r/SoloDevelopment • • 11h ago

Discussion Tripo AI is false advertising, and claiming ownership over assets made by indie publishers.

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433 Upvotes

Im posting on behalf of the owner of the artwork / assets. For some reason, he is unable to post a thread due to Reddit's auto filtering.

Here are his words:

"Just was informed that the AI 3D Modeling company Tripo AI used my 3D environment art in a recent post on X and claimed that Astra and Tripo were able to "build this Zelda-styled environment for me" even though that's my exact environment demo map available on Fab, under the name "Stylized Nature Vol. 2 | Stylized Environment Bundle" created without ai. (released 2 years ago)

I feel like most people know these companies are kind of shady and scammy but seeing them outright lie like that just seemed silly and I wanted to get a bit of exposure out there about it. I tried to post on the Tripo and Gamedev subs but my posts were removed from both. Is this just common? Have you seen similar experiences with Tripo AI and other 3D modelers?"

You can see the exact same environment 1:1 (The image of this post). This screenshot is taken from his asset packs showcase video


r/SoloDevelopment • • 14h ago

Discussion I'm releasing my game in December, and today, I finished the final playtest...I finished it! I'm done!! A surreal feeling after a year.. Believe in yourself guys!!! 😭

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320 Upvotes

r/SoloDevelopment • • 19h ago

Game I have been making a Tabletop Miniature Wargame on PC in my spare time.

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122 Upvotes

Its in pretty early on in development and i just got one of my first models done by an artist.

So i thought i would show it here. I love warhammer and playing the tabletop but i cant play as much as i would like to since im always travelling. Thats why i decided wouldnt it be fun to create a Tabletop game on PC where you can buy miniatures build them, kitbash them, Paint them to your liking and then play with them with friends or with random matchmaking.

I want to add gamemodes like team battles and such as well. Im really passionate about this and it has been a blast to make it i have so many ideas. What i especially like is there are stats to each model they can get awards for doing something impressive in the game and they can even be promoted to Veteran and then later on to a Character. So if you have a favourite model you can literally turn it into a character.

I love this idea and i have been making some progress so i wanted to show it. I love playing it i dont know if others will find it fun but i geniuenly love it.

I dont know what else to say i dont have a steam page yet and i will not have one for some time for now since im limited by the model count for release i want around 14 models which is a lot of money per model but thats what you get if you want to get quality.

I have been making games for some time this game making it while working on other games brought me a lot of joy. Its honestly so freeing when you can work on something you really love that just makes it so much better than working for money even if i end up losing money by the end. I dont mind it is a passion project you could say.


r/SoloDevelopment • • 12h ago

Game If your game looks like the left side right now, keep going! 8 months of solo dev

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46 Upvotes

r/SoloDevelopment • • 19h ago

Game I hope I never wake up from this dream… 650 wishlists in just two weeks!

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25 Upvotes

I still can't quite believe I'm writing this!!

Just two weeks ago, I launched the Steam page for Over Human, a game I've been developing entirely on my own, alongside my full-time job.

I've dreamed of making my own video game since 2013. I've started projects, abandoned them, lost motivation, and wondered more than once whether I'd ever actually manage to finish something.

For those unfamiliar with it, Over Human is a first-person sci-fi adventure set in a snowy world where drones can manipulate the weather, and you have no weapons to fight back.

I recently updated my Steam page, adding GIFs, improving the capsule art, highlighting some of the game's most important mechanics, and localizing the page into multiple languages.

And now, knowing that hundreds of people have seen my little project and decided to add it to their wishlists… that genuinely means the world to me. It's hard to put that feeling into words.

I know there's still a long road ahead. The demo is coming in November, and I'm working hard to make it something people will genuinely enjoy.

I'm not a studio. I don't have a team behind me or a big marketing budget. Just a computer, a lot of late nights, and a dream I've carried with me for over a decade.

For the first time, that dream doesn't feel so far away anymore.

