r/RimWorld • • 13h ago

PC Help/Bug (Mod) Is Multiplayer Better in 1.7

0 Upvotes

My wife and I have tried multiplayer a bunch of times over a few years, and it seems that inevitably, after getting a little bit into our colonies (we do each of us has our own colony), we start to get desyncs more and more frequently, until the game becomes unplayable.

This even happens when we use no mods other than Multiplayer and Multiplayer Compatibility.

I'd love to have another go, but I'd love to know first if it's more reliable than it used to be.


r/RimWorld • • 7h ago

Mod Showcase How vanilla players describe CE

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107 Upvotes

Saw this pop up in my Youtube feed, the AI mashup mods are getting pretty insane.


r/RimWorld • • 8h ago

Discussion 1.7 and New DLC

0 Upvotes

Hello.

Like everyone else, I'm really excited about the possibilities of the new engine. It's looking amazing.

But what does this mean for the DLC? In the Odyssey, the announcements were made simultaneously.

Are there any rumors about this? What do you think will happen?


r/RimWorld • • 22h ago

Discussion Would enemies across the map use the kill box i made?

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0 Upvotes

I have this colony that is double walled in and on the outer wall I made a kill by I wanted to make 3 other killboxes on each invidual side but is it necessary will enemies on the other end of the map travel all the way to the other side and into my kill box? Also any suggestions about my kill box or any other stuff I'm interested in opinions on this setup also how do stop animals from wandering into the kill box ?


r/RimWorld • • 21h ago

Discussion Can someone explain to me how XML file structure works it has always given me a migraine

0 Upvotes

I really do not understand the file structure it’s the man reason I cannot do modding at all cause I can make weapons and mechanoids but i have so many problems with file structure I always get the exact same message “file empty” or “no contents” I know those are not the exact words but I rather not boot up the game right now


r/RimWorld • • 23h ago

AI GEN Tiantui Star's Blade

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0 Upvotes

Out huntin' tigers? Do you find fights to death just a little too fun? Maybe you just really like to blitz people before they have a fighting chance. Then you might just need...

Tiantui Star's Blade

Lei Heng's gunblade! A relic blade fashioned into a gundao. Powered by specialized propellant rounds, this broadsword allows the user to quickboost and cut down foes with powerful jet-powered strikes. Prone to overheating.

The blade carries two kinds of rounds, each in its own magazine. Click the round name on the status box to swap round types.

Tigerslayer Rounds: reloaded with steel, 12 per cylinder.

Savage Tigerslayer Rounds: reloaded with uranium, 8 per cylinder.

Click the ammo bar to reload. Your pawn uses materials from their inventory first. If none is available, they'll take from the nearest stack. Steam page


r/RimWorld • • 7h ago

Solved! Can’t launch grav ship without allllll the animals storming onto the ship… (yes I have an anchor)

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6 Upvotes

So I stream and I created this rad ship as a way to scout for supplies and act as an essentially larger shuttle for fixing up vehicles from Vanilla Vehicles Expanded (hence the huge garage in the back) I have a grav anchor ⚓️ and every time I have the ship set to launch regardless of animals in zone or behind doors they will full charge the ship and refuse to leave, other colonists rope them but they just get stuck unless I shoot them or scrap the launch…

so I have a 12k paperweight sitting outside my base perimeter fence that is always getting attacked by bugs and raiders that I would really LOVE to move

Ideally I’d like to use it for its intended purpose to hunt for and restore vehicles for the colony

Currently using RICS to have chat integration but the vehicles are non purchasable by the community so my workaround is having to haul parts by land in trucks to the map using a shuttle to scout a map for a vehicle to restore but since map tiles get destroyed this means I have to send a pawn to sit there until I can reach them with a ground team .. it works but it’s very slow and often the huge convoy gets stuck on map tiles and has to be split into teams of 2 to have the room to exit the map 💁‍♂️ and with the integration all it takes is 1 person to trigger caravan ambush during this process and we’re just screwed (I do try to pair the cargo trucks with weaponised units) it’s a struggle ..

The grav ship was meant to fly and land at a tile with all the parts needed to fully fix any vehicle and fly back or even be able to transport 4 or so tanks to a frontline or complex (would love to do quests with them) without a lengthy slow drive and since viewers can trigger ambushes were super limited on distance / time as I’d love to take on quests with them to seek relics

Currently I don’t even know if I can take off with them parked inside the ship 💁‍♂️ I’d have to kill all the animals to do this and currently several viewers have the equivalent of their named and loved real world pets in the colony so this isn’t an option..

