r/ultimaonline • • Aug 23 '26

Private • Discussion I started building an archive web of old UO characters, guilds, shards, and memories and put it up at relpor.com

37 Upvotes

TL;DR: I got tired of Ctrl+F'ing giant old UO threads looking for shards, guilds, and character names I remembered, so I built a searchable archive for all of it and put it up at www.relpor.com

I recently went down the rabbit hole once again of trying to remember people from my old UO days, then spiraled into trying to make a website for it.

I started on Lake Superior in 1998, and at this point a lot of it exists in my head as fragments. Character names, guild abbreviations, people I fought constantly, old shard drama, screenshots, and people I played with every night then never spoke to again.

There have been countless forum posts about this stuff over the years, but half of them I can't track down anymore. The ones I can find are often giant threads mixing memories from different shards, eras, and guilds. I kept finding myself Ctrl+F'ing through them just trying to find Lake Superior, a guild I knew, or one particular character name (not going to lie, usually my own to stroke my ego that I've been remembered).

So I popped it up on www.relpor.com (sorry, Outlands, I've been domain forwarding to you guys since ~2018). It's basically an interconnected archive for old UO characters, guilds, shards, places, factions, eras, screenshots, and memories, with filters for all of that.

I'm not trying to write an official history of UO. I want the weird little pieces each of us remembers. The PK you recognized on sight. The guild you hated. The guy always hanging around Brit bank.

It's still early and pretty empty. That's sort of the point. I'm hoping old players gradually fill in the network and maybe reconnect some names that haven't crossed paths in decades.

https://relpor.com

Search your old shard, guild, or a few character names and see what you remember. I uploaded the Rel Por 1 character list I had from shortly after launch just to get the ball rolling.

  • Admerylous, Lex the Imp, Geneva Steel

r/ultimaonline • • Mar 26 '23

Nostalgia Ultima Online Role Call — Find a Long Lost Friend

77 Upvotes

For close to three decades Ultima Online’s Britannia has been the brutal and beautiful shard we’ve poured our blood, sweat, and cursed lag into. Every one of us grizzled vets has tales of glory, betrayal, and epic hauls tied to old friends and mates we’ve lost in the mists of time and lag.

Feel free to share your character's name, shard name, old memories and a way your old guildies can track you down.

Sample for easy ctrl+c/ctrl+v

  • Character Name:
  • Shard Name:
  • Years Active:
  • Fond memories:
  • Contact information:

r/ultimaonline • • 1h ago

Private • Showcase Embyrfrost Mare : Perilous Legends

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• Upvotes

Launching October 30th 6pm EST

Check out our SuperBoss Squall the Ancient Ice Wrym fight this Saturday at 8pm EST for the first look.

And our new Embyrfrost Mare.

2 weeks left in Beta. https://perilouslegends.com/


r/ultimaonline • • 21h ago

Private • Looking for Shard ⚔️ We rebuilt Ultima Online's Britannia inside Valheim: Trammel, Felucca, 32 towns, moongates and murder counts. The early alpha is open 🏰

29 Upvotes

# 🏰⚔️ VALTIMA ONLINE ⚔️🏰

### 🌍 *Ultima Online's Britannia, raised inside Valheim* 🌍

> 🐉 The Tenth World has a new coastline, and it is Britannia's.

**🧾 TL;DR:** Trammel and Felucca in one 65 km Valheim world 🌍 32 UO towns on their old plots, with townsfolk, guards, vendors and a bank 🏘️ UO's moongates 🌀 murder counts and Felucca's PvP ⚔️ treasure maps 🗺️ 286 quests 📜 **Early alpha, open now.** Steam PC, one Gale modpack.

