Game modes: Barb clans, Heroes, Secret Societies, and Monopolies (with culture victory disabled).
Had a no-skip tech tree and some bad luck in the late game, or this could have been faster.
Didn't really want a desert spawn, but managed to secure desert folklore and Hercules to get three high adjacency holy sites down quickly.
Rather than prioritising the three mines, two IZ route, I opted to get two harbours down for cartography first. There was an abundance of sea resources, so I felt the extra gold, food, and housing was a higher priority, particularly with Auckland being nearby.
Keeping cities happy was hard work but worthwhile because I secured Ibn Khaldun. One continent was huge (8/12 civs were on it), so very few amenities could be traded for. Getting suzerainty of Cahokia and Muscat helped a lot.
Deliberately built the Oxford Uni and one Mahavihara very late in the game to get three free techs that there was no eureka for. Seemed like a good play for getting through the late game tech tree.
A few things went wrong in the late game, though.
Vietnam had an empire-wide forest fire while I was invading them, which wrecked their infrastructure and left me without many pillages, turning techs I could have gotten in 1 turn into 2 turns.
And, a volcano erupted right after I'd chopped out a load of terrestrial laser projects, wrecking my spaceport, and costing me 2 turns (it was the only flat tile in the city).
Pretty pleased overall, but thought sub-130 was possible in the mid game.