r/AgeofMythology • u/BabaYagaRTS • 10h ago
r/AgeofMythology • u/adambrukirer • 8h ago
Retold Tired of pretending Demeter isn't OP
Yeah so the hammadriads are the most OP myth unit. They cost WOOD and you can spam them up and then you basically win the game.
You want ranged heroes to counter them? Good luck, because theyll be autotargetting their FLYING HERO Icarus that you can't even counter cuz it's a flying hero. Have fun microing every fight just to be hopeless anyway
ALSO- these hamadriads do more damage to heroes than most myth units. They have a negative multiplier that isnt as big as most... which is weird considering theyre rangd and OP
NOT TO MENTION a random passive ability to become a freaking tree?
HOLD UP. You thought this was a hammer dryad post? Nope. Think again.
That God Power Demeter has that raises the dead? Yeah that's just an autowin button. Then she can do it a second time because you know Greek players have no fundies and just spam favour to use god powrs right? Nah, I wont drag all Greek players under the bus. Demeter players tho? Yup.
r/AgeofMythology • u/paradise_0011 • 17h ago
Retold AI in AOM
I don't know why, but lately, playing against the AI just isn't fun anymore. When I tackle challenges like the Gauntlet or campaigns on "Ludicrous" difficulty, the AI turns into a god—though I can't figure out the "how" or "why." For instance, when the AI builds a Titan, it completely ignores my soldiers and heads straight for the buildings. It’s the same story with any unit that deals "crush" damage—whether it's a Myth unit, or a human unit with crush damage; they all just target the structures. So, I end up having to chase the enemy Titan all over the map while it pays absolutely no attention to me or my troops. Then there's the cavalry: the moment they spot my villagers, they get hyper-focused—almost "horny" for them—and ignore everything else. The AI's logic is completely broken. Logically, a Titan should engage the units right in front of it, but strangely, it just bee-lines for the buildings. Even weirder, it targets the Forts first, then the Town Center, and only *then* moves on to the other structures. Maybe I'm imagining things, but the AI behavior definitely isn't normal. I’ve tested this extensively—it’s not just a one-off fluke—and it happens on every difficulty level. I don't want anyone telling me it's a skill issue or something similar; I’ve been playing this game since I was five, and I know for a fact that the AI has been acting strangely lately.