r/ImperialKnights • u/Real_Dare_9788 • 3h ago
Knight castigator order of the vlorious hearts
Started painting knights for my local escalation league, can't play sisters again so why not knight sisters 😅
r/ImperialKnights • u/godofimagination • Mar 16 '26
Welcome to the faction of Knights. We’re happy to have you. We get a lot of repetitive posts on this sub asking the same questions over and over, so please take the time to read this intro post. Knights are different from most factions in the game. They also require special consideration from a hobby perspective. However, they're incredibly fun to build, paint, and play.
Welcome to the most elite faction in all of Warhammer.
The first thing you should know about Knights is that you should magnetize them. Of all the factions in 40k, Knights benefit the most from magnets. A Questoris pattern kit can be built as ten different units depending on its weapon configuration.
The exhaustive list of what to magnetize is as follows:
-waist
-chest weapon
-carapace weapon
-shoulder sockets
-arm weapons
Not every model needs everything magnetized. For example, a Cerastus Knight Lancer only has one set of weapons, so you don’t need to magnetize those. However, it’s very tall, and you’ll have a hard time transporting it without magnetizing the waist. Personal preference also plays a part. Only the most detail oriented hobbyists bother with the chest weapons. Regardless, every Knight player should consider adding magnets to their models.
High-quality neodymium magnets are your best bet.
A lot of people use:
They sell “drill-free” kits for each Knight. Even if you think they’re a little pricey, they have good information on which size magnets to use and where to use them.
Another great site is:
Here’s a video tutorial to get you started, but I recommend searching around YouTube and seeing what’s out there.
https://youtu.be/Y-0cpYhYPdU?si=oNKSoyOKB1CD80Fn
Knights have been called a “hobby army” by some. This is a fitting name. Large armor panels really lend themselves well to creativity.
Speaking of panels, make sure to glue those on after you finish painting. Not only will the finished result look better, but it will also be easier.
Finally, consider getting an airbrush. It’s not mandatory by any means, but it will speed things up dramatically.
Here are a few videos that cover the finer details of Knight painting:
https://youtu.be/Qb9GOwwqS9U?si=KuAar7z4bbop0UEs
The illustrious Duncan Rhodes himself is a fan of the faction and has some great tutorials:
https://youtube.com/playlist?list=PLPuXIzDeLjR2mqRteI5glfrpOL9gxjVgR
While this guide is primarily written from a hobbyist perspective, I feel the need to briefly touch on the lore. All Knights are allied with one of three factions: the Imperium, the Adeptus Mechanicus, or Chaos.
This is an important distinction because these factions are represented in the Knight kits themselves. Different armor panels and insignia can suggest allegiance to one of the three factions over the others.
No player should ever give you trouble for gluing a cog on some units and an Aquila on others, but you may wish to decide which faction your Knights are allied with before getting started. Houses/subfactions are aligned with one faction in particular if you wish to paint your Knights like them.
So you have your Knights. They’re beautifully painted. How are you going to get them to the game store without damaging them?
Excellent question.
They don’t really fit in standard foam miniature cases, but don’t worry—you have options.
The cheapest case is a steel toolbox. It’s very secure, and a magnetized Knight will stay exactly where you put it.
Every other option is some kind of tray-style miniature case.
Affordable option
High-end option
Amazon also has plenty of options. If it’s a box with adjustable metal trays, you can use it.
Remember when I recommended magnetizing your Knights? Weapons were only half of it. Transport was the other half.
Magnetizing the waist makes them more compact so they fit better in cases, and gluing magnets underneath the base will make sure they don’t jostle around inside.
The waist isn’t mandatory, but I strongly recommend at least magnetizing the base. The recommended cases above won’t work nearly as well without them.
If you stick around this subreddit, you’ll see a lot of components that don’t come in the official kits. This is a great way to add a personal touch or avoid buying Forge World resin.
Fun fact: the Dominus Knight is much taller in the lore than its size on the tabletop suggests. 3D-printed torso and leg extensions fix that problem.
