r/6Perks • u/Strange_Anywhere1009 • 3h ago
r/6Perks • u/Arcanetsumi • 1d ago
Sweet Ride
“Watch out!!!”
You turn to see a tire, composed of colors you’ve never seen before is about to ram into your head. It’s too late to move, just as you register the most beautiful object you’ve ever seen,
*Boom* your head is blown clean off.
“Yikes, sorry about that. Don’t worry, I can fix you up no problem. Unfortunately, it’s seems that my tire and your soul have already fused and trying to separate them would be unwise so soon after your… temporary death.
That’s not necessarily a bad thing though. It just means you’ll be bringing along some extra stuff once you come back to life.”
Free Bonuses:
- Your Chariot Awaits
- You now have a soul-bound vehicle that you can summon and unsummon at will. It takes whatever appearance you desire, and said appearance can be changed at anytime (limited to earthly vehicles or ones you’ve encountered). Said vehicle is practically indestructible and will protect you from any environment. Any paperwork is automatically taken care of.
- Speed Racer
- Your driving skills become so good that supernatural doesn’t cover it. you automatically know how to operate any earthly vehicle as well as any vehicle you encounter.
- A to B
- Your vehicle can take you anywhere and do so faster than should strictly be possible. You could travel the Omniverse in 5 minutes.
- Cooler than Cool, Hotter than Hot
- Imagine yourself as the coolest, hottest race car driver you can, that’s you now. This change is retroactive, so don’t worry about paperwork or people not recognizing you. In addition, now pretty much everything you do will come out looking cool.
“Okay, I’m pretty much done. You should be ready to g-… Well, that’s interesting. Turns out you’re really compatible with my tire, so you gonna get some extra bonuses.”
Pick 3
- Man and Machine
- You can now fuse together with your vehicle in order to become a transformer. Both the vehicle and you retain all your abilities.
- Grease monkey
- You are the ultimate mechanic, you know everything there is to know about every vehicle on earth, and have all the know how needed to fix and maintain them. When encountering a vehicle not from this earth, you instantly learn everything about it and how to maintain it.
- Legroom
- This gives you free rein to modify the interior of your vehicle however you wish, even going beyond the laws of reality. You could make the vehicle bigger on the inside than it is on the outside, change it so that the inside resembles your childhood home, or any other variety of things. You must have encountered the thing you are trying to emulate. No bringing created items out of the vehicle.
- Strange Cargo
- You are given access to a omniversal trucker network, you can use this network to take jobs that can pay in money, goods, or even a portion of the cargo. Signing on to the trucker’s union will grant you an array of benefits such as protection, healthcare, and a group of well traveled knowledgeable cosmic truckers that will have your back when you need it as long as you have theirs.
- Roads Untraveled
- You can now use your vehicle to create warpways that you can open to be used by certain individuals or the public, for whatever you want to charge. If you’d like, an intelligent toll spirit can be placed at any entrance which can determine, according to your desires, if payment is sufficient. Payments can be metaphysical.
- Become One
- You can sense the history of a vehicle and after being in contact with one for five minutes can control it telekinetically and remotely. As more time passes, your control grows more refined until it reaches the same level as your soul-bound vehicle.
- The Allspark
- You can now awaken a soul for any vehicle you encounter. This will give the vehicle sentience and sapience. They will start off friendly towards you. As they learn more about the world, they will gain the ability to transform, essentially making them transformers.
A vehicle, for the purposes of this post, is defined as an object constructed to move people or objects.
r/6Perks • u/WannabemagicalPOC • 2d ago
Wanna be a beneficiary?
A mystic force has attached itself to you. It can only be described as a conduit of reality, and this one in particular operates within the concepts of "benefit" and "gain". The force itself is neutral, therefore how and what you get is void of any moral basis. Pick one you'd like to benefit from
Robin Hood: You are the beneficiary of 5% of any and all money gained through corruption. This includes bribery, money laundering, extortion, embezzlement, asset misappropriation, insider trading, market rigging, and fraud. Every time a monetary transaction is made through these crimes, you get 5% of the total money used. If the transaction was with physical money, the 5% of that money will be teleported to a location which you know is safe, it will be in a container/s (depending on the amount) that has fingerprint locks which only you can access, and the money comes in your local currency. If the money is digital then it will appear in a safe and legal bank account that you can access any time. The range is the country in which you are currently in.
Life scavenger: Every time someone under the age of 65 dies, you get a year added to your life span. Your vitality adjusts to make sure you age slow enough to keep up with your remaining years. The mystic forces tampers with your mind to make you able to handle the possibility of living for a very long time. The range is the country you're currently in.
Thieving Jock: Every time someone improves their physical capabilities, your physical capabilities get improved by 1%. Let's say someone starts lifting heavier weights at the gym, your physical strength will increase by 1%. If someone were to increase their sprint speed, your sprint speed would improve by 1%. If someone learned a new move that makes them more flexible, your flexibility would improve by 1%. The improvements people make dont have to be intentional, they just have to happen. Your range is the continent you are currently in. This perk also removes the upper limit of how strong you can get.
Mind swiper: Every time someone intentionally learns something new, your learning and memory retention capabilities increase by 1%. Your intelligence also increase as well by 1%. The range is the country you're currently in.
Lost and found V1: Every time a person loses something that is the size of a large fridge or smaller, it is transferred to a pocket dimension in which you can pull it out of. You cant use this pocket dimension to store your stuff, you can only use it pull out lost things. In order for the perk to work, the owner of the object has to acknowledge that thier item is lost/misplaced, then it will appear in your pocket dimension. The dimension refreshes itself every 168 hours.
Lost and found V2: This perk works the same as V1, except that it only works for items larger than a large fridge.
r/6Perks • u/WannabemagicalPOC • 5d ago
Convenient perks with upgrades.
The Cosmic Council of Convenience has chosen you to receive blessings of theirs. You have 6 points in which in you can bank into the perks and get their full potential, or mix and match with different perks you want. Obtaining the base power also costs a point. Each upgrade also costs a single point, so for example, buy the base of a perk costs 1 point, then you'd need to use another point to get it's upgrade 1, then another point to get it's upgrade 2, and so on.
Food Security:
Base: You can summon any and all food products you've eaten in the last 31 days. The products will manifest in the same form and condition they were when you ate them. Context is taken into account, so lets say you bought a pack of jelly beans and ate one, you won't just get one jellybean, you'll the whole pack, but if a friend gave you a few jellybeans from their own, then you'll only get the amount they gave you. You are also given a mental pop up display of all the food you can pick from.
Upgrade 1: Your time range is extended from 31 days to one year.
Upgrade 2: Your time range is extended from one year to all time since your birth.
Upgrade 3: Previously, the food you can summon also depends on how many times you've eaten that food (e.g if you've only eaten pizza once that month then you can only summon it one time). With upgrade 3, you can summon food indefinitely no matter how many times you've eaten it.
Techno-vantage:
Base: All your electronics are void of the need for power. Your phones, laptops, and even plugged in appliances can operate without electricity, vehicle electronics included. Any electronics of yours that use internet have a permanent decent connection to the internet.
Upgrade 1: Your power extends to other peoples electronics and appliances as well, but only when you're actively using them.
Upgrade 2 : You gain a telepathic link with all your devices and appliances, allowing you to use them from any distance, power included.
Upgrade 3 : Every three days you can choose to either improve or repair a component of an electrical device. If you improve a component to a better version of itself without repairing it, the condition will stay the same. Take a phones speaker example, let's say it's filled with a lot dust, but you choose to improve it, the dust will still be there, but it will be a better speaker, until you also repair it as well.
Clothes galore:
Base: Clothes your wear change shape to match you desired look. They always feel comfortable and can change color as well. The clothes can stretch and shrink as much as you want, so even if you wanted to make them fit someone else, you could totally do that.
Upgrade 1: Clothes you wear can now also change design.
Upgrade 2: Clothes you wear can now change material.
Upgrade 3: Clothes you wear are constantly in perfect condition. They never stretch, unless it was done by use of your power, they never need cleaning, always smell fresh, they never stain now matter what you throw at them.
Discount merchant:
Base: Everyday you get 10 discounts of your choice. The discounts must be from places that regularly offer discounts/vouchers/coupons.
Upgrade 1: You get 20 discounts of your choice.
Upgrade 2: You can now add 35% to 5 of your daily discounts, for example, if you have a Starbucks discount for 15% off your next order, you can bump it up to 50% off.
Upgrade 3: You can now use this power for places/services that dont usually offer discount options, but it comes at the cost of cooling the whole power down for the next 7 days. The discount is capped at 25% and upgrade 2 is compatible with this power at the cost of another 7 day cool down period. So after using this upgrade with upgrade 2, you wont be able to use the overall power for 2 whole weeks.
Transport-mania:
Base: Any and all kinds of transportation services are free to you. Uber, the bus, the train, plane services, all of them are free to you, even private chauffeuring services.
Upgrade 1:You get a private chauffeur, they come with a standard sedan which you are not permitted to drive, and you still have to provide gas money. Everything else is handled by them, like car maintenance, and chauffeur upkeep.
Upgrade 2: Gas/petrol is free for you now, wherever you go, only if used in vehicles.
Upgrade 3: Every year you get to choose a vehicle priced at a maximum of $150k in your currency and get it for free. You are restricted to one vehicle, and the money can only be used on the vehicle, if you have money left over from the purchase, you can use that money to cover delivery fees, insurance, or augmentation.
Personal assistant:
Base: You get a free personal assistant who will take care of your menial tasks and chores (cooking, cleaning, the kind of stuff you may not like doing but HAVE to do.) They are not a living being, more like a puppet given human form and capability, they dont eat nor sleep (they can if they want to), they just behave like an average human adult, they are 100% loyal and obedient to you, besides that, you can design their appearance and personality. Note that they are created with the purpose of assisting you, so whatever you deem as assistance, so long as it is something the average human adult can do, then they can do it too. You are given 3 points in which you can decide what traits they show an above average capability in, things like intelligence, compassion, empathy, social aptitude (etc.) Society will recognize them as a normal human and they will have any identification needed to be considered a citizen/national of your country. Your assistant can obviously learn more become better with more training. You can summon and de-summon them whenever you want.
Upgrade 1: You get 3 points to choose any skills that they become above average in, multiple points can be used on one skill.
Upgrade 2: You get 3 more trait points and 3 more skill points to put into your assistant.
Upgrade 3: You get five final skill points in which your assistant can acquire, these are different from regular skill points as they grant completely mastery of a chosen skill.
The council has also decided to grant you upgrades for you upgrades, these are only applicable with your chosen power. These do not cost a point, you unlock them after upgrading a perk to upgrade 3.
Food Security: The context of the food you eat is taken into deeper consideration, this allows you to get full meals/packs from a single piece of food. For example, let's say you ate a potato chip from a friend, this upgrade will not only give you the chip, but the whole bag of chips as well. Lets say you ate a piece of chicken off of your partners plate, the power will now manifest that full plate with all the food that was on it at the time of making.
Techno-vantage: Upgrade 3 now repairs/improves an entire device, not just its smaller components.
Clothes galore: Clothes you wear become 5x more durable and have the ability to sense your internal temperature, as well as the environments temperature to tune themselves in a way that you are constantly at the comfort temperature. You could wear layers of the thickest garments you have on a scorching summer day and you wouldn't drop a single sweat.
Discount merchant: A passive ability that makes everything you purchase 10% off.
Transport-mania: Car you buy with upgrade 3 will take one day out of each month to do self maintenance. They will self repair for a whole 24 hours, making them unusable during that time. They cannot regenerate missing parts, only parts that are still present.
Personal assistant:can now choose if you want your assistant to age like a regular human or keep them immortal. And once a year, you can do a complete memory and design overhaul/redesign. You can change certain aspects of your assistant or start from scratch. Your trait and skill points can be refunded and used for different traits and skills.
EDIT: Fixed the point system (better explained at the top)
r/6Perks • u/Magicgonmon • 6d ago
Series R.S.I.A, Halloween Edition: Week 2
It's Week 2 of R.S.I.A Halloween Edition!
To begin, Roll a D12 4 times, and Choose your 2 Favorites of your 4 rolls, to see which Superpowers you'll get:
Danger Detection: The power to detect impending threats. The user can instinctively sense immediate or approaching threats, perceiving danger as a sudden shift in awareness that overrides all other distractions. This ability functions as an early warning system, alerting the user to harm before it manifests—be it a hidden trap, an incoming attack, or a subtle shift in someone's intent. It doesn't rely on sight, sound, or any of the traditional senses; instead, it pulses like a gut feeling, an undeniable surge of caution that pushes the user to react—duck, dodge, run, hesitate, or prepare. The sense is almost precognitive, responding to intent or consequence rather than action alone. Even if a threat is obscured, silent, or seemingly harmless, the user perceives it with striking clarity, often in the form of a tightening chest, heightened reflexes, or even a flash of insight about where the danger lies. This awareness can encompass more than just personal harm—the user may feel when a room becomes unsafe, when someone else is about to be hurt, or when a seemingly ordinary situation begins to turn volatile. In moments of high stress, this ability sharpens, enabling the user to react with inhuman precision and timing, as though guided by instinct alone. Whether navigating a battlefield, surviving a collapsing structure, or simply avoiding someone's hidden malice, the user becomes a step ahead of fate—never omniscient, but always warned.
Dermal Armor: The power to have innate physical armor for protection. The users have or can generate an innate armor as a part of their body, which is resistant to attacks, harm or pain, and temperature extremes. The armor varies from obvious, physical defenses, such as scales, thick skin/fur, natural shield, armor or shell, in-organic skin, etc., to bone-nodules below the skin, particularly wide/sturdy rib cage, blubber, or simply dense muscle.
Shadow Teleportation: The power to teleport via the shadows and darkness. The user can teleport via shadows/darkness, merging into shadows/darkness and appearing anywhere else from the same element.
Scythe Manipulation: The power to manipulate scythes. The user can create, summon, shape, manipulate and use scythes, a form of pole weapon with a curving single-edged blade with the cutting edge on the concave side of the blade.
Vending Machine Mimicry: The power to mimic a vending machine. The user has the power to become and/or mimic a vending machine, an automated machine that provides items such as snacks, beverages, and lottery tickets to consumers after cash, a credit card, or other forms of payment are inserted into the machine or otherwise made.
Minion Summoning: The power to summon minions. The user can summon their own minions, beings that are completely loyal and subservient to the user, whether by magic, technological means, etc. The user can summon any number of minions at once to quickly overwhelm opponents and may even be able to summon a large variety of different minions of different strengths and qualities. Special Note, the types of minions you can summon will be from This 6Perk. At the beginning, you can only summon 1 Minion at a time, this can be increased with time and training; if you've played the original 6perk before, then you'll be able to summon those minions right from the start (you'll also get the perks you chose as well).
Flaming Bone Manipulation: The power to manipulate flaming bones. Users can create, shape, move, control, interact and manipulate special bones that are on fire. This increases the offensive power compared to regular bone manipulation.
Highlighting: The ability to highlight any presence. The user can highlight any presence, from an intangible element like a scent, a sound, or a taste to an entity like a person, an object, an animal, etc., allowing them to perceive, locate, identify, and track the target(s) even from afar.
