r/TheFirstDescendant • • 14h ago

Nexon Suggestion Monet theory abilities

Post image
5 Upvotes

Any thoughts on what her abilities will be.

I think most likely electric. Someone from discord said the devs stated she was a painter which aligns with the umbrella thing she’s holding. And since the devs stated that they want jobs for each descendant I’m thinking monet might be a melee buffer and debuffer. So a combination between Luna, yujin and valby.

She would excel in endgame content like conquest and high level enemies with team utility and buffs while also debuffing high health enemies so they take more damage.


r/TheFirstDescendant • • 13h ago

Discussion so anyone solo OS5 yet?

1 Upvotes

im finding it pree challenging even as Raven. im basically doing no damage to these walking elites. the structures help a little bit but i feel like im doing something wrong cause it shouldn’t be this hard lol Is there a mechanic im missing?


r/TheFirstDescendant • • 6h ago

Discussion Ultimate Hailey’s material farm is the worst I’ve seen in a video game to date!

0 Upvotes

As the title says, it’s absolutely ridiculous! I play same mission over and over and over and over again for an hour or two, get only a fraction of what I need to fucking build this fucking Descendant, then get bored and think it’s not even worth it anymore. Which it isn’t!

It would make sense if the materials given per mission was a reasonable amount, so 100 per part wouldn’t be THAT bad. But the amount you get is fucking ridiculous! 4-15? Are you fucking high? I’m sitting here with all her parts farmed and did 20 plus Cradle of Evolution and sitting at around 170 fucking Phase Crystals! The Raven farm was similar but it wasn’t that bad since you got bout 100 from the Main Quest. Where’s that for Hailey? Also JUST ONE MISSION! WHAT THE FUCK WERE THEY THINKING?

NEXON! IT’S NOT THAT FUCKING DEEP!!

MAKE THE ULTIMATE DESCENDANTS CHEAPER ON THE MARKET AND I’LL JUST FUCKING BUY THE NEXT ONE WITH MONEY! I’LL AT LEAST GET TO FUCKING PLAY THE FUCKING GAME WITH SAID DESCENDANTS THAT WAY!

I can’t with this game anymore man!


r/TheFirstDescendant • • 7h ago

Discussion About the Freyna rework...

0 Upvotes

Freyna had a move where she shot the enemy, projectiles bounced off and hit other enemies, rense and repeat.

I know her room 0 stuff would get a similar effect where if the enemy is nearby they'll explode. But this new effect was more specific to the rework, which transcend module gets me effect?


r/TheFirstDescendant • • 4h ago

Discussion Pulled a Monster Hunter but can’t figure out how to use the trade permit on it.

0 Upvotes

Any help is appreciated


r/TheFirstDescendant • • 14h ago

Discussion Special Operations?

Post image
16 Upvotes

I guess special operations are still in limbo

But fear not They gave us Onslop 5


r/TheFirstDescendant • • 7h ago

Discussion So....

6 Upvotes

They still haven't fixed the Xbox grapple problem? I guess it will take them as long as it did the first time around.


r/TheFirstDescendant • • 16h ago

Photo Higher max ammo for 4 gun categories and post melee attack speed

Thumbnail
gallery
6 Upvotes

Slower attack speed on some sword mods.


r/TheFirstDescendant • • 4h ago

Nexon Suggestion a lot of people waited for Freyna's rework just to find out that she's still mid. what a shame.

Thumbnail
gallery
80 Upvotes

i was so excited for freyna's rework, i thought it's going to be like blair's rework, strong damage, cool new red mods, and new ability rework, but it wasn't any of that, because freyna still struggling to keep up with the other strong descendants.

there's a lot to talk about, but the 3 main things that's annoyed me is

  • her damage is still weak even with 3x gold, 1- AM.
  • she's scales from MP
  • one of her builds are dimension!

like... why???

we waited months and months just for nothing.


r/TheFirstDescendant • • 49m ago

Discussion Freyna is better, but still sucks major cheeks for endgame

• Upvotes

I was trying some of her trans mods with the new trigger module (double gold) in trials and the results just weren't good. With good buffs, I could get an 18min run. Most runs took over 20min. She absolutely needs all the good buffs she can get to pull off a time some characters can get with bad RNG.

Toxic Misture seems to be one of her worst mods. It just doesn't have enough AoE and DoTs to deal with crowds.

Toxic Stimulation, Venon Synthesis and no trans mods essentially play the same. Nothing exceptional about them.

Contagion is your go to for low level content, if you're trying to clear a daily quickly.