This is the Steam Page if you want to know more about my game: https://store.steampowered.com/app/5237810/Over_Human/

Thank you for helping bring my dream to life. <3
Francesco


r/SoloDevelopment • • 9h ago

Game 6 years developing games as a hobby and I've finally published my Steam page!

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24 Upvotes

Hi!

I'm a software and game developer from Belgium and I've announced Malsort 2 days ago.

Since 2021 I've spent my weekends building an MMO backend. I started Malsort because Diablo II is my favourite game (along with Dofus) and I've always wanted a world that stays when you log out: a town full of other players, player-based economy (Dofus really shines there), and world bosses the whole server fights together.

Right now there are 7 classes with skill trees, ARPG loot, player stalls in town, parties and a world boss (more to come, of course!).

Early Access is planned for 2027. The Steam link is in the comments (a wishlist or follow really helps!).

Do you have any advice for a fellow dev? How is your wishlist/release going?


r/SoloDevelopment • • 15h ago

Game One More Rock! - Demo is now available on itch.io!

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24 Upvotes

Play the demo on itch.io: https://pufffugu.itch.io/omr

One More Rock! is a relaxing incremental game about a dwarven blacksmith. Mine resources, craft valuable items, unlock upgrades, and automate your forge as you build your mining empire.

Take a break, dig deep, and watch your workshop grow!

Enjoyed the demo? Wishlist the game on Steam to support my development:
https://store.steampowered.com/app/4890590/One_More_Rock/

💬 Questions, feedback, or suggestions? Join my Discord:
https://discord.gg/ZRXxvYXTHV

Thanks for playing and supporting our first game!


r/SoloDevelopment • • 10h ago

help Help! A solo girl creating a cozy RPG ⛩️✨

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19 Upvotes

Hello everyone!

I’m SJ, a solo creator from England!

For the last year I have hand drawn my own cozy pixel game, which has just launched on Kickstarter!

https://www.kickstarter.com/projects/s-j/the-spirit-apprentice-east-asian-fantasy-rpg

As a indie developer I have no marketing budget or publisher… so your support means the world! We’ve already hit 30% of the goal and any support be it sharing with freinds, pledging or just engaging with this post means everything to me!

The Spirit Apprentice, inspired by East Asian folklore and the magic of Studio Ghibli is a cozy RPG. You'll explore the village of Moshu, learn magic, form contracts with spirits, and get to know the mysterious villagers.


r/SoloDevelopment • • 10h ago

Game Changed a boss in my game last minute, did I go too far ?

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16 Upvotes

Hello, so I changed the boss of the reptilian level in my game a few weeks before release.
Am I too insane to risk my project like this ? Not like I plan on earning anything with this lmao but I'm having the time of my life developing it.

Any resemblance to actual persons, living or dead, is purely coincidental.

Project is : https://store.steampowered.com/app/4892810/HEXECUTIVE_ORDER/


r/SoloDevelopment • • 15h ago

Game I'm making a game where you program bees (and everything is vector graphics)

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16 Upvotes

I'm making WaxWire: Program the Hive solo in Unity.

You don't control the bees directly. Instead, you give each bee a small program made of nodes, like "find a flower, collect nectar, fly home", and watch it run. As you play, you unlock new nodes, the meadow grows, seasons change, and eventually you can automate the whole hive.

It's mostly inspired by The Farmer Was Replaced, with a bit of Zachtronics. All the art is vector graphics drawn in code, nothing hand-drawn.

This is my first Steam page, so I'd really like to hear what you think of it. Does it make you want to play? Is anything confusing?

If it looks like your kind of game, a wishlist would help a lot.

https://store.steampowered.com/app/5365140/WaxWire_Program_the_Hive/


r/SoloDevelopment • • 9h ago

Discussion How do you finishing a project as a solo dev?

16 Upvotes

When I started my project, it was all about the idea, every day a new feature, a new mechanic. It’s amazing to see your game coming together.

