With the latest DLC ending, it seems thereâs a lot of discussion on what base building/company management mechanics would look like in the game.
Obviously I donât expect itâs realistic that PGI would begin having us deploy larger forces, as company-size teams would quickly necessitate a completely different mission design ethos. Still, I wish we had a way to really experience the increased size of Masonâs forces without fundamentally changing the game.
What if we were able to deploy mechs and pilots on missions across the Inner Sphere that we werenât present for?
Games with big base-building elements like Metal Gear Solid V included a passive system that allowed you to gamble your soldiers and equipment on their own independent missions, earning you more resources. This really added to the feel of developing a mercenary company, provided a sink for different resources, and justified the massive amount of troops on your base despite the game being a one-man stealth adventure.
Wouldnât that be perfect for MW5 Mercs? Imagine sending your academy trained pilots to complete contracts with your extra storehouse of mechs, earning you rare salvage based on how well equipped your team is for the job. All the while, nothing about the core gameplay loop needs revamped, as the system would basically function offscreen like academies do.
It would really add a sense of purpose to expanding as much as one does throughout a campaign, and make me care about all of my extra pilots way more.
I know itâs a random pie-in-the-sky idea, but it doesnât seem so insane. I have to wonder if PGI has thought about implementing anything like this.