Illusion Generation: The power to generate illusions. The user can generate various types of illusions, from sensory and mental to external and environmental. At its peak, this ability can be used to not only create images, but also simulate a wide variety of environments, events, experiences and conditions, accurately replicate different phenomenon and other effects, and potentially even render them tangible enough to have a variable degree of influence on reality.
Sleep Magic: The power to use sleep-based magic. Users are able use a form of magic that is related and based on sleep. For example, one can use this magic to gain access to (esoteric/mystic/magical) sleep-related abilities or gain the ability to use magic and cast sleep-based spells.
Penance Stare: The power to cause a variety of condemning effects upon those who have sinned with one's stare. The user can cause and induce a variety of negative effects in beings who have sinned or committed evils by locking eyes with them, condemning them with the effects that can cause them a great deal of suffering and torment of any kind that can break anyone all bound to their very transgressions and to the users will and judgment, be it from inflicting pain to knocking people out, damnation, or even destroying their very souls.
Phantasm Dwelling Manipulation: The power to manipulate immaterial/otherworldly structures/environments. User can create, shape and manipulate immaterial/otherworldly structures/environments, including buildings, objects, and vehicles or make existing such edifices transform into them at will.
Next, Roll a D12 4 times, and Choose your 2 Favorites of your 4 rolls, to see which worlds you'll be Isekaied to:
Scream https://en.wikipedia.org/wiki/Scream_(1996_film) : you will be sent to the beginning of the movie. You'll be one of Ghostface's targets.
The Texas Chainsaw Massacre https://en.wikipedia.org/wiki/The_Texas_Chainsaw_Massacre_(2003_film) : you will arrive at the beginning of the movie. You'll be one of Leatherface's targets.
The Hills have Eyes https://en.wikipedia.org/wiki/The_Hills_Have_Eyes_(2006_film) : you'll be sent to the beginning of the movie. You'll be one of the Mutants' targets.
Alien https://en.wikipedia.org/wiki/Alien_(film) : you will arrive at the beginning of the movie, onboard the Nostromo. Optionally, you can already be registered as one of the crew.
Carrie https://en.wikipedia.org/wiki/Carrie_(1976_film) : you'll be sent to the beginning of the movie.
Predator https://en.wikipedia.org/wiki/Predator_(film) : you'll arrive at the Guerilla Camp, after Dutch's team clears it. Optionally, you can have it look like you were a prisoner of the Guerillas. You will be one of the Predator's targets.
Tremors https://en.wikipedia.org/wiki/Tremors_(1990_film) : you'll be sent to the beginning of the movie, in Perfection, Nevada.
Eight Legged Freaks (film): you will arrive at the beginning of the movie.
Ernest Scared Stupid (film): you will arrive at the beginning of the movie, in Ernest's time.
Velma https://en.wikipedia.org/wiki/Velma_(TV_series) : you'll arrive at the beginning of the series. You have the option to be enrolled at Velma's school.
Kyoufu Densetsu Kaiki! Frankenstein (anime film): you will be sent to the village that Victor's family lives in, after Victor creates his Monster.
Dead End Paranormal Park (animated series): you'll be sent to the beginning of the series.
Good Luck on Week 2!!!
r/6Perks • u/WannabemagicalPOC • 10d ago
Omni-perks
Randy the Random Ranger has decided to bless you with omni-bility, a special ppwer which allows you to access all of a concept.
Since you are a mere human, you cant handle the full weight of this power, so he's restricted you to only a few options and only ONE choice of those options.
Omni-transmutation: You can change any physical inorganic object (besides food) into another type of itself. Take a car for example, you can change your beaten down Honda civic into a Lamborghini huracan since they're both cars. In order to keep this power from being too confusing, your range of change has to been within certain parameters, like cars for example, you can transmute a car into any other kind of car, but it has to be at 95% similar in terms of usage and design, so you cant transmute a car into a plane simply because they are both vehicles or modes of transport. You could change your chicken burger from McDonald's to a beef burger from Burger King. You could change a Congolese franc note to an American dollar note...and so on.
Omni locator: You get the power to mentally search for any person that meets your desired requirements.
Picture this; you're lost in an area that you're not familiar with, you're short 5 dollars to afford an Uber back home. With the omni locator, you can look up every person who not only has five dollars in your vicinity, but then you could also look up who would be willing to give you five dollars if you explained your situation. This power isnt too strict, it is only limited to how specific you are with you descriptions. The power has a range of 200 kilometers in diameter, and it comes with a mental map feature for targets that are not in your line of sight. Targets that fit your search will have a white aura around them which only you can see, even through walls.
You could go to a mall and search who had breakfast that morning, who went to a certain highschool, who knows a specific specific, almost anything is possible.
Omni-linguist: Pretty simple, you have intuitive fluency in every spoken, written, and programmed language. Even dead languages are known to you, that doesnt mean you automatically know what the name of the language is and who it comes from, you just know how to speak and understand it, better than any language expert. You also know different variations of a language, so take old English for example.
As stated before, you will know programming languages as well, and since math is often recognized as a language, you also become fluent in it. Body language counts too. You get a 3x boost in your social skills as well.
Omni-pods: You can manifest seed pods that allow you to grow any type of plant in any type of condition. The pods can vary in sides and they are clear and hollow, with an opening mechanism at manifestation. You use these pods by either putting in a seed from a plant or even just a piece of the plant inside the opening of the omni-seed pod.
After doing this, leave the pod in a place where you want the plant to grow. The omni-pod will provide everything the plant needs to grow healthy and strong, all you need to do is water it. You could seaweed in the pod and it'll grow. The omni-seeds grow plants regardless of external conditions, meaning you could grow a tropical plant in complete heat or the cold.
Any plant grown in the omni-pods have a 50x growth rate and so will any seeds they produce, even if you dont plant those seeds in omni pods. But if you do use a an omni pod for those plants, the growth rate will stack, giving you 250x growth rate on those plants, and so on.
Omni-shifting: You can shapeshift basically. Grant yourself any bodily feature that any and all humans have had as far as 1000 years ago. This goes as far as blood type too.
Omni-absorbtion: You can absorb any and all kinds of energy for sustenance. You can choose for that energy to either heal/revitalize you, or store it as fat in your body. You can touch an active power cable and gain energy from that. You also unlock an exalted mode, a state in which your body uses stored energy to enhance itself, your senses, physical and mental capabilities become supercharged and you operate at peak level. You'll be taken out of this mode if the energy in your body falls too low.
Omni-vision: You can see through the eyes of every living creature that can see on earth. This power works on a random selection, unless you've made eye contact with a creature for five seconds, then you can lock on to that specific creature. You can also filter it to only allow human sight or include other animals as well.
r/6Perks • u/WannabemagicalPOC • 11d ago
Randy the Random Ranger has is looking to unbind you.
As the title says, Randy the Random Ranger has noticed that you are bound to so many laws and constraints in your dimension, to make things more fun, he has decided to unbind you from two things of your choice from this list of options.
Internet UNBOUND!!: Your internet access becomes unbound from time. You can access anything on the internet from the past, present, and future. Now since the internet isnt really structured in future tense, all content from the future relative to your current will be structed like content from the past or present.
Anything from lost media, deleted content, extinct websites, dead servers, all of it will be available to you. To keep you from messing up time too badly, Randy has restricted any communication with people of the past and future, you can still use social media, but you cant comment, follow, report, or message anyone from the past or future, you cannot like or dislike any content as well.
This power comes with the added bonus of you being personally able to access the internet wherever you are on any device. Pay walls and subscribtions dont apply to you even on present day content, and you get a cosmic VPN that is so powerful that it actually messes with reality to make sure your identity and activity are encrypted and anonymous at all times.
Nutrition UNBOUND!!: You absorb ALL the nutrients from every food item you consume. There are no leftovers, no waste products, nothing. Your body is so efficient in nutrition absorption that you no longer need to pee or poop, and your digestive system is enhanced to point that it alchemizes any remaining food product in your body to material that your body can actually use. This power comes with the added bonus of slow regeneration, more energy, enhanced metabolism, and an overclocked repair system, meaning your body will constantly look for any deficiencies in the body and use any leftover material to make up for those deficiencies. Your body heals faster from workouts, your endurance is super enhanced, and you no longer have any body odor.
Storage UNBOUND!!: You can make infinite storage out of anything of your choice. Whatever you choose will retain it's original shape, but it'll just allow an infinite number of things to be packed into it now without compromising the size, weight, and shape. Take a handbag for example, whatever you can fit in the handbags can be put into the handbag, it will weigh the same as it does when it's empty, and you can put as many things as you want in there, not that it doesnt work like a pocket dimension, the things inside arent temporally locked and they depend on YOUR organizational skills.
Character UNBOUND!!: You can unbind any of your character/personality traits at any given time. Wanna be more creative? Unbind your creativity to be an overflowing fountain of good ideas, wanna make more friends, unbind your charisma to charm to your way into any social group. You can even unbind your interest in topics which will obviously psychologically alter your focus and make you better at consuming and understanding information based on the topic. Unbind your empathy to be the perfect shoulder to cry on. You can only have 3 traits unbound at a time, and you can swap them out whenever you want. You can even unbind your negative traits like pettiness or sassyness to win arguments.
Physicality UNBOUND!!: You can unbind your strength and durability to basically become invincible, and your strength potential has no upper limit, meaning with enough training, you can literally move mountains. You're still under the constraints of having to train, rest, and eat well of course. You age 75% slower as well.
Consumption UNBOUND!!: You can unbind any food of your choice from the concept of finality. Take a piece of fried chicken for example, you can unbind it, which will result in it regenerating after you take a bite out of it. Dont have that much money at the bar? Order one beer and unbind, now you get wasted off of one order. Foods that you consume whole will have the ability nullified on them, for example, if you swallow a piece of candy whole, it will just be digested normally, but if you chew on the piece of candy, it will keep on regenerating until you swallow it or lift the ability.
This ability works to keep the food in the state it was in at time of activation, meaning it will continue to revert back to how you found it, so you cant warm food up or cool it down unless you lift the ability first, this also means that food affected with the ability will stay at the freshness and temperature it was at during power activation.
Energy UNBOUND!! You can overcharge your electronic devices. This will not have any negative effect on their batteries. The power allows you to charge your devices beyond their limits, giving you more power with those devices. Their drainage is not affected tho, meaning if your phone terrible battery drainage before, it will have the same still, but hey at least now you can charge it to a point that it doesn't feel like it has that bad drainage.
An added bonus is that this power allows you to fix devices that have turned into plug and plays, meaning if you have a device that can only work in the charger, this power reverts your battery to its factory state. This power works with anything that uses rechargeable power sources. Laptops, car batteries, phones, rechargeable batteries, that kind of stuff.
r/6Perks • u/RewRose • 12d ago
Classic October sale! Go to your nearest Pumpkin seller...
...because he really needs your help.
Yesterday, you stumbled upon a glorious pumpkin on your way home. A real Pumpking.
While you tried to be discreet, you couldn't escape the notice of your nearest Pumpkin seller.
He has unfortunately run out of pumpkins, thanks to the ongoing October sale, and in exchange for your Pumpking he offers you items from his suspiciously bulging pockets.
Pick two, or pick one and its upgrade!
- Rings of Power
- Suspicious at first, you try one on for style.
- 20 rings, each attracts gym goers supernaturally. They will try their best to grab the rings if they see it.
- Wearing the ring grants the ability to always perform at your current personal-best physically.
Upgrade: Wearing one of the rings now allows a complete natty to reach Captain America level of peak fitness, with consistent effort at the gym.
Infinity Stones
Its the real deal
Each stone can only be lifted by you. You cannot use their powers, but they make for a great paper weight.
Holding all 6 stones together grants you the ability to acquire any Marvel comic from a retailer for free.
Upgrade: Holding all 6 stones together grants you the ability to walk into any Marvel movie shoot, and make the final casting decisions.
Superman's S
you are not sure how he got it, and whether its even legal to own it.
Sewing the S onto your favourite shirt and wear it, it grants you the powers of Superman! (TAS)
Flight, super strength, speed, eye lasers, super breath.
The powers will remain always active at full intensity.
Upgrade: The powers are cut down to 1% the intensity, and you can turn it off with practice.
Megazord from Power Rangers SPD
now you are certain those pockets lead to another dimension, still unsure about the bulge.
You get the megazord, fully formed, with all its technical marvels.
Its parked on top of your home.
Upgrade: You get an instruction manual on how to pilot it. Requires a merry group of 6 teenagers to accompany you and pilot various parts.
A Pokeball
It's the GS Ball. You always wanted to know what made it special.
Its a pokeball that, when thrown, releases a random baby pokemon. The pokemon returns inside after 1 hour.
Upgrade: The pokemon can stay outside indefinitely.
Namekian Dragon Balls
They are surprisingly light, and float on water
Using them allows you to veto the use of funds from MakeAWish foundation.
Upgrade: Once a year, you can cure any one person of all their disease, bringing them to perfect health.
Hotrod
Its the young Rodimus Prime. You are no longer surprised at what comes out of those pockets.
Hotrod will become your roommate. He will give you a lift if you become friends with him, and freely advice you on matters of love and cooking.
Upgrade: Hotrod will turn you into a Mini-con, a transformer with abilities of a Stanley Plane. You also gain an other-worldy ability to work with wood in your human form.
r/6Perks • u/Magicgonmon • 13d ago
Series R.S.I.A, Halloween Edition: Intro + Week 1
It's time for another round of Random Superpowered Isekai Adventures, this time in the Spirit of Halloween! For the next 5 Weeks, you will be presented a list of worlds you can be Isekaied to, which will be monster/supernatural/spooky themed, and you will randomly select which ones you'll be sent to. You must survive a single year there, or defeat the main hero/villain; after that, you can travel back and forth between that world and this one at will. You can choose any of the Isekai Basic Essentials to aid you on these adventures. More importantly, to help you on these adventures you will also be presented with a list of (mostly) randomly selected superpowers, from which you will randomly select one of the powers to aid you! After completed an Isekai Adventure, you can travel back and forth between this and those worlds at will.
This time around, each week you will Roll 4 times for Superpowers, and choose your 2 favorites of your 4 power rolls, as well as Roll 4 times for Worlds, and choose your 2 favorites of your 4 world rolls, to see which ones you want to be Isekaied to. Please Note that you Can Reroll Duplicates (for powers and worlds). Describe how you think you'll do in that world, whether you'll survive or not, and any plans afterwards. As a Special Bonus, when you start a new Isekai adventure, you get to not only choose to keep the superpower(s) from previous adventures, but also any new skills gear you might have gained as well! On another Important Note, should you believe that you won't survive a particular Isekai Adventure, not to worry, ROB will revive you safely in this world, with a penalty, however; you will lose the superpower for that adventure, as well as lose access to that world you fell in permanently. If you have any questions, please feel free to ask!
Special Note: all superpowers will be (mostly) randomly selected from the Superpower wiki. Unless otherwise stated in the power, you will have innate understanding of your new powers, but not outright mastery of them at the beginning (will take practice and training). These powers cannot be stolen or permanently negated.
Special Note 2: to make things a bit more simple this time around, there will be No Clear Bonus Tokens or Curses. If there is a demand for them I may reconsider, but for now they will not be included.
Special Bonus: first off, there is a special bonus for anyone who played my Isekai Superpowered C.Y.O.A and/or my Original R.S.I.A! You may choose 20 powers you earned from playing either game (you can choose 10 from each, or whatever number you want from each, as long as it equals 20), and roll a D20 twice; you'll get to start off these adventures with those powers you rolled! You may also do the same with the worlds you Isekaied to as well (you can choose when to start Isekai adventures for those worlds), however it is optional.
