r/Maplestory • u/1stSelf • 5h ago
Discussion Quite a lot of Interactive World players will be quitting the game if Saturday has nothing to offer for Interactive servers
I have never seen this many Interactive players quitting at once, but I also can't blame them. Interactive servers have been neglected for years and it looks like this Saturday will be the final straw for a lot of Interactive players, particularly whales, moderate spenders, and even the few low spenders/F2P players. Here's a small list of substantial problems with Interactive Servers (Bera, Scania, Luna).
- Potential System: cubes are just way too expensive and nowhere near as accessible as they should be. Cubes not being able to be bought with mesos at a reasonable price is arguably the main reason I would never recommend Interactive worlds. The potential system in Interactive Worlds is genuinely abhorrent.
- Progression is just way too expensive: with the new starforcing system, progression in Interactive Worlds is just way too expensive, even for the whales and moderate spenders. The average player is unable to earn nearly enough mesos per week to starforce past 22. Even for whales, the meso cost is extremely high in relation to the amount of mesos available to be earned. It's just way too expensive to even pay your way to endgame. It doesn't help that being F2P is also horrendous, so this just leads to an obscene difficulty for both the average player and whales to progress. Cubes, scrolling, and familiars being as expensive as they are is not helping either.
- Bossing is unrewarding: the price of intense power crystals in Interactive Servers is incredibly low, and eternal gear and most pitched boss gear are not even exciting rewards anymore because of how cheap they are. The main chase items now (enhancement hammers and brilliant boss items) have such an incredibly low drop rate (interactive servers have 5x less drop rate on these equips than heroic) that bossing is basically a waste of time.
- Frenzy: the gap between people that have Frenzy totems and do not have Frenzy totems is still crazy. Chains of Resentment is nowhere near as accessible as it should be.
- Epic Dungeon Passes: Interactive servers have the option to pay maple points at the end of an Epic Dungeon to increase the rewards. But the maple point cost is so astronomically high that it's not worth it (iirc it's 100k maple points for the Shangri-La Epic Dungeon, and that's only one of three epic dungeons). I don't know a single person that pays for these rewards just on the basis of how expensive it is every week. This would be more enticing if it was substantially cheaper as people would actually buy it.
- Monster Park Tickets: Interactive Server players still have to pay real money to complete all 7 Monster Park runs. The RP shop has 20 monster park tickets per month, but this is nowhere near enough. You can technically get more monster park tickets by converting mesos to maple points, but this would result in each monster park run being ~200m. Again, not worth it at all.
- Monetization on top of Monetization: The reason that KMS added a lot of battlepasses and Epic Dungeon premium rewards is to make up for the revenue loss from removing cubes from the cash shop. However, GMS Interactive still has cash shop cubes ON TOP of having the battle passes and epic dungeon premium rewards. It's horrendous.
- Missing Key Features from KMS: Lack of Universal Cash Shop hurts Interactive Worlds. If it's true that UCS wasn't added because of Heroic worlds, then Interactive Worlds are just taking substantial collateral damage which feels very bad (especially since every other overseas server has UCS). Nerfed event rewards also hurts Interactive as the players rely on event rewards more to progress. Also lack of Magic Wand and affordable meso cubes really feels bad too especially since KMS players no longer have to pay real money to cube.
I'm probably missing a lot of stuff but this is mainly what pops up in my head. I would never recommend Interactive Servers and it looks like even the whales at this point have had enough. If Saturday has nothing good to offer Interactive Server players, then a decent chunk of this server will quit. And I mean quit the game entirely if anyone thinks these players are switching to Heroic.
Here's to hoping for amazing changes for Interactive and Heroic servers.