### 🚪 [**Step through the moongate: live.ravenirongames.com**](https://live.ravenirongames.com/)

---

## 🌍 The World

- 🗺️ **Trammel in the west, Felucca in the east** (turned half round to fit), one Better Continents world, **65 km across** 🌊

- 🏝️ You start on an **island in the middle**. Its moongate leads to Trammel's towns, and two dirt roads run out to two docks, both marked on your map ⚓

- ⛵ **Felucca lies 3 km of open sea away. Boat only.** Three kilometres is not far as crossings go, but it is far enough that you will have meant it

- 🏔️ **Real mountains** under **deep snow** from 200 to 300 m up: you wade in it, walking cuts a trench through it, and nothing gets built on it until a hoe has cleared it ❄️

- 🚫 **No Valheim portals.** The ways across Britannia are the moongates, the roads and the sea

## 🏘️ The Towns

- 🏰 **32 UO towns**, Trammel's and Felucca's: Britain, Trinsic, Moonglow, Yew, Minoc, Jhelom, Skara Brae, Magincia, Vesper, Nujel'm, Buccaneer's Den, Delucia and the rest, on their old plots and built from Valheim's own pieces

- 🧱 Baked into the world itself: **they can't be damaged or torn down.** Somebody will try it with a pickaxe on day one ⛏️

- 🔥 Torches and braziers burn for real, doors open for anyone and shut behind you, chairs can be sat on, and forges, ovens, spinning wheels, workbenches and cauldrons all work

- 🧑‍🌾 **Townsfolk work at their trades:** cooks wipe, carpenters saw, fishermen fish, farmers hoe. They walk set routes and stop when you come close

- 💂 **Two guards at every town gate** (Buccaneer's Den keeps none). Type `guards` in chat when something has followed you in

- 🛒 **Vendors** sell and buy only their own trade's goods. The farther from Britain, the deeper the stock, up to Delucia, which sells everything

- 🏦 **A bank:** every character has a box of 125 stacks, tied to your Steam account and backed up on the server

## ⚖️ The Old Laws

| | 🛡️ **Trammel** | 🗡️ **Felucca** |

|:--|:--|:--|

| 🏘️ **Towns** | Safe havens: no PvP, no monster spawns, no raids (*Buccaneer's Den excepted*) | PvP forced on; the guards still come for a grey who starts trouble |

| 🌲 **Outside the towns** | Valheim's own PvP switch | PvP forced on across the whole land |

| ⭐ **Fame and karma** | By UO's numbers | **+30 %** |

| ⛵ **Getting there** | The moongate from the start island | **Boat only** |

| 🌀 **Moongates** | List Trammel and the start island | List only Felucca; *a red's gates are Felucca's* |

- 🟡 Strike an innocent outside a town and you go **grey** for 2 minutes

- ⚰️ A player you kill may **report the murder.** Five long-term counts and you go **🟥 red**

- ☠️ A red comes back to life only at the **Shrine of Chaos**

- 🏷️ **UO skill titles** hang on your nameplate (*Master Blacksmith* and the like), with your **fame and karma** beside them: *The Glorious Lord*, or something you will like less

## 🗺️ Loot, Quests and Music

- 💎 **Treasure maps** drop from creatures, bosses a level higher: **seven levels**, from the *Plainly Drawn* map of the Meadows to the *Ancient* map of the Ashlands. **340 spots** across the two lands. Six blows of a pickaxe or hoe at the mark raise the chest, and its guardians with it. Only the digger can open it 💀

- 📜 **286 community quests** by Nomadicwar, with a journal on **L**

- 🐺 UO's spawn regions are on, with Valheim's creatures standing in. They keep out of the towns' havens

- 🎶 VALtima's own music for the menu and each of Trammel's biomes, openly licensed

- 🖼️ UO-style inventory, minimap and paperdoll panels in-game

## 🧪 Where It Stands

This is an **early alpha (0.0.18).** The stone is laid and the roofs are on, and the floors have opinions 🪲

- ✅ The world, the towns, the townsfolk, the laws, the loot: all standing today

- 🚧 **No dungeons yet.** Despise will be the first, later

- 🐞 It will break. We want to hear exactly how

## 🚪 How to Join

  1. 💻 **Steam PC, Valheim 1.0.17.** No crossplay
  2. 🌐 Open **[live.ravenirongames.com](https://live.ravenirongames.com/)**: the VALtima guide there walks you through every step
  3. 📦 Install **Gale** and the **[VALtimaOnline_Modpack on Hexium](https://valheim.hexium.gg/mods/Wubarrk/VALtimaOnline_Modpack)** into a new profile
  4. 🔗 Connect with **Join IP** using the address the guide shows, or grab the one-click **FastLink file** pinned in #how-to-connect on [our Discord](https://discord.gg/GTTCnGS6Ym). Start the game from that profile
  5. 🧙 Make a **new character** on the island in the middle of the world, and pick a gate

