r/IndieGaming • • 22h ago

Finally managed to release a Demo

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777 Upvotes

After a few months of toiling, changing, testing, debugging, story changing, reworking (well, you are all devs, you know the drill) I've finally managed to release a Demo for False Echo. At the moment it's English language only (other languages are planned for the main release but tech behind is WIP) and it features 3 playable days.

Without spoiling the story: you are a Security Officer aboard Sub 227. Stelantic Ocean, world at war. Top secret equipment at your disposal as well as classified communication/authentication. Basically analyze/encode/decode/survive.

I've received tons of feedback once the demo got out and currently I am making updates for the demo itself. If you have time to try it out and want to ping back feedback you can do it in multitude of ways (feedback form in the Game/Retromagine/Feedback, Discord, Steam discussions) or directly here. I am reading every single bit since it has proven to me that I've grossly underestimated the full potential of players creativity and problem solving (and quite overestimated my own).


r/IndieGaming • • 13h ago

POV: you’re a tyre in Crafted Legends 😬

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125 Upvotes

Cornering loads, kerb strikes and a driver with zero mercy, and you feel every bit of it in real time.


r/IndieGaming • • 20h ago

Working on the trailer and polishing the free demo for my solo horror game - here's a small piece of it

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199 Upvotes

Hi everyone,

I'm working on Pale Static, a single-player first-person survival horror on Unreal Engine 5. You play Rook, part of a small team sent into a quarantined town that stopped answering. It's supposed to be a rescue mission.

Right now I'm making the trailer and polishing the free demo, it comes out October ~22. So decided to share a small piece from the game.

I'm a solo developer creating a game in my spare time. I buy some assets on Fab and create others myself.

Please don't judge too harshly; if you like it, I'd be very grateful for any support, tips, or feedback. )

To be honest, I'm currently using AI for the voiceovers, but if the game is well-received, I plan to hire a voice actor. My English isn't great.

Also, for marketing images, I create the individual elements and composite them in Photoshop.


r/IndieGaming • • 1h ago

I'm looking for 20 motivated play testers for the beta of my shapeshifting action adventure!

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• Upvotes

Apply via this form: https://forms.gle/WNA8TMLdqnCkUMjy5

Edenfall: Legacy of the First Wardens is an action adventure where you shapeshift through a fantasy world and restore a corrupted realm through clever use of your forms in both combat and exploration.

https://store.steampowered.com/app/2249060/Edenfall_Legacy_of_the_First_Wardens/


r/IndieGaming • • 9h ago

Our game is about being an alien jester who became emperor :)

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20 Upvotes

r/IndieGaming • • 2h ago

I am making a cozy meditative electronics repair shop game

5 Upvotes

https://reddit.com/link/1x6f584/video/2j1q4hbd1lvh1/player

I am making a cozy little game where you run a small electronics repair shop. You take old devices apart, figure out what went wrong and bring them back to life. There is something surprisingly meditative about the whole process.

I want the repairs to feel realistic in how electronics actually work, while still being approachable if you dont know anything about electronics There is guidance along the way, and hopefully you will pick up a few things as you play.

The game currently includes 8 device types: radios, handheld consoles, mobile phones, cassette players, old school TVs, VHS players, digital cameras and laptops. There are 42 different faults, ranging from dirty contacts and worn belts to broken screens and failed chips. With up to three faults on one device, that adds up to over 1 400 possible repair combinations.

As your reputation grows, you unlock new devices and more challenging repairs, upgrade your tools and move from a garage into your own storefront. Between customer jobs, you can browse "FixBay" to buy broken electronics, restore them and try to turn a profit.

The game is made in Godot and assets in Blender. This is my first attempt at a 3D game, and I am very excited for this! It is very meditative to play! The plan is to publish as a computer game and VR.

You can try it out for free here: https://magson-games.itch.io/tiny-fix

It is still very much in beta, and feedback is very welcome! Hope you like it


r/IndieGaming • • 1d ago

Maybe no one sees it today (again), but I’ll keep making my game and keep telling people about it.

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308 Upvotes

I had developed a game for streamers it's a friend slop game to loose their mind,
Game Name - Tank Mates,

Demo Is already available on Steam and two of the streamers played it and liked it.

Give us a little support :)


r/IndieGaming • • 1d ago

I made a 2D Portal-inspired game. Let me know if you have any feedback.

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3.3k Upvotes

Hi, this game is inspired by Portal and Gateways. It is a 2D puzzle platformer.
Let me know if you have any suggestions on what I could add.

It is called Link Loop, and If you want to wishlist it, it would mean a lot :)
https://store.steampowered.com/app/5375410/Link_Loop/

It has full physics with lasers, crates, buttons, fluids etc.