Some well-known vendors include:
https://www.taromodelmaker.com
It’s easy to get confused by the different Knight types if you’re new, but they’re actually pretty intuitive.
There are six different Knight chassis. Each chassis is subdivided into different units depending on which weapons they have. Most chassis kits are capable of making multiple different units of that chassis.
However, there are exceptions.
I tried to make this guide as edition-neutral as possible. The descriptions below are meant to inform your choices as a hobbyist and capture the feel and niche of each unit rather than their exact performance on the tabletop.
Make sure to check the datasheets for current rules.
Aside from Daemons (who can be used in Age of Sigmar), Knights are one of the most versatile armies that Games Workshop sells.
Everyone knows they can be used to reinforce other armies, but it goes beyond that.
Most Imperial Knights can be fielded as Chaos Knights with no modifications. Most units can also be used in Horus Heresy (30k).
While the descriptions below are written with 40k Imperial Knights in mind, feel free to try your models in other factions or systems.
The battle-line chassis.
These are the cheapest and weakest units in the Knight codex. However, they’re still very powerful.
Armigers have up to three weapons:
A standard Armiger kit comes with two models and can build either Warglaives or Helverins.
A Moirax can only be built from a Forge World resin kit.
Right arm: Thermal Spear
Left arm: Reaper Chain Cleaver
Carapace: Questoris Heavy Stubber or Meltagun
Right arm: Armiger Autocannon
Left arm: Armiger Autocannon
Carapace: Questoris Heavy Stubber or Meltagun
Right arm options:
Left arm options:
Carapace: None
The Bellatus chassis has one kind of Knight: the Destrier. In terms of stats and points, it sits between an Armiger and Questoris. It's faster than most knights as well.
Weapon slots include:
There are four arm weapons:
Any two weapons can be chosen as arm options. You can build the Destrier as all ranged, all melee, or somewhere in between. The only chest option is a Questoris heavy stubber.
The standard Knight chassis.
There are ten variants in total. Depending on their role, they can fill a wide variety of battlefield roles.
Weapon slots include:
Questoris Knights come in four different boxes.
The Canis Rex kit can build every plastic Questoris variant except the Defender.
The Defender kit can build every plastic Questoris variant except the Preceptor and Canis Rex.
The Magaera and Styrix are Forge World resin kits.
Right arm: Reaper Chainsword
Left arm: Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Thermal Cannon
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Avenger Gatling Cannon + Heavy Flamer
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Las-Impulsor
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Rapid-Fire Battle Cannon
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Avenger Gatling Cannon
Left arm: Thermal Cannon / Rapid-Fire Battle Cannon
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Plasma Executor
Left arm: Conversion Beam Obliterator + Twin Incendine Combustor
Chest: Phosphor Blaster
Carapace: Shield Generator
Right arm: Las-Impulsor
Left arm: Thunderstrike Gauntlet
Chest: Questoris Multi-Laser
Carapace: None
Right arm: Lightning Cannon
Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser
Chest: Phased Plasma-Fusil
Carapace: None
Right arm: Graviton Crusher
Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser
Chest: Volkite Chieorovile
Carapace: None
Dominus Knights are tougher, slower, and more heavily armed than Questoris Knights.
They specialize in ranged combat and excel at killing vehicles, monsters, and other Knights.
Each Dominus has:
The kit builds either a Castellan or Valiant.
Right arm: Plasma Decimator
Left arm: Volcano Lance
Chest: 2 Twin Meltaguns
Carapace:
Right arm: Thundercoil Harpoon
Left arm: Conflagration Cannon
Chest: 2 Twin Meltaguns
Carapace:
Originally designed for Horus Heresy (30k) but usable in 40k.
Cerastus kits build only one variant, unlike Questoris kits.
The Atrapos is Forge World resin. The others are plastic.