John wick would hunt me down 😅


r/RimWorld • • 23h ago

Mod Release [Mod Release] Hacking Expansion: Netrun. A huge Ushanka's mod addon

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29 Upvotes

I've just released Hacking Expansion: Netrun, a cyberpunk layer for Ushanka's Hacking Expansion. HE lets your colonists hack things; Netrun build a whole cyberspace.

What it adds

  • Digital Heat. Every hack raises your colony's trace, from Shadow to Red Zone. Get hot and the net strikes back: neural noise, data theft, sabotage, ransomware, and raids by a mercenaries that follows your trace.
  • A living cyberspace map. About 45 hubs in tematic districts: corporate towers, markets, ruins, a hidden darknet and the Old Net behind a wall. Your netrunners lie in cyberpods and walk it. The dives in net nodes are turn-based (Cyberpunk 2020 mini-game), with forks, code gates, programs, daemons and Black ICE that hits you back.
  • Corporations and rival crews. Corporations guard their hubs, send patrols and intrusions, take territory and sometimes collapse. Rival runner crews race you, help you, or can be hired. There's a top-100 of the net, and yes, you're on it.
  • Fixers and contracts. A rotating roster of shady contacts, each with a hidden trait. Some are reliable. Some are rats.
  • 13 network AIs. Wake AI fragments and keep them on a server, in a pod coprocessor or inside a colonist's head. Each one has its own service, hunger, trust, quests and events.
  • Braindance. Goggles record your colonists' strongest moments; edit the recordings into chips, sell them, watch them, get hooked.
  • A network terminal. The comms console becomes a sweet neon terminal with its own sections: fixers, contracts, your AIs, a braindance studio and a gateway to cyberspace. There's an in-game encyclopedia, and a guide mode explains every screen.
  • Also: home hub defense, Netsick (pod addiction), DLC content for Royalty, Ideology, Biotech and Odyssey, four scenarios, achievements with Vanilla Achievements Expanded, and a late-game ending I won't spoil.

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3819916266

It's a big mod and the first public release, so bugs are likely. If something breaks, a comment with your Player.log helps a lot.

Huge thanks to BlueEagle421 and the Ushanka team for Hacking Expansion: none of this would exist without it.

AI Disclosure: This mod was developed by Claude and my love.


r/RimWorld • • 23h ago

PC Help/Bug (Mod) Testing 1.7. Can I just roll back to 1.6 if it breaks too many mods?

0 Upvotes

I've never tested a beta branch on Rimworld before, so I'm curious if it's just a matter of backing up the saves, testing out 1.7, then rolling everything back if it doesn't work.


r/RimWorld • • 22h ago

Story (IT'S OUT) RimWorld: A Musical Series - 𝗥𝗢𝗨𝗚𝗛 𝗧𝗥𝗔𝗜𝗟 𝗔𝗛𝗘𝗔𝗗

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0 Upvotes

Join the project: https://discord.gg/WwZ8f63MP

Tell me what u think!


r/RimWorld • • 1h ago

Misc What has rimworld teach you about life?

• Upvotes

Now as childish as it sounds, this game really changed me to be better, hell even made me (somehow) productive with my work. How about yall?


r/RimWorld • • 2h ago

PC Help/Bug (Mod) Does anyone recognize any of these pawn body skins? NSFW

5 Upvotes

Hello, I'm trying to get a mod list going, and for some reason this body texture is covering a lot of my rac es' bodies and even being placed over top them. Does anyone have any clue where these bodies are from? It seems to have three stages, and there's also some hulk bodies and such. It tries to overwrite a lot of races.

I'm not sure if this counts as nsfw.

Here's a bunch of images for identification, if anyone recognizes it or has had this issue with a mod before. I'll post them in the comments since reddit removed the post for whatever dumb reason.


r/RimWorld • • 6h ago

PC Help/Bug (Vanilla) Is this it for me boys?

0 Upvotes

I’ve been playing this game on my laptop since 2017, i think. It’s a shitty laptop, but as long as I didn’t install too many mods, it ran reasonably well. However, I read that any computer older than 10 years won’t be able to run the new update due to the new engine, and that’s exactly my situation. Is there anything I can do, or is buying a new PC my only option?


r/RimWorld • • 20h ago

Discussion Insect Race Colony Numbers

2 Upvotes

How many colonists should the Colony start with? Any number between 5 and 50 is the criteria.


r/RimWorld • • 23h ago

PC Help/Bug (Vanilla) Is my walls too clode to the edge of the border ?

