Duris split from Sojourn in 1995 and has been about one thing ever since: a permanent war between the good and evil races, with full player killing almost anywhere in the world.
On Wednesday 28 October at 06:00 UTC (09:00 GMT+3, 2 am US Eastern) we wipe everything. Every player, veteran or new, starts from level 1. No gear, no levels, no guilds. The first kills, first artifacts and first racewar wins of the new era are up for grabs.
What it is: a dark-fantasy Diku with a two-sided racewar, full PvP, a huge world of zones and quests, ships you can sail and sink, crafting, guilds and guildhalls, and artifacts that have to be fed on the blood of enemy players or they vanish.
The world is enormous. There are 300+ hand-built zones, from newbie areas and cities up to giant-sized dungeons. They sit on a full overland map of continents, plus a sprawling Underdark beneath it. You can spend weeks just exploring. PvE is one of the biggest aspects of the game.
Sailing is its own game. You can buy a ship, from a one-person sloop up to a 25-player dreadnought. Run cargo between ports to build personal or guild wealth, with contraband if you like the risk, and fit cannons for ship-to-ship combat. NPC pirates and hunters roam the seas, so even a quiet night on the water isn't safe. It's one of the best parts of the game, and most other MUDs have nothing like it.
Quests are everywhere. Over a thousand NPCs give quests, from small fetch jobs like a cook who wants rare ingredients for a recipe for the king, to long chains that reward real gear. Most zones have something hidden if you talk to people.
Add crafting, mining and guilds on top of that.
What's new: a rebuilt C++20 engine with TLS, GMCP and MCCP, browser play, and the whole codebase open source on GitHub.
How to play:
Veterans, round up your old guild. New players, this is the one moment nobody has a head start.
Happy to answer anything in the comments.
/Uj don't click any links, I made them up