I’m pretty close to the finish line, but after a year of development now, when it comes to marketing and finalization I feel burned out, exhausted.

I do my project as a hobby, after work, after the family is asleep.

I’m *this close to abandon it though as feedback is scarce and wishlists are refusing to come in.

How do you deal with all that?


r/SoloDevelopment • • 20h ago

Discussion What would yall say to someone serious about giving this a shot but has no coding expirience.

14 Upvotes

I have an idea. Time. And YouTube. That's about it. I'd approach this as a self project not a money maker. Just wondering if yall would say learning from the ground up just as a hobby is worth it


r/SoloDevelopment • • 15h ago

Game Added in a photo mode for my cozy marble building game. What do y'all think of the output?

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15 Upvotes

I'm working on a cozy marble run building game where players can create all sorts of marble runs procedural like in Tiny Glades. Playtesters have been asking for a photo mode and I've finally implemented it!

What do you guys think?


r/SoloDevelopment • • 20h ago

Game I wanted the forest in Locked In: The Ward to feel unsettling even before the first scare.

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13 Upvotes

A short gameplay clip from Locked In: The Ward, my solo-developed psychological horror game in Unreal Engine 5.

I've been experimenting with rain, ambient audio, and pacing to build tension during the forest section.


r/SoloDevelopment • • 16h ago

Game I added a new mage to my bullet heaven roguelite game Cat Builds the Strongest Mage Army!

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10 Upvotes

Now that the game has its own steam page I now have motivation for posting regularly on reddit so I just wanted to drop a quick update. For those new here, this clip is early gameplay footage from my game Cat Builds the Strongest Mage Army where you build an army of 50+ unique cat mages. 

Since then, I’ve added a new mage to the game which is part of a new tier of more mid/late game mages. I haven’t settled on a name for this guy yet but he launches a large amount of skulls which curve around in the air before exploding and inflicting the demonic fire effect which is a more potent burning effect than the one the fire mage would inflict. I also tried to tweak the saturation and coloring of the meadow area so that it’s easier to make out enemies and mages amid all the grass and scenery noise (still annoyed that the trailer has the old contrast issues).

If you think the game looks interesting please wishlist the game! Also feel free to leave any suggestions below.


r/SoloDevelopment • • 5h ago

help A game based on weather simulations - is this a dumb idea?

9 Upvotes

So, as someone who dabbles in a lot of data and a weird fascination with meteorology, I decided to create a weather sim game as a proof of concept.

It runs through different weather scans like radar, rain trail, satellite, and etc and the basis of it is that you're a weather man, and you have to make the right call whether or it can have an impact on lives and the damage on property. You earn reputation points, but also, it can take a hit based on the mistakes you make.

https://w.run/cocopops/the-last-forecast

I'm not a professional game developer by any means, but would be good if this I'm on the right path or not.


r/SoloDevelopment • • 12h ago

Game My new entity - Checkmortal. It's Chess mixed with RPG mechanics: pawns with swords, bishops with fireballs, etc.

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7 Upvotes

r/SoloDevelopment • • 14h ago

Discussion Introducing BRUTAL | A free C# framework that helped RimWorld make its own engine and break free of Unity. Now you can too.

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8 Upvotes

r/SoloDevelopment • • 15h ago

Discussion Who else loves the idea of sitting down with your partner or bestie and taking the time to explore a mysterious world together?

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6 Upvotes

I'm working on a couch co-op adventure where you play as two investigative field-journalists, venturing into a strange scrap-punk wasteland to chase stories no one else dares to investigate.

Here's an early in-engine screenshot of the world and characters we're building!

Still plenty of work ahead, but I'm excited where this is going! What would you love to discover or experience in a world like this?

And what would put you off?


r/SoloDevelopment • • 13h ago

Game I'm making an old-school sandbox RPG where even small actions can have consequences

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6 Upvotes

Hey everyone!

I've been making small games for quite a while, mostly experimenting with different mechanics, learning new things, and figuring out what works and what doesn't.

