r/DnDcirclejerk • • 37m ago

dnDONE Weapon Masteries are totally broken!

• Upvotes

WTF did Wizards of the Coast do, giving the push mastery to so many classes?!

All you have to do is push a creature of a cliff, and it's dead!

If the DM doesn't give you a cliff, you just push it off the map and the DM short circuits!!

If there's a wall, you just push the creature through the wall. RAW, there's nothing that says that you can't push a creature through a solid object!!!

In fact, if there's a ground, you just get above them (there's nothing RAW that says you can't push something downwards through a floor) and push it 10 feet into its own tomb!!!!

There's NOTHING DMS CAN DO TO STOP THIS!! This is busted!!!!!


r/DnDcirclejerk • • 38m ago

Check out my monk rework GURPS probably fixes this, but I don't have the time to learn a new system and I already invested so much into this one. Can't I just homebrew it instead?

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• Upvotes

r/DnDcirclejerk • • 2h ago

KILL ALL WARLOCKS

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171 Upvotes

r/DnDcirclejerk • • 2h ago

I want to learn D&D, but...

48 Upvotes

... I'm chained up inside a sensory deprivation chamber, and I've never heard of the Internet or Google.

How does a grown adult go about learning things?


r/DnDcirclejerk • • 4h ago

DM bad Why does everyone wrongly assume wizards have to prepare spells?

45 Upvotes

Like the title says, everyone assumes wizards have to prepare spells, but they have a whole book of spells!

Why do people think the wizard, who has the biggest IQ of all classes, doesn't know how to read?

Oh, are you saying I can't read a book? I have a whole book of spells in front of me and you're saying I can't read it? What's the point of the book if I have to prepare spells!?

I cast fireball 2 days ago, are you saying I forgot how to cast fireball?

I just don't understand why people think I need to prepare spells as a wizard, THEY'RE IN MY BOOK! THEY'RE READY!


r/DnDcirclejerk • • 5h ago

My dnd horror story: how "Erwin the Caster" unbalanced everything

1 Upvotes

Hi everyone, thanks for reading my post. I'm having a problem with a new player who is overpowering and outshining everyone else and breaking the game, and I was hoping for some advice on how to help the others keep up.

The new guy's character, a spellcaster named Erwin, is some kind of homebrewed class I think. He seems more like an abstraction of everything that any spellcaster of any class or level might have the potential to do, rather than an actual character with limits. His familiar is a cat inside a box (I actually think it might have died in there), but more importantly he seems to always have the perfect spell prepared in every situation. I don't think he always counts his spell slots either, but I can't prove anything because his claimed achievements and his potential capabilities are so vague and open-ended.

My other spellcaster players are mere mortals who don't always have the perfect spell or a slot to spend on it. They're more or less on par with the martials so it has been smooth sailing before, but now everybody is really struggling to keep up with Erwin because he says he can do anything that any of the rest of the characters can, plus a lot of other nebulous stuff too. He is always repeating nonspecific boasts such as "my character can alter reality, so I'm the best." It leaves the other players feeling quite useless and weak.

Erwin's player insists that he represents the proper benchmark for what PCs should be able to accomplish. I guess that's cool, but the limits of spellcasting given by the rules are holding the other players back compared to Erwin. Much has been said, all over Reddit, about how to buff martials so they can keep up with the likes of Erwin, and rightly so; but hardly anyone has given attention to the other classes. How do I buff the wizard, druid, cleric, sorcerer, warlock, artificer and bard so that those players will stop whining? They are envious and want to say "I warp reality and win the game" just like Erwin, but the existing game rules don't really let them so I need homebrew solutions. Also please send beer and pretzels if you can, we are running dangerously low.

Thanks again for reading. If you're going to say "It sounds like Erwin's player is cheating" please don't comment. He's my donkey-brained stepson, and I'm not allowed to say "no" to him. He's having a ton of fun with his vague omnipotence and my wife says that's all that matters, so we need to work around this by making everyone else infinitely OP too.


r/DnDcirclejerk • • 7h ago

Sauce Come and play D&D except it's basically WoW. Here is what chatgpt has to say about it. Also it has a race war

12 Upvotes

Duris split from Sojourn in 1995 and has been about one thing ever since: a permanent war between the good and evil races, with full player killing almost anywhere in the world.

