r/6Perks • u/Magicgonmon • 7h ago
Series R.S.I.A, Halloween Edition: Week 3
Let's get the ball rolling for Week 3 of R.S.I.A Halloween Edition!
To Start, Roll a D12 4 times, and Choose your 2 Favorites of your 4 rolls, to see which Superpowers you'll get:
Broom Manipulation: The power to manipulate brooms. Users can create, shape and manipulate brooms, shaping and combining them as needed, or moving them with specialized telekinesis.
Ghost Mode: The ability to go into a mode made for infiltration. User can enter a mode or form made for incursion, evasion and infiltration by becoming invisible and intangible. They can breach enemy lines without fear of detection via a recognition dispelling or misleading mental fugue. Some users even have the ability to fly in this form.
Crow Manifestation: The ability to manifest and project crows. The user is capable of manifesting crows from their body, which they can control and use for various means. Users can see through the eyes of crows, allowing them to spy on others. They can also use crows to attack their opponents, especially since these manifested crows are far stronger than standard crows.
Silver Magic: The power to use silver-related magic. The user is able to perform a form of magic that allows them to utilize silver. They can either magically create, shape, and manipulate it or using it to cast spells.
Shikigami Manipulation: The power to manipulate shikigami. The user can create, shape, manipulate, and destroy shikigami; they can be conjured to assist the user in a variety of ways, including for good fortune, protection, and curses. Their power is connected to the spiritual force of their master, and can possess or bewitch people, and cause bodily harm or death. They can take a variety of human or animal forms, but remain usually invisible or disguised to human eyes, although those with spiritual powers can normally perceive them. It can also be used as a form of spiritual power, that flows through all life in the universe, similar to Chi/Ki.
Personal Monster: The power to possess a personal monster. The user can manipulate their own personal monster, invoking a uniquely powerful, often large, destructive and aggressive creature that can perform various tasks according to the user's will. Monsters come in a variety of shapes, sizes and temperaments; thus, they can manifest various powers depending on their nature. The relationship can be the result of being born of the user's own body, a supernatural summons or having a contract created, whether willfully (Contract Bestowal) or through manipulation (Submission). Whatever the circumstances, the monster will enable the user capabilities that can range from acting as a personal attack beast to potentially combining with the user to enhance their own power (Monster Symbiosis). Special Note, you can base your Personal Monster on monsters you've met in previous worlds (or the world your currently on), or base it on one of the monsters found Here.
Healing Shield Construction: The power to create shields capable of healing oneself or others. The user can create shields of varying shapes and sizes that are capable of healing/repairing damage to oneself or others.
Supernatural Tendrils: The power to possess tendrils with supernatural properties. The user possesses tendrils/tentacles with supernatural powers and properties. Usually, the most common power is being able to alter their shape like a shapeshifter or extend said power to the user themselves.
Doppelgänger Manipulation: The power to manipulate doppelgängers. The user can create, control, and destroy perfect or near-perfect duplicates of themselves or others, known as doppelgängers, which possess physical form, independent thought, and the potential to act as extensions of the user's will or as self-governing entities. These doppelgängers are not illusions or projections—they are tangible constructs capable of engaging with the environment, fighting battles, mimicking speech and behavior, or even seamlessly impersonating their originals in complex social settings. The user can manifest them instantly or gradually, individually or en masse, depending on their focus and stamina. At a fundamental level, each duplicate is crafted from the user's energy or will, imbued with the traits, knowledge, and abilities of the copied individual. While basic users might create replicas with only surface-level skills and moderate durability, a highly trained or powerful wielder of this ability can forge doppelgängers that not only match the original but surpass them in raw strength, speed, resilience, or even magical or supernatural aptitude. These enhanced copies are refined blueprints—optimized versions of their templates, free from hesitation, fear, or physical limitation. In battle, this can turn a single individual into an overwhelming force, capable of flanking, overwhelming, or strategically dismantling opponents with superior coordination. Ultimately, this power is not just a tool of replication—it is a window into potential, a mirror of truth and deception, and a force that, when mastered, can reshape reality itself through multiplicity.
