r/Maplestory • • 3d ago

[Megathread] New Players & General Questions Thread.

5 Upvotes

Welcome to our weekly megathread for new players and players who just have general questions about the game.

Some sample topics for you to consider would be:

  • Selecting your main character.
  • You're new to the game and don't know where to start.
  • You're a returning player who is trying to get back into the game and need help.
  • What class should you make for your next link skill/legion mule?

As a recommendation, please mention your world and/or server inside a bracket Example: [Bera] at the start of your question.

Feel like chatting rather than posting on Reddit? Join our Discord and check out our #general-questions or specific job chatrooms.

Also, consider checking out the Master List of Class Discords for class specific information!


r/Maplestory • • Jul 30 '26

Information Master List of Useful Maplestory Resources

202 Upvotes

Hey all, Bacun here! I am hoping that this list will help players enhance their MapleStory experience!

I will put a * in front of resources that I find to be especially important.

Please let me know if I missed something.

LAST UPDATED: August 15th, 2026. Maple Island App added under Calculators.

Class Discords

  • * Master List of All Class Discords Contains links to all the different class Discords. Remember to read their FAQ before asking beginner's questions that have most likely already been answered! Some class Discords WILL BAN you for that.

MapleStory Guides

Calculators

Simulators

  • Maple Utilities Simulator: Cubing, Starforce, Scrolling, and Flame simulators.
  • Xenogent’s Legion Solver: Sometimes the in-game Legion solver is slow or cannot find a solution. Xenogent’s Legion Solver may help find a solution more often than not.
    • NOTE: Legion grid making as a system will be changed in the November 2026 update to be a point based system. No more Legion Block building.
  • Gear Comparison Tool
  • * MapleStory Upgrade Tracker: This tool aims to do for GMS players what MapleScouter does. You can input your gear into this system and it will provide the most cost effective upgrades for your character's progression. It does take some time/effort to initially set up unfortunately.

Information

  • MapleStory Wiki: This version of the Wiki is most up to date. Do not use the Fandom one.
  • * Orange Mushroom Blog: Translates Korean Maplestory’s patches into English. An important resource as KMS content that is published will be coming to GMS 6 months later.
  • * Maple Maps:Contains Map Layouts for every map in the game. You can also calculate your expected EXP/hour and set up/save potential training rotations!
  • Grandis Library: Contains information on class skills/game content in a clear presentation.
  • WhackyBeanz: Has a number of unique guides and EXP Calculators/Information.
  • * Mason's Cash Shop Directory: Contains Cash Shop sale information that is datamined from the latest patch. NOTE: Although they are mostly accurate, Nexon can change plans last minute and have done so in the past.
  • MapleRanks and MapleBot Used to track your character's daily EXP gain. Both do similar things and have Discord bot integration.

Familiars

  • Familiar Directory: Shows every Familiar currently in the game. You can also filter for Type or Element. A great tool for Familiar Expedition.
  • Mystic Frontier Champions Calculator: A great tool to calculate how to best create a competitive deck for the current Frontier Champions event.
  • Mystic Frontier Dice Calculator: You can input your decks into this tool and it can help calculate what you need to roll as you go through an expedition.

Lore

  • maplehero9 The Story of Maple: Has all the stories in the game written and summarized in chronological order (with images) and continues to update it to this day.

Fashion

  • Maples.im: Has most of the cash shop items/in-game gear. You can test your fashion story here!

ETC

  • Hammer Time: When using Discord to coordinate times with friends across different time zones, this tool will create a dynamic message that displays a different time to everyone based on their own timezone.
  • MapleStory Server Status: Shows the current status of the MapleStory servers. Fun to watch when waiting for the servers to come back on during patch day.

r/Maplestory • • 5h ago

Discussion Quite a lot of Interactive World players will be quitting the game if Saturday has nothing to offer for Interactive servers

129 Upvotes

I have never seen this many Interactive players quitting at once, but I also can't blame them. Interactive servers have been neglected for years and it looks like this Saturday will be the final straw for a lot of Interactive players, particularly whales, moderate spenders, and even the few low spenders/F2P players. Here's a small list of substantial problems with Interactive Servers (Bera, Scania, Luna).