Neurotoxin Synthesis was the best one I tried, however it needs some QoL. You can mark enemies with 3 and then kill them with 4 for some AoE shenanigans. It deals good AoE damage and was the only mod that managed to kill enemies in some rooms so quickly that the FPS dropped until all 300 enemies were pulverized in less than 6 seconds.

The problem: You're constantly shooting your 4, which slows down your movement to a crawl and makes you a sitting duck for melee and ranged enemies. Her 4 absolutely needs a much higher movement speed or, at the very least, knockdown/knockback immunity.

You might say "just use her 1 to push enemies away", but that isn't smart. Her trigger module has a long cooldown and you don't wanna waste the effect and put it on cooldown just to push trash mobs away. You need her 4 up as often and quickly as possible with this trans module.

Another problem I noticed, but needs more testing, is that the DoT seems to be able to steal marked kills from her 4. As in, I'm shooting a marked enemy, they die, but they don't spawn the Decay Fragments, which I can only assume is caused by something stealing my marked kill (could be a trial buff or a DoT, or both).

I haven't tried Venom Injection, so I look forward to any post describing the experience with it.

Freyna's rework was a letdown to me. I just don't see myself using her even for fun in her current state. Unless devs do a quick round number buffs, I'm only dusting her off for tech/toxic kill dailies.

There's just a level of bad that it's hard to have fun with, imo.


r/TheFirstDescendant • • 26m ago

Nexon Suggestion Some character design ideas I submitted to Nexon

• Upvotes

Lately, I’ve been struggling to find motivation to play TFD. I’ve played through all the available content, and repeating the farming loop has become less engaging. Since I still have some free time on weekends, I spent part of it revising the character proposals I previously submitted to Nexon.

There are 11 Descendant concepts in this collection. This revision mainly focuses on wording, structure, and clearer explanations of mechanics, making the documents easier for developers, players, and AI tools to read and analyze.

I submitted other feedback quite a while ago but haven’t received a response, so I don’t know whether it has been read. The team may have other work priorities. Either way, I still wanted to share some ideas with the community because I still hope to see TFD become a more interesting game.

The proposals focus on gameplay. Here’s a brief overview of each concept:

Electric Network Support uses teammates as nodes: dashing to them for emergency support and Shield recovery, creating explosions around individual players, or conducting electricity along connections within the formation. Teammate positioning directly affects damage overlap. The kit also cycles through HP, MP, and Shield recovery, with the ability to revive multiple DBNO allies across the Party/Squad.

Electric Whip uses an electrical whip for melee attacks, counters, grouping, and binding enemies. Playstyles range from teleport-based engagement with escalating MP costs to placing nodes that form 2D zones or 3D volumes. The network kit lets players maintain their setup for sustained damage and buffs, or detonate it for burst.

Figure Skater brings momentum-based skating into combat: speed affects turning radius, wall contact creates opportunities to redirect movement, and height changes attack coverage and hit density. Other kits let players push ice pillars into domino collisions or build node networks into physical obstacles that block enemy routes before being detonated.

Fire–Chill Thermal Transfer uses Fire attacks to generate Chill Energy and vice versa. Phase Shift consumes all stored Energy to switch Attribute, restore MP, and activate Overdrive. Players can shift early to sustain combat or fill the gauge for the strongest mobile AoE state; Energy cannot be generated during Overdrive.

Fire Tank generates Rage by taking hits, uses it to increase DEF, and spends it on damage, recovery, and protection. Powerful skills therefore compete directly with his current defensive state. Giant Meteor creates an object with its own HP that confines enemies within its footprint and amplifies the caster’s Skill Damage against them. If destroyed before completion, it loses its finishing impact.

Fungal Colony Biologist uses a fungal colony to deploy fields, control enemies, and apply gradually increasing DEF reduction that the entire team can exploit. Specialized kits can trace a closed loop through movement to trigger burst damage inside it, leave a substitute body to absorb attacks for a conditional counter-burst, or transform into a biomass body with its own HP pool and skill set.

Heavy Carrier lets two players divide movement and offense between them. A mounted teammate gains Skill Power amplification and Incoming Damage Reduction while retaining independent aiming, shooting, and skill casting; the carrier controls navigation and combat positioning. Kits range from a ground escort tank to a solo gunship or a flying platform carrying another player.

Heavy Shield Engineer makes the shield a defensive layer, a spendable resource, and an object whose position must be managed. Throwing it temporarily locks Shield; spending Shield to empower the throw and then retrieving it personally opens a burst-buff window. Other kits transfer Shield to protect a teammate, deploy a turret using ammunition reserves, or reconstruct the shield into a melee weapon sustained by Shield consumption.

