r/Fallout4ModsXB1 • u/FrostingNew3090 • 10h ago
Q&A LO | Discussion Any suggestions, recommendations as to where to place a mod or see which mods a no go
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Hello ladies and gents good afternoon, as the title states, I wanted to share my load order to see what changes need to be made and see what help I can get. Now I do want to point out that I deleted the munitions - ammo expansion project + vanilla ammo add on and have munitions - combined installed and as for the rest of my mods hereβs the following:
Ammo crafting workbench - dlc version (Xbox one)
Ammo crafting workbench (Commonwealth & Far Harbor)
Chem cookers
Fab workbenches
Falloutshock apartment (Xbox one)
Sanctuary hot springs home & settlement
All settlements extended | xb1
All settlements extended | Far Harbor | xb1
ASE performance patch | xb1
Fallout FPS plus
Dead Financial district
Running with hands animations | xb1
Companion command animations
Explosion reactions
Functional sanctuary bridge
Finch farm and gray garden overpass lifts [xb1]
Cheat terminal [xbox one|
As for the new mods installed as of last night/ yesterday:
Munitions - combined
Deployable shields
Altyn assault helmet Gorka-3 suit
Military gorka suit
RE9 - the commander
[GIC] western operator
PMC operator pack
See through scopes - GOTY
See through scopes - far harbor
See through scopes - nuka world
HK USP
RE8 1911s & M9
SIG MCX
RE8 SA110 & WCX
Sig sauer pack - 2k
QZ 191
AMAC - 1500
Diarifles
Daks shoulder mounted machine gun
Shoulder mounted machine gun - rat runnerβs arsenal
Colt MK.40 L/45 automatic cannon
RPD - machine gun
PKM - machine gun
Service rifle
Any suggestions or recommendations, I am open to it. Thank you ladies and gentlemen of this community for the help ππππ. Thank you all for the kindness, patience, and understanding. God bless πππ