Now, let's begin Week 1 of R.S.I.A, Halloween Edition!!!
First, Roll a D12 4 times, and Choose your 2 Favorites of your 4 rolls, to see which Superpowers you'll get:
Voice Source Creation: The power to create a source of voice. The user can create and leave behind a source of voice. This voice will generate spoken lines that can throw off targets to where the user actually is. This source may be bodiless or it may be attached to objects or some other undescribed method.
Baseball Bat Manipulation: The power to manipulate baseball bats. The user can generate, shape, and manipulate baseball bats.
Cloth Wing Manifestation: The power to form wings out of cloth. The user has or can form wings out of cloth, and use them from transportation to offensive and defensive purposes such as using them as a shield to block oncoming attacks or slicing/battering the target.
Orange Generation: The power to generate oranges. The user can generate oranges of any size and type, whether they are mundane or fantastical in nature. The user can accomplish this by either drawing them from already existing sources, or by manifesting them anywhere they want. Some users are not only able to generate the fruit themselves, but also orange-based dishes and products (orange slices, orange juice, orange tart etc.).
Spiritual Limb Generation: The ability to form limbs out of spiritual energy/force. The user can manifest additional limbs composed of spiritual energy/force. These appendages can materialize at will, providing the user with enhanced versatility and dexterity. The spectral nature of these extensions allows for intangibility, enabling the user to navigate obstacles or bypass physical barriers. Moreover, the limbs can be manipulated in shape and size, adapting to the specific needs of the moment.
Parasite Manipulation: The power to influence parasites. The user can create, summon, modify, customize, negate, erase, and manipulate nearly all forms of parasites in various ways. This control extends to parasites within hosts, allowing the user to make parasites absorb more energy, inflict pain, or even kill the host. Alternatively, the user can control parasites to minimize harm, remove them entirely, or alter their effects — such as transforming a parasite from harming a host to helping it, or vice versa. The user can summon parasites and parasitic beings into themselves, others, or environments. This includes the creation of "points of parasitism" — locations or objects infected with parasites that automatically transfer to any being that touches them. These points can be set to exist for any duration, from a few days to thousands of years. Parasites under the user's control can reshape a host's physical traits, mental characteristics, and personality in any desired way. The user can also create Parasitic Constructs — entities or constructs made from parasitic matter, each imbued with parasitic abilities, all under the user's complete control.
Light Accumulation: The power to accumulate light. The user can store and accumulate light from any source. They can utilize it for any purpose. They can unleash the energy all at once upon the point of release, convert its form, project it in various ways, and much more.
Guise Manipulation: The power to manipulate guises/outward appearances. The user can manipulate the outward appearance of objects, people and places, changing how something looks on the outside, no matter how big or small, what shape it is in, etc.
Sasquatch Physiology: The power to use the abilities of a sasquatch. User with this ability either is or can transform into a sasquatch, an ape-like creature which appears around the world (also called Big-Foot, Yeti, Wild Men, Skunk ape, Am Fear Liath Mòr, etc.). Some believe that a sasquatch may be related to the concept of the missing link - the evolutionary point between humans and simians.
Slime Magic: The power to utilize slime-based magic. The user is able perform a form of magic that allows the user to cast magical spells feats that can manipulate or use ooze, slime, and goo of every consistency or viscosity, whether sticky, slippery, etc.
Bat Manipulation: The power to manipulate all forms of bats. Not to be confused with Baseball Bat Manipulation. Users may control various kinds of bats, controlling them to do their bidding. Including yet not limited to, helping them during situations, using them to see locations and acquire information about a particular place, as well as within battle, and spying on others. The controlled bats may cultivate bonds with the user, thus creating friendships. Also may empathize or communicate with them.
Onomatopoeisis: The ability to manifest sound-imitative words as actual physical effects. Users with this ability can manifest onomatopoeic words as actual physical effects. They could charge a spoken onomatopoeia (e.g., boom, bam, pop) with explosive force. In addition, one could charge a spoken onomatopoeia (e.g., zap, crackle, fizz) to project with electrical power, at will. Furthermore, one can use animal onomatopoeias (e.g., cow's 'moo', cat's 'meow', dog's 'bark', frog's 'croak') to perfectly imitate that animal's voice. One could also target specific matter with onomatopoeias (e.g., 'crack' to break a glass window, 'whack' to induce blunt trauma on a foe, 'click' to disarm a lock). One could even potentially channel power from others' spoken onomatopoeias.
Next, Roll a D12 4 times, and Choose your 2 Favorites of your 4 rolls, to see which worlds you'll be Isekaied to:
Hilda https://en.wikipedia.org/wiki/Hilda_(TV_series) : you'll be sent to the beginning of the series; you can choose whether to appear outside of Hilda's first home, or outside of Trolberg.
Monster High https://en.wikipedia.org/wiki/Monster_High_(web_series) : you can choose to arrive at either the beginning of the web series, or at the beginning of the Ghoul's Rule Special https://monsterhigh.fandom.com/wiki/Ghouls_Rule_(TV_special). In either case, you'll be enrolled as a student (a human student).
Monster House https://en.wikipedia.org/wiki/Monster_House_(film) : you will arrive at the beginning of the movie.
Alvin and the Chipmunks Meet Frankenstein (animated film): you will be sent to the beginning of the movie, at the start of the Chipmunk Concert.
The Ghost and Molly McGee: you will arrive in Brighton, at the beginning of the series.
Archie's Weird Mysteries (animated series): you'll arrive at the beginning of the series. Optionally, you can be automatically enrolled in the school Archie goes to.
Scooby Doo! Mystery Incorporated (animated series): you'll be sent to the beginning of the series.
Jimmy Two-Shoes (animated series): you will be sent to the beginning of the series.
Monster Musume: (anime/manga): you'll arrive at the beginning of the series. Optionally, you can be given a home to live in, but you must be a caretaker of Liminals of your choice in the ""Interspecies Cultural Exchange" program (your necessities, and theirs, will be provided for).
Monsters University: (animated movie): you'll be sent to the point when Mike and Sullivan arrive at University. You will gain a monster form, and be enrolled in Monster University.
Sabrina the Animated Series: you will arrive at the beginning of the series. You have the option to be enrolled at Sabrina's school.
Casper https://en.wikipedia.org/wiki/Casper_(film) : you'll arrive in Friendship, Maine, at the same time as James Harvey and his daughter Kat.
Good luck on your first adventure, and have fun in this spooky round of Isekai Adventures!
r/6Perks • u/WannabemagicalPOC • 16d ago
Powerful days of the week.
The cosmic calender has finally taken form and is eager to show it's power to one lucky person on earth, and that happens to be you!
You are presented with 1 choice out of these seven options to make your life all the more exciting!
Sightseeing Sundays: You can see everything. You can see the distant past, you can observe anywhere in the universe. You also gain ultra microscopic vision, allowing you to see things that are 1 googolplex times smaller than an atom, you get x ray vision, birds eye view, cross section viewing, and obviously perfect eye sight. This power only works on Sundays. And on one Sunday of your choice each month, you can see the future as well.
Mindful Mondays: On Mondays, you are master of the mind. You can control, read, and alter the minds of any living being within your line of sight. This power extends to dreams as well, you can control peoples dreams. Any alterations made will be present even when it isnt Monday. On one Monday of your choice each month, this power can extend to technology as well. This power only works on Mondays.
Timely Tuesdays: On Tuesdays, you become the master of time. You have the power to control time within that that day. You can reverse or forward time on an anything or anyone, but you cannot affect the time of the universe beyond that day. This means that you can continuously reverse or fast forward time within that current Tuesday, effectively putting yourself in a time loop. You can stop time indefinitely as well, but you can only break inanimate objects out of the power. On one chosen Tuesday of each month, you can travel to a different time, and spend a maximum of 24 hours there. This power only works on Tuesdays.
Winner Wednesdays: On Wednesdays, you're the recipient of all the good luck in existence. Everything good (this is subject to your definition of good) is 99 decillion times more likely to happen. You dont directly control this power, it's more so guided by your thoughts and feelings. So if you're not careful, whatever intrusive thought you think is good at the current moment could happen. Superpowers and other supernatural occurances are barred from this power, it can only make the improbable happen, not the impossible. On a chosen Wednesday of each month, you can choose one event to directly manifest with this power, still abiding by the no supernatural occurrence rule. This power only works on Wednesdays
Thieving Thursdays: You can steal ANYTHING from anyone and anything. It can be properties, traits, or even concepts. You can steal 2 inches of someones height, and add it unto your own or something/someone else in which it can apply to. Things that you've stolen are banked, and do not have to be applied immediately, but they stay in the bank if it isnt Thursday, and you'll have to wait until it is Thursday before you can apply then to something. You can steal someones lifespan, their memories, their energy, personality traits, skills, and as previously established, body traits. This power is effortless, all stealing is done mentally. You can steal physical money or money in a bank account, you can steal the gas in a cars tank and add it to yours.
Remember that this power is to STEAL, meaning your targets will lose whatever you take from them. On one chosen Thursday each month, you can steal things without them disappearing from the target, essentially turning the power into a copy power. This power can only be used on Thursdays.
Free Fridays: You do not experience ANY diminishing returns. This effectively makes everything free to you. Anything with a negative/costly consequence gets negated. You can workout without losing any energy. You can buy stuff without losing any money. You can socialize without your social battery draining. Dying is technically a diminishing return, so on Fridays you basically become immortal with unlimited regeneration. Any ailments you may have cease to exist on fridays as well. You can learn things with no limit. Your memory is basically infinite. Anything you use wont run out either. You can drive a car with no gas taken, use your phone with no battery drain. You can get a full night's rest and lose no time at all.
This power works socially as well, you could be a menace with no push back. Be a jerk and no one will hate you. Fail a test and experience no consequences, commit crimes and face no legal action. On one chosen Friday of each month, you can choose a fundamental law of the universe to be free from, lasting only that Friday. This power only works on fridays.
Super sexy Saturdays: You become a cookie cutter superman, with the added bonus of being extremely attractive. You get super speed (up to 75% light speed) flight (same as speed), durability(can tank the big bang ez), super hearing (range of our star system), super strength(can carry the mass off the biggest black hole in our galaxy, super sight (range of our star system), and you have the mental processing of a hypercomputer from 50th century.
As for your attractiveness, you are like the living embodiment of love and lust. Anyone you are attracted to will be attracted to you 99 trillionfold. The mere thought of you drives people insane with lust and affection.
On one chosen Saturday of each month, you can redesign your body, and the effects will stay even after saturdays. The designs cannot be anything that humans do not already have. So yes you can make yourself taller, change your voice to something deeper or higher, but you cant give yourself traits that arent native to existing humans. This power only works on Saturdays.
EDIT: note that you dont BECOME superman, you just get his powers
r/6Perks • u/FoolPunisher • 20d ago
C’mon Down
The shop plate reads. No windows, posters, anything.
Only one man could drum up so much attention.
The Angel Butcher’s back in town.
No bell or greeting on entry, just stairs into dark basement. It opens up to a bar and science lab’s work affair.
A mountain of muscle covered in scars turns towards you holding a bag.
-Must have heard I returned huh? I love seeing new prospect and you’re first in line.-
He turns and spills his hefty bag of…dismembered and assorted body parts onto an operating table.
-Pick two at least.-
He splits a knowing smile, -Take three, if you wager in a year I can’t take them back.-
-And… looking at you, I’ll throw in the Blood of Angels for free.-
-
-
Each item is accompanied by a stapled, woven, or staked description tag.
The Blood of Angels- A vial of red liquid sheened in oil slick rainbow. Your best attribute between strength, agility, intelligence, guile is multiplied by 1.5.
The Tuft- Unidentifiable hair that when chosen crumbles into ash. Gain a hybrid animalistic form that has 2x your best attribute and is only active once a day for an hour. Comes with the primary abilities of that animal such as birds for flight, fish for aquatics, men for learning.
The Eye- A dim red gnarl of nervous sinew, when chosen is absorbed into your skull.
Can control animals directly, spreads influence like contagion. Beginning with a rat to a pack of dogs in a few months.
More animals, or higher complexity animals, require immense mental capacity and processing.
The Poison- Manticore venom *enhanced* with my most consistent soothsaying elixir. Every day a question can be asked about only one specific passionate category of interest that you decide when you drink this. Any questions after the first come with splitting headaches.
The answer is always true.
The Moss- A scrap of measly moss growing on a liver slice. Grants immense endurance and regeneration. Wounds knit shut in minutes, old wounds and sicknesses are suppressed, limbs regrow in weeks.
The Arm- Bloodied skin and burned stump. Is easily integrated as a third arm with more dexterity than your original ones. Get too inebriated and it will react to dangers and threats with unmatched swiftness and aggression, able to catch and throw even bullets.
The Blade- He notices you eyeing his obviously Artifact level weapon, and chips a piece off. One swallow later, you feel it. At will you can summon a knife that will cut anything you can get the edge on.
The Nose- You can sense the potential in living creatures within 50 feet of you, you can even tell their size and fighting ability even if you can’t directly see them. Once a day you can inhale and gain a huge burst of productive focus while the target enters a depressive state.
-Run along now, and don’t forget to tell friend and foe, down below, to c’mon, c’mon down.-
r/6Perks • u/Nekomachus • 23d ago
I am a wizard who has made some rejected enchantments that nobody wants. You have to take one from me, I'm begging you.
r/6Perks • u/Magicgonmon • 23d ago
The ABC's of Kinesis
I, the Lord of the Alphabet, have deemed you worthy enough to receive Powers of Kinesis: or in other words, the power to manipulate targets with just your mind! I have 26 available Kinetic powers, for every Letter of the Alphabet, with each Letter granting a different form of Kinesis!
Special Note: each Kinesis will share the following effects - for 1 hour a day, within a 60 meter radius of yourself, you'll be able to Create & Manipulate the chosen subject matter related to the Letter (creations and changes will persist after the hour passes). Other than those restrictions, the only limits will be your own will, imagination, and interpretation of your powers.
You will have 2 Options when choosing which Letters you want: with Option 1, you can either Choose 3 Letters, or with Option 2, you Receive Letter Kinetic Abilities based on Your Username! For example, the user Magicgonmon would receive the powers of M, A, G, I, C, O, & N.
if you choose Option 2, pay close attention to the following rules: If you have duplicate letters in your username, each duplicate letter will double the range of that Letter's Kinetic ability (ex. for Magicgonmon, the ranges of M, G, O, and N will double to 120 meters, each). If you have numbers in your username, each number will increase the time limit by x hours; for example, if your username is DAVE123, then 1 + 2 + 3 = 6 additional hours of time for every manipulation power you have (the number 0, or other symbols, will grant 30 minutes additional time instead).
Now, Choose your Letters of Kinesis:
A for Aerokinesis: grants the power to manipulate Air.
B for Bibliokinesis: grants the power to manipulate Books.
C for Cibumkinesis: grants the power to manipulate Food.
D for Datakinesis: grants the power to manipulate Data.
E for Electrokinesis: grants the power to manipulate Electricity.
F for Ferrokinesis: grants the power to manipulate Metal.
G for Gerontokinesis: grants the power to manipulate Age.