Edit: Demo coming on Steam Next fest at or around oct 19th


r/IndieGaming • • 21h ago

What do you think about my handmade art? Is it better? Do you have any feedback?

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139 Upvotes

EDIT: I read all and did changes and posted it. Please check it the new one and let me know what do you think?: https://www.reddit.com/r/IndieGaming/s/DwpaVRo0cO

Hi, I am working on a Cat Customs Simulator game and wanted to made an art by myself and replace it with the current ai one. Do you have any feedback ablut the new capsule? Should I use that on steam?

About the game: Inspect adorable cats at the border! Check passports, verify luggage weight, scan suspicious suitcases, and uncover unallowed items. Spot mismatches, catch smugglers, and decide who gets through customs in this cozy cat inspection simulator.

Wishlist on Steam: [https://store.steampowered.com/app/5168460/Cat_Customs_Simulator/](https://store.steampowered.com/app/5168460/Cat_Customs_Simulator/))

Discord: https://discord.gg/wRVvcdTn6E

Old version was AI

Thanks for every single feedback in advance. I will read all


r/IndieGaming • • 4h ago

Got Red On You

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5 Upvotes

Battlefield has a multi-million-pound budget and they’re using AI-generated characters to promote their game. 😂

Meanwhile, here’s Jackie from HOLD.

Not a single bit of AI used to create him.

Just a scruffy bloke from Northumberland trying to survive the apocalypse.

Budget: about £14 and a packet of crisps. 😂


r/IndieGaming • • 1h ago

I made a one-button game

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• Upvotes

Free in the browser: www.crazygames.com/game/ether-suc. It now has a global leaderboard, and the current #1 is 898m. Feedback welcome!


r/IndieGaming • • 6h ago

Here’s a boss fight from the game I’m making !

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6 Upvotes

I’m making a game called Tamo & Tamer. ( It’s not Pokemon 😢 )
you dig up fossils to get your companions, build a village with them, and head out on adventures together.

Here’s one of the boss fights. Feedback is welcome!

STEAM: https://store.steampowered.com/app/4870290/TamoTamer/


r/IndieGaming • • 12m ago

POV: Me Playing Shooting Games With AI! 😂

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• Upvotes

This is Melto Run: Online Multiplayer, An Online Multiplayer Platformer, this game will be soon published on Google Play Store may be after upto 24 October 2026.


r/IndieGaming • • 18h ago

I'm making a detective game where you use a diegetic case board to solve murders.

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58 Upvotes

r/IndieGaming • • 4h ago

New Trailer, Demo Available Now & Coming in 2027! ——Witch & Dragon: Hope of Elements

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5 Upvotes

Hey everyone! We’re working on Witch & Dragon: Hope of Elements, a turn-based roguelike about a witch and her little dragon.

The game is built around elemental reactions. You can combine five elements, interact with the environment, and experiment with skills and treasures to create unexpected chain reactions and combat strategies.

We’ve just released an updated demo with lots of improvements, including tutorial adjustments, UI refinements, gameplay tweaks, and bug fixes. There’s also new content to explore, including the complete Wood Domain storyline and part of the Water Domain storyline.

We’ve been working hard to improve the experience based on what we’ve learned from previous playtests. Now we’d love to hear from more players!

We’re also excited to share that the game is planned for release in 2027, and we’ll be participating in Steam Next Fest this month.


r/IndieGaming • • 34m ago

When the scarecrow disappears, the Hitchcock-style horror begins. Creepy or not?

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• Upvotes

r/IndieGaming • • 13h ago

I got lots of feedback about the capsule photo. So I did changes. What so you think about the new one?

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23 Upvotes

What do you think about my handmade art? Is it better? Do you have any feedback? Please tell me dors it look as an AI also at first glance? I used Krita software to make it.

Hi, I am working on a Cat Customs Simulator game and wanted to made an art by myself and replace it with the current ai one. Do you have any feedback ablut the new capsule? Should I use that on steam?

About the game: Inspect adorable cats at the border! Check passports, verify luggage weight, scan suspicious suitcases, and uncover unallowed items. Spot mismatches, catch smugglers, and decide who gets through customs in this cozy cat inspection simulator.