On Wednesday 28 October at 06:00 UTC (09:00 GMT+3, 2 am US Eastern) we wipe everything. Every player, veteran or new, starts from level 1. No gear, no levels, no guilds. The first kills, first artifacts and first racewar wins of the new era are up for grabs.

What it is: a dark-fantasy Diku with a two-sided racewar, full PvP, a huge world of zones and quests, ships you can sail and sink, crafting, guilds and guildhalls, and artifacts that have to be fed on the blood of enemy players or they vanish.

The world is enormous. There are 300+ hand-built zones, from newbie areas and cities up to giant-sized dungeons. They sit on a full overland map of continents, plus a sprawling Underdark beneath it. You can spend weeks just exploring. PvE is one of the biggest aspects of the game.

Sailing is its own game. You can buy a ship, from a one-person sloop up to a 25-player dreadnought. Run cargo between ports to build personal or guild wealth, with contraband if you like the risk, and fit cannons for ship-to-ship combat. NPC pirates and hunters roam the seas, so even a quiet night on the water isn't safe. It's one of the best parts of the game, and most other MUDs have nothing like it.

Quests are everywhere. Over a thousand NPCs give quests, from small fetch jobs like a cook who wants rare ingredients for a recipe for the king, to long chains that reward real gear. Most zones have something hidden if you talk to people.

Add crafting, mining and guilds on top of that.

What's new: a rebuilt C++20 engine with TLS, GMCP and MCCP, browser play, and the whole codebase open source on GitHub.

How to play:

Veterans, round up your old guild. New players, this is the one moment nobody has a head start.

Happy to answer anything in the comments.

/Uj don't click any links, I made them up


r/DnDcirclejerk • • 7h ago

dnDONE Rip these martials bozo

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226 Upvotes

After all the time spent writing comments on reddit about martial characters' viability wotc finally listened🥹.

They will not buff them for the game sake.

I was really anxious about this, but thanks God, they only helped our poor glass build casters.

Circle casting, strong spells, and feats really helped to close the class gap.

Now, those optimizers idiots will not help themselves😆!

I'm still mad that they will change also some non-caster with the new wow books expansion, I really hope this doesn't create some precedent😡.

Maybe we'll also get some new Errata to nerf those Broken Rogues, but for now, I'm happy.


r/DnDcirclejerk • • 8h ago

dnDONE My players love character creation and crunchy systems and hate lethality. How can I get them to love OSR?

42 Upvotes

My group of players are all huge fans of 5e and Baldur's Gate 3 and Critical Role. They particularly love the complicated character creation rules and the high number of classes and subclasses. They're all giant fans of tactical combat. They all hate solving problems creatively and dungeon crawls, and also hate when their characters die. Their favorite characters are tieflings and warlocks.

Anyway I thought it would be great to force them all to play Old-School Essentials with no house rules but they hate it. I tried explaining that they won't have high lethality if they play cleverly and avoid fights but they all said stuff like, "We get it but playing this way sucks" and "Please let me out of your basement."

Anyway can you fine folks please explain how to get them to see the divine light and start wanting to play OSR games? I have decided that I desperately want to run it for this group for some reason. I will not be listening to any suggestions to play other games, thank you.


r/DnDcirclejerk • • 10h ago

dnDONE Steve GURPS Jackson, how could you do this to ME?!

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133 Upvotes

​

Why not GURPS, the supreme system?!

The last bastion has fallen!


r/DnDcirclejerk • • 11h ago

Sauce Would it be evil of me to kill all my players at the end?