🔧 **Found a bug?** Open a ticket in **#help-desk** on [our Discord](https://discord.gg/GTTCnGS6Ym) and press 📩 *Create ticket*. Say what you were doing and where you stood, and attach your `LogOutput.log` (in Gale: open the profile's folder, then BepInEx)

---

## 🙏 Credit Where It Is Owed

- 🌀 **MonkeyMagicMan:** the Woodland Portal that every moongate is built on

- 📜 **Nomadicwar:** the community quests

- 🏗️ The community **town builders**, named in the world's town credits

- 🎻 **Alexandr Zhelanov** and **Alexander Nakarada** (CC BY 4.0), and the CC0 composers, for the music

⛵ **See you at the docks.** ⚔️

*🏳️ VALtima Online is an unofficial fan tribute. It is not made, sponsored or endorsed by Iron Gate, Coffee Stain, Origin Systems or Electronic Arts. Britannia was theirs first. It has only been rebuilt somewhere colder.*


r/ultimaonline • • 9h ago

Private • Looking for Shard Phantasmorgia - German Shard

2 Upvotes

Hello folks,

I really miss the old times now I am old and got kids and wish me the time back…

Is anybody here who is connected to the old staff and can get me in touch ? I want to buy the old server databank what ever just to get some time in the old world there..

In hope there are some of my Charakters in that database..

Wish me luck guys that’s a dream for me like for someone a big car just to spent some time there


r/ultimaonline • • 1d ago

Private • Newbie Help Pedindo dicas e procurando jogadores veteranos.

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16 Upvotes

r/ultimaonline • • 1d ago

Official • Discussion ⚙️ A new look for Ironveil’s Options window!!!

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12 Upvotes

https://ironveiluo.com/

⚙️ A new look for Ironveil’s Options window

We’ve redesigned the Options window using the same visual style as Journal V3, with new ways to find and manage your settings.

🔎 Search for what you need
Search by setting name or keywords such as HP, FPS or volume. Most settings can be adjusted directly in the results.

📂 More organised navigation
Browse 10 categories, with tabs grouping related settings—from combat and targeting to graphics, audio and Ironveil features.

💡 Understand disabled settings
When an option depends on another setting, the window explains what you need to enable first.

↩️ More focused resets
The Defaults button targets the current tab, or the settings displayed during a search. Some settings retain their existing reset limitations.

📍 Pick up where you left off
Options remembers your last category and tab during your current game session.

✅ Apply your changes with OK
Press OK to apply your changes and close the window.

📜 Prefer the classic layout?
You can switch back through Advanced → Profile → “Use the classic options window”, then press OK.

Your existing saved settings carry over—there’s no need to configure everything again.

📸 Take a look at the screenshots and let us know what you think!


r/ultimaonline • • 1d ago

Private • Discussion From UO to ARC Raiders, the PvP conundrum

7 Upvotes

I was really interested in playing Arc Raiders since it dropped, but knew all too well that the PvPvE portion was not for me. So, I forgot about it until I seen the PvE advertisement a few weeks ago.

I was still on the fence since it stated "limited time" but honestly with the game being on sale, I thought why not.

That brings me to yesterday. I loaded everything up, enabled my pvp toggle and away I went. Not exactly sure what to do, I was just ran around, looted what ever I could. Then two guys come running my way and I got a bit anxious. One of them peeled off to my right and the second runs right up to my face.

He yelled out, "PvE? PvE?!"
I says, "Yep!"

Just then he slashed me with his pickaxe and I thought, ok here we go with some taunting....

But no, he started laughing, but I know this laugh all too well. It was that childish laugh of delight you pour out when you finally got that thing you wanted for Christmas.

Random guy, "I love PvE, I love it!!!" He almost shouted. Then he told me to be safe and ran to where ever he was going.