  • Potential System: cubes are just way too expensive and nowhere near as accessible as they should be. Cubes not being able to be bought with mesos at a reasonable price is arguably the main reason I would never recommend Interactive worlds. The potential system in Interactive Worlds is genuinely abhorrent.
  • Progression is just way too expensive: with the new starforcing system, progression in Interactive Worlds is just way too expensive, even for the whales and moderate spenders. The average player is unable to earn nearly enough mesos per week to starforce past 22. Even for whales, the meso cost is extremely high in relation to the amount of mesos available to be earned. It's just way too expensive to even pay your way to endgame. It doesn't help that being F2P is also horrendous, so this just leads to an obscene difficulty for both the average player and whales to progress. Cubes, scrolling, and familiars being as expensive as they are is not helping either.
  • Bossing is unrewarding: the price of intense power crystals in Interactive Servers is incredibly low, and eternal gear and most pitched boss gear are not even exciting rewards anymore because of how cheap they are. The main chase items now (enhancement hammers and brilliant boss items) have such an incredibly low drop rate (interactive servers have 5x less drop rate on these equips than heroic) that bossing is basically a waste of time.
  • Frenzy: the gap between people that have Frenzy totems and do not have Frenzy totems is still crazy. Chains of Resentment is nowhere near as accessible as it should be.
  • Epic Dungeon Passes: Interactive servers have the option to pay maple points at the end of an Epic Dungeon to increase the rewards. But the maple point cost is so astronomically high that it's not worth it (iirc it's 100k maple points for the Shangri-La Epic Dungeon, and that's only one of three epic dungeons). I don't know a single person that pays for these rewards just on the basis of how expensive it is every week. This would be more enticing if it was substantially cheaper as people would actually buy it.
  • Monster Park Tickets: Interactive Server players still have to pay real money to complete all 7 Monster Park runs. The RP shop has 20 monster park tickets per month, but this is nowhere near enough. You can technically get more monster park tickets by converting mesos to maple points, but this would result in each monster park run being ~200m. Again, not worth it at all.
  • Monetization on top of Monetization: The reason that KMS added a lot of battlepasses and Epic Dungeon premium rewards is to make up for the revenue loss from removing cubes from the cash shop. However, GMS Interactive still has cash shop cubes ON TOP of having the battle passes and epic dungeon premium rewards. It's horrendous.
  • Missing Key Features from KMS: Lack of Universal Cash Shop hurts Interactive Worlds. If it's true that UCS wasn't added because of Heroic worlds, then Interactive Worlds are just taking substantial collateral damage which feels very bad (especially since every other overseas server has UCS). Nerfed event rewards also hurts Interactive as the players rely on event rewards more to progress. Also lack of Magic Wand and affordable meso cubes really feels bad too especially since KMS players no longer have to pay real money to cube.

I'm probably missing a lot of stuff but this is mainly what pops up in my head. I would never recommend Interactive Servers and it looks like even the whales at this point have had enough. If Saturday has nothing good to offer Interactive Server players, then a decent chunk of this server will quit. And I mean quit the game entirely if anyone thinks these players are switching to Heroic.

Here's to hoping for amazing changes for Interactive and Heroic servers.


r/Maplestory • • 8h ago

Literally Unplayable Remove Turn red and black to fams

51 Upvotes

At least make it so you can turn it off. i hate having to see myself red when im bossing. Yes my boss fam turns me red when I boss… Why is this even a potential line to begin with?


r/Maplestory • • 15h ago

KMS Extreme Limbo and Extreme Baldrix added to KMST

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84 Upvotes

r/Maplestory • • 2h ago

Meme Moonwalking with Papulatus in HighDef

7 Upvotes

Mod removed my camera capture man...
Now it is screen recording for everyone!


r/Maplestory • • 6h ago

Discussion vhilla pubs and morality

12 Upvotes

how do you guys feel about the morality of clearing a boss after someone dies out?

Generally as frustrating as it is, prefer to give everyone a chance to clear.

Last week I joined a pub and someone died out at the last 30% because no one dropped for them besides me. I tried to leave too hoping the party didn't have enough damage to clear afterwards. They still cleared.