27 Upvotes

Hello I’m a new dm and about to do my first ever campaign where I am the dm. I have this neat story in mind a classic destined to be heroes and to defeat the bbeg. I have planned that during the fight I would secretly poison their mountain dew while their fighting the bbeg and even if they defeat the bbeg they would still die due to the poison. I thought this would be a neat idea that despite dying they wouldn’t necessarily be sad since "they went down fighting" and “they will be back in another life” but I’m not sure if this is cruel to do since they have said they prefer dr pepper but i refuse to stock my fridge with any drink that isn't green

I have a bomb under the table as a backup in case and just wanted another opinion


r/DnDcirclejerk • • 14h ago

Homebrew I JUST MADE THE BEST PARTY NPC EVER, BUT MY PLAYERS HATE IT?

9 Upvotes

So i home-brewed this creature that would our party, and sometimes lead them into plot important areas, but this thing's main purpose is to show how fucking sick my setting is.

When they are fighting a band of Goblins, he comes in and copies their powers and spells and casts them at the enemy.

I gave him like a 16, 18, 18, 13, 15, 19 Stat block so the players wouldn't complain, but they've been complaining non-stop about "pLaYer AGeNcY" or "It'S sUpOsSeD tO bE A gAme FoR aLl oF uS"

Anyone want to use it for their campaign so we can develop it into a really bad ass npc type?


r/DnDcirclejerk • • 22h ago

What are some things that will help me do something?

29 Upvotes

Hi all,

Im currently playing a game where I am required to perform. I am looking for certain things that will help do something? If there is anything specific that will help me perform the things the required actions that are necessary, that would be appreciated.

EDIT: People keep asking me for more information, its quite obvious:

I am playing the game as a 13th level.

I will be using weapons, or spells.

I am also going to be riding an incredibly troubling mount. I will be ignoring all rules in order to sate this desire.

It doesn't really get much clearer than that folks.


r/DnDcirclejerk • • 1d ago

Sauce Why do so many DMs make games that expect me to adventure?

49 Upvotes

I don't understand.

We're here to roleplay the small town fantasy life of having muscly orc men cuck us with our catfolk girlfriends: why would you make a story that is not conducive to cuckoldry?

Do these DMs just not want to cuck me at all and invite me because they want to be cucked?

The obvious plot hooks are a distraction from my quiet stardew valley simulator and are quite annoying.

"The town guard wants your help fighting off these goblins"

That's literally their job, I'm just trying to roleplay a glass blower. It's not my fault that your plot wants me to not play the character I made.

"Someone needs to rescue the damsel from the dragon!"

That's ridiculously dangerous! My character would never, and the DM is doing no work to give me a good reason to go.

"A super powerful artifact is in the hands of an evil army"

Ok, well the king should send a letter to Kylor the Mad who literally lives 2 villages over to destroy the enemy and bring back the macguffin.

The DM should 100% be making up better reasons for why us 5-6 weirdos would go on any adventure, and better yet he should just have the orcs raid and actually engage when I tie myself to the chair. Doesn't he want to cuck me?

It's what my selfish, cowardly, lazy character would do!

I really don't get it.


r/DnDcirclejerk • • 1d ago

hAvE yOu TrIeD pAtHfInDeR 2e Tiefling bard? Pssh, I'll show you how a real loser creates inappropriate character concepts!

Enable HLS to view with audio, or disable this notification

29 Upvotes

r/DnDcirclejerk • • 1d ago

Are bowel movements worth adding to the game?

26 Upvotes

I've never played a game with this mechanic in real life, but I've taken a shit in real life, and it was satisfying. My mother's boyfriend's son wants to include it in his game. Has anyone ever included this mechanic or have any thoughts on how you would do this in the game?


r/DnDcirclejerk • • 1d ago

Homebrew Rulling on panty thieves and hidding/pervert condition

11 Upvotes

here is something which has been bugging me fora a while, this is for the 2098 DND edition Peepeepoopoo version, as other systems i prefer (like F.A.T.A.L.) dont have this problem

Lets say you have a thief, but not a regular thief, a thief of panties, and you want to hide behind a chair in the house because you stole your sister's panties (or behind a medium creature, like the family dog) which could be called something like a "concealer location"

is the pervert allowed to hide?