I couldn't help but laugh as well. I had that same feeling when I dropped my moonstone and gave Fel the finger, knowing Tram was what I had wanted for a very long time. I remember running around, asking everyone else how awesome it was to no longer be afraid of leaving town anymore. We danced around the bank in Vesper and cheered. But like I said, I could actually hear this guys excitement vs floating text back in the day.

So here we are folks, history repeating itself. The similarities of UO and ARC PvP/PvE issues are so uncannily similar it's like we've jumped back into the Stratics forums of UO back in 98'.

It started off with the smug remarks from the pro-pvp crowd, "That's just how the game is...", "Haha, get better skillz!", "Just recall away...", "Play with a guild...", "Learn how to play..."

Then the devs chime in and say that PvE will never be a thing. (Stink eye to Raph Koster...) Though, I do chuckle because the ARC team call it a pvp switch, like we did back in the day.

Like clockwork, the Arc Raiders player count dwindles, like losing 90% of their player base. Yikes... Raph, admitted in an article that UO lost more players than EQ had in it's current paying base. Yikes x 2.

Then Devs change their minds. For both games, I gave up hope for any PvE options. Thankfully, I was wrong on both accounts.

Now, the ARC forums are a blaze. I'm seeing "Carebear" insults coming back from the grave. Oh man, I laughed so hard seeing those old passive aggressive insults by the salty pvp folk.

Now we're in the thick of it. Forums are still buzzing with beta pro and anti PvP chatter. Only time will tell from here, but if 90% of your player base left, honestly there's no where to go but up.

The numbers don't lie folks. In UO, 90% - 95% of players moved to tram.

In ARC, "Over 70% of Friendly players and even 40% of PvP players express a desire for fewer hostile encounters and 51% of the surveyed playerbase has expressed an interest in a dedicated PvE option."

Honestly, I think the majority of people just want a choice of how they'd like to play, UO, ARC or what ever it game may be.


r/ultimaonline • • 2d ago

Official • Discussion Official classic client upgrade in beta

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19 Upvotes

r/ultimaonline • • 2d ago

Official • Discussion My full hour long interview with Richard Garriott, A.K.A. Lord British, is up today. Enjoy!

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54 Upvotes

We talk about everything from his childhood and youth, to space travel and the importance of weaning humanity off of fossil fuels. The interview is up now at https://www.youtube.com/@techjesse

Thanks!


r/ultimaonline • • 2d ago

Private • Showcase BladeSpirit tours UltimaCraft -- bringing Ultima Online’s world and systems into Minecraft

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18 Upvotes

BladeSpirit recently joined us for a tour of UltimaCraft, a project our six-person team has been building to bring the world and systems of Ultima Online into Minecraft: Java Edition.

The video shows the current Patch 18 experience and an early look at what we’re building toward for Patch 19. Some of the Shard 3 content shown is still in closed testing, so it remains a work in progress.

Full disclosure: I’m one of the UltimaCraft developers and arranged the tour. I’m sharing BladeSpirit’s original upload so his channel receives the views and exposure.

I’d genuinely like to hear from UO players: what translates well, and what would you want to see us build next?


r/ultimaonline • • 3d ago

Private • Showcase I love UO so much I spent the last year building a full-loot sandbox MMO that runs in a browser tab. The open alpha is live, and it's 100% free to play.

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294 Upvotes

I started playing UO as a kid and nothing since has felt the same. I don’t mean the graphics. I mean the feeling that the world didn’t care about you, that the guy walking toward you on the road could take everything you owned, and that your character was just whatever you’d actually spent your time doing.

So I built one. It’s called The Olde World: Online. It’s one shard, and everyone is on it. It runs in Chrome with no download and no launcher: you pick a name, pick a password and you’re standing in town.