H for Hydrokinesis: grants the power to manipulate Water.
I for Illustrakinesis: grants the power to manipulate Art.
J for Junctokinesis: grants the power to manipulate Connections.
K for Kopokinesis: grants the power to manipulate Fatigue.
L for Locuskinesis: grants the power to manipulate Locations.
M for Megethoskinesis: grants the power to manipulate Size.
N for
NihilikinesisNosokinesis: grants the power to manipulateNothingnessDiseases.O for Oneirokinesis: grants the power to manipulate Dreams.
P for Photokinesis: grants the power to manipulate Light.
Q for Quantakinesis: grants the power to manipulate Quantity.
R for Rotokinesis: grants the power to manipulate Rotation.
S for Seismokinesis: grants the power to manipulate Vibrations.
T for Terrakinesis: grants the power to manipulate Earth (as in soil, dirt, rocks, etc...).
U for Umbrakinesis: grants the power to manipulate Darkness.
V for Vitakinesis: grants the power to manipulate Health.
W for Wasiokufakinesis: grants the power to manipulate the Undead. Note, this one was a bit of a stretch, but I had some difficulties coming up with this one, so it's the best I could find.
X for Xylokinesis: grants the power to manipulate Wood.
Y for Ygrokinesis: grants the power to manipulate Liquids (with the exception of water).
Z for for Zymokinesis: grants the power to manipulate Fermentation.
Which Letters of Kinesis did you receive? How will you use your newfound powers?
Edit: realized that N for Nothingness is a bit too powerful, so will replace it with N for Nosokinesis.
r/6Perks • u/LookingGlass_1112 • 28d ago
A new upgrade (D-town Edition)
So, you are doing gigs in the Dogtown, all things go nicely, eddies trickle into your pocket, Mr. Hands is happy, but you don't even imagine, how much better it will get. On the outskirts of the D-town you notice a hella of a truck. A clearly nomad one, as you could guess from the amount of modifications done to it. You are getting greeted by a owner of this truck, and he presents himself as Avakin, a former Bakker. Words flow like honey, you are getting told that Avakin got some stuff from his old clan - nomad cyberware. You ask him how in the world nomads get their own chrome and he tells you that this happens in the same way, as it happens with their cars - they take something unwanted and turn it into sweetest thing in the Badlands. And he will get you them, but only for a pretty big enny. Clan was tore down and he wants to get ennies to get comfortable in the NC, so the prices are very high. And you can afford only one of them. So here they are:
Flaming Mr. Stud
- 30 centimeters of flaming beauty, coated in ceramics is the exact X-factor, which you will want to get your enemies straight into well-done category. This thing shoots flaming substance with the range up to 8 meters, making the enemy run in fear. This thing can't be disabled with for example, Orbital Air scan, as it doesn't come out as a combat implant, so you always have your lower gun at ready.
- Negatives? Sure, we have some. This Stud will never go limp, so a pants tent is going to be your new pal, and you will have to figure out how you are going to procreate, because as we know, fuel is stored in the balls. But man, any hotheaded gal is gonna love it! Just don't burn her up from the inside...Oh, and sorry, choomba, no Midnight Lady version.
Smart Launch System
- So, what happens when a nomad is getting pissed about stinky-weakling smart guns, but still wants to keep the ease of use? Well, he sticks it this into his arm and ups the caliber. That's how this beauty has came to existence. This thing shoots one kinetic mini-rocket, which will track down and hit your target on it's own. No smart link is needed, as it's literally your arm.
- Where is the catch, you ask me? Well, let's start from the fact that this thing isn't going to explode, so the damage is single target only. But, I had heard that some Militech software can make it lock into a weakpoint, as well as shoot a short barrage of 3 rockets into different targets (so, no locking 3 rockets into one target). But it still hits like a truck, so there is that. Second, targeting system isn't perfect, after all it was made in the middle of nowhere, so you can miss on close distances or if trajectory asks for a sharp turn. And third, even through we threw out the explosive bits, the rocket is still more complicated than a grenade, so watch out for the cooldown (which is around 30% longer than on a normal launch system). But hey, big benefit of a remote fist with some big downsides, so it's fair
Retrorocket ankles
- Do you hate breaking your titanium bones while you are dropping down from the Arasaka Tower? Well, don't fret, get a load of these ankles. These beauties can slow you down and save you from looking like an omelet. As a bonus, you will be able to hover over the field of battle, if you can gain attitude somehow (for example, from jumping off a height).
- Any problems? No, they are dead simple and reliable, except we couldn't fit a big chooh2 tank here, so you will have to refill these ankles quite often and watch out for the pressure in the tank. And ofc, there might be a little possibility of a detonation, which might be caused by a bullet-induced tank leakage. Thick plating stops most of it, but still - watch out for big-caliber boys.
Recycler veinage
- This one is a purely Nomad invention. Helps with preserving water and energy inside the body, helping you out in survival. No questions asked, you just get this inside your guts and it will get as much water back as possible. What else it can do? Well, it can help you with your Bounce Back stimulator, making it heal you much faster, while still keeping the additional strength. Same goes for any other things - they will start to keep their effect for longer inside you (up to 20%, if we talk about simple things like stamina booster).
- Problems? There is only one - it will not help you directly when scop starts to heat up, so you are on your own in that case. Oh, and it will take up a lot of your cyberware capacity, so keep the baloperdol by your side.
Ping-guin
- A very simple program for your cyberdeck - in fact, so simple that it doesn't even need a cyberdeck to work properly (but heavily recommended due to a much bigger buffer). And it even works on it's own. So what it does? You jack into an access point, you hack it well (closing all three datamines) and now you have all enemies visible on your Kiroshis.
- Issue being? Now everyone knows about an intruder, so they will try to find you and their ICE will be on high alert, so your cyberdeck will take more time to upload a quickhack. But as you heard me before, you don't even need a cyberdeck for this one, so I guess it's just a question of your gameplan.
So, whatcha gettin' wrapped for you?
(Tried to fix some stuff with my older one...but I feel like Smart Launch System will hoggle up the cake again)
r/6Perks • u/Iona_N_R • Sep 15 '26
Powersets
Here I present to you a selection of powersets from which you can choose only three.
Powerset N°1
You'll get a one time opportunity to remodel your body and appearance. You can change your age, gender, height, built, eye or/and hair color, tattoos, etc. (Also, all pre-existing conditions and/or health issues of any kind will be fixed.).
Your physical condition is at the pinnacle of human potential without being superhuman. Therefore, your strength, speed, stamina, senses, agility, reflexes, accuracy, longevity, durability, healing time, flexibility and combat skills are near enhanced.
You will be able to survive injuries that would normally be fatal to an ordinary human being; this includes, but is not limited to: Being struck by lightning, being shot in the head, being stabbed in the heart, etc. (This won't make you immortal, it just makes you harder to kill). This will also make you highly resistant to physical pain, allowing you to power through serious injuries and continue to function like normal, things like torture will feel more like an annoyance than something serious.
You will have the power of perfect healing (or flawless healing), this power is capable of restoring any physical damage to an original and pristine state, completely eliminating scars and regrowing lost limbs/Organs. (This power will not give you an accelerated healing factor; meaning that your healing time will be normal.)
Powerset N°2
You will have the power to activate a wallhack at will, just like in video games. This will allow you to see people's silhouettes through walls: red if they are enemies, green if they are allies, and blue if they are neutral. This power has a range of about 50 meters around you, but if you are indoors your range will extend throughout the entire building/structure.
You will get a self-updating map system that fills itself in as you travel and It already has important perennial landmarks filled in, such as oceans, mountains, volcanos and large lakes. This system will also let you tag people that you touch on your map so you can see their live location .
You will have the power to activate/deactivate a third-person view at will, just like in video games. Activating this will not make you feel uncomfortable or dizzy, and you'll be able to control it easily and intuitively.
You will have the power to double jump like in video games, this means that after jumping you will be able to do a second jump in the air.
Powerset N°3
You have a Genius-Level Intellect, having eidetic memory, and been able to completely master a skill in less then a day.
You can control your own motivations, totally divulging your will from the desires of your physical body. In doing so, you can effectively kill any petty attachments keeping you from your current goals, remain unflinchingly motivated to complete tasks for days without sleep, and simply ignore pain and grueling conditions. Your body may deteriorate and your mind shrivel away, but your will is absolute manually.
You will have the power to automatically know and understand the content of any book you touch without needing to read it. You will be able to perfectly remember the contents of the books you have touched, and you will not suffer any complications if you decide to extract the contents of several books at the same time.
You'll be a master in teaching/training others, helping them to acquire knowledge, skills, techniques, and competence in any field that you have experience in (martial arts, scientific fields, etc.). You'll be capable of teaching anything to anyone, making them quickly become masters in whatever they were taught.
Powerset N°4
You will have the power to instantly create plastic/polymer of any type/color in any shape you can imagine. You would essentially be a 3D printer without the waiting time, able to create toys, action figures, and much more. The only limit is that you cannot create more than 100kg/220lbs at a time.
You will have the power to freely reshape any kind of Fabrics that you touch into any form that you can imagine (ex; clothes, Backpacks, etc), the only limit is you can't transform more than 100kg/220lb at a time.
You will have the power to freely reshape any kind of wood that you touch into any form that you can imagine (ex; furniture, toys, planks, etc), the only limit is you can't transform more than 100kg/220lb at a time.
You will have the power to freely reshape any kind of glass that you touch into any form that you can imagine (ex; Bottles, aquariums, glasses, etc), the only limit is you can't transform more than 100kg/220lb ata time.
You will have the power to freely reshape any kind of metal that you touch into any form that you can imagine (ex; knifes, Metal grates, metal plates, etc.). The only limit is that you can't transform more than 100kg/220lbs at a time.
Powerset N°5
You are marginally immune to the effects of aging, and completely immune to the effects of diseasse. If you do not die of unnatural causes, you could feasibly live up to 300 years, and never visually age beyond your prime.
You will be able to survive for up to a full month without food or water. This will not cause you any inconvenience or harm your health in any way.
You will only need about 30 minutes of sleep per day to function properly, and when you wake up you will find yourself completely rested and without fatigue or any other discomfort.
You are capable of maintaining your physical fitness, regardless of diet, exercise, or substance abuse. For exanmple, you can eat nothing but junk food and remain as slim and move as easily as you usually do without any negative effects to your health.
You'll have the power to instantly and perfectly clean any object you see and/or room that you're in at will. You'll also be able to clean your full body with this power (including hair and teeth)
Powerset N°6
You gain the power to open a portal up to 10 meter in diameter to a pocket dimension, which looks like a huge warehouse of 50 by 100 meters in area and 20 meters high. It has switchable lamps overhead, and its walls are indestructible. There is plumbing and electricity there so you will be able to use it as a home/base if you want.
You will have the power to create exact copies of any object you touch or you have touched. For example, you can create copies of keys, batteries, coins, knives, cell phones, etc. The only limit is that you must be able to lift/carry the item/object with your own hands if you want to create a duplicate.
You'l have the power to repair and return any broken or damaged non-living object to its optimal state no matter how long it has been broken or how damaged it was. This power will repair both the inside and outside of the object, making it look and work as new. The only limit for this power to work is that you must be able to lift/carry the item/object with your own hands if you want to repair it
These powers of create copies and repair consume stamina, so the more you create/repair, the more tired you get. The size and complexity of the object will determine how much stamina you consume.(More larger and/or complex = more stamina consumed)
Powerset N°7
You will have the power to be supernatural attractive. This won't affect your appearance in any way, but it will make others perceive you, (either by sight, touch, hearing, smell, taste, or any other sense) at minimum, as someone attractive and pleasent to be with.
Your body will operate under Porn Physics. This will give you no refractory period, be capable of produce massive quantities of bodily fluids, holes capable of fitting anything of any size without pain, all strecth to accomorate any insertions and revert after they're removed, and more.
You can make people addicted to you. Once you've had sex with someone, they won't be able to get you out of their head, and over time they'll feel an ever growing desire to fuck you again. The more you have sex with them, the more powerful all of this effect become. You control who this affects and can tone down its power if you want. (no matter how strong the effect is, they'll never do anything bad to you in order to satisfy their lust.)
You'll have the power to perceive a person's fetishes just by touching them, and alter them to your wish. The changes can be temporal o permanent. The people you use this on never find these changes unusual, merely thinking they were/are going through a phase or experimenting.
Powerset N°8
You will have the power to know immediately if someone is watching or spying on you, no matter how.This power will also give you the location of the person/people who are watching/spying on you. (Example: If you enter a room and there is a microphone or hidden camera, you will instantly know the location of the device and the location of the people spying on you). With this power you can also detect if the person observing you harbors hostility towards you.
You'll have a sixth sense, which could accurately be compared to air current detection or smell, but which detects danger. If you or those you wish to protect are in immediate danger or are likely going to be, you will sense this like a current in the air, though you are not made immediately aware what the source of the danger is.
You will have the power to know if someone is lying or telling the truth. If someone lies to you, you will immediately know exactly what they are lying about.
You will have the power to know every act of evil and act of kindness that any person has ever committed just by looking at them. All you have to do is see the person, whether it's through a screen or in person, and you'll know.
Powerset N°9
You gain a pop-up system screen that you can summon whenever you want (which only you can see). This screen allows you to view all of your original world's internet. This information updates as new information is added, but information will never be removed. You have access to all paid digital content on the internet. Additionally, if you travel to another world and that world has internet, the system screen will also give you access to all the uploaded content from that world.
Your System Screen will posses an Ai that has the express purpose of serving you and your interest. You may customize it's tone, voice, and personality. The Ai can connect to the internet to search anything you'll like to know, can find things you are looking for in a fraction of a second, can project information directly into your head, can record things visually, audially, or even textually, and can even play music for you. ( The Ai is 100% loyal to you)
You will gain a floating media system screen which can read your mind to create high quality content from anything you can imagine (If you are unable to think of an entire plot line of the story yourself the system will make the plot based on your tastes and the results will be guarenteed to be 100% to your liking & top quality). These creations can be in the form of books, mangas, tv series, animation, movies, art, comics, videogames, music, etc, in any type of art style. The content created by the system can be transferred to any device you touch instantly.
Powerset N°10
You will have the power to open a portal to any fictional universe at will, in any time and place of your choosing (you can bring others with you). You won't be able to bring anything back into the real world, only memories.
When you are inside a fictional world, time will pass differently than in the real world (one day inside equals one minute in the real world). Also, when in the fictional world, neither you nor whoever you bring inside will age, no matter how much time you spend inside.
If any of you die or are unable to act of your own free will (whether through mind control, brainwashing, or anything else), you will automatically be expelled into the real world, safe and sound.
Some actions you take in the fictional world may be preserved in the real world. For example; if you sleep, eat, train, or heal in the fictional world, you can retain that in the real world. (Actions that have permanent supernatural/magical/anomalous effects cannot be preserved in the real world).
And lastly, any power you possess will work perfectly within the fictional worlds you visit, but Powerset N°6 will not allow you to bring any objects/materials that could not exist in the real world. (Ex: magical items, Sci-fi technology, Adamantium, etc.)