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0 Upvotes

im building my walls and i want this furtile land in my walls for future farming or is it too close for when i have raids ?


r/RimWorld • • 4h ago

PC Help/Bug (Vanilla) 1.7 bug report issue

2 Upvotes

I seem to be one of the only people that can't get 1.7 running in my ancient rig but apparently the only means of submitting a bug report to Ludeon is through Discord. Is this accurate? Is there no other way? I'm not signing up for discord just to send one error report.


r/RimWorld • • 21h ago

PC Help/Bug (Mod) Game crashed beteen launching and ''in initializing interface'' on Unstable

0 Upvotes

Hey. So I wanted to try Unstable to test the new enginge and cut down some of my loading times. I got about 130 mods installed. So I switched to Unstable, waited for update/download from steam, launched the game and it worked. I then loaded my mods, clicked save and restarted the game.

Now the game launches, I see the loading screen for just a few second and see it reached the ''initializing interface'' stage but then it just shuts down and send me back to steam.

I tested, switched back to Public 1.6 version, reloaded my mods and it works but back to a 6 minutes load time.

Any mods known to crash unstable by chance? I used alot fof the Star Wars KOTOR


r/RimWorld • • 23h ago

PC Help/Bug (Mod) Every now and then my game keeps freezing

0 Upvotes

What happens if my game freezes for around two or three seconds then goes to Norma then repeat it again and again I really want to know how to fix this when I check the error logs. This doesn’t fix anything at all either.


r/RimWorld • • 23h ago

PC Help/Bug (Mod) 1.7 blank main menu

0 Upvotes

tried to use 1.7 with the mods of my current save and when I start the game my debug log fills to the max amount of messages and when I press esc my main menu has no art besides the planet and destroyed ship and doesnt have any menu buttons on it. any help?


r/RimWorld • • 13h ago

Discussion Could I drop pod them?

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22 Upvotes

Is it possible for me to just launch this shit at them for the trade and them to do it back? They aren't tribal. Or would it not count?


r/RimWorld • • 8h ago

Discussion What is update 1.7?

0 Upvotes

I kind of live in a cave. Could someone tell me what update 1.7 everyone's talking about is going to be? There were rumors about it being an update about diplomacy or oceans.


r/RimWorld • • 12h ago

Discussion Tamed Megasloth: Will it wonder off?

0 Upvotes

Just tamed a Megasloth using an inspired pawn. How do i keep the Megasloth from wondering off the map, since it isnt an ‘pen animal’? Must i use a caravan gather spot to keep it it on map? Thanks for the advice :)


r/RimWorld • • 20h ago

Discussion Dude cooking on air. 1.7 bug, all workbenches wont render, same with wind turbines and solar panels

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0 Upvotes

Still interactable and usable.

saving and loading the save didn't work.

Built a new butcher table, also invis.

Closed game, opened steam, and it proceded to update, tho i can't find anything about the update. Hour count used to say 2k, brought back down to 1.6k after the update. I think 1.6k was correct.

Save took a bit longer then usual to load, but i was updating dead by daylight too.

Everything visable again after getting into the game.

EDIT: Tps increased from 250 to 300 (insane animal counts to stress test the tps), much smoother tps, and my fps is perfect


r/RimWorld • • 23h ago

PC Help/Bug (Mod) Best bionic mods for a speed haul pawn? (Or just cool Bionics in general)

1 Upvotes

Hi I have come back to Rimworld after some time doing other things and wanna recreate Arnold Reliable pawn and improve on it.

You see Peluso was a fun pawn I had always used when messing woth questionable colonies.

She is focused on INCREDIBLE SPEEDS, for Hauling, cleaning, rescues (Willing or not) or intercept and club enemies, though I prefer to keep her away from combat if possible.

Before I did this with vanilla genes and Archeotech Legs, spine and heart I believe.

Currently I have Alpha Genes and gave her a few speed thing, regen limbs and such, also one to give her better carry capacity so stuff doesnt weight her down as much. I do know blood flow and consciousness also affect speed so may look that up later.

Currently looking for more advance bionic mods that I can use to make her a better hauler, be it more advance legs, improved blood flow, consciousness, such.

Maybe armor or suits that also improve on it?

Don't want to use drugs on her, lore wise she is meant to be self sufficient in case she is abandoned or escapes captivity.

Also Currently this is just to improve on Peluso but these will also help me when I develop some other weird science ideas I wanna try.

Relevant mods I Currently have:

- Alpha Genes

- Questionable Ethics

- Combat Extended

- Some vanilla expanded mods (furniture and clothing i think, will check later)

Thanks in advance.


r/RimWorld • • 10h ago

PC Help/Bug (Mod) Cannot move camera at all after updating to 1.7

1 Upvotes

Updated to the unstable branch, WASD and arrow keys do not move the camera. Neither does screen-edge mouse scroll. I'll post the Debug log and mod list in the comments. I will note that the load time did get a lottttt better, and that I am able to change a save back and forth from 1.6 and 1.7 without issue (tried multiple times to get 1.7 to work, then would get bored and was able to play normally on 1.6 even after saving the game on 1.7).