Wishlist on Steam: https://store.steampowered.com/app/5168460/Cat\\_Customs\\_Simulator/

Discord: https://discord.gg/wRVvcdTn6E

Old version was AI

Thanks for every single feedback in advance. I will read all


r/IndieGaming • • 41m ago

So proud to be able to play my theme park simulation game on all my devices

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• Upvotes

r/IndieGaming • • 1h ago

Set of hand gestures I made for a retro style card game

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• Upvotes

r/IndieGaming • • 19h ago

My new project testing

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50 Upvotes

I'm planning on releasing a small demo in 2027 !


r/IndieGaming • • 15h ago

How a friend and I decided to build a destruction game from scratch with zero budget and no team

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21 Upvotes

Hi everyone!

Glad to be here. I want to tell you how this whole thing started.

One evening my friend and I were sitting in front of the TV talking about the new Witcher game. At some point one of us said: why don't we make a co-op game about destruction, built on real physics? That's how Too Angry to Clean was born.

Here's the thing about our project: you can break everything except trees and mountains. We'd wanted to make something fun together for years, but we both had day jobs. Three months ago we both quit to finally do it. We write all the code ourselves, no AI. And as you've probably guessed, no budget either.

We really wanted the game to be fun to play. We both know what it's like to get home from work late at night and still have chores to do and a family to look after. You want to play something, but you don't want to think. So we're making a game you can jump into to switch off and blow off steam after a long day, or just keep running while watching YouTube video.

There will be enemies. You can hit them with magic or with whatever is around you. The whole map can be destroyed, so you'll have to keep changing tactics. The enemies are smart, and each one needs its own approach.

We've attached some gameplay. It's still in development and there are a few bugs, but I think you'll get the idea. We put a lot of work into optimizing our C++ code, so it runs really well. The video was captured in Unreal Engine.

The game also has co-op if you want to play together, and PvP if you'd rather compete and find out who's stronger. And you play as pretty girls. There's an arena too, where you can set records and earn in-game rewards for your spot on the leaderboard. You get a bunch of spells, from ice grenades all the way up to a nuclear bomb.

Right now we're only at the announcement stage. If this sounds like your kind of game and you'd like to try it, here's our Steam page: STEAM

We'd be really grateful if you support us and add the game to your wishlist. It helps us get the game in front of more players.


r/IndieGaming • • 2h ago

Paint the floor, break the rules: my first game :)

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2 Upvotes

Hey! I'm Izik, and I just released my first game, Paint Runner (vibe coded).

The world is black and white, and you throw paint to change it. Each color gives a surface a power: blue makes it bouncy, red makes you fast, green lets you walk on walls and ceilings, yellow shrinks you, and purple opens portals. The monsters follow the same rules, so painting the floor under them can make them race, get stuck, or wander into your portal.

It's free and plays in the browser: 45 short levels, no checkpoints, with leaderboards if you like chasing times.

🎮 https://filossof.itch.io/paint-runner

I'd love your honest feedback :)
Heads up: it asks you to sign in with Google so your progress and leaderboard times are saved.


r/IndieGaming • • 2h ago

I made snakes & ladders where you place the snakes & ladders yourself

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2 Upvotes

Classic snakes & ladders is pure luck based, you just roll the dice and hope for the best. but i thought what if we add a bit strategy in it

So i made Climb & Bite. a game where board starts empty and players build it. Half the blocks has ladder or snake to pick up. once you get it then on your turn you can use it before you roll.

so now it's not just luck but a proper strategy game. the snakes you place can hurt others but yourself as well. same for ladder. so now each snake and ladder is carefully placed to target other players. that makes it much harder to avoid

after some initial test i also added a feature of Power cards that gives players some perks like Protection against snakes for next turn, making opponent walks backward for 2 turns or just skip the whole turn etc.

play it with friends online or just with Computer offline, its fun both ways. also it has other features like shop items for different theme and daily rewards.

Note: it's in pre-registration right now. Full release is in early November.

AI disclosure: AI tools were used in making code and store-art. but idea of game is original.

Pre-register on Google Play: https://play.google.com/store/apps/details?id=com.maziminds.climbandbite

Happy to answer anything about the design or how it's built.


r/IndieGaming • • 19h ago

I'm working on incremental strategy game where settlement building meets Total War-style battles

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39 Upvotes

Hi everyone!

I'm working on an incremental strategy game where you build a settlement and grow it into a powerful army, with Total War-style battles.

The idea is pretty simple: you start with a small settlement, build and upgrade structures, grow your economy, and research new technologies. As your settlement develops, you can raise regiments and build a stronger army to fight increasingly larger battles.

I'd love to get some feedback on the idea and the Steam page. Does the concept look interesting to you? Would you play something like this?

Steam: https://store.steampowered.com/app/5094230/Army_Factory/


r/IndieGaming • • 8m ago

Ravenshade Asylum — My first indie horror game inspired by Silent Hill and Outlast

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vengatsanjay.itch.io
• Upvotes