Extra Powerset (Free) (These are some useless random powers that you can take if you want for free)
You will have an innate, instinctive talent for all forms of humor, making you a natural-born comedian with an almost supernatural flair for timing, wit, and insight. you possess an intuitive understanding of comedic elements, such as jokes, puns, irony, and slapstick, which allows you to make anyone laugh effortlessly, regardless of the situation or mood. You can also use this power to deliver sharp comebacks, witty repartees, and stinging insults that can chip away at someone's confidence, distract them, or throw them off balance. With just the right quip, you can get under someone's skin, sowing frustration or self-doubt.
You're a Badass: a person who is known to personify the Rule of Cool, No matter what you do, what clothes you wear, or what you say, you'll always look completely cool (Any part of this power can be turn on/off at will). Also, you'll always remain calm and composed no matter the odds, or balance of the situation.
You will be able to change your blood type at will, from O+, AB, and even the rarest blood type on Earth "Rh-null" (also known as "golden blood"), also you will be able to produce more blood at will.
You can easily make friends with anyone & get along with/have patience with even the most unbearable and insufferable of people. Any friendship and/or kindness you give to others will be reciprocated. This also comes with a boost to social skills if you need and want it.
You now give the best hugs in the universe. Your hugs give the effect the other person needed at that time from happiness to comfort to safety, etc. and are never too long or short for them as long as you're both not pressed for time. Also your hugs have healing power in them, able to make someone feel better when emotionally hurt.
You will always be able to obtain all effects of a full day spent being pampered at a perfectly run spa. Including any grooming and muscle relaxation due to massages. This is an at-will action and you can fully control how much of the ability affects you as well as how fast. Instantly or even spread out over a full day while you still do everything else you want. You will be able to apply these effects to other people at will by touch.
You'll have the power to instantly print any image or document without needing a printer; simply choose an image/document and it will magically print in any size you want. You can also magically laminate any paper you want instantly.
You gain the power to listen to music anywhere no matter what. You can choose what kind of music plays and can even choose certain types of music for different situations, that music will then play whenever that situation happens. You can choose whether the music can only be heard by you or if everyone can hear it.
You will have the power to perfectly replicate any card trick or sleight of hand trick that you have ever seen before. This includes tricks that may appear in movies or animated series that may seem impossible. (This power cannot be used to replicate tricks that can be used as magical attacks or anything other than entertainment)
You will be able to change your handwriting style at will, being able to perfectly replicate Comic Sans, Arial, or even someone else's handwriting. No matter which style you use, your handwriting will always be legible and beautiful. This power will also make you ambidextrous.
You will have the knowledge and ability to solve mathematical problems better than a super computer, been able to calculate probabilities, distances, and trajectories with lightning speed. You can solve intricate equations in seconds and analyze complex problems with ease.
Any device you use that require electricity will now have infinite energy, but only when it is in physical contact with you. Furthermore, when you stop being in contact with the electronic device, it will have fully charged instantly.
You'll become a master at the art of massaging. Meaning that you can instantly produce a variety of effects by massaging specific areas in just the right way, ranging from but not limited to instantly inducing: alleviation, comforting, healing, pleasure, orgasms, and relaxation.
You have complete control over any kind of electronic gambling or random number generator systems (Includes stuff like gatcha systems or random stat generators in games). As a side benefit, you can't be found out or accused of cheating while using this power.
Your hands will be completely indestructible, you will able to withstand things like cuts, hammer blows, Burns, and even worse without suffering any damage or pain. This power will only protect your hands from any kind of damage, but the rest of your body will remain as usual.
(If you have created 5 or more 6perk post before, you will be able to choose 2 more powersets.)
Note: I made some modifications to the powersets and changed powerset N°2 Completely because I didn't like how unbalanced it was, and i added a free powerset of some useless powers. I also reduced the number of posts needed to obtain two more powersets.
r/6Perks • u/Magicgonmon • Sep 14 '26
Circle Perks
Here's some Perks, all about Circles! To activate these perks, you must first create a Circle, then channel your thoughts, intent, and energy into the Circle, in order to imbue the Circle with a Perk's power. The larger the circle, and/or more powerful of effect you're trying to imbue the circle with, the more energy & concentration are needed; with time and training, you can reduce the energy required, as well as imbue a circle with the desired effects with greater ease. Also note that if a circle is broken, then the perks effects will also be broken, so make sure to keep that in mind (fixing the circle can restore effects); faded circles can also result in a gradual loss of power as well (ex. a chalk circle getting worn down, requiring reapplying/redrawing over it).
As a Free Bonus, you will gain the ability to create Perfect Circles, as in whenever you try to draw a circle, or create one in another way, it will always end up as a perfect circle. This is important, because the perks won't activate if the circle isn't right (ex. like if it's more Oval shape).
Special Note: unless otherwise specified, you can only imbue a circle with 1 Circle Perk at a time. You must either be within a circle or touch the circle itself in order to activate a perk. The examples given with each perk will not be the limits of what they can do, depending on your mastery of them.
Now, Choose 5 Circle Perks:
Circle of Obscurity: activating this perk allows one to hide anything and/or everything within a circle. The precise nature of the concealment depends on the user's focus and intent when creating the Circle, allowing them to obscure the contents through methods such as visual camouflage, invisible cloaking, sensory concealment, supernatural cloaking, or the creation of a mental blind spot that causes observers to overlook or fail to perceive what lies within. With mastery, you can even obscure select targets within a circle, or even use multiple types of obscurity at once.
Circle of Warding: The user can imbue a circle with the power of warding, protecting everything within its boundaries from external threats. The nature of the protection depends on the user's focus, intent, and energy when creating the Circle, allowing them to manifest different forms of defense such as barriers that repel physical force, wards that negate specific types of energy, fields that prevent intrusion/trespassing, or protective effects that shield those within from environmental harm. You can even choose to invert the wards when activating the perk, to contain/trap what's within the circle instead. With Mastery, you can imbue a circle with multiple types of wards at the same time, or selectively protect targets within a circle (or reversely contain specific targets within a circle instead).
Holy Circle: imbue a circle with sacred and holy energy, banishing evil & purifying all within it. The circle becomes a holy zone, designed to exorcise and defeat demons, evil spirits and the like. Beings with evil intent can be rejected from the circle, or feel great discomfort while within (effect & power of this is dependent on energy and intent when first imbuing the circle with holy power); should beings of evil/malicious nature remain within the circle for whatever reason, given enough time (and strength of holy circle) their evil natures can be redeemed and purified. Should no evil beings be nearby, you can still use this circle's power to "Purify" other things as well, such as using it to clean & cleanse objects and remove impurities.
Hole-y Circle: allows one to create a hole the same size of the circle. When used on surfaces like walls or roofs, the hole created will by default cut cleanly through to the other side. If used on the ground, the hole will be by default 6 feet deep, though the user can specify a greater depth when creating the circle; with enough focus and energy, you could make the hole go clean through to the other side of the planet (like digging a hole to China), without causing any environmental or catastrophic damage (think like a loony tunes/cartoon hole). By default, holes created on structures/beings won't cause damage or compromise integrity (this will be dependent on size of hole and your intent).
Warp Circle: this perk will require multiple Circles to be used properly. With at least 2 circles, you can teleport everything within 1 circle to the second circle, regardless of distance. You can even choose to swap whatever is inside both circles to the other one, instead. Warning, make sure that the contents within a circle can fit inside the circle your warping to, otherwise there could be catastrophic damage (ex. parts of warped target could be cut off, or crushed and compressed to fit inside smaller circle). The larger/more targets to warp, the greater the energy required; with time and mastery, you'll need less energy to warp, and can specify targets to warp inside circle instead of everything.
Binding Circle: activating this circle can bind/restrain targets within a circle, preventing movements and actions. The stronger the target you're trying to bind, the more energy and focus will be needed. You can also use this Circle Perk in other ways, in regards to making magical binding contracts. Any deals or contracts made within a circle will become magically binding, force parties involved to complete/follow them to the best of their abilities; your intent and will can help determine the strength of the compulsions to follow through on these contracts (whether targets try to follow just the letter, or be bound by your intent of the contract). Note, if imbuing items like rings you've made (which are circles) with this power, and using said rings for relationship markers like marriage, it will help insure fidelity and loyalty to relationship.
Circle of Friends: anyone within a circle (or comes into a circle) imbued with this perk's power will become friendly towards the user. The effect alters the target's feelings toward the user, causing them to genuinely regard the user as a friend and treat them accordingly. The target retains their personality, memories, judgment, and free will, but their newfound friendship influences their attitudes and decisions toward you. Intent, focus and energy can determine the strength of friendship, as well as what kind of friendship (including friends with benefits, girlfriend/boyfriend, etc...). Note that this will not automatically make targets your servants, they can still disagree and fight with you depending on their own morality.
Circle of Life: you will be able to control the circle of life of everything within a circle imbued with this power. The user can accelerate, slow, halt, or reverse natural processes such as growth, aging, healing, decay, reproduction, and regeneration, allowing them to nurture a seed into a mature plant, rapidly heal an injured creature, age a living being into old age, or restore something that has begun to decay to an earlier state. Also allows one to manipulate the life cycles of inanimate objects as well. The Perk can affect individual organisms or multiple living things simultaneously (or inanimate objects, too), with the scale and complexity of the desired changes determining the energy and concentration required. Note that as the Circle of Life also includes death, so to can the user bring death to anything within the circle; one could also use it to reverse death, and bring something back to life instead...
Running in Circles: activating this perk allows the user to control the progress of anything within a circle, allowing them to accelerate, slow, stall, or otherwise manipulate how quickly things progress toward an intended outcome. The precise effect depends on the user's focus and intent when creating the Circle, allowing them to make processes, tasks, actions, or goals progress rapidly, gradually, or not at all. For example, the user could cause someone attempting to escape to make no progress despite their continued efforts, rapidly advance a construction project toward completion, or cause an ongoing process to repeatedly make and lose progress without reaching its intended result. The perk does not necessarily stop a target from acting or moving, but instead controls whether those actions bring it closer to its desired outcome. The more complex, significant, or difficult the progress being manipulated, the greater the energy and concentration required. With mastery, the user can selectively control specific targets, processes, or goals, manipulate multiple forms of progress at once, and accelerate or stall progress with greater precision. As a side bonus, grants the user Super Speed while within the Circle (how fast they are depends on the intent and energy when imbuing the Circle with power).
Magic Circle (Costs 2): allows the user to choose and utilize a preexisting magic system from another work of fiction through a Circle imbued with this power, as long as that magic system canonically involves circles in some way and/or manner. When creating the Circle, the user must clearly understand and intend which magic system they wish to invoke; once activated, the Circle allows them to perform magic according to that system's established rules, limitations, and requirements. For example, a Circle could be used to perform glyph-based magic from The Owl House, Alchemy from Fullmetal Alchemist, or another fictional system the user is familiar with. The user's ability to utilize the chosen magic depends on their knowledge and understanding of the system, as well as the energy and concentration required to perform its techniques. With mastery, the user can more efficiently channel and perform increasingly complex abilities from their chosen magic system, though the Circle cannot freely combine or ignore the fundamental rules of the system being invoked. Special Notes, you cannot directly replicate another Circle Perk with this power, and you cannot change the magic system once chosen. This perk Costs 2.
Summoning Circle (Costs 2): This perk will allow you to summon any being or creature you want to the circle imbued with this power, not only from this world but from any preexisting fictional worlds as well, including fanfics/fanart (list updates weekly). The user must have a very clear idea of what they wish to summon (images/descriptions of characters in question placed in the circle will help), with more specific or powerful targets requiring greater focus, knowledge, and energy to call forth (omnipotent beings will be nigh impossible). When summoning a specific being, you may choose to summon the original or an exact counterpart from an alternate timeline/reality (for those conflicted by removing someone from their world, or to prevent altering timeline); if the original being is deceased in the user's world, or wanting to summon a younger version, an alternate counterpart will automatically be summoned instead (can also choose to summon younger versions from videos as well). Summoned beings are bound to the Circle and cannot leave its boundaries unless the user deliberately chooses to release them; if the Circle is broken, the targets will be returned to the location from which they were summoned. Special Note, summoned beings must fit within the circle used, cannot summon OCs/characters you've created yourself. Warning, depending on the beings you want to summon, it is highly recommended that you have several other Circles prepared in advance, for your own safety (ex. Circles of Warding, Binding, Friendship, etc...).
Isekai Circle (Costs 2): the opposite of Summoning Circle, this power allows you to transport yourself and others within the Circle to another world. The user must have a clear goal and destination in mind, otherwise you might end up somewhere unintended. You may choose any preexisting fictional world (list updates weekly), with the exception of worlds that you have created yourself. When arriving at another world an exact duplicate of the Isekai Circle will be created, which is important because, like the Summoning Circle, you cannot leave the Circle on your own. In order to leave the Circle, someone from that world must release you; furthermore, they can choose to impose restrictions and/or contracts on you (you don't have to tell them this, but promises to do no harm, for example, will still apply). If don't comply, then you will be unable to leave the Circle, and can be forcibly sent back; breaking the Circle while your inside will do the same. You can return home at any time, and bring back items/beings/powers, as long as your in the circle (stuff you want to bring back must be able to fit inside the circle), but be advised if the circle is broken then you could be trapped permanently. Special Note, you can choose for no time to pass on Earth while your in another world, but you must specify this when imbuing the Circle with power.
We're not done yet, because there's also some Special Circle Bonuses to choose from as well! Choose 3 Circle Bonuses:
Instant Circle: with this bonus, by tracing your finger in a circle (either on a surface or in the air), you can create a circle of light (based on the magic from Owl House), allowing you to create instant circles whenever you want. Be advised that the Circles will dissipate after a few moments, meaning this bonus will be for more immediate uses than long term applications; this also means that some Perks will benefit more from this bonus than others (ex. with Magic Circle you could cast instant spells, while with Circle of Warding the protections will last for only a moment).
Never-Ending Circle: just as a Circle has no beginning or end, this bonus insures that any Circle you create will be without end as well. The circles will be permanent, preventing them from being worn away, wiped away, or destroyed; even if you destroy the surface the Circle is on, the circle will remain (suspended in the air). This Bonus will also ensure that the effects of any perks imbued in a Circle will become permanent as well (ex. permanent warding circles, eternal Circles of Life).
Circle Runes: this bonus gives you a book of runes, with instructions on how to implement them with your chosen Circle Perks. By adding these Runes to the Circles you draw, they can be used to boost the power of your Circles, or better specify how they can be used. While this will increase the preparation time when creating a Circle, the upside will be that you won't need as much focus and visualization to use them. An example would be if you chose Magic Circle, and Full Metal Alchemist Alchemy - without the bonus you would need intense focus, intent, and visualization to perform alchemy, as well as also needing comprehension and knowledge of materials involved in order to use it correctly; with the bonus the right runes will allow you to perform alchemy much easier.
Multi-Circle: with this bonus, you can infuse multiple Perks into the same Circle, cutting down on preparation time. This will also allow for greater combination/synergistic effects between perks as well, while imbued into one circle.
Remote Circle: this bonus will allow you to activate Circles whenever and wherever you are, allowing for remote utilization. The Remote Circle Bonus will also allow you to sense and keep track of all the Circles you've created, as well as get a general sense of what's inside them.
Inner Circle: by choosing one of your Circle Perks, you can create an inner Circle within yourself (or on your soul, whichever makes more sense to you) imbued with that power. What this will mean is that you can be constantly under the effects of the Chosen Circle Perk, and allow you to use the power on contact with others. Please note that when using the Inner Circle Perk on other targets, greater visualization will be needed than with a regular circle; if you chose Circle Runes as well, then you could add them to your Inner Circle, allowing for instant specific uses (at the cost of versatility). You may choose this Bonus multiple times.