Neurotoxin Scientist builds Exposure through Neurofog, then uses Catalyst to convert accumulated stacks into damage, CC, or identification disruption that makes enemies attack one another. A separate kit deploys a combat specimen that can operate through AI or be mounted for direct control. Blood collected from defeated enemies is processed into syringes that heal and accelerate the specimen.

Void Cloner spends HP to create Clones that continuously deal AoE damage. Players can preserve the swarm for sustained pressure, consume Clones through launch and detonation attacks, or reabsorb their remaining HP for recovery. Parallel Domain creates a separate combat space where the team attacks enemy copies, stores damage, and transfers it to the originals when the Domain ends.

Wind Controller maintains vortices that can absorb and lock an external Attribute while retaining a Non-Attribute build foundation. Players using the same Descendant can help maintain vortices and merge Superstorms to increase damage, range, and duration. Mixed-Attribute teams, meanwhile, provide more convenient sources for activating Diffusion.

Despite having plenty of character ideas, I still wonder how much they would matter if game modes don’t develop alongside them. If the objectives, gameplay loops, and situations we face stay the same, a new kit might be exciting for a while before we return to the same farming routine. I’d like more modes with different objectives and mechanics, where build choices and teamwork have opportunities to matter.

I’ve linked the full documents below for anyone interested in reading and commenting. I’d like to hear which concepts you would want to try, which mechanics seem problematic, and what kinds of game modes could make these kits interesting to play.

Full English drafts: https://drive.google.com/drive/folders/1X6oiD5CldZ4x9gTmahyFjk7fklzNWm7l?usp=sharing


r/TheFirstDescendant • • 19h ago

Discussion Confirmed 1.4.5 issues affecting Demonic Modification and Toxic Mixture testing

9 Upvotes

​

Nexon’s October 15 known-issues update confirms several issues worth knowing before comparing the reworked builds:

• Ultimate Gley’s Demonic Modification: Focus Additional Damage applies to regular firing damage but not Explosion Damage.

• Toxic Mixture Freyna: Toxic Trigger’s DEF UP isn’t applied.

• Prepping in the Dark: the Toxic Skill Power increase works, but the Descendant Info screen doesn’t reflect it.

These fixes are listed for 1.4.6.

That doesn’t establish how strong either build will be after the fixes. It does mean current results need those qualifications, particularly when recommending that someone invest resources.

Testing is still useful. If you’ve tested either setup, what behavior are you seeing, and under what conditions?

Official source:

https://tfd.nexon.com/en/news/3559952


r/TheFirstDescendant • • 15h ago

Discussion Which one is Better weekly Reward (Ons4 vs Ons5)

Thumbnail
gallery
6 Upvotes

Ancestor Module : with one Transcendent Stat the rest is randomize. Vs. Ancestor Module: with two Ultimate stat with rest is randomize.

Which one. You think is better to go for it?


r/TheFirstDescendant • • 18h ago

Discussion So Can Someone Give Me A Summary of How Freyna Is Like Now Post Adjustment?

34 Upvotes

Was thinking before of building her thus the question.


r/TheFirstDescendant • • 6h ago

Nexon Suggestion Neon colors would be cool

Post image
12 Upvotes

So using the eastern mythic gley skin I ran into a visual glitch caused by the tunnel leading into the main area and it made several parts of the skin glow green i was thinking it looks really cool but wish I had control of what was neon and the color we already have things like shiny metal and matte colors and a few other textures so why not for example neon clear red and it actually glows


r/TheFirstDescendant • • 17h ago

Discussion Onslaught 5 Arche Activity of 93,300 ? How to reach it ?

13 Upvotes

Most my Characters are 92,100 to highest one is 92,500 how to pass this point I know that max out all except follow still at 38 but two level follow will it give me the rest of 800? Am I missing something?

This why it bothering me I have Ult Luna with ATR-0 at 400 Q with both mods maxed out reactor also maxed 4/4 full cored yallow stats external components , full arche tuning 40 points with one mutant cell, she still at 92, 450 while raven is 92,500 … Only follow at level 38 Also if change trigger mod for Luna into one with 3000 point only reach total of 92,550

Edit: Arche activity on each : all external components 4/4 at 3490 Reactor at : 11,040 ATR-0: 43,420 Trigger mod at :3000 All descendant mods reached 1000 plus ancestor mod : 3000 Arche tuning is : 3600 Follow is 430 https://imgur.com/a/5ZXyvbv

Solved : it was two mods in weapons not completed max out thank you for the help.


r/TheFirstDescendant • • 9h ago

Nexon Suggestion Enzo Update Is Better but he Needs More Buffs

13 Upvotes

I played a bit with Enzo today. He feels better, but still feels a bit clunky for most of his builds. I like the halving of the number of rounds that he needs to fire, but the bigger issue is still needing to swap and fire 2+ weapons. That is just way too much ramp up.