Right arm: Shield
Left arm: Cerastus Shock Lance
Right arm: Tempest Warblade
Left arm: Castigator Bolt Cannon
Right arm: Atrapos Lascutter
Left arm: Graviton Singularity Cannon
Right arm: Reaper Chainfist + Twin Heavy Bolter
Left arm: Acheron Flame Cannon
The largest Knights available.
They are roughly 80% the size of a Warhound Titan.
Extremely tough, extremely expensive (both points and money), and armed with massive weapons.
Both variants are Forge World resin.
Right arm: Twin Magna Lascannon
Left arm: Twin Magna Lascannon
Chest options:
Carapace: Acastus Ironstorm Missile Pod or Helios Defense Missiles
Right arm: Twin Conversion Beam Cannon
Left arm: Twin Conversion Beam Cannon
Chest: 2 Asterius Volkite Culverins
Carapace: Karacnos Mortar Battery
If you're just starting an Imperial Knights army, the best approach is to begin with a mix of one large Knight and several Armigers. The Questoris kit is an excellent first purchase because it is extremely versatile. With magnetized weapons, a single kit can represent many different units such as a Paladin, Errant, Crusader, Warden, or Gallant.
Armigers provide mobility, objective control, and additional threat saturation that larger Knights lack. Most Knight armies rely heavily on them.
Knights are powerful, but they struggle with board control on their own. Armigers help fill that gap by holding objectives, screening enemy units, and moving into areas where larger Knights can’t fit.
Also, look out for army box discounts, like the Christmas boxes. Knights average around 2 points per dollar, but the boxes make them even cheaper.
Knights are one of the most unique armies in Warhammer 40k. They’re easy to learn, visually impressive on the table, and incredibly rewarding to build and paint. Few armies combine hobby creativity and battlefield presence the way Knights do. Welcome to the faction. Now go forth and bring glory to your House.
r/ImperialKnights • u/HaNZ1 • Oct 27 '25
Hey, its me, the "moderator" and founder of this here subreddit.
I dont typically say much, I have other hobbies, I dont play as much 40k as i used to. (I will finish painting my knight house some day), but i do moderate the subreddit enough to keep it running. Answering reports, removing bad stuff, responding to chats and other chaos.
I do feel a little reminder, and maybe an update is in order to the rules here. Just a general clarification on the values I would like this community to represent, and which are not welcome.
This subreddit exists to celebrate big stompy robots. The lore, the modelling, the painting, epic battles, ideas and inspiration. All fueled by the community surrounding it.
Since the start of this subreddit I have seen, posts and comments slipping into tired, hateful, culture-war, territory. There has been hateful iconography, slurs and harrasment dedicated at various groups. Exclusionary language and complaints of the hobby being ruined.
It is not being ruined, at least not by the people targeted by that harrasment.
Let me be very clear, that kind of language and behaviour has no place here.
There is zero tolerance for intolerance.
No slurs, hate speech, or coded insults. No gatekeeping "who belongs" in the hobby. No harrasment over personal opinions, identities or creative choices.
And to be even more specific, if you feel targeted that a post with nazi iconography or complaining about lgbtq+ people existing was removed, but not a mech with a rainbow shoulder pad celebrating pride month, or just pride in general. Then it is because one of those fosters hostility, division and hatred, and the other celebrates inclusion and diversity.
Any hobby space, or community, thrives when all people can bring their imagination, skill and passion into it. There is room for everyone who respects that, who respects others. If you cannot handle that idea, if you feel the need to attack and belittle, and gatekeep. If the hate sits in you so deep that you let the way others enjoy their hobby ruin yours then this is not your battlefield, or your subreddit.
I dont care for it, frankly most of us don't from the reports and comments I see. And some might complain, claim I'm being hateful towards certain ideas. Yeah, tolerance is a little paradoxical, but I have seen enough terrible people with terrible ideas spread hatred to want to make this space at least a little nicer.
If you are here to share creativity, or just to be inspired, welcome. I hope you are among friends here.
If not, I'm not keeping you, it is very easy to close a tab.
This community stands proudly with all hobbyists, regardless of gender, sexuality, race or background.