Fast forward to this week. Same thing just about happened. 2 people were trying to out survive me after a couple people died and i kept saying guys we should leave so everyone has a chance to clear. It wasn't until 1 of the 2 other people ran out of lives that they had asked me if we should out. I still didn't clear even though they tried to scumbag the whole party but I did tell them I don't trust them and that they're dirty for that and kicked them.


r/Maplestory • • 1h ago

Discussion Interactive world problems

• Upvotes

I’m going to be blatantly honest on one of the points that people are hitting. We have to recognize what’s considered as actual plausible plan for nexon, instead of just complaining without any serious thoughts behind it. Our voices need to unite in order for these changes to come alive like in reboot. I’m not supporting nexon what so ever, this is to aim for the right changes not what is mistaken as “Good Solution”
If anyone has a better idea feel free to write them down

Potential issue
yes it is true that interactive is harder to get better potential because we don’t have magic wand but don’t be confused on the prices of magic wands. The magic wand is priced in korea to reflect their mp:meso rate when it was first changed. Since interactive in gms has 400:1 mp and not like 2000:1 mp eate in korea, the price for cubing will be extremely high compared even if they bring in magic wand. It would be 5 times higher, not just on leg potential items, but on rare, epic and unique. They removed solid and hard cubes, and bonus occult cubes in kms as well. So theoretically, it would cost way more for early - mid players since they wouldn’t have enough meso to use magic wand at all. So If they were to bring in magic wand, it would be benefiting late end gamers who are looking for jackpots or bots that have infinite meso.
We can’t just bring in the same price as kms as that would cause its own sets of problem for nexon worse than now. Everyone’e item would be devalued and no whales would like to play this game anymore. The market would just die out very quickly.

Possible Solution:

  1. KMS director idea but enhanced with Gold and silver cube. It would have a way where harder bosses drop gold cubes that are “tradable”. Harder bosses mean Normal Kalos and beyond. That way, it won’t be abused by bots as much since it requires medium amount of funding and people can roll it for just funs at a reasonable price for their item. This would also incentivize people to get stronger as more constant form of meso can be made.
  2. Red coin shop (yearly)
    A reward system for bosses that would drop depending on how hard the boss is and selling cubes from it
    Harder bosses drop more coins which will allow for more mbot and bpot cubes can be bought. This is something like boss coin shops but have it yearly and more cubes can be bought. Incentivizes people to keep getting stronger and clearing harder content.

r/Maplestory • • 17h ago

Art ✨I can't stop playing✨

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73 Upvotes

r/Maplestory • • 16m ago

KMS Overall Anvil Coming in KMS

• Upvotes
Anvil working with overalls (even if you are wearing top/pants)

r/Maplestory • • 1d ago

Literally Unplayable Man I sure am happy these devs stopped writing expository dialogue for NPCs great job fellas

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44 Upvotes

r/Maplestory • • 1d ago

Art See you in LA, Oinkwell. Maplefest 2026 Limbo Spector C Cosplay

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152 Upvotes

The totem has retired and now I am dressing up Limbo Spector C. I look forward to seeing you guys this Saturday, especially you, Inkwell. We can have a nice chat about maple's future, or you won't be sleeping well for the next few months.

This cosplay is SUPER HARD to wear and is a balancing act and half with the shoulder rings. I cannot take a selfie unless I took one of the flowers of though.


r/Maplestory • • 23h ago

Discussion What would nexon have to show at maple fest for the game to be considered in a good state?

19 Upvotes

Seeing tons of posts/comments about GMS being in the worst state its ever been in but am wondering what would nexon have to show at maple fest for the community to say GMS is in a good state?


r/Maplestory • • 1d ago

Literally Unplayable The playerbase is bleeding right now, we need to see something at MapleCon for modern GMS.

215 Upvotes

Looking at the steam charts, there was a 16% decrease in players in August, and a further 20% decrease in September (worst decrease in 2.5 years, and 2nd worst decrease in 6 years). Yes it's an inbetween patch but still, this is a much worse drop than usual. There will be a slight increase in October due to Classic, so don't think we'll actually see figures for modern? I'd suspect the drop would've been even worse.

I play Interactive and have dabbled in Reboot. I accept we're not getting Uni CS, no pottabe badges, no nice totems, they are keeping GMS classes OP, Nexon are who they are, we can't have nice things, etc. It is what it is. All I really want is for some core gameplay issues driving away players to be addressed. The incentives to play keep getting lower.