Self-Resurrection: The power to resurrect oneself upon death. The user is able to revive themselves upon death either instantly or after some time. The user still dies, so it would be inaccurate to call them immortal, but their death is ultimately meaningless as they will respawn. Generally, this happens by returning to life in a position near their death, though some users may re-manifest in a specific location. This ability is not Absolute, however. Some users may still be able to meet their final death. Some users can be slain permanently by specific means, or when certain conditions are met. For example, in Dungeons and Dragons the notorious Lich can be prevented from resurrection by destroying its phylactery. Instead of only being able to be killed by specific means, it's also possible that the user is only able to return from certain kinds of death. For example, the Gilbert Rings of The Vampire Diaries only allow the bearer to resurrect if they are slain by a supernatural - it does nothing to prevent them from a mundane death. Special Note, roll a D6, that will be how many times you can resurrect per adventure.
Fear Aura: The power to generate an aura of fear. The user can project an aura of fear, intimidation, submission, and terror. The effect may be caused by purely physical or mental means, or a combination of both. This aura of fear can amplify/induce fear in beings inside the user's aura. The user may additionally be able to release and surround themselves with fear-related energies/forces for defensive and/or offensive purposes, possibly becoming almost untouchable while also gaining access to various abilities and other attributes, most commonly in the form of enhanced physical capabilities such as strength, speed, and durability; lifting or propelling themselves with their aura in order to achieve flight; changing their aura into different shapes and forms; or being able to produce various effects and phenomena using their aura.
Draining Field Projection: The power to project a field that drains subjects inside of it. User can generate a field that drains subjects inside of it, usually in the form of draining energy or power. In most cases, these fields can vary in shape, size and range, though they are often spherical, and can be made to selectively target specific subjects, including entities, objects, powers, concepts, etc., or be made to target everything inside them, affecting entire areas indiscriminately.
Next, Roll a D12 4 times, and Choose your 2 Favorites of your 4 rolls, to see which worlds you'll be Isekaied to:
Mummies Alive! (animated series): you'll be sent to the beginning of the series, when the mummies reawaken.
Wolf King (Netflix animated series): you'll be sent to the beginning of the series, outside of Drew's home.
The Last Kids on Earth https://en.wikipedia.org/wiki/The_Last_Kids_on_Earth_(TV_series) : you can choose to arrive either the day the apocalypse happens, or arrive 42 days later.
Danny Phantom (animated series): you can choose to arrive either in episode 1, or the day Danny get's his powers for the first time. Optionally, you can choose to be enrolled in Danny's school.
Martin Mystery (animated series): you will arrive at the beginning of the series. You will be automatically recruited by the Center, and placed on Martin Mystery's team.
Gargoyles https://en.wikipedia.org/wiki/Gargoyles_(TV_series) : you can choose to arrive at Castle Wyvern in the year 994 (24 hours before the Gargoyle clan is destroyed), or the year 1994, the night when the Gargoyles are released from their spell.
Jentry Chau Vs. The Underworld (Netflix animated series): you'll will arrive at the beginning of the series, when Jentry returns to Riverfork, Texas. Optionally, you can choose to be rerolled in Jentry's school.
The Secret Saturdays (animated series): you'll arrive at the beginning of the series.
The Owl House (animated series): you will be sent to the beginning of the series, arriving on the Boiling Isles.
Digimon Ghost Game (anime series): you will arrive at the beginning of the series. Optionally, you can be enrolled in the same school as the protagonists. In addition, you'll be given the opportunity to find and receive your very own Digivice and partner Digimon (a rookie level of your choice).
W.I.T.C.H https://en.wikipedia.org/wiki/W.I.T.C.H._(TV_series) : you'll arrive at the beginning of the series, you can choose whether to start on Earth or on Meridian.
Godzilla The Series (animated series): you'll be sent to the beginning of the series, after Godzilla has hatched. You will be automatically placed on Team HEAT.
Best of luck on Week 3!!!