the result would get the invisible condition (which is the condition i get when i hide, i have read every book ever at least 25 times) which means that the sister and the mother dont know my location (behind the dog, sniffing the panties) and i can run in broad daylight without being seen, which feels non-sensical, since i smell of piss and shid from the panties i have been sniffing.

it also means it is trivially easy for the panty thief (me) to get my sneak attack every round, which takes teh skill out of the game, because it is too easy for me to attack them now with my glock from hiding behind the dog, and it feels like im a one trick pony, instead of a tactical panty mugger (my friend)

Lastly, the idea that any enemy eyeball (the police) will keep you from hiding, a deaf and mute policeman 100 meters away strapped to a pole unable to signal anyone still blocks me from hiding, how do you rule that? how is that fair??

how do you rule stealing panties in your game? are panty thieves like me extremely Op because they can hide and attack using our extremely strong sneak attack every turn and not have to hide better while obscuring our stolen underwear and feel like tactical fighters?


r/DnDcirclejerk • • 1d ago

AITA I hate my character seeing the yellow sign or some tentacled statue and then I have to pretend not to know whats going on or the mystery collapses.

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513 Upvotes

r/DnDcirclejerk • • 1d ago

DMing tip: talking to the "theater kids"

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539 Upvotes

r/DnDcirclejerk • • 1d ago

Matthew Mercer Moment Two sentence DnD Horror Story Spoiler

61 Upvotes

Announcement never mentioned anything about polar bears in this dnd game, and I joined the game, joiningthegamingly.

"Too bad you didn't specify it beforehand in chat", said to me DM during session 0, polarbearingly.


r/DnDcirclejerk • • 1d ago

Sauce You should make your players roll a con save to see if they die from a heart disease.

18 Upvotes

The rules of DnD say that everyone should roll dice for any action, from hard to very easy. If anything is unclear then the dice should roll, as per the rules.

If you don't make them roll the dice, then you don't respect their choice to make a character with high constitution. Why take it if you don't die from a heart disease automatically?

You also should make your players to regularly take medicine to prevent any health issues. Anyone who has a heart should think of what medicine to take and where to find it. If the player is an idiot, they will die from a heart stop.

Simultaneously, the GM should roll for any event that has a chance of happening. For example, when they walk around the city, they can fall a religion check and trigger a biblical apocalypse. Just for example. Or the false vacuum collapse happens. The players should be stupid less and listen to what the GM says more.

If we exclude checks for anything that happens less than with 1% then half of the skills will lose their meaning. In reality, the possibility of new t triggering apocalypse by praying is 99.9% when you pray in a church. But in the game the roll is needed because the roll itself creates dramatic tension. Roll for triggering apocalypse by praying wrong is not a mathematical probability, it's a theatrical gesture so the players feel that even the smallest things can go wrong.

As a GM you decide probability of the roll with the die no larger than D100. The die decides everything and the GM can roll any die, make any situation, give any consequences. Because the one and only rule of DnD is "DM is always right". If the moron players went to the church if everyone's backstory doesn't mention praying to the god of this church and they don't have high religion skill, you should make the difficulty of praying right 15-20. In this situation, the moron players trigger the apocalypse and die.

Everything in the real life a billion tiby events might happen every second so rare events accumulate. In D&D, in a 4 hour session, the die is rolled 30-40 times. This selection isn't representative.

Situation with the chance of 50% can not happen for years if you roll the dice once a month.

Situation with the chance of 1/10⁶⁸, like false vacuum collapse, can happen on the first game because it's a single roll.


r/DnDcirclejerk • • 1d ago

Matthew Mercer Moment Marital Caster Divide

48 Upvotes

I'm sick and tired of the discrepancy between martials and casters.

I have my own tower, diamonds, gold, fucking servants to attest to my every whim, I could make a woman happy forEVER BECAUSE OF IMMORTALITY! But NO

All the fighters and barbs can get laid and get married, and I'm over here on the other side of the marital divide.