I've always wanted to make a big sandbox RPG, but it was one of those ideas that felt way beyond what I could realistically pull off on my own.

After working on so many smaller projects, I finally felt like I had enough experience to give it a proper shot. So I started working on Of Tales and Deeds.

It's a turn-based, old-school sandbox RPG where the world doesn't revolve around the player. NPCs have their own routines, jobs, relationships, and memories. Things happen whether you're there or not, and even small actions can have consequences later on.

The biggest challenge has been getting all these systems to interact with each other. Individually, most of them aren't that complicated, but once you put them together, things get interesting (and sometimes break in ways you never expected).

There's still a long way to go, but seeing the world slowly come together has been incredibly satisfying.

I put together this little pre-alpha teaser to show where things are at right now.

Would love to hear what you think!

And to other solo devs who've taken on bigger projects after years of smaller ones: did you ever actually feel ready, or did you just decide to go for it?

You can also follow the game's development on itch.io (no playable build available yet):

https://defacci.itch.io/of-tales-and-deeds


r/SoloDevelopment • • 13h ago

Game Just updated the jump pads within my FPS game to make them stand out more

6 Upvotes

r/SoloDevelopment • • 20h ago

Marketing This is the best review I have ever had

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6 Upvotes

r/SoloDevelopment • • 5h ago

Game Hard Landing - Alpha Scorpii

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6 Upvotes

For reference, this ship is larger than a Nimitz class aircraft carrier. Damage isn't currently modeled.

This is the Gryphon. It's a cargo class of ship that will be used in my orbital flight and survival simulator. The game exists in the Antares system, otherwise known as Alpha Scorpii, The Heart of Scorpio. It's a binary star system with a dying supermassive red giant, Antares A, and a brilliant and hot main sequence blue star.

The game is created in my custom game engine I've been building called Twilight Engine. It's a rust/wgpu-vulkan engine that is highly optimized for simulations.

https://www.youtube.com/@thebrainusproject


r/SoloDevelopment • • 17h ago

Discussion What helps you think creatively and come up with ideas when making games?

6 Upvotes

Hey! Lately, I’ve been feeling a bit stuck creatively. I’m halfway through development, and most of my ideas for the story and gameplay seem pretty generic or cliché..

What keeps you going at this stage? Where do you find inspiration?


r/SoloDevelopment • • 6h ago

Marketing Numbers from my first 3-month Steam game (700 wishlists, $2,123 gross) and why a small genre event beat Next Fest by 3x

3 Upvotes

I shipped my first commercial game called Immunica a few months ago after 3 months of solo dev. It's a small Nodebuster style incremental game.

I did almost zero marketing during development (literally 3 shorts and a few tweets) and was sitting at 82 wishlists a month before Next Fest.

Here is how the numbers ended up looking:

  • Tiny Roguelikes event: +474 wishlists in 2 weeks
  • Steam Next Fest: +160 wishlists
  • Wishlists at launch: ~700
  • Sales: 147 in the first 3 days, 234 first week, 895 total so far
  • Revenue: $2,123 gross (~$1,100 net after Steam cut, taxes, refunds)
  • Outstanding Wishlist: 1,081

Biggest surprise for me was Next Fest vs smaller festivals. If you go into Next Fest with ~500 wishlists, you just get buried. Niche genre events convert way better when you're small.

Also a random tip: manually check your Polish pricing on Steam. Steam's default PLN conversion is super high right now. There's a PolishOurPrices movement in Poland and they pointed it out to me on Twitter during launch week, I lowered it, and some posts about it just went viral there. Poland ended up being my #1 market (201 copies sold).

Anyway, I teamed up with an artist friend for my next incremental game Feed The Pond so it doesn't have my programmer art this time, and we put the Steam page up early instead of waiting until the last minute.

Made a quick 5 min video breaking down the launch graphs and showing the new game if anyone wants to check it out: Video

Feed The Pond on Steam: Steam