All of his builds should require only 1 prep effect.

Focus Fire is the only transcendent module that they made only require one prep effect and it is a skill based build.

With how easy Raven is to play and given how easy it is for Valby, Viessa, Gley, and Ajax are to build as Gun Descendant, I don't know why they are making Enzo have so much ramp up time to build his power up. He should be the best at this next to Gley.

I tried him on the Extreme Colossi and he doesn't compare to Hailey or a Raven. He can help others do more damage though using Supply Firearm Enhancer. The most damage I did was him using the new Transcendent sniper, but that boss has so much weapon resistance.

He can do really good in the Axion Plains Infiltrations. If you're playing with a mid tier group, he can dominate, but all it takes is one good Raven or Ines and he won't have a chance to setup since you have to rotate through multiple weapons which requires you to aim and shoot for a bit which means Raven is already onto the next room and your firearm buff duration is running out while you are biking around.


r/TheFirstDescendant • • 5h ago

Discussion Does dead bride still drop the contagion module?

0 Upvotes

I haven't played in like a year


r/TheFirstDescendant • • 12h ago

Discussion Rog Ally X Graphic Settings?

1 Upvotes

I can’t seem to find anything about the appropriate graphic settings for the Rog Ally X. Rogallylife only has settings for the original Ally. I’m looking for the best visuals with close to 60FPS. Can anyone help me out?


r/TheFirstDescendant • • 10h ago

Fashion When they said skin update, does that mean all current descendants get these?

Post image
47 Upvotes

I mainly play raven and dia so i was wondering if this means that all of the descendants that have released since these came out will be receiving some


r/TheFirstDescendant • • 5h ago

Photo Ellen Ripley (Freyna) NSFW

Thumbnail gallery
83 Upvotes

r/TheFirstDescendant • • 2h ago

Nexon Suggestion Guns should not be stat-sticks. That's what external components are for

37 Upvotes

Guns should not change anything about a player's skill damage or skill crit rate. And they shouldn't have cores that change a player's speed.

Guns should just shoot and have interesting effects on the enemy, like tow or stun.

We have hundreds of external component sets, and 90% of them are unused because they don't increase damage. I think external components would be more interesting if speed and skill damage buffs where were only available from them, instead of gun stat-sticks.

I also hate the idea that I have to hold a rocket launcher to make Freyna's skills do more damage. It just looks stupid.


r/TheFirstDescendant • • 14h ago

Video Proof the Dev doesn't really play their own game. How did they think this was fine? Can't see a single thing.

Enable HLS to view with audio, or disable this notification

141 Upvotes

Yes, I have everything turned off in gameplay setting.


r/TheFirstDescendant • • 22h ago

Discussion No mention of Halloween decorations

43 Upvotes

I'm sad.


r/TheFirstDescendant • • 13h ago

Discussion This is easily the most disappointing set of reworks these devs have ever delivered.

148 Upvotes

It's just all around terrible...

Freyna:

  • Catalyst Zone Immunity - The fact that enemies go immune to continuous damage for 2 second after you cast it just feels terrible. If it was just a single pulse effect, maybe it would be okay, but this is a skill with a 15 second duration... Meaning the 2 seond immunity CONSTANTLY REAPPLIES!? What in the actual F where they thinking? So you cast it and then for for the next 15 seconds, you're no longer consistently doing the one thing she's supposed to do.
  • The whole invis thing - What was their design intent with this? You cast some skills, go invis, and then wait amongst enemies for them to die??? Because doing anything while you are invisible breaks the invisibility, so I don't understand what's the intended playstyle here?
  • The obvious thing I thought they would fix - Freyna has always had the problem of her 1 and her 3 being the same skill, but with different numbers. They did nothing to address this.

Gley:

  • Explosive life - Someone else pointed this out as well, but it's SO dumb that they made this a full skill build, but then forgot that both her skill damage skills (her 2 and her 4) require custom resource to use... Custom resource that you can only get by killing enemies!!! So it's the only "Full skills damage" build (their words, not mine) that forces you to rely on killing enemies without skill damage to cast your skills. Not to mention it just literally doesn't work on bosses if there isn't trash enemies to kill so you can get custom resources.

Enzo:

  • Dunno, I don't play Enzo.

I dunno, it all just feels rushed and poorly thought out. I don't know what these guys are doing, and this is coming from a person that has historically defended and supported them.

I'm sure there's many more, but these triggered my ass.