I point out to women that I COULD have specialized in enchantment magic, COULD HAVE MIND YOU, and DIDN'T! but they just look at me like i'm some kind of creep!

I SAID I DON'T SPECIALIZE IN ENCHANTMENT MAGIC! WHAT DON'T YOU GET?!

Then they say they want to see my spellbook or they're calling the cops like as if those guys could do anything to me BUT APPARENTLY SHE'LL JUST LET THEM FUCK HER BUT WHATEVER.

How do I cope with this divide? It's like we're not even meant to play the game.

I'm really hoping you guys can help so I don't have to head over to r/inspell


r/DnDcirclejerk • • 1d ago

Sauce My group doesn't use spell range. Anyone else?

32 Upvotes

I know this might sound weird to some of you, but in my YNY group, we don't really use range, other than "unlimited" of course. My groups has a lot more focus on the high brow stuff like dramatics and storytelling of YNY instead of the traditional dungeon crawling, so we value the tedious twerking a lot less. It's just so annoying to side quest for like 100 gold pieces and your grandmother's rave outfit.

I was just wondering, does anyone else do this? The only range my group uses is unlimited and you are only unable to target something/someone if it is in Orcus's digestive tract or something. I'm just curious if this is a common thing.


r/DnDcirclejerk • • 1d ago

dnDONE Finally "Fixed" martials for you guys

70 Upvotes

For starters we all know that most martials (rangers, paladins, r*gues, monks) do not fit with the initial design goals of Dungeons and Dragons (otherwise they would be in the white box) so we can just go ahead and axe those (which will fix the tone of you setting). From here we should really acknowledge that most fighter (or fighting-man as they should be called) subclasses get way too much magic, which will again ruin the tone of your setting and stray from the sacred pursuits of beer and pretzels. As we know that limiting character choice is the best form of worldbuilding we will be cutting all of them and replacing them with the following subclass, which has passed all of the most rigorous wotc design testing standards.

Tough guy
As an action (a full one mind you) you may gain 1d6 temp hp. This may be used a number of times equal to half your proficiency bonus (rounded down) per long rest.

Maneuver
As an action you may ask you DM to do something cool on your next turn. The DM can (and should) prevent you from doing anything that would lead to you dealing any more damage than you would with a regular attack or moving any further than your movement speed would allow, but you can describe it in a cool way (as long as its not some anime bullshit) if the DM decides it would be too cool you waste your action.

Fast guy
At 7th level you can teleport up to 30ft as a bonus action. You can use this a number of times equal to your proficiency bonus per long rest. This is NOT MAGICAL and is entirely derived from your fighting-man's masculine power.

Epic crit
At 10th level your crits are epic, when you get a critical hit roll 1d4 and consult the table:
1: nothing additional happens
2: your opponent gets -1 AC until the end of your turn
3: if there is another creature adjacent to your opponent you deal 1d4 cleave damage to them
4: you roll a 3rd damage die

Fortress
At 15th level you build a fortress and get a bunch of henchmen, which will be very fun to manage in combat. As intended the logistics of this system are up to the DM, but they must give you this arbitrarily upon reaching this level, and must adjudicate a system for it that is separate from the bastion system. If you have enough henchmen you may also force your DM to create a mass combat system from the ground up to suit your new needs as a member of the local nobility (which you also must become no matter how much it alters the narrative). Any troops you have arbitrarily refuse to go into dungeons (where your adventures should be).

Special technique
At 18th level you gain an additional fighting style feat. This should be pretty nuts because now you can swap between archery and one of the worse ones whenever you want.

This should wrap up any questions you whiny babies have about how "martials" (fighting-MEN) used to get it done without any "half-caster" or "superiority dice" lily-livered hogwash.


r/DnDcirclejerk • • 1d ago

AITA "So I wanna have my players be detectives--" Nah, you actually don't want that. Your players want to be little old ladies who control time and space and use it to make someone retroactively guilty.

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692 Upvotes