Hey everyone!
I'm trying to investigate something I've been noticing for years with Cinema 4D, and I'd really appreciate a quick comparison with other systems.
I'm currently using Cinema 4D 2026.4 on Windows 11 with an RTX 5090 (32 GB VRAM).
Cinema 4D allocates approximately 3.5 GB of dedicated GPU memory immediately at startup, even with a completely empty scene and no rendering running.
I've already tested it without third-party plugins, including Octane, with freshly reset preferences and with viewport effects disabled. The baseline remains around 3.3–3.4 GB.
For comparison, Octane Standalone uses approximately 500 MB before rendering.
I contacted Maxon Support, and they told me that Cinema 4D should normally use around 0.8–1.4 GB of VRAM at startup under default conditions.
I remember seeing similar behavior years ago with different GPUs and older Cinema 4D versions.
Could you check something on your system?
Launch Cinema 4D with a completely empty scene, without starting any renderer.
Wait until startup and background initialization are complete.
Open Windows Task Manager → Details and check Dedicated GPU memory for Cinema 4D.exe.
Please also share your Cinema 4D version, GPU model and total VRAM capacity.
I'm trying to figure out whether this is specific to my configuration or a more widespread behavior affecting Cinema 4D users.
Thanks a lot to anyone willing to spend a minute checking this! 🙂