r/Fallout4ModsXB1 • • 11h ago

Mod Discussion any suggestions for large mods to take advantage of 100 GB?

10 Upvotes

I’m so accustomed to sticking to the 2 GB limit that I don’t really know what to do with myself with 100 GB! Are there any cool large expansions, etc. that take up lots of storage that I should try out?


r/Fallout4ModsXB1 • • 10h ago

Community Discussion do .esp mods marked as .esl have any effect on load orders getting rearranged?

5 Upvotes

I posted this comment elsewhere, and this might be totally anecdotal and not actually have any truth behind it, but I read somewhere else on here that one issue with load orders getting rearranged might be due to the difference between .esp files and .esp files marked as .esl. I've noticed if my load order gets reorganized that for the most part they stay in place, but that whole chunks of them will get moved elsewhere in the order, and now I'm wondering if it somehow moves all of the .esp marked as .esl files for some reason. For example, I'll see that a lot of Dak's weapon mods get moved all together.

Anyone else have any insight to this? Is this a thing?


r/Fallout4ModsXB1 • • 7h ago

Q&A LO | Discussion Any suggestions, recommendations as to where to place a mod or see which mods a no go

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3 Upvotes

Hello ladies and gents good afternoon, as the title states, I wanted to share my load order to see what changes need to be made and see what help I can get. Now I do want to point out that I deleted the munitions - ammo expansion project + vanilla ammo add on and have munitions - combined installed and as for the rest of my mods here’s the following:

Ammo crafting workbench - dlc version (Xbox one)
Ammo crafting workbench (Commonwealth & Far Harbor)
Chem cookers
Fab workbenches
Falloutshock apartment (Xbox one)
Sanctuary hot springs home & settlement
All settlements extended | xb1
All settlements extended | Far Harbor | xb1
ASE performance patch | xb1
Fallout FPS plus
Dead Financial district
Running with hands animations | xb1
Companion command animations
Explosion reactions
Functional sanctuary bridge
Finch farm and gray garden overpass lifts [xb1]
Cheat terminal [xbox one|

As for the new mods installed as of last night/ yesterday:

Munitions - combined
Deployable shields
Altyn assault helmet Gorka-3 suit
Military gorka suit
RE9 - the commander
[GIC] western operator
PMC operator pack
See through scopes - GOTY
See through scopes - far harbor
See through scopes - nuka world
HK USP
RE8 1911s & M9
SIG MCX
RE8 SA110 & WCX
Sig sauer pack - 2k
QZ 191
AMAC - 1500
Diarifles
Daks shoulder mounted machine gun
Shoulder mounted machine gun - rat runner’s arsenal
Colt MK.40 L/45 automatic cannon
RPD - machine gun
PKM - machine gun
Service rifle

Any suggestions or recommendations, I am open to it. Thank you ladies and gentlemen of this community for the help πŸ™πŸ™πŸ™πŸ™. Thank you all for the kindness, patience, and understanding. God bless πŸ™πŸ™πŸ™


r/Fallout4ModsXB1 • • 7h ago

Q&A LO | Discussion Series X Mod requests/suggestions

1 Upvotes

Hello all,

In the next week or so I should have the 100% achievement completion done. I only have Railroad and BoS paths to finish. I've really been looking forward to playing the game with mods and this is around the 4th time I have gotten the 100% completion (mostly on PS4 until now), so could you people recommend the best mods for me to enjoy?

I really want to get into the settlement building so want all available content (I have all DLC's) so I can enjoy that with more than the base game content. I'd also like some new weapon designs as well as actual mod created missions that can be fully enjoyed on Series X without the Playstation limitations. I saw there are some cheat tools for all resources and pretty much any item you could want so that would be good too, but know nothing about this load order stuff. Oh and a major one I really want if its possible. Ability to remove almost everything from base game settlements like the broken houses and stuff like that.

Would appreciate any info you could provide.


r/Fallout4ModsXB1 • • 8h ago

Q&A LO | Discussion Help?

1 Upvotes

Im having workshop script issues,do I need to download all of the CC workshop mods before I get to downloading SMM or after I download SMM(settlment menu manager),does this have any impact into my workshop script being overwritten? I already am going through workshop mods ive used for years but some arent accessible,ive had to pull homemaker because it kept jumping above SMM and breaking the mod menus once i exit creations.