Hey everyone!
First of all, sorry for the delay! I originally said I would post the gameplay yesterday at 10 PM, but the project has been progressing so much that I decided to spend some extra time polishing it instead of rushing the release.
And I have to say... the results are looking spectacular!
I'm recreating the Pleiades Watchtower and its surroundings from Re in Unreal Engine 5, with the goal of getting the atmosphere, lighting, night sky, environment, and visual effects as close to the anime as possible.
In my personal estimation, the visuals are already around 70% of the way toward the anime's look, and I'm still improving them!
This isn't just a pre-rendered animation or a recreation of a single scene. It's a real-time, playable experience, with gameplay systems and effects running directly inside Unreal Engine.
Important: The image attached to this post is from the Re anime, NOT from my game. I'm sharing it as a visual reference for the atmosphere and quality I'm trying to achieve. I'll show actual in-game footage separately.
Now I have a question for you all:
What would you prefer for the first gameplay showcase?
Option A: I spend a few more hours creating and polishing Subaru as the playable character, so the demonstration feels more faithful to Re.
Option B: I release the gameplay sooner using the current test character, so you can see the environment, mechanics, and visual effects in action without waiting longer.
I'm happy to put in the extra work for Subaru if that's what the community would rather see!
Let me know what you think. Your feedback will help me decide what to prioritize next.
Thank you for your patience and support!