For interactive, aside from GoF, TC and Brilliant items (haven't seen one in 100+ runs), boss drops are next to useless. Kalos eternals are worthless, pitched is almost worthless, limbo eternals are months away from being worthless, gear in AH has crashed, bossing is unrewarding. The game is not new player friendly in the slightest. Frenzy has a bandaid solution. They've gradually reduced Bpot Cube accesability from events to the point where theyve now replaced them in winter countdown with hard cubes (lol).

In Reboot, obviously leveling hexa is beyond ridiculous (specifically for legion champions). People are paying $20 worth of frags to put 3 levels into Origin. I get it, create problem, sell the solution, make us starve (like they do with classic). but people are walking away at a level we haven't seen in a long time.

I enjoy modern MS but I'm no longer making meaninful progression with the game in its current state. If there's no solutions planned in MapleCon then it feels like modern will just rot now. Copy paste KMS and hit delete on anything half generous. I can live with most of their greed but not with the direction the game is heading for. They've already conditioned classic players to spend $80 to play 2 weeks early. All resources now are invested in making Classic sustainable while similutaniously milking the players. I should know better by now, the future of Classic/Modern note (which included nothing on modern) was Inkwell's best pisstake of his career.


r/Maplestory • • 1d ago

Literally Unplayable The timer hit zero at the exact same time as all the enemies died in wave 10 and that counted as a loss.

41 Upvotes

I fucking hate this stupid mini game


r/Maplestory • • 8h ago

Information [Megathread] Who do I HyperBurn? Is class X better than Y? Ask your questions here!

1 Upvotes

This megathread is for those who are undecided about who to play, have questions about certain classes before choosing to HyperBurn, or have questions about HyperBurn in general.

Help us help you

Don't just ask "I want high damage, high mobility, low cd, low funding, easy to play, good mobber, looks sexy class". Don't be overly lengthy when asking your questions, be somewhat detailed, and bring it down to a couple choices you are interested in. Being too vague also won't help with getting an answer.

Master List of Class Discords

Some NEW changes this time around.

* There is a Hyperburn Max (1-260), and there is also a separate Hyperburn Beyond (260-270). Further explanations down below.

* All class intro quests are skippable. Yes, that means the crazy long Illium quest or annoying Explorer quest is instantly skippable. The game will just plop you into the game at level 30.

* It is HIGHLY recommended if you are a returning or brand new player with low account progression to start your journey again in the Challenger World. Just make sure you pick the correct Challenger world. Challenger World HEROIC (Kronos/Hyperion) or Challenger World INTERACTIVE (Bera/Scania). These two servers are complete separate experiences and you cannot transfer your Challenger World character from Heroic to Interactive.

What is Hyperburn MAX?

* You apply Hyperburn during character select to a single character during the event and that character will gain 5 levels instead of 1 every time you level until level 260! Get free rewards and symbols at certain level milestones as you play.

* If you Hyperburn a character in Challengers world, that character will gain boosted rewards compared to Hyperburning it in your home server. For example at level 200 you will get a level 7 Arcane Symbol with 100 Nodestones at your home server. In Challengers World you will get a level 10 Arcane Symbol, 200 Nodestones, a Trait Boost Potion, and a Boss Accessory Box.

Get to level 200 in 30 minutes with Tera Blink!

* A character that is Hyperburn gets access to Tera Blink! It is a special Tutorial map that gives you a brief tutorial on in-game systems (how potions work, how your skills work, etc) while giving you a lot of experience along the way.

* The average time it takes for someone to get to 200 using Tera Blink is around 30 minutes. For those that know what to do already it can be as fast as 15 minutes!

Get 2 levels every time at level 260-270!

* After Hyberburn is over and your character is 260, you can apply Hyperburn Beyond. It works similar to HB Max, but only gives you 2 levels instead of 5 on every level up until level 270.

* There is no boosted reward bonus for using Hyperburn Beyond on Challengers World versus your home world. Both worlds have the same rewards.

* Hyperburn Max and Hyperburn Beyond characters can be applied on different characters.

Boost Your Damage with Item Burning!

