"There ain't nothin' I can't fix!" — Rory Swann
Rory Swann is a Terran Engineer, a Veteran of the Kel-Morian Revolution and Raynor's Rocketeer, wearing his Modified Marauder Combat Suit.
Swann is a ranged tank capable of dealing much damage and efficiently pinning his enemies in place. He applies constant CC, which grows stronger as the fight progresses.
You can think of Swann as an alternative to Blaze — a mix of ranged DPS and a bulky tank; but Rory is a bit more on the "ranged DPS" side.
Note, that the raw numbers of damage/shields etc. in the teaser above may be a bit off. Its supposed to present the raw concept and ideas for Rory, not create production-ready, perfectly balanced hero.
Auto-attacks — Swann has standard auto-attack range with solid damage and fairly low attack speed (without stim). He can also hit in melee with his mechanical claw. In the teaser it deals less damage, but It could as well deal much more, to compensate for not applying Concussive Shell stacks or Punisher Shrapnel effect.
Concussive Shells (Passive) — Each ranged basic attack slows the target by 8% up to a maximum of 40%, for 3 seconds. With Swann's low baseline attack speed it takes time to apply maximum stacks, but overall its much harder to disengage the fight if there is enemy Swann in it.
Breach Missile (Q) — After a long wind-up shoots out a projectile that damages and stuns the first enemy hit. Teaser does not ephasize this, but the wind-up makes it very telegraphed (similarly to Blazes Jet Propulsion); it is also a moderately slow moving projectile, so slow down your target with Concussive Shells for easier snipe with your Breach Missile.
Reflective Shell (W) — Shields Swann for moderate amount of shield points. If it expires after 5 seconds – nothing else happens – but if it's broken via enemy damage — it damages and knocks back all nearby enemy heroes. Its a strong defensive ability, that can be used both to mitigate ranged burst damage, or to keep enemy melee heroes at bay.
Punisher Shrapnel (E) — Upon activation, each ranged auto-attack deals additional damage behind the main target for 50% of basic attack damage. The search area is a shape of a cone, which makes it easy to use it for waveclear, but challenging to use efficiently in teamfights (similarly to Greymane's Hunter's Blunderbuss). Use it to quickly clear a wave, force your enemies to spread out, or damage enemy backline through shooting at their tank.
Stimpack (R1) — Upon activation, grants Swann 20% movement speed and 50% attack speed. It costs no mana and has no cooldown, but in return it costs 20% of Swanns Max HP, taken over the duration. Make note, that this is pure HP damage, so it cant be mitigated with Reflective Shell or shield from his allies, so you will need a healer if you like your stims. Use it to quickly apply a lot of Concussive Shells stacks, instantly clear minion wave with Punisher Shrapnel or just simply dish out a lot of damage.
And yes, I know there are already many stim abilities in HotS: Morales Stim-Drone, Raynor's Adrenaline Rush (sort of), Blaze even got three different stims. But in my opinion none of them actually are "stims". StarCraft stimpack is supposed to be "become a devastating war machine, while your hearts tries to escape your chest" button, and thats what Swanns Stimpack is. The only other ability that actually resembles StarCraft stim in HotS is... Zul'Jins Amani Rage...
Empty?? (R2) — What would be your ideas for the second ult? I thought of Flaming Bettsy — a turret that Swann throws down, which engulfs nearby enemy hearoes in flames. Similar to Drakken Laser Drill, but deals AoE damage and is not so easy to destroy, but in return has much lower attack range, so its more of a zoning tool. Maybe you could come up with something better?
Some talent ideas:
- Punisher Shrapnel applies applies Concussive Shell stacks to enemy heroes.
- Increased cone size of Punisher Shrapnel.
- Basic attacks against heroes with max Concussive Shell stacks deal %dmg.
- Reflective Shell can be manually detonated.
Please Share with me what would you change or add! I love both Rory from SC2 and Marauders are my favourite unit in terran army (right after Siege Tanks of course), so I felt I had to make this.
PS. sorry for instant delete & reupload... the post got uploaded when I clicked on the video for some reason...
EDIT. to all dear ignorants who accuse me of making "AI concept": literally the only little place that AI ever touched in this entire post is blending in the text in the Swann's spotlight splashart, because I had trouble doing it myself. No other word, art or a second in the teaser was touched by AI. If thats enough for you to discredit the rest of enormous amount of work mainly in the game editor but also in video editor as "AI made", then I have no words for you...