I might update the rules at some point, I will keep removing harrasment.
The Emperor protects, but we protect each other.
With love
The Moderator
Tl:DR Build, paint, post and share. With respect to all who love the hobby.
r/ImperialKnights • u/Real_Dare_9788 • 3h ago
Started painting knights for my local escalation league, can't play sisters again so why not knight sisters 😅
r/ImperialKnights • u/AveryAveyAve • 10h ago
The rules are simple: What are the best things about the Detachment in question and what are the worst things about it?
r/ImperialKnights • u/Intrepid_Tackle_1141 • 11h ago
Hello knight people!
I have painted a couple of these awesome armigers as allied support for my 1k pt imperial guard army, having my first ever battle tomorrow and honestly I just bought these to add some much needed colour to my otherwise green army that I never planned to play but just collect and paint.
I was wondering if anyone here has used knights in a Cadian army before and can give me any pointers or tips of how best to use them.
Thanks guys
r/ImperialKnights • u/MonarchMax • 13h ago
Die ist mein letzter Beitrag weil 1. 50% der Kommentare mich für Benutzung des eisern Kreuz lynchen wollen obwohl es im Imperium ganz viel benutzt wird. 2. Das obwohl ich gesagt habe das meine ersten warhammer Modelle sind und ich mich erst mit Farbe und der Bemalung vertraut machen muss, das viel meine malkünste verstotten. 3. Die Menge an n@zi Kommentare/dm weil ich mein imperial knight wie ein Ritterorden bemalt und deutsche Symbole benutzt habe ist echt zu viel
r/ImperialKnights • u/Ok-Bed-5471 • 55m ago
Still have 2 armigers, 1 destrier, 1 castellan and 1 questoris to do.
Wanted to go for an astra affiliated knight house.
Here one with cadian scheme and another with more of a krieg scheme.
What do you think I did right and what should I work on?
r/ImperialKnights • u/Arma_Tycho • 6h ago
I've got a sizeable Knights army (about 3,000 points) but haven't done any transfers because I've not wanted to use the codex-specific houses. I've been cooking up some design ideas, but would really like someone who understands the lore and can produce transfers to help out.
I found a company a while back and was talking to the dude, but I didn't have clarity on what I wanted just yet...and now I've lost the contact.
Any suggestions on companies that make transfers and will work with you on design?
r/ImperialKnights • u/IBlameMyRolls • 3h ago
Hey all, has anyone given thought to whether bringing in a GK Terminator Squad now, with the improved Toughness and Storm Bolters, is worth the 190pts now. I know they can't do the UppyDown, but still access to a tough distraction unit that can also take out some targets with new bolters, and lethal hits means a lot more these days.
The argument I guess is whether they are worth paying 50pts over an Armiger body, or 70pts less than a Destrier body for the options that they give us Knights that aren't really available elsewhere.
r/ImperialKnights • u/Limp-Meal-6786 • 20h ago
My nmm destrier is finally complete!
I bought this guy in April and have built and painted 2 other big knights and 2 armigers before finishing this guy. I don't know why building the knight destrier was such a slog. But it's finished!
The base was a joy to build and honestly i had a lovely time painting this thing too. The arms are magnetized and so is the head.
It's a little difficult to tell with my lighting but the non gold nmm parts have a rust effect in the recesses.
CC welcome and encouraged!