  • At level 200 after finishing the 5th job quest, you can assign a character to wear the Challengers equipment. This is temporary equipment grows in strength as you complete level milestones and boss missions. The expected length of the equipment duration is around 6 months.
  • The Item Burning set is Hat, Top, Pants, Gloves, Shoes, Cape, Shoulder, Weapon.
  • There are 6 Missions of varying difficulty and level milestones. Stage 3 for example is get level 220 and solo Chaos Papulatus. This grants the reward of all your Item Burning Equipment becoming 17 stars.
  • There will be a GMS Specific way to replace certain Item Burning pieces to retain your strength without breaking set effects. Keep an eye out for the patch notes.

r/Maplestory • • 1d ago

Literally Unplayable Party matching outside town

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29 Upvotes

"Cannot be done in the current map"

So, I can't just save some time and recruit or auto-match while farming, I need to be in town doing nothing to be in a party.

Yeah Oinkwell, explain us the logic behind this one


r/Maplestory • • 1h ago

Discussion Hyperion server a ghost town?

• Upvotes

I play on Kronos. I noticed today there are much fewer players online than usual.

I then recalled when I played CW2 with a guild mate who told me he was going to export his whole account to Hyperion after the CW event was over and take advantage of the ADDITIONAL legion potions Nexon was offering to incentivize you to play on Hyperion….

Out of curiosity, I made a new character and visited Hennessys in channel 1. It was a GHOST TOWN. There was not a single player…
WOW!!! 🤯

Imagine having spent real money on this deadass server….


r/Maplestory • • 1d ago

Literally Unplayable So the new Punch King...

126 Upvotes
  • Wipes your buffs on entry.
  • Does not reset your CDs.
  • Times you out if you stay still/doesn't enter new inputs for too long
  • Does not have a training dummy in the waiting room.
  • When choosing the dialogue to enter the actual punch king map where you do damage, a SECOND dialogue box appears that you have to respond to before you enter.
  • For Demons, prevents the use of Astra Infusion skill. meaning you lose almost 10% FD if you "upgraded" your RFS to Astra secondary.

We are back to 2015 gaming bois.


r/Maplestory • • 1d ago

Image IEL Ascent Skill Revealed in Korean MapleM Livestream (2026-10-14)

121 Upvotes

r/Maplestory • • 2h ago

Discussion Why does this community hate whales in either server?

0 Upvotes

It's a genuine question. 1 whale can and usually does spend more in 1 month than like 50x average players combined that just buy like some pet revival stuff and other small items monthly.

I play with a few friends and guild mates right now that spend more on cubes in interactive in 1 weekend than most players would spend on maple in a year. I myself have dropped probably around $1k alone in scania in the past year probably on NX/Fashion/Hairstyles/pets. I'm consistently MVP red+ at least.

Is that not good for helping to keep the game afloat for the entire player base?

KMS is a profitable game. GMS may not be AS profitable(TBD based on their published public stock and earnings reports this year) because they have their "operating costs" managed oversees so on the NA balance sheet it looks like pure revenue. Its easy to display the balance sheet as net profit when all the support and operations costs are in Korea or southeast asia. It means they run the game really lean on the business side here in Los Angeles. I actually think their Q2 this year compared to last year did a bit worse but they were kept afloat as a title brand by KMS and other maple-related stuff.

I want the game to be better for everyone, regardless of server or world, but it seems like if you spend money in this game, you're labeled a loser, cuck, cheater, paypig, fomo hoe, etc. but most maplers won't even drop $15 on this game per month and are complaining 24/7 that everything sucks all the time and everything is pay 2 win.

So whats the happy medium?

I don't have frenzy, I don't have bot farms, I don't have legacy items that affect my combat power. Literally just a mid 30s dude in upper management now that makes enough to buy what I want in maple, which I couldn't do as a kid.


r/Maplestory • • 1d ago

Discussion Cannoneers new hexa skill this winter

4 Upvotes

Anybody know how strong the new key down skill is in correlation with the other skills in a 40/full cycle BA? It looks dope af


r/Maplestory • • 7h ago

Discussion Maplefest will probably focus on classic

0 Upvotes

They will gaslight us on interactive and heroic. Atleast the whales who show up will eat up the boss changes and cw4 slop.


r/Maplestory • • 1d ago

Question What does GMS get right?

3 Upvotes

r/Maplestory • • 1d ago

Question GMS YETI game laggy?

20 Upvotes