So, Which Circle Perks, and Circle Bonuses, did you choose, and how will you use them?
r/6Perks • u/Candrew21339 • Sep 12 '26
How do you relate to Magic?
You are endowed with a spark of magic. How do you relate to it?
Magic is a system. Your magic is a system of symbolic manipulations, half math half programming language. You perceive the world in numbers and equations, your magic a tool to allow you to manipulate those values. A fireball spell might be made by generating hydrogen and oxygen followed by a spark within a specific location. If an engineer can do it with a laboratory and time to work, you can make a spell to do it. Your magic grows with knowledge, experimentation, and practice. It is highly amenable to flexibility within domains you understand, simply altering the parameters of your existing spells, while being far more difficult to branch into new ones. The magic of a physicist, a programmer, and a mathematician in one.
Magic is something you Are. Magic is not something you do, but something you are. Your wizardry is tied into your being, every action you take is empowered by it. While travelling you might find previously nonexistent roads revealing themselves to you, auspicious moments and synchronicities appearing along your path to provide you the resources you need for the journey. An apple tree you plant and tend to every day to might grow a hundredfold faster than a regular plant, and fruit brilliant white apples which provide health and vitality to those who consume them, but invert their bounty into poison upon those who would steal them from you. Your magic grows by living more in tune to yourself and your nature, and letting that nature naturally expand to take on more. This magic will forsake you should you forsake yourself, but is ever eager to lift you up again should you return to your deepest nature.
Magic is Will. The world sprouts minds around you, ripe to form connections. Befriend the home you live within, and you’ll find its interior expanding to be larger than its exterior, the house repairing itself and growing stronger than the materials it was constructed from should allow, the home itself seeming to warm to your touch and cherish your presence. Will guardian angels into the world to protect your loved ones, and make pacts with demons to torment your enemies. Your magic grows as you build your relationships with others and as your capacity to relate expands.
Magic is Art. You create your works as the poet, the painter, and the writer does. Your magic is half a technical skill to be honed with practice, half improvisation of listening to what the piece wants to be and helping it flow there. A series of totems lovingly carved by your hand and laid within a forest would cause it to grow at a supernatural pace, trees sprouting from nothing, the woods taking on a mysterious ethereal quality and strange, mystical wildlife appearing. A painting with meaning could protect your home from harm for many generations. You grow your magic with practice and listening to your truth. Your magic has the potential to reach the highest heights with a magnum opus, yet is the most fickle of the ways of relating.
Magic is Life. Within you springs forth a small world of it’s own teeming with magical life, creatures spawned from the ether. Left to their own devices these creatures follow their instincts, but with just a whisper of your will they follow your commands exactly. You may breed and teach and expose these creatures to challenges to, over days, weeks, and many internal generations evolve to produce magical effects. You may then manifest these creatures outside of your body. A parasite which evolved to feed on creatures of malevolent energy might be just as good at consuming the cancer growing inside someone. An enormous bird of prey can just as easily carry you on its back as it can carry prey in its talons. Your magic grows with time, evolution, and the complexity and variability of your internal ecosystem.
Magic is a Story. We are all dancing according to a grand narrative, and you can see the bounds. Patterns iterated many times over carved grooves into the universe. You can sense these patterns, selectively strengthening, weakening, or even intentionally subverting them to achieve effects you prefer. Manifest the power of the lover, the warrior, the divine child, using their powers and strengths when they benefit you and casting them off when they no longer do. You can feel the multiple overlapping narratives that fit to any set of events, and strengthen and weaken them proportionately to decide the future. Take on the role of the warrior to fell a great monster. Strengthen the story of tragic lovers separated to spite your enemy from their partner. Your power grows as you knowledge of the grand narrative and your skill in manipulating it does.
For power scaling, you start at about the raw power of an 8-9th level DND 5e wizard but with much more gas in the tank. You will have to learn how to produce any given effect yourself, which varies in difficulty and scope for each way of relating. With a few years of dedicated practice you can grow your power to the level of a 20th level DND 5e wizard, with no limit to your power accumulation.
r/6Perks • u/SouthEstablishment63 • Sep 11 '26
Where am I?
You open your eyes to find yourself in a forest. You blink once, then twice, and finally pinch yourself before reconfirming reality. You were just scrolling Reddit when you clicked on a post and… well you’re not sure I suppose. As you contemplate whether you accidentally took some LSD, a piercing laugh rings through your mind.
”That‘s crazy. It actually worked?“
Your heart starts pounding and you freeze in confusion and fear. Your gut tells you to not belittle the voice. You hear a chuckle, that feels oddly ominous.
”Not a complete idiot like the others atleast. Can you believe they just turned hostile on some voice likely powerful enough to teleport them with ease?
Well, as thanks for a laugh, I will let you choose a power. You will need it to survive. I hope you can contribute some depth and color to this world. Use this catalogue to pick a power. Seeya.”
World:
You ever read those fantasy dnd worlds? or those Japanese isekai stories. This world is basically that. It’s a whole world and you can find aspects of dark fantasy or slice of life depending on your personality and goals, so there is no point specifying much more.
This plane we call home is called Havel. There are other planes for spirits, demons, and unknown entities but it’s hard to find and travel through them. Still, some traveled and settled here, forming the current elven, dwarf, and beastman populations. Other races are either rare or stereotypically barbaric.
Many people speak many languages but this plane allows people to communicate seamlessly somehow. It’s a field of research mages are still studying.
There is magic and swordsmanship in this world involving the manipulation of any energy as a form of mana. Anyone can try anything with the right knowledge but only some may carry the talent to forge new paths and progress quickly.
Powers are replicable but it’s difficult to accomplish the same effectiveness and potential as them without the “gift“ that Ieft you.
Powers:
1. Amoscience - The power to know everything about love/lust/relationships/sexuality.
You aren’t omniscient. This is closer to an artificial talent and instinct that you can use to develop relevant skills and knowledge.
2. Slime Constructs - Create slime that can be manipulated. These all lack innate consciousness so treat it like a special material. Slime is weak but adapts to any material it absorbs(typically losing adaptability with time).
Slime typically falls apart quickly after losing your concentration and leaves behind materials used.
3. Dream teleportation - Teleport into other people’s dreams from your own or use said dreams as nodes to teleport in the physical world. You can even teleport other people(in dreams or real life) though moving other people is difficult and moving them in real life is harder.
4. Thermal Empowerment - Can absorb heat into your body or trained extensions of it(like weapons) in order to imbue attacks with it and gain a general physical enhancement and recovery. With practice, can also absorb heat to debuff others.
5. Alchemy - Exchange items, materials, or more with others of “equivalent value”. A primary aspect of training this art is understanding this value. Another is learning about something in order to successfully exchange it. More complex/valuable items require training and trading the non physical can even feel impossible sometimes.
- Flip a coin. If it’s heads, roll for a power in the superpowers wiki. If it’s tails then you get nothing. That’s how gambling works.
More powerful and versatile powers generally take longer to develop and have more confusing “walls” to growth.
- (Free) Bonus: In addition to your power, receive a one time tune up of your body to cure illnesses and help protect against native viruses/bacteria. You can request some cosmetic changes as well if you write them below.
P.S. If you write an interesting plan to use the power, I may grant you a similarly entertaining wish or even a second power.
Note: My first post here, I would appreciate some feedback since I probably missed something or made this quite unbalanced.
r/6Perks • u/reallyverydrunk • Sep 10 '26
Cursed Comforts
"'I'll cut right to the chase. I'm from an alternate reality where magic, blessings and curses are a fact of everyday life. If you wish I can give you blessings at the cost that each boon will have a little bitter curse mixed in."
"Why?"
"Well, my specific trade back home is an enchanter and doing deals like this grants me powers whenever a person accepts my deals of their own accord (no compulsion, no speech even. Just buyer's volition). In realities like yours with no magic I can assume you haven't any other blessings and will be more open to trade....so what're ya buying?"
pick 2 out of the following 6 deals to accept for free(bar the drawbacks built into them of course)
1)
Boots of Seven league
A pair of boots that looked like they were once high quality and fancy, but are now covered in muck and beaten-up, they will fit perfectly and you will never feel uncomfortable
Blessing
By walking for an hour at a brisk pace you can enter a zen state that allows you to teleport anywhere you like on earth(and some places beyond if you know the way) as rapidly or slowly as you like
Curse
While never tired you can never truly be at rest, plus if you ever go more than a day without entering the state you will have hideously painful cramps and aches that wont subside until the next time you enter the state(incidentally the pain will still be there while you work up to it)
2)
Lucky clover
A 7 leaved clover, if held up to the sky it will play music depending on the weather & you will be granted an impressive sounding voice to accompany it to any listeners
Blessing
Any 4 small wishes a day will be granted, and your luck in general will be noticably better
Curse
You must grant 7 wishes per week when verbally requested or your luck will invert and you will be forced to perform any requests asked of you.You may prompt this by asking if a nearby person wishes for anything(be careful though with targets/phrasing, even wishes like a sarcastic "I wish you would blow me" count, I recommend fulfilling them early in the week)
3)
Devil's necklace
a golden pendant with a standard evil eye design, if desired it will give you a passive intimidating aura
Blessing
You win arguments.
All off them.
No matter what's at stake.
No matter how ridiculous you present yourself.
YOU WIN
Curse
When you die it will be painful, as in "beg for somebody to shoot you in the head to end this" painful. It wont accelerate your end-date, whenever you were supposed to go is when this kicks in
4)
Liar's tongue
Blessing
Once per day you can give a command, as simple or complex as you'd like (provided it doesn't go as far as "obey my every order") and it will be carried out to the letter. Also you instinctively know not just when a person is lying but the nature of the lie I.E lie by omission, lie to self, flatout falsehood etc
Curse
Nobody will believe you, about anything, ever. You could stand together in torrential rain and say ""it's raining" and people will still doubt you enough to look up and double check. Also everything will taste a little sweeter than it should, good for some things but some desserts will be horribly unappetizing like pouring straight syrup down your throat
5)
Palm of plenty
Unlike the other items this is a faint tattoo that blends in well enough to your skin that nobody would notice unless they're looking hard
Blessing
Hungry or thirsty? A palm sized something-or-other will pop out of the tattoo when you clap your hands!
Curse
The blessing has no idea what you actually want/crave at the time and will take any uneaten portion as an insult, making it not function and you smell of rotten garbage for a week AT LEAST.
6)
Fairy bandage
They look like mummy wraps that glow a dull green in the dark, hope you don't have any stealth missions lined up
Blessing
You will be instantly healed of any and all damage, become fluent in any language that ever was and ever WILL BE widely spoken in Egypt
Curse
You will be considered an animal, and not as a pet one.
People will treat you like a stray not-cute animal, forever
7)
Galatea's Delight
blessing
This will give your your perfect body, and to be clear I mean your perfect body not your ideal one. What's the difference?
Your body will still be the one you have now, with the difference being that you'll be healed up/morphed into a state as though you'd lived a life of perfect health. Ideal nutrition, sleep, relaxation exercise etc
curse
This will immediately revert if you don't continue to follow the instructions that will now be instinctual to you HOWEVER this is a very easily fooled curse, if for instance you crave pizza you simply need to make sure when you're hungry enough to eat you have no immediate options that are healthy or optimal around and the curse will let it slide. Same if you're in some manner of crisis and can't sleep, do some pushups etc, the curse wants compliance but is reasonable AND unable to understand the details of why you can't fulfill certain conditions, even when self inflicted.
If you mess up it will take a year of perfect living before your blessed form is restored, it will happen all at once too not a gradual improvement(beyond any natural improvements you'll undoubtly make)
My first 6perks, let me know where I can improve. Love y'all nerds, you're 100% my people
Edit: thanks for all the feedback folks, will try to answer all questions below and i'll probably do another of these soonish.
Incidentally does anybody have a good name for the enchanter merchant? Depending how dry the ideas well is you'll probably see him in the next one, i'm thinking "Rufus" for now
Updates go here for any common reoccurring misunderstandings
Damn so many people were unsure how powerful the clover is, partially by design I admit so I could get more varied answers but I should have worded it better.
You couldn't make yourself immortal but you could cheat death once essential asking for a one-up per day which would expire, you could learn a fictional world's location but can't pick which(you will know the name of the world you'd visit and you're bound to get a lucky pick eventually!) you couldn't wipe out an army but could assassinate a person deathnote style(no control over them first though)
Haha man this things is actually way more unbalanced than I realized.
Can you tell I was living up to my username during it's creation?
r/6Perks • u/WannabemagicalPOC • Sep 10 '26
Long Random powers by Randy the Random Ranger.
Don't be fooled by his silly alliterated name, Randy is a powerful 99th dimensional entity who suffers from an uncontrollable urge to give out random gifts and curses to lower dimensional beings. In 6perk lore, he's one of the reasons we have a "Meta" flare in the first place.
Since this is your first time encountering Randy, he wants to make a good impression, so he has decided to give you some really good abilities to choose from, all of them are random and have no real theme besides the fact that they are overpowered. Choose one from these options below:
- Timeline merging: You gain the ability to perceive different infinite timelines with all your senses, that's just the surface. Your true ability is to is take events from those timelines and impose them unto our timeline. Lets say you look at a timeline in which you won the lottery, you could impose those events unto our timeline so long as they align very well with our current timeline.
Remember, you impose EVENTS, not just aspects, so you can't just impose magic into our timeline, what you would need to do is find the event that lead to a different timeline having magic in theirs and then apply it to our timeline.
You can also erase what has happened in our timeline by merging it with a timeline in which a certain even never happened. Asked out your crush and got rejected.? Look for timeline in which you didnt ask them out.
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- Inversion: You can invert anything into it's opposite, and reality will accommodate those changes. It can be as simple as material objects in front of you, to entire concepts that affect the entire universe. Is your bank account in the negatives? Invert it to make it positive. Invert the gravity in your immediate area for shits and giggles. Turn water to fire, make a poor person rich, change expired food to fresh food. Make short people tall or vice versa. Some concepts and objects have more than one opposite, you are free to choose from any of them. Change entire systems by inverting the way they work. Make a fridge produce hot air and a microwave freeze things, make all of space full of light or air if you want.
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3.Dreamjumping: Bonuse power is that you get a perfect memory with an archive of everything you've ever experienced. Now, think of any moment you'd like to go back to, this power allows you to go back to the day in which the moment you were thinking of happened. You will wake up with all your other memories having been a dream. Now you'll be able to experience that moment again, but not just that, you can choose to stay in that new timeline with your all your memories in tact and go on with life from then on, or you can just go back to the "present"...note that "present" is in quotation marks. Because this power isnt your run of the mill time travel, no no no.
Your memories act as checkpoints in which you can freely travel anytime you want. When you travel to a different time via your memories, you will wake up on that day with all your other memories feeling like dreams, as said before, you can then choose live life in that time or go back to another time.
Keep in mind that this power starts off with one main time line, but...the more you use this power to make branched timelines via your newly acquired memories, the timelines you can choose to go back to, which will all be possible with your aforementioned bonus power.