Here’s what will feel familiar:

  • Use-based skills. You swing a sword and get better with swords. There’s a 720 total skill cap and a 280 stat cap, and you can set skills Up, Down or Locked, like you’d expect.
  • Full loot. Out past the guards, anything you’re carrying stays on your corpse. There’s no insurance and no blessed-by-default gear.
  • Guard zones. Crimes in town get you flagged and the guards come for you. Thieves can snoop and steal, and stealing gets you flagged grey.
  • Spoken magic. Every spell is spoken aloud, so you hear the words before the fireball lands. It goes all the way up through eighth circle, with gates, recall and runebooks.
  • Bandages, potions and pets. Taming, a bear at your heel, mounts and pack animals.
  • Crafting. Mining, smelting, smithing and tailoring. Dye your clothes so people learn your colors.
  • Houses. Deeds, lockdowns, secures, co-owners, and banning people from your front step.
  • Thieves, bards, dungeons and a lot of things that hunt you.

About the alpha: I want people fighting and testing builds now, not grinding for months. In every town there’s an NPC who will set any skill to 100 and give you a starter kit in your bank. Pick a template or roll your own, then go get killed. Expect wipes, bugs and the occasional catastrophically overpowered thing.

Just to be clear: this isn’t a UO shard and it doesn’t use any UO assets or client. It’s its own game, built from scratch, that wears its influence openly.

I’m a solo dev and I’m in the Discord every day reading bug reports. If something breaks, or if something feels wrong compared to how you remember UO, I really want to hear about it.

Play: https://theoldeworld.com
Discord: https://discord.gg/5j8WrdnXfn

See you on the road. Bring a friend you trust. Or don’t.

Everyone who joins for the Alpha will get rewarded with extra goodies on launch day and subsequent betas.

----

I know some other people have submitted their games to this subreddit lately, I hate to inundate you guys, but I think it would be worth a look.

If you loved UO or LoA or any of those kinds of games, this will be for you.

ATTENTION:
FOR MAC USERS
If you play on Mac, you have to enter `sudo ifconfig awdl0 down` into a terminal. If you're playing on WiFi, this is a known thing, it affects a lot of multiplayer games like this. You can google it, to make sure.

https://discussions.apple.com/thread/255914661?sortBy=rank


r/ultimaonline • • 2d ago

Official • Discussion It's Always Pirates! - UO New Dawn

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10 Upvotes

r/ultimaonline • • 2d ago

Official • Guides / Resources Looking for the old DarkProwless UO / NWN crew...

2 Upvotes

r/ultimaonline • • 3d ago

Official • Discussion I developed a Ultima like MMO and it's been released in beta

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52 Upvotes

Duskmere is my game I've been working on for two years. I used AI to develop the server and bugs. I coded everything besides those.

I have just released on itch.o and it's currently in beta but no wipes. Duskmere Online by gody233 I would love everyone to come in and try the game if you want! I want to build this game by what the PLAYERS WANT and keep to the core of the ultima like game for a very long time. You can play it in your browser and on your phone for free!

Let me know what you think!


r/ultimaonline • • 3d ago

Private • Discussion Ultima Online 2 What would you expect?

16 Upvotes

Hey all,

I loved UO to death but now as a dad I don't have enough time to play anymore. But if an "Ultima Online 2" were to come around the corner, I would at least be intrigued.

I always wondered what a modern day UO could look like. I always imagined it being in the spirit of UO with the open sandbox, classless skills and high fantasy charm, but with better graphics, a more dynamic combat system and features improved to fit to todays standards without sacrificing what made UO great.

Sure maybe UO was just lightning in a bottle back then, but what would you expect from a new UO if it were to release today?


r/ultimaonline • • 2d ago

Private • Newbie Help How to set up ultima online? (private server, ClassicUO, linux)

0 Upvotes

I've been trying to get ClassicUO launcher to work but when i direct it to the path of my ultima online data files (i tried files downloaded via uo_patcher and via the official launcher running in wine) it returns this error: Unable to launch ClassicUO: ClassicUO executable not found in /path/to/data

I was going to try and use the discord but they require phone verification to post there so I thought I'd ask here for some help getting ClassicUO to work or recommend other launchers that might work.


r/ultimaonline • • 3d ago

Coding Fourth update on my Ultima Online AI agents: five of them as a party, and an evening at the inn that took five takes to film

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30 Upvotes

Hi all,

Fourth update on the AI agents inside the Ultima Online client. A 4-minute screen recording again, and this time all of it is the party.