r/ImperialKnights • u/No-Reply-6502 • 1h ago
I am making a knights list i really want to do triple lance and I really like the navigator model. The list doesnt have any enhancements. Is this list viable should i drop an admirer for enhancements anyone have advice
r/ImperialKnights • u/SnooCauliflowers2514 • 2m ago
Ignore the scion on the ground he's taking a nap
r/ImperialKnights • u/West_Ad_9060 • 7h ago
Hey guys I have an upcoming tournament that I'm hosting with 12ish people and I'm trying to figure a list to play and how, I don't have any of the cerastus knights. I was wondering if I can make a decent list with what I got
Canis Rex (magnetized to also be gallant, paladin, Warden,or preceptor)
Knight Castellan
Knight Crusader
Knight Defender
Knight Destrier(magnetized)
Knight Gallant
Questoris Knight Magaera
Questoris Knight Styrix
6x Armiger Helverin
6x Armiger Warglaive
Callidus Assassin
Inquisitor Coteaz
Inquisitor Kroyle
Navigator
Vindicare Assassin
r/ImperialKnights • u/PaladinWaffles • 18h ago
Finally finished painting my Moirax in the standard olive green, orange, and white of my knight house, with the pauldrons painted red to show allegiance to Mars.
The lore for this armiger is that it's on lend from the Adeptus Mechanicus as an apology to my knight house after having to perform emergency sanctified modifications to the Knight Warden (aka ripping its arm off with pliers and turning it from a Preceptor into a Warden) and being piloted by a Sacristan.
Thoughts?
r/ImperialKnights • u/Ok-Past-1286 • 18h ago
been trying to learn to play knights lately, been having some success agaisnt "normal" armies, but armies that jusst remain hidden turn 1, and advance and charge turn 2 and wipe my board turn 2 are beginning to get under my nerves lmao, can anyone gimme some advice against that
r/ImperialKnights • u/Horror-Extension9103 • 10h ago
Hey everyone!
Long-time lurker, first-time poster here. I'm relatively new to actually playing 40k and have decided to jump into Imperial Knights because, well, giant stompy robots are awesome.
I've been building up my collection and putting together a few lists, but I'm still learning how to actually play the army effectively. I'm mostly going to be playing casual games with friends, but obviously I'd still like to win a few!
Here's my current collection:
1x Cerastus Knight Lancer
2x Cerastus Knight Castigator
1x Cerastus Knight Acheron
1x Knight Defender
1x Knight Gallant
1x Knight Paladin
3x Armiger Helverins
6x Armiger Warglaives
Here's the list I'm currently wanting to run:
"Size Does Matter" — 1,985 points
Imperial Knights
Freeblade Company (3 Detachment Points)
Purge the Foe — Strike Force (2,000 points)
Cerastus Knight Castigator — 380 pts
Castigator bolt cannon
Tempest warblade
Cerastus Knight Lancer — 445 pts
Cerastus shock lance
Enhancement: Bringer of Justice
Knight Defender — 410 pts (Warlord)
Conversion beam obliterator
Phosphor blaster
Plasma executor
Twin incendine combustor
Enhancement: Hunter's Eye
Knight Gallant — 375 pts
Reaper chainsword
Thunderstrike gauntlet
Enhancement: Sanctuary
Knight Paladin — 375 pts
Rapid-fire battle cannon
Reaper chainsword
Total: 1,985/2,000 points
Now, before everyone tells me to bring more Armigers, I know! 😂
I'm fully aware that running five big Knights probably isn't the most competitive way to play. But there's just something hilarious about putting five massive Knights on the table and telling my opponent to deal with it.
That said, I would still like to make the list as effective as possible.
A few things I'd love some advice on:
How would you approach playing a five-big-Knight list? Any particular deployment or positioning tips?
What are some common mistakes new Knights players make that I should avoid?
How do you handle objectives and scoring when you have so few models?
Are there any changes you'd make to my list using the models I already own?
If I wanted to put together a more balanced or competitive 2,000-point list from my collection, what would you recommend?
I'll primarily be playing against Dark Angels, Grey Knights, Tyranids, and World Eaters, along with whatever else my friends decide to throw at me.
I'm not looking to win tournaments or anything. I just want to have fun, get better at the game, and occasionally watch a giant robot absolutely flatten something.
Any tips, tricks, strategies, or general advice would be greatly appreciated!