Here's an example: Let's say in your main timeline you got a red toothbrush when you were 12 years old, well now you can go back to the day you bought that toothbrush and choose a purple one instead. The main "red toothbrush" timeline still exists, and you can access it anytime you want, but now there's also a branched "purple toothbrush" timeline as well, which you can also access anytime you want.
Since everything basically becomes a dream when you use this power, you dont have to worry about going missing from the timelines once you dreamjump. They literally depend on your presence, so long as you're not in a timeline, it didnt happen at all unless you return to it.
This power can basically act as a form of immortality if one desired so.
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- Concept companion: Choose any concept that isnt reality or space-time, Randy will bring that concept to life as a companion/familiar that you get to design in both appearance and personality/character. Whatever concept you chose, your familiar will have absolute dominion over it, and is more than willing to use its dominion over said concept for your benefit. Let's say you chose the concept of juice, the familiar will be able to do anything juice related that you ask of it, whether it be to produce juice for you, or to change a juice infront of you, you're only limited by your imagination and chosen concept.
The familiar can only be sensed/interacted with by you, you have a telepathic link that allows you speak to it with your mind.
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- World maker: You become an architect for alternate realities, these realities can only be accessed while you dream. Your dreams last as long as you want them to last. You basically have the ability to rule over alternate universes, you can design them however you want, and once you die in this universe, you will fully reincarnate into and of your created realities of your choice, you also have the choice of just making one alternate reality and designing it to your hearts content. Bonus power is that you get a flat 5x luck booster, a 25x creativity AND you get an off switch which only you can trigger to kill yourself instantly so you can move on to your new world(s).
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- Parasite: You can feed off other peoples emotions/thoughts in order improve aspects of your life and yourself. You can feed off of literally anything, AND you empower literally anything about yourself.
For example, you can choose to empower your physical strength with people's anxiety, and you can choose the range as well, make it a 25 km radius or your entire continent. You can be as specific as possible, instead of just using people's anxiety, you could use peoples anxiety about the future specifically. You could empower your luck with people's happiness. You could empower your social intelligence with the amount of people who are fans of a specific football team. Maybe even empower the flexibility of your left leg with peoples fear of spiders. Things like your accounts and relationships can also be affected by this power as well.
For each person you get a 1.05x empowerment boost
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Randy has some random bonuses as well.
A large mirror that lets you look into every other mirror in the world (it works the same as scrolling on your phone but you can't choose with mirror you're looking into, the mirrors you're looking into wont see what you're seeing)
A microwave wave that turns bricks into any desired meal after 1 minute of heating. (It has a charge and cant be plugged in, once the battery is drained it will take 12 hours to self recharge. One charge lasts 3 days).
A necklace that lets you telepathically take voice calls that were meant for your phone. Only works with one connected number.
A jar of a clear self replenishing substance that can either taste like Nutella, peanut butter, butter, jam, or mayo depending on what is whispered on the utensil that will be used to scoop out the substance.
A pair of glasses that will tell you one desired thing about everyone, it will appear on top of their heads and only you can see it. The desired info can only be changed after a month. So if you chose to see everyone's favorite color, you'd have to wait 31 days before you can change to something else.
r/6Perks • u/LookingGlass_1112 • Sep 09 '26
Long A new upgrade
You had quite a bit of challenges on your way in Night City, but getting Zetatech off the Viktor's ass was one of the most serious ones. You took on that gig without expecting an enny - Vik is a good choomba and an even better ripperdoc, so taking money from him wasn't in your thoughts. But when you returned to the Esoterica and moved downstairs to meet Viktor, he was digging out an old metal box, full of exotic implants, which even your Kiroshis couldn't identify. Vik said something about not letting you to stay with empty hands and told you a story that he, over the course of his very action BD-worthy youth had accumulated quite a bit of prototypes, blueprints for things, which didn't even made it to manufacturing, that sort of nova stuff.
And now he will offer two of these implants to you, reasoning it with the fact that these implants are old and at this point will need a full rebuild, which he can't do to all of them with his limited resources, and also the fact that they are experimental, so he would be calmer, if you would keep restrained about them. So, there are your options for your future gigs in a dangerous Night City.
Arms cyberware:
Techtronica "Rabotnik-A" Microassembler Array:
This implant adds a lot of high-precision instruments on their own robotic arms into your arms. This set of instruments was selected specifically to allow you to make your way freely through most, if not all machinery of Night City. Car repairs, generators, guns - anything mechanical they can work on. If you have high technical skills and time to devote fully to using them, you can do pretty scary things, like turning any weapon into an automated turret, juryrigging mines, upgrading your vehicles, pulling out modifications out of weapons and so on.
(UPGRADE) Engineering Coprocessor:
Goes into your frontal cortex, raising your engineering capabilities to a new level and adds new abilities to your Microassembler Array. Now, they can build small objects (as long as they fit into your arm) without your attention. For example, it will allow you to manufacture a key inside your arm from a blank by just seeing the original without a need to interrupt whatever you are doing.
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Skeletal system:
Arasaka jaw injector "Viper"
Replaces your upper and lower jaws, adding a pair of foldable fangs, which can be used to inject a chosen liquid from a container in your neck. It provides quite a bit of interesting options, like putting a dose of medical booster into your fangs to help hostages recover during gigs, or using a hallucinogen to provoke enemies into a state, close to cyberpsychosis or just putting venom to silently neutralize the enemy without any hassle. The jaw replacement also increases your bite strength, allowing you to literally rip the throat out of the neck.
(UPGRADE) "Vampire" repair system
A system of nanites and high-productivity blood pumps which allows you to drain blood from living victims and turn it into healing for you. This upgrade will reinforce the skull itself, providing constant defense against blunt damage and blades.
(UPGRADE_ALT) "Trojan" connection system
An upgrade, which seeks to exploit systems by injecting daemons through fangs straight into cyberware conductors, while the target is still alive. It will allow you to hijack any subnet in seconds as long as your target is in this subnet. Turrets and mines will stop targeting you, cameras will see you as your own and the RAM usage for any remote interaction with any machine will become zero (but the combat quickhacks will still cost RAM).
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Nervous system:
Biotechinca "Valentino" social coprocessor
A fairly simple device, which installs into the nervous system, and it will allow you to notice every single detail about the person's behaviour during a conversation through holocall on in person, allowing you to ask right questions and have a very good idea on what the person feels. It also creates a profile of the person's personality, allowing you to more easily navigate their interests.
(UPGRADE) "Perfume" pheromone ejector
Allows you to..."sway" the person into a favorable side with a set of pheromones and chemicals, which can influence the target's mind. You are immune to the effects, thanks to sync-up with your social coprocessor. Replaces your synthskin on your chest, neck and hands.
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Circulatory system:
Nettech "Bladerunner" blood chiller
A complex system of tubes and coolant, which replaces a part of your circulatory system. Blood chiller, as it can be guessed from the name, cools down your blood, allowing you to use overclock on your cyberdeck with little, if any penalties (netrunners, rejoice!). As a side bonus, it allows all other cyberware to be ready to work much faster (up to 30%). It was a far predecessor to the full body replacement system, which was applied to the former FIA agent "Songbird".
(UPGRADE) "Suslik-1" Short-term hibernation implant
Allows you to cheat death by entering the hibernation status, which is very close to the state of death, while maintaining some connection to the outside world and reawakening yourself later at your convenience. This implant, while not as long-lasting as "Suslik-2", has an internal tank, full of superaggressive medication, which will try to restore the major systems, while you are in hibernation. This tank cannot be used outside of hibernation, due to its aggressive nature.
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Hands:
Militech "Puma" climbing claws
Hands replacement with added Titanium-Vanadium-Kevlar (TM) composite claws, which allows you to climb on any wall by punching your claws into the wall, as well as slice through enemies. A really simple implant in usage and it even can sharpen itself with usage. It comes with a strengthened grip as well, helping you in choking enemies and keeping your rifle steady. But this implant may even be too simple, as Vik didn't even found any upgrades or unique variants of this implant.
After looking at all of this preem chrome, you notice a pitch black case on the very bottom with a Cynosure signature, which seemingly doesn't reflect light at all. When you had asked Vik about it, he tried to not answer that, but after some pressure he gave in. He told a story, which he kept secret from everyone. Back when the Unification War was still going, he and a small merc team were trying to use the chaos of the war to make a big buck. And they found some sealed off parts of the Cynosure complex, which had contained a mainframe for as it was soon discovered, neural matrix. Weeks had gone by and many hundreds of thousands of eddies went into trying to try this thing open. And then it opened, while taking lives of the entire Vik's crew, except for Vik himself, as he was fully organic, which he decided to keep after this event. He took the matrix with himself to prevent more chaos from happening and had spent days understanding the logs. This matrix had only one directive - to perfect a human being, but it couldn't stretch itself across several people, who were all connected at the same time and because of that, the captive AI had fried them all.
He carefully opened the case, revealing something, which looked like a purple glowing cyberdeck. He questions you - are you really willing to go this far in your search for high leagues and salvation?
Yes...Well then...
=T=H=E=R=E=I=S=N=O=G=O=I=N=G=B=A=C=K=
Operating system:
Militech "??????" Cybernetic Optimizer (COSTS 2)
A captive AI from beyond the Blackwall, which is equipped with all sorts of nanites and protocols to override and reshape any system inside you - cybernetic or biological. It replaces your cyberdeck and after the installation, you can't extract it at all without flatlining. Gradually, it will replace your cybernetics and your biology into an impossibly complex and efficient fusion of both. You will be immortal, always be in your prime health and age and your "cyberware" will always be above everything in the world.
No ripperdoc or corporation will ever be able to understand what happens under your skin. Sure, it will save you from the Relic, sure, it will give you capabilities far beyond anything you could ever dream of, but you will never be able to bring your inner humanity back (but it can effortlessly give you any appearance you want, as long as it somewhat remains human). As soon as any corporation catches on what's happening inside you, you will be a prime target for them. Thankfully, the AI understands it too, so it will help you in any way possible.
You will not be able to change your cyberware at all after installing it, as all of it will effectively become your vital organs. But, you will be able to order the AI to reform any piece of cyberware inside you into something else. The process will take quite a lot of time, ranging from weeks and up to a month per cyberware piece. During this time, you will not be able to use the aforementioned cyberware: for example, if you will order to replace your monowire with mantis blades, you will still be able to use your arms, but you will not be able to use monowire nor blades.
After full transformation, your Cybernetic Optimizer will start to soak up information from the Net, providing you with unlimited knowledge and you will be always have the Blackwall daemons. But this will come at the cost of you becoming a prime merc for realspace activities of the notorious Blackwall AI Alt Cunningham. You will peek into her mind...and she will peek into yours.
Well, the choice is yours, kiddo...
(UPD: It's my first 6 Perks, so please leave feedback on what I can improve)
r/6Perks • u/NatalieMaybeIDK • Sep 09 '26
Crafting Powers
Hey, I'm a God of Chaos and Creation, and I like to start shit and watch it unfold. Your realm has no gods, and I've sealed the door shut behind me. No other gods. No other magic. Ever. After the first round of creation powers, I'll keep my hands off.
I'll occasionally visit and talk to you in your dreams. Nothing crazy or evil. Just discussions. I might ask you your motivation for an action, play chess, or you can ask me for some advice. I don't have omniscience, but I can multi-task real good. I'll be watching you and the few others who I grant powers. Even if I get annoyed with you I won't ever interfere or punish you. In general, I don't care. Upsetting me is possible but difficult.
I honestly don't care how you use your powers, and I'm a god. We do some weird shit. I'm not going to judge. I just want to watch. I hope you don't live a boring life, but that's entirely up to you.
All Creation abilities will be inherited by offspring on their 18th birthday.
Feel free to design yourself a new body of your choice. Anything close to human is fine but you're not getting updated papers and everyone will notice. I'm causing Chaos after all. Ugh, yes you can be a fury, but you're not getting any special abilities, and you'll be mostly human.
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Pick One
Approximate Technology Creation:
You've gained the ability to create things based on something seeming kind of plausible to a completely ignorant 5 year old. The math, physics, and standard functionality don't matter. Imagine a more advanced and slower MacGyver.
Example: Jam some wires in your cellphone charger and attach a few batteries. I mean it's all just power? Take an NES gun, wire it into a light dimmer, and attach a a few D batteries for a laser gun with adjustable settings.
In general the more work put in the better. Powerful items that you don't put enough work into will function poorly, erratically, or break down possibly dangerously so.
Tumorous Growth:
You're able to create tumors from your body that produce interesting "beings" that break the laws of normal biology. The larger and more complex the creation the longer it takes to break off from you. Large beings will detach after the size of a basket ball and grow in a sack that will remain attached to you via an umbilical cord growing from wherever the tumor did. Other than the growth being inconvenient. They don't hurt or scar. Any growth can be reattached to your body anywhere.
They can be anywhere from barely sentient to fully intelligent. The more intelligence the longer it will take to grow. Low intelligence creations can only follow basic set commands. The more intelligent the more reliable complex commands will be.
Example: Grow a grappling hook by growing a bonelike hand grip, attach some muscles, ligaments, and tendons inside to spring the grapple, and then throw a clawed strong gripped bony hand at the end to latch on. Heck or just create a homunculus to do your chores.
Inedible Edibles:
You can bake or cook completely inedible and abstract concepts into delicious meals. If your primary intent is cooking you can treat any object with any standard cooking method. Easily grind it into seasoning, roll it like dough, blend it, or whatever you can think of. Crack it like an egg for all I care. When someone eats the food, they temporarily gain physical and/or supernatural properties related to the ingredients. This lasts as long as the food is being digested.
Concepts offers interesting powers but are far less powerful than physical items. You can make up for this by increasing the complexity and difficulty of the cooking process. You have some sway over the end result, but trying to stretch this too far without enough complexity can make you sick. Nothing killing you, but anything from minor tummy troubles, headache, or a horrible food poisoning.
Food loses potency over time after which it will start to mold or rot. Refrigerating can help increase the shelf life of most meals.
Example: Bake a batch of brownies from scratch, adding iron filings, and a tooth to give temporary durability. Add some bleach, household cleaners, and the concept of clean into your broth, and it might help purify your body.
Cognitive Artifacts
You can reach into your own mind, pull out a specific memory and condense it into a physical item that represents that memory. You will lose access to this memory, but the item retains most of the emotional weight of the memory and the item likely will be supernaturally effective or have magic effects related to the emotion and/or memory. The more powerful the emotion or memory the more powerful the item. Powerful emotions and memories can create extremely powerful items. Anyone holding the item will feel the emotion nearly as strongly as you did originally.
You can reabsorb the item restoring the memory but the emotional attachment to it will weaken every time. Once no emotional attachment is left the memory can't be used further and the memory will fade entirely.
You can choose to create much weaker items from others. Without extremely powerful memories these will usually just be good quality items and not supernatural. With consent this will be slightly more powerful, and they may choose the memory. Without consent you need 1min of physical contact at which your perception of time will freeze giving you access to a mindscape with portraits of memories giving a vague idea of the memory and letting you feel the attached emotion.
Example: Extract a memory of childhood panic, condense it into cloak the helps you hide. Only wearing it gives you a slightly duller echo of that memories emotion. Use your wedding day or the day you met your significant other to create a blanket that promotes love, is perfectly comfortable, is the perfect tempature, doubles your healing, and gives you amazing lucid dreams.