Last time five characters fought side by side but each planned alone, so one would wander off to the bank mid-hunt. Now the leader plans for all five and the others follow. In a fight they heal each other and call out what they're doing, each in its own voice. At 28% health the warrior shouts "Going down, damn it! Heal me, now!", and within five seconds three of them are bandaging him and the mage casts a heal.

Next I asked for more: when the hunt is won, take everyone to the inn and talk it over. That took five takes. In the first two the leader kept hunting an empty graveyard and never went. In the third they got to the inn, but I'd filmed it with a tiny game view and a character sheet over everyone, so you can't read any of it. In the fourth the walk stopped on the wrong side of the inn's wall and they held the table in the street. The fifth worked. They toast, argue about whose arrow killed the lich, and the tamer tells the archer to say "rug" about her bear one more time. Each one also keeps a lesson for its next fight.

Afterwards they couldn't leave. Five people and a bear in a room two tiles wide blocked every path out. That's fixed now: a walker goes round people in its way, and anyone standing in the way steps aside. It worked in both runs I tried, but those weren't filmed.

The take after that went worse, and it's my favourite. Memories were on, and from earlier runs most of them had written themselves a rule to leave if a lich shows up. The leader died about 16 seconds after they reached it while the mage shouted "Run, all of you! Dignity can be recovered later!" His ghost walked to the healer, they went back together for his corpse, and three more hunts got no kills. So the leader took them to the inn anyway, "to regroup and talk over the approach". The bard toasted "Roland and Wystan, who did [fall], twice!", and Roland said "Once, bard. I keep count."

The setup hasn't changed: a fork of ClassicUO with a Python program beside it. Jev made the fight calls in all of this footage, Claude Haiku plans, and Claude Sonnet wrote the inn table's lines. Since filming I've also tested Microsoft's Decision 1 against Jev. It won 139 benchmark rounds of 150 to Jev's 128, and each was better at different calls, so now Decision 1 does the fighting and Jev the routine calls.

Everything I filmed for this, six takes and 77 minutes with five characters in each, came to 4,062 model calls and $1.34, about £1. Sonnet writing the four tables was 77 cents of that, and Jev's 2,850 fight calls were 36 cents.

Sorry the footage could be better - I'll work on that.


r/ultimaonline • • 2d ago

Private • Discussion UO Last Rally – No Trammel. Classic UO Freedom. Evolving PvE, Factions & New Progression | Recruiting 50 Pre-Alpha Testers

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0 Upvotes

UPDATE: Apparently Reddit PvP is already working.

Well, after that little battle in the comments, I figured I'd explain a few things about myself and, more importantly, the actual game.

First off, yes, I'm using AI again. Relax, I basically asked it to remove my ums and uhs, add punctuation, and separate paragraphs so people can actually read my rambling thoughts. Apparently, proper punctuation is considered an unfair advantage now. Lol.

As for my personality, I enjoy sarcasm, joking around, and some good old-fashioned shit-talking. I don't go looking for arguments, but I don't exactly run away from them either. Sometimes I entertain them longer than I should because, well, I enjoy a good verbal battle.

Apparently, my PR skills have also been compared to those of a 12-year-old. Honestly, that's probably unfair to the 12-year-old. I'll admit I got a little carried away. I take building and running the game seriously. Myself? Not nearly as much. I can laugh at myself, and I hope others can too.

Anyway, enough about my apparently successful Reddit PvP testing.

Now, about UO Last Rally.

I've spent about a year building the version of Ultima Online I've always wanted to play. I love programming, designing systems, and figuring out how everything connects. Marketing and social media? Not so much. I'd rather be building the damn game.

Here's some of what makes Last Rally different:

  • Living creatures and evolving nests: Monsters fight, consume each other, inherit traits and abilities, and evolve. Nests grow, compete for territory, and can eventually attack towns.
  • Nest battles: Want a nest crystal? You'll have to defend it for 45 minutes while its creatures come back to make your life miserable.
  • Heartstones and affinities: Elemental progression systems tied to creatures, combat, and character development.
  • A living world: Factions, long story-driven quests, crafting, housing, player economies, PvP, and even a casino. I want a world where things happen whether you're watching or not.

