r/SEGA32X • u/One_Doubt_6762 • 10h ago
Dev update !! 32X and Saturn
So after hitting those FPS limitations on the 32X, I thought I would start the Saturn version alongside it. Also, Golden axe 2
r/SEGA32X • u/ZadocPaet • Jun 12 '21
r/SEGA32X • u/Derf_Jagged • Nov 07 '23
r/SEGA32X • u/One_Doubt_6762 • 10h ago
So after hitting those FPS limitations on the 32X, I thought I would start the Saturn version alongside it. Also, Golden axe 2
r/SEGA32X • u/Top-Simple3572 • 12h ago
Does anyone want to collab on projects for the 32X?
I want to shmups, fighters and beat em ups.
r/SEGA32X • u/Key-Chef5328 • 1d ago
While following the person working on the AOF and Outrun 32X ports, love me hate me, I came across the youtube channel and Patreon for SiliconForge. Has this person/group finished any projects and released them, and if so, does anyone here have hands on playtime with any of their current work? No one commenting on youtube seemed to know anything about them or if they actually released anything, only that they are asking for $7 Patreon memberships to get access to anything, while insisting they dont provide working roms... It looked pretty suspect because their claims of no roms provided, so how exactly would you be able to use their own Outrun 32X port, and their Rastan Genesis and 32X ports if they are not original roms and just patches to something else?
r/SEGA32X • u/One_Doubt_6762 • 1d ago
I have now added a dev diary on my port. https://adamhinde-lang.github.io/32X-Arcade-conversions/
r/SEGA32X • u/Ok-Entertainment-94 • 1d ago
Pinball product!
r/SEGA32X • u/One_Doubt_6762 • 2d ago
Gameplay progress with SpaceGun running on the 32X via Fusion emulator. It is still buggy as you can see and lots of work still to do but overall Im very happy with it !!!
r/SEGA32X • u/One_Doubt_6762 • 2d ago
Morning all !
I thought I would introduce myself and my new tool I am working on to help do arcade conversions to the 32X. Tool is coming on amazingly well :0)
r/SEGA32X • u/Top-Simple3572 • 4d ago
It's looking good so far 👌
r/SEGA32X • u/unixfan2001 • 5d ago
So this is something I've been working on for a while now and finally decided to release to the public last night.
Bermuda Engine started out as a fork of Dread (now GRIND) for the Sega Genesis/Mega Drive before I realized the concept was applicable to other retro consoles and rewrote the engine core in portable C.
The current IDE release I'm offering on both itch and Patreon is rather barebones still but produces playable ROMs for Sega 32X, Philips CD-i, Neo Geo AES/MVS, Windows, GNU/Linux, 3DO and N64.
This weekend I plan on setting up a cross compiler suite for macOS so hopefully I can soon port the IDE and engine runtime to Macs too.
r/SEGA32X • u/KKBros405 • 6d ago
Decided to redo some labels as well as making new ones for other 32x games.
In order:
Sonic Robo Blast 32x
Daytona USA 32x
Rewipeout 32x / Wipeout 32x
Tempest 2000 32x
Outrun 32x
Backrooms 32x
City Carnage 32x
Hit8ox 32x
If anyone wants to suggest some more then let me know.
Artwork for the City Carnage and Hit8ox labels were drawn by me. These labels are mock ups / fanmade!
r/SEGA32X • u/Top-Simple3572 • 9d ago
r/SEGA32X • u/unixfan2001 • 10d ago
After a long night working on this (shout-out to Andrew DeRosier. His Marsdev made it fun and manageable), I'm proud to announce the Sega 32x will join the list of Bermuda Engine build targets with its upcoming v0.2.0 release.
Hopefully this will inspire somebody to create a new homebrew FPS for our favorite Sega stepchild.
r/SEGA32X • u/dgrove727 • 11d ago
We're still alive. SSNTails put out this video several days ago, so I thought I'd share here.
r/SEGA32X • u/ashbringerer • 13d ago
Used a Dremel with some jeweler polish and put on some decals. If Anyone is interested the decals are only $11 on Etsy and they gave me two copies of each decal. I plan to print this again using ASA instead of PETG Carbon Fiber but I want to make some improvements on my printer first. I also learned that drying filament does wonders in improving print quality.
r/SEGA32X • u/MicroNut99 • 13d ago
A SEGA CD32X Port of KOBO Deluxe for Real Hardware, ARES and KEGA Fusion -updated 10/3/2026
-Report bugs and any missing assets here.
-The project will be updated using the same link over time.
EverDrive Pro Compatibility:
No CDDA Audio.
The Sega 32X and the Mega EverDrive Pro (or Terraonion MegaSD) have a well-known hardware conflict regarding the Mega CD/Sega CD memory mapping.
Why is this?
A technical demo, demonstrating a game directly booting and running from the Sega CD32X system.
Questions?
The game is made specifically for the SEGA CD32X 4MB RAM CART.
The only way to get CDDA AUDIO is:
The code / the game takes advantage of all real system hardware.
All Colors, Maximum Sprites and CDDA audio.
It uses the SegaCD built in RAM to save games for high scores.
In addition, Fusion allows the creation of external RAM carts.
so you can boot into SegaCD and export/import SegaCD game saves.
Yes, this all works great on real Sega CD32X system.
This ISO is for Fusion only and you'd need a 4MB RAM cart to play the real hardware version.
Maybe the biggest hurdle is getting past the CD32X boot sequence
and then understanding how the streaming to the 4MB SRAM cart memory process works.
Why Fusion play only and no other emulator?
We are very lucky that Fusion accelerates the crap out of everything.
And Can Actually Emulate a CD32X game properly. Like the CD32X version of Night Trap.
The Fusion version abuses the 128K frame buffers of the virtual 32X.
As users and devs thats great because as players we get a demo of the work
and devs dont have to burn as many CD's and risk SegaCD mechanical failure.