Hybrid Cultivation
You can plant nonliving items which will produce either the same planted item, or a mix of the items buried together, or supernatural items. The buried items will sprout into trees that grow the object, mechanical component, or tools instead of fruit. The quality, quantity, and complexity of the harvest depend on the item/s planted and how much time you spend caring for the plant. Singing to them can help increase the growth. The growth speed can be increased by fertilizing or "watering" the dirt with seeming applicable objects can cause supernatural qualities. Will not grow if not occasionally tended. Could take anywhere from a few weeks to 10+ years.
Example: Plant a rusted pocket knife and add a few handfuls of iron filings into the dirt, water it with deer blood once, and wait. The tree might grow high quality hunting knives. Throw in a ripped up shirt, some thread, and some quality cloth. You might end up with a high quality suit.
Personal Imprint
A completely passive ability. The more you use an object the more powerful it will grow. This is a slow process. The more time, sweat, love, and familiarity you invest into the item, the more it physically alters, morphs, and gains supernatural traits tailored specifically to your habits and enviroment. Just touching or wearing an object imparts power extremely slowly. Actively using an object will help you better direct the item to your habits and quicken the improvements.
Example: Take a cheap hammer and use it to build a treehouse, fix things around your home, and occasionally tap it against things out of boredom. If you're using it with intent it counts. Over months or years, the hammer would hit with double the force. Or your favorite thermos you carry everywhere and use often, might regenerate whatever edible liquid you put into it.
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Have fun nerd. I'll be watching.
+1 method for anyone that made a 6perks or cyoa in the last month or does in the next week.
r/6Perks • u/WannabemagicalPOC • Sep 08 '26
Series Blessed with coupons.
The god of coupons will soon appear to you in a dream, in this dream they will present with a few low/mid tier coupons in which he will bless you with for the rest of you life, every discount these coupons offer will match your current age and scale with it. The god of coupons will allow you to choose three.
Clothing coupons: Everytime you buy clothing, the god of coupons will have bless you with a discount on said clothing, no matter which store you go to, only works for official vendors that would usually have discounts or something similar though. After 15 uses of the clothing coupon, you get a coupon with a 100% discount, the counter will obviously drop down to 0 again until you make another 15 uses.
Fast food coupons: Every fast food joint you go to, the god of coupons will give you a coupon for it. For this one, every 10 purchases gives you a 100% discount.
Grocery coupons: Grocery stores, supermarkets, farmers markets, any kind of market that sells grocery type items will apply for this discount. Every 15 purchases guarantees a 100% discount.
Fuel discount: This goes for any type of fuel for vehicles used on the road, so bikes, cars, trucks, and things of that sort, even machinery that uses fuel can apply. Every 10 purchases guarantees a 100% discount, this one grants you 2 100% discounts tho.
Stationary coupons: Get coupons for stationary supplies, things like printer ink are also included. Guaranteed 100% discount after 7 purchases.
Tools/hardware coupons: Get coupons at any tool and hardware vendor. This coupon can be used for materials or the tools themselves. Guaranteed 100% discount after 5 purchases.
Tech store coupons: Get a coupon for any tech related purchase, computers, TVs, appliances, games and gaming related tech, all possible. Guaranteed 100% discount after 5 purchases.
Furniture coupons: Get discounts on any piece of furniture you buy. Beds and mattresses are applicable. Guaranteed 100% discount after 5 purchases.
Service coupons: Anytime you hire a service, you can use a coupon for it. Plumbing, cleaning, electricians, even delivery services for any vendor. This goes for online subscriptions as well, so any streaming service, online website, or other type of subscriptions work too. Guaranteed 100% discount after 5 uses.
The god of coupons reads your memories to see if you've ever used a coupon/discount in your life before...they are very pleased with what they see and allow you to choose a single bonus.
Choose an additional coupon type to add to your selection. This one can only be used as many times as the amount of times it takes to reach a 100% discount, so let's say you chose service coupon as your 4th, you could only be able to use 5 times in a month before is to recharge for the next month, also, the 100% discount is disable with your 4th coupon type.
Triple your 100% discounts. So instead of just getting 1 100% discount after every Nth use, you get three times the coupons.
Lessen the uses needed to get a 100% discount. If a coupon type needs 10 uses, it is now 5, if it needs 15, it is now 7, if it needs 5 or 7, it is now 3.
Add a 15% increase to your discounts. Since the coupons scale with your age, lets say you are 22, with this bonus, everything you use a coupon for is now 37%. So it's basically your age plus 15.
r/6Perks • u/astheray-7 • Sep 07 '26
The Price of a Second Life
You are dead.
Your death came so suddenly that the regret you left behind was far too great. It attracted... me.
I am willing to give you a chance to start over. But doing that would require moving the entire world. Your huge amount of regret can be used as fuel. We only need a point to push against.
What? No, I am not going to pay for that point for you. But you can choose to sacrifice a part of yourself and use it as the point instead. My dear, of course, this is permanent. Once you make your choice, you will lose that part forever.
Did I ever tell you that different parts of a human being hold each other back? So when you lose one part, another part of you will become stronger.
Let me tell you what your choices are.
- Emotions Perception
Losing your ability to feel emotions does not mean that you have no feelings or emotions. It simply means that you cannot feel them. You also cannot feel the emotions of other people.
But once your brain no longer needs to receive and process emotions, it will be greatly freed. What I mean is, you will become a super genius. Do you know Sheldon from *The Big Bang Theory*? Yes. You will become a super “enhanced” version of him, both in intelligence and in social skills.
- Instinct
Have you ever thought about how you breathe? Which muscles contract and relax to bring air into your lungs? How do your lungs take oxygen out of the air? How does that oxygen get into your heart? Well, from now on, you will have to think about it.
Losing your instincts means that everything you do will be directly controlled by your thoughts. There will be no automatic reactions. You will need to understand your own body extremely well. Otherwise, you might accidentally hold your breath and die.
But this also means that you can completely control your body. Don't want to store fat? You can stop it. Want to change your appearance? It might take a little time, but you can do it. Want to make a drug directly inside your own body? As long as you know how to do it, you absolutely can!
- Name
Your name is a spell that ties you to human society.
Once you lose your name, you will no longer be able to form deep connections with other people. In everyone's memory, you will always be “that guy... I can't remember what he looked like, and I don't know his name.”Even your own parents.
But at the same time, you will also lose your chains. You can do whatever you want, and nobody will care. No police. No landlord. No federal tax agency.
- Language
You will not be able to use any language. Yes, that includes sign language and programming languages.
But you know, there was once a Tower of Babel. After losing the ability to use language, you will become like someone from the age of the Tower of Babel, living in the modern world. What I mean is, you will be able to understand every living thing, and every living thing will trust you.
I have no way to describe what that feels like with language. Perhaps you should try this one.
- Life
Ah, now this is an interesting choice.
When you choose to sacrifice your life, you will instead gain an infinite life. You will no longer need to sleep. You will never become nearsighted. You will never grow old. You will never die.
But you will never be able to interact with this world again. You will become an immortal ghost, forever wandering through the human world... But no one will ever see you.
BTW, except for the last choice, which begins from the exact moment of your death, all the other choices allow you to choose any point in your life as the starting point of your second life.
And you don't have to choose just one.
Enjoy your second life!
r/6Perks • u/Magicgonmon • Sep 02 '26
Become a Challenger, and Choose Your Trials
Approach, Challenger, and Begin your Trials...
The Spirit of Challenge & Trials has chosen you to gain the powers of a Challenger: the power to challenge anyone you want, and to gain powerful rewards if you are victorious against them! To go into more detail, Once a Week you will be able to create a portal to the Challenge Area, a special pocket dimension where your Challenges will take place (no time will pass in the real world). Once there, you will select your opponent (the being you will challenge), and your Trial (essentially the rules of the Challenge); should you defeat your opponent in the trial, you can select a Reward (will go over those later). Do not worry about death or injury, for all injuries & death will be cured after the challenge ends, regardless of the victor; do keep in mind, however, that if you chose against your opponent, you must wait a full year before challenging them again. Special Note, each Trial counts as it's own challenge (meaning with 2 Trials, you can do 2 Challenges a Week).
As for who you can challenge, they can be living or dead, man or beast, alien or robot. Essentially, not only can you challenge anyone or any creature from this Earth (including the deceased, who will be resurrected), but any pre-existing fictional character as well (list of potential challengers will update monthly); you may even choose fan versions of existing characters as well, not just the originals. Note, you won't be facing the original beings, just nigh-exact multiversal copies of them.
As mentioned before, after defeating an opponent you may select a Reward, which shall be explained (Note, there may be some specific Rewards related to specific Trials, but these are the basic ones). Power Reward: choose 1 power/ability/skill of your opponent and gain a copy of it; Gear Reward: choose 1 item/gear/piece of equipment of your opponent and receive a copy of it; Transformation Reward: gain the power to transform into your opponent, can stay transformed for 6 hours (6 hour recharge time), power of transformation will equal that of the character as you faced them (warning, you will also gain any weaknesses, instincts, and morality of character while transformed, so be careful); Summon Reward: can summon the character any time you want, for maximum of 6 hours (6 hour recharge time), character will be loyal and obey commands, but otherwise remain in character (Note, can de-summon character at any time, comes with "reality filter" so that people will think they're normal and won't draw attention, if killed can resummon in 24 hours); Portal Reward: can create a portal to the world your opponent belongs to, can stay as long as you want and return home without any time passing, Note however that if you wish to go back to that world once you return home, you must challenge and defeat the same character again (or another character from the same world); Money Reward: receive $1 million in local currency, completely legal and tax-free, either cash or direct deposit (can also store in special magic account, which automatically converts it to another countries/worlds' currency when travelling there). Special Note, you are not limited in choosing which rewards you want, you may change what Reward to receive for every new challenge.
Now it is time to Select which Trials you wish to receive for your Challenges. Choose 2 of the following Trials:
Trial of Combat: the most straight forward Trial, fight your opponent in one-on-one combat in a special Arena. Victory is decided by either Death, Incapacitation or Forfeit. Opponent will have all abilities & skills available to that specific version/age (ex. beginning of series Naruto will be easier to fight than end of series Naruto, however Certain Rewards, Power/Gear/Transformation/Summon, will also scale proportionally as well). You can bring and use any weapons you may have on hand, as well as any potential powers you might have gained from previous challenges. A Unique Reward is that you can choose to gain and access the combat experience of your opponent, without it overwhelming you.
Trial of Survival: after being transported to a pre-selected location, you must survive for 24 hours, during which your opponent will try to hunt you down and kill you (they will be bloodlusted). Achieve Victory by either surviving the full 24 hours, or by somehow killing/incapacitating the opponent before that. Like Trial of Survival, can bring any weapons you can carry (or use any items in the environment), as well as use any powers you have. Locations can be any place you've been, or where your opponent has been, limited to buildings and/or private property (like a farm with a main house & Barn). You will be given a 5 minute head start, to hide and prepare yourself. A Unique Reward is that you can gain and access the survival instincts of your opponent, without it overwhelming you.
Trial of Games: instead of fighting your opponents to the death, challenge them to games & sports instead. Try to outwit them in a game of chess, try to beat them in a one on one basketball game, or even challenge a Street Fighter character to a match in a Street Fighter Video Game. Appropriate equipment will be generated for whichever game is chosen, and you can decide on the match system for the game (as in how many points/wins are needed to win the Trial). Opponents (and yourself), are free to use their powers and abilities during the game. Special Note, the opponents must be physically & mentally capable of playing a game, in order to be chosen (so non-sentient/sapient beings will not be eligible). A Unique Reward is that you can choose to receive a copy of a game system/sport, along with anything else necessary to play it (ex. beat a character from Yu-Gi-OH series, choose a duel disk and deck); you can decide on whether only you receive the copy, or have the game introduced to entire world (with the yugioh example, have holographic technology for playing yugioh be introduced).
Trial of Creation: challenge your opponent to a creating/making activity. This includes things like cooking, crafting, building, and forging. Not only will appropriate materials and equipment be generated for this challenge, but also Judges as well; they will judge the end results, not how it's done (meaning both sides can use powers and abilities). Victory will be mostly decided on the quality of the creation. Opponents must be physically & mentally capable of participating in the activity (so non-sentient/sapient beings will not be eligible). A Unique Reward is that you can commission the opponent to create a custom item/meal/etc... for you, as long as they can actually create it.
Trial of Knowledge: challenge your opponent to a battle of knowledge, consisting of questions on a variety of subjects. This can include things like history, science, mathematics, geography, literature, or even specific knowledge related to the opponent's own world. The questions will be generated by the Challenge Area, with both sides receiving the same questions. You can decide beforehand which subjects will be included, as well as the match system (such as a set number of questions, points needed to win, or first to a certain number of correct answers). Both sides are free to use their powers and abilities to answer the questions. Victory will be decided by whoever achieves the predetermined winning condition first, or whoever has the higher score when the Trial ends. Opponents must be physically & mentally capable of participating in the Trial (so non-sentient/sapient beings will not be eligible). A Unique Reward is that you can choose to gain and access the knowledge and memories of your opponent, without it overwhelming you.
Trial of NSFW: this Trial is NSFW (obviously), so feel free to ignore this one if it's not your thing. For this Trial, you will challenge your opponents to sexual activities. You can decide on the Victory conditions beforehand, such as First Come (first one to make the other climax wins), Endurance (who can last the longest), Timed Climax (who can make the other climax the most in a set amount of time), and others. Different equipment can be generated for different activities (rope, toys, wax, etc...) Just like the others, you and your opponent can use any powers and abilities you may possess. All opponents will be of legal age (can also match your age to that of opponent), and will consent to challenge (no worry of STD's for either side). No Unique Reward, but for the Summon Reward the character will be in love with you (making them a waifu), while for Portal Reward any character you've defeated will think more favorably towards you, and more likely fall for you (instead of any canon love interests).
Now, there are also some Special Bonuses to pick, to help you out on your challenges...however, you'll need to do something first. Write down the first 3 opponents for one of Trials, and your Strategy to defeat them, and you can choose 1 Bonus; Write down first 6 opponents for both Trials, and your strategies, and you can Choose all Bonuses:
Tune-up: tune up your body to peak performance, while also removing any preexisting injuries and illnesses (making challenges a bit more fair). Will also allow you to return to your prime age, have a one-time gender change, and change the proportions of different areas of your body (could be helpful for certain activities of certain challenges).
Equal Footing: equalize the stats between yourself and your opponent, while also negating all special abilities & equipment; making your challenges come down to pure skill and determination. Stats and abilities will return to normal after each Challenge.
6-on-1: this will allow you to challenge multiple people at once (up to 6). While this can make things harder, it will also allow you to choose multiple Rewards as well, depending on the number of opponents. Also allows you to bring in help as well, including any Summons you have, to team up on opponent instead (can share Rewards with Helpers).
Edit: All Bonuses are Togglable, you can turn them on and off at will
Edit-Important Info: Depending on which version of a character you face, the Rewards you can choose from might change as well. Facing a weaker, younger version of a character might be easier, but the Power, Gear, Transformation, and Summon Rewards will be different (and more likely weaker) than if you fought and won against an older version. While this is touched upon in the Trial of Combat, this will apply to all of the Trials; I'm not sure why I only had this in the Combat Trial previously, sorry for any confusion.
So, which Trials will you choose? Who will be your first opponents, and what Rewards will you choose?