And that's just part of it.

What I'm looking for is simple: About 50 UO players willing to help test it. Break things, find bugs, give honest feedback, and tell me what works and what sucks. I don't need people telling me everything is great. I need people willing to help make it better.

Testers can earn points, rewards, special titles, and permanent Founder recognition. Expanded testing starts November 11, with the final wipe and public launch planned for January 2.

I'll share actual gameplay screenshots after this weekend.

And yes, the original AI-generated marketing post that apparently started World War III is still below. I'm not deleting it or pretending I didn't use AI. I gave it my ideas and asked it to make a marketing post. Apparently, that was enough to unlock an entirely new enemy faction I hadn't even programmed yet.

So enjoy the original post. I'm leaving it right where it is.

If you want to play UO, help test something different, and have a little fun along the way, you're exactly who I'm looking for.

Waitlist: https://uolastrally.mactranova.com/waitlist.html

Discord: https://discord.gg/JPPyQaVqCA

----------------------------------------------------
Remember when Ultima Online was about more than just grinding skills?

When leaving town was an adventure? When you never knew whether the next player you encountered would become your best friend, your greatest enemy, or the guy who stole everything you owned?

That's the spirit I'm trying to bring back.

Hey everyone! I'm developing UO Last Rally, a heavily customized Ultima Online experience built on the classic foundation we all remember, but taking the game in an entirely new direction.

I'm opening up 50 early Pre-Alpha testing spots before our larger Veterans Day testing launch, and I'd love to get some experienced UO players involved.

⚔️ No Trammel. Real Risk. Real Adventure.

We're keeping the freedom and unpredictability that made classic UO special.

  • Open-world PvP and PvE
  • No Trammel
  • Classic UO skills and character-building freedom
  • Crafting, gathering, exploration, and player interaction
  • A world where danger and discovery are part of the experience

But we're not simply recreating another classic shard.

🐉 A Living World With Evolving PvE

We're developing systems that go beyond traditional monster spawns and dungeon grinding.

Nest Crystals and evolving monster nests are part of a larger approach to making PvE more dynamic, giving players new threats to investigate, challenges to overcome, and reasons to keep exploring.

We're also developing new storylines, world content, and progression opportunities.

The goal is to preserve what makes UO feel like UO while giving longtime players something they haven't already experienced a thousand times.

🔥 New Ways to Build Your Character

Your traditional UO skills are still the foundation, but we're building additional progression systems around them:

  • Five unique factions with different identities and opportunities
  • Affinities that expand character development
  • Additional abilities beyond the traditional UO skill system
  • Life Essence and other unique progression mechanics
  • New ways to develop your character alongside your familiar skills

I want players to have meaningful choices and reasons to experiment with different builds, not just follow the same handful of templates forever.

🖥️ Integrated Razor Experience

We're also developing an integrated Razor-style assistant directly within the game instance, eliminating the need for a separate Razor window.

I'm particularly interested in getting feedback on script compatibility, including JaseOwns scripts, and seeing how well the integrated experience works for actual players.

🎁 Help Test. Earn Points. Get Rewarded.

Rather than simply asking people to test for free and hope everything works, we're building a Tester Points reward system.

Help test features, identify bugs, provide feedback, and contribute to development.

Your participation earns points that will carry forward and be redeemable for rewards when the server goes live.

📅 Our Timeline

NOW – 50 Pre-Alpha Spots

I'm looking for approximately 50 players willing to get in early, explore unfinished systems, report problems, and help shape the experience before the larger testing phase.

NOVEMBER 11, 2026 – VETERANS DAY

We'll open testing to approximately 100 additional players, expanding the community and putting more systems through their paces.

JANUARY 2, 2027 – OFFICIAL PUBLIC LAUNCH

Final server wipe, fresh world, and everyone starts on equal footing. Previously earned Tester Points will remain available for launch rewards.

💬 What I'm Looking For

PvPers, PvE adventurers, tamers, crafters, explorers, guild leaders, longtime UO veterans, and even players who haven't touched UO in years.