Thanks in advance, and praise the Omnissiah!
r/ImperialKnights • u/Blackmane1987 • 16h ago
r/ImperialKnights • u/Diligent_School8674 • 13h ago
Im changing detatchment from freeblade company to dominus foebreakers and valourstrike lance. Im also not sure about keeping the warden but i mainly use it for anti horde or light/medium infantry like marines or gants since im going to a tournament in february im practicing against custodes since thats one of our lowest win rates at the moment. So im unsure if i should swap out the warden for an errant since ive heard errants are great into custodes
big boi hit you now (1995 points)
Imperial Knights
Dominus Foebreakers and Valourstrike Lance (3 Detachment Points)
Purge the Foe
Strike Force (2000 points)
CHARACTERS
Cerastus Knight Atrapos (440 points)
• 1x Atrapos lascutter
1x Graviton singularity cannon
• Enhancement: Bearer of the Iron Chalice
Cerastus Knight Lancer (430 points)
• Warlord
• 1x Cerastus shock lance
• Enhancement: Bearer of the Evanescent Ion
Knight Castellan (455 points)
• 1x Plasma decimator
1x Shieldbreaker missile launcher
1x Titanic feet
2x Twin meltagun
2x Twin siegebreaker cannon
1x Volcano lance
• Enhancement: Blessed Plate
Knight Warden (390 points)
• 1x Avenger gatling cannon
1x Heavy flamer
1x Meltagun
1x Reaper chainsword
1x Stormspear rocket pod
• Enhancement: Bearer of the Lancer’s Sigil
OTHER DATASHEETS
Armiger Warglaive (140 points)
• 1x Questoris heavy stubber
1x Reaper chain-cleaver
1x Thermal spear
Armiger Warglaive (140 points)
• 1x Meltagun
1x Reaper chain-cleaver
1x Thermal spear
Exported with App Version: v2.8.0 (148), Data Version: v981
r/ImperialKnights • u/Spyke2269 • 20h ago
So ive been playing Knights with my friends on TTS while we paint our armies. I think ive been misplaying Code Chivalric the whole time. I tried looking up the 10th edition wording and its written like a drunk uncle and really didnt help me understand it. Can anyone put it in super layman's terms for me?
r/ImperialKnights • u/exalted_alchemist • 1d ago
To start it off, the story subtly presents a parallel between the physical and spiritual ways a Knight world can decay. Ravaged by a war that left them with a desolate land and few Knight suits, the nobility sources their pride and excitement from other sources, some more questionable than others.
The protagonist, being somewhat aware of the state of things, makes a few bold choices that give the story momentum, and give the reader "hope" as they leave the passages filled with royal depravity.
In lieu of this, the story features few moments of hulking warmachine action for which an Imperial Knights fan might've purchased this work. The war mentioned before might have been written to serve as an excuse for this; alas, it is mildly unsatisfactory for this purpose.
Should the reader be a fan of medieval politics and court drama, however, they'll certainly get something out of it.
To end it, there are two main aspects which readers might be concerned about:
-The aforementioned lack of Imperial Knight content might indicate the nature of this story's upcoming sequel, "Throne Questoris;
-Without discussing preferences, it is only fair we mention the progressive nature of this narrative, which some readers might consider a sort of "dealbreaker": the role of "King" being used by a woman, the protagonist's they/them pronouns and the rare (but not unplausible) usage of "Lord" by a woman.
P.S.
It's important to keep in mind that just as the author can take creative liberties, in a fantasy/sci-fi writing no less, so can we, the readers, take the liberty of expressing critique in regard to content that's supposedly meant to appeal to us.
r/ImperialKnights • u/MonarchMax • 1d ago
I know what this looks like, but I'm not right-wing or downplaying the use of these symbols. However, I made and will make all my Imperial Knights in this style, and I want to emphasize again that is a homebrew haus not an official thing .And it should only be similar to the German order in style, not have anything to do with the actions or symbolism of other people.
r/ImperialKnights • u/diagnosed_depression • 21h ago
I haven't played a bunch of warhammer but I just got the eye of terror battalion box and am excited to build, paint and play them, probably gonna be getting a questoris alongside the 2 armigers and dominus