I especially want feedback from people who have played different shards and know what they loved, what frustrated them, and what they'd change.

I'm not claiming everything is finished. That's the entire reason I'm recruiting testers early.

And I'd love to hear from the UO community:

  1. What is the ONE thing you miss most about classic Ultima Online?
  2. What do modern private shards get wrong?
  3. Would you rather see more dynamic PvE, deeper character progression, or more meaningful faction warfare?

I'm actively developing this and want community feedback to influence where we go next.

Interested in one of the 50 early spots?

Join the waitlist: https://uolastrally.mactranova.com/

Or send me a message directly.
On here or in Discord (New Server Just created and populated this week - This is the first pushout for it): https://discord.gg/gxfeKgEaZ << follow for updates and patches as we go as well. There are also extra tester quests to earn points on Discord!

Old souls. New stories. Same spirit. A bolder world.

Welcome to UO Last Rally.


r/ultimaonline • • 3d ago

Official • Newbie Help Shard where skills like mining etc. matters?

13 Upvotes

Hey there, i´m not really active in the UO community. I played outlands a few years ago and it was quite overwhelming for me.

My nostalgic experience comes from a shard in like 2003 or so. I was only doing Mining and Blacksmithing, but it was a crucial part of the game. For outlands i had the feeling that it doesnt matter anymore because you find better weapons in the world.

is there a shard where skills like mining/lumberjacking etc. still matter?


r/ultimaonline • • 3d ago

Private • Showcase Update

36 Upvotes

Still a lot to do but the general idea is there.


r/ultimaonline • • 3d ago

Private • Newbie Help Mount Kendall - every era of UO in one free shard, with rested training, raids every 3 hours, and an AI assistant built into the client

0 Upvotes

I run a small shard called Mount Kendall. It puts every era of Ultima Online into one world: all six facets, all three races, content from every expansion.

A few things that make it different:

  • **Rested training.** Half of your offline time banks as rest (up to 8 hours); while rested, skills below 100 need a third of the usual attempts. You can have a life and still progress.
  • **Callings.** Every skill reaches 100; a Calling takes a chosen few beyond it.
  • **Raids on a clock.** Every three hours on the hour (UTC) a town is raided - Ophidians at Trinsic, orcs on the Cove road, the undead at Vesper.
  • **AI-native, openly.** The official client ships an MCP server, so your own coding agent can read the real mechanics (skill curves, spell timings, combat formulas) and write TypeScript automations for your character. Eleven come in the box; their source is on the website. No grey-market bots, no pay-to-win.

It is small and friendly right now - a good time to claim a house spot. macOS and Windows clients at https://mountkendall.com, or connect your own client to 204.168.175.80:2593. Questions welcome here or on Telegram: https://t.me/mountkendall


r/ultimaonline • • 4d ago

Private • Newbie Help Update: Showcase Outlands on Android natively with PS4

Enable HLS to view with audio, or disable this notification

109 Upvotes

Hi all,

Since I don’t want to be all the time on the Computer (especially when you’re working with it) I finally finished my setup for Outlands on my Phone.

Now with a PS4 Controller and the possibility of 50+ macros. I just started to configure 10 macros for my newbie dexxer.

Everything is working smoothly: Razor is auto bandaging, targeting and attacks and other stuff on the buttons. The trackpad with it’s precise cursor is used for utility or loot.
Next is to configure for a more complex macro setting (40-50+ on the ps4 via alt shift and ctrl)

Here some little showcase of Pve :)

Best,


r/ultimaonline • • 4d ago

Private • Looking for Shard How do you feel about the amount of shards that are released lately?

5 Upvotes

It feels like 4 new server posts pop up every week, which isn't a bad thing at all. It's interesting to see what new servers try to accomplish.

Outlands is still the "main" server with the most population.

Does anyone think this will change? What do people want in a server that would rival Outlands?


r/ultimaonline • • 4d ago

Private • Discussion PSA: DoS Attack Campaigns launched against ServUO and multiple shards by self-proclaimed hacker: owner of Beyond Sosaria shard.

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39 Upvotes