r/vjing • u/FamiliarDirection563 • 5h ago
Showcase Created in Resolume using native effects
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r/vjing • u/FamiliarDirection563 • 5h ago
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Free for testers. sign up for the beta for android phones
r/vjing • u/ReporterEffective412 • 9h ago
Motion graphic jobs for a/v companies, do they exist?
Im a skilled video/ projection artist, my work is mainly personal and experimental projects that I do in a fine art context. My work usually “wows” people , but it doesn’t pay much.
I’d like to think there’s a world where I could be hired by local a/v production companies to design motion graphics/ projection mapping for their clients. I live in a city that has lots of conventions and big corporate events, so there are quite a few of the these a/v companies.
What I want to know, do these types of jobs exist? Who does the designing usually for projected motion graphics at events?
A few things-
I’m 100% happy with boring corporate work.
I’ve tried to shop myself around for this sort of thing, where I’d be using my own equipment, or renting it. But my projectors can’t compete with the professionals. And I found my budget would be drained by the cost of rental equipment. So I want to work with an a/v company that has their own gear.
r/vjing • u/stvinmotion • 16h ago
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In this set, I wanted to create tension by combining the dark and disturbing with the attractive and sensual.
Seven original VJ loops are combined with effects, trimming, random playback and more to create an extensive Resolume deck.
I even created calm and active versions for most of the columns, making it easier to visualize the drop. Mix between columns and layers to build a flowing mix that stays on-theme.
Let me know what you think!
r/vjing • u/greenpix • 18h ago
Please pardon the slop, maybe this free tool is helpful to someone else.
For adapting 2d content to a full dome show I was looking for a simple tool to move some layers around, simulate the view and create a live dome master. Blendy Dome VJ appears abandoned and i couldn’t find something similar that supports Syphon input.
Dome Sim allows you to input images, videos, syphon or (virtual and real) cameras, move them around a virtual dome and get a feel how the content may behave. It can output the full dome master via syphon or to a dedicated monitor/output.
r/vjing • u/Intrepid-Box-2910 • 19h ago
Just dropped my latest single — tap in, vibe with it, and let me know what you think!🖤
Like and Subscribe if you like it 🙏
With love,
Alex
r/vjing • u/BAnimation • 1d ago
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Every frame drawn by hand.
👻 Halloween Loops here: https://animatedloop.com/collections/halloween-loops
r/vjing • u/FamiliarDirection563 • 1d ago
They wrote an article with predictions 4 years ago, here's how they panned out.
And some predictions for the next 4 years
r/vjing • u/Mowgliuk • 1d ago
r/vjing • u/victorcash001 • 1d ago
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Hey everyone! I’m a solo developer making Desktop Rave, an VJ incremental desktop companion. It reacts to any music you play on the Windows, think Bongo Cat but reacting to the beat of your music.
After nearly one year of development, I just released a free demo on Steam, would love to gain some feedback from the community :)
Play the demo: Desktop Rave on Steam
AI Disclosure: No AI gen assets
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Hey r/vjing,
Aitor (Blub VJ) and I (Subtiv) played visuals on the Boiler Room stage at Pukkelpop in Kiewit, Belgium, on 22–23 August. We are allowed to share content from four sets between us: Mirage, Lauravioli, Casper Cox and FAISAL.
Pukkelpop shared their stage recordings with us, so we cut them into a short film. It's mostly the LED ceiling and screens over the whole tent, edited to Kangding Ray's "La Route". Having the ceiling above the crowd instead of one wall behind the DJ changes how you think about content, so I developed a lot of shaders.
Setup-wise, we both ran VDMX, and almost all of the content was ISF shaders rather than pre-rendered clips. Being generative made it easy to tweak and adapt live to each set and to the shape of the ceiling, instead of being locked into fixed footage; where we did use fixed footage, we used MadMapper for different duplication/mirroring setups.
Also, as you'll see in the video, the LED screens were crap; you had to stand directly under them and look up to have a "correct" view, which made it all the more challenging.
Credits
- Visuals (featured sets): Blub VJ (Aitor Biedma), Subtiv (Pieter Steyaert)
- Art director: Nele Fack
- Boiler Room 2026 VJ crew: Nele Fack, Tobias Rauch, Maarten Van Vooren, Thibault Dochy, Aitor Biedma, Pieter Steyaert (me)
- Stage design & lighting: Arf & Yes
- Footage: Pukkelpop
- Music: Kangding Ray x La Route
What do you think?
r/vjing • u/blacqcgi • 1d ago
Hey all! I've been trying to share some free Halloween visuals I made but somehow reddit's filters keep removing it instantly. Anybody know whats up?
r/vjing • u/blacqcgi • 1d ago
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Link : https://blacqcgi.gumroad.com/l/saveyourselfvjloop
Hey everyone!
In keeping with the Halloween theme, Here's another free loop with layers so you can make custom edits with it
Make edits in After Effects or just use layers directly in Resolume Arena
BPM : 128
Format : DXV3 and Prores444
Use this in your live shows or anywhere you like // Do not resell
Released Under : Creative Commons
r/vjing • u/has_some_chill • 1d ago
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r/vjing • u/Dear_Difference4877 • 2d ago
r/vjing • u/pixelchaot • 2d ago
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r/vjing • u/paul_sb76 • 2d ago
I love creating responsive visuals that respond very naturally to the music. What are your favorite ways of doing this?
To start, I'll list some of the most common and effective ways:
- React to input volume, changing the size or strength of an element accordingly.
- You can also react just to certain frequency bands, like bass/mid/treble. You can also split it up further, but I'm not sure how useful that is (I just stick to bass/mid/treble).
- Beat detection: introduce or change an element on beat frames. Beat detection algorithms work best if you focus on the bass frequencies / add a low pass filter first. (This is actually the simple trick behind many of my best visuals, together with feedback.)
- Old school: directly visualize the current audio stream, either in the time domain (samples) or frequency domain (FFT bands).
I also experimented with these:
- Track actual notes that are being played. Since modern music is pretty consistently recorded and performed in A=440Hz, this works surprisingly well (though I'm still working out the details).
- Automatic tempo detection. To be honest, I haven't found a reliable way to do this (except for simple four-on-the-floor beats), but also: what's the point if you can just tap the tempo?
- Track volume variance or beat density of the music, to notice changes in intensity.
Some of these last ones are not useful to create immediate responses to music, but track changes over a longer time window. They're more useful to notice changes in intensity. For this, it's also useful to note that less intense sections (breakdowns) tend to have more mid and less bass and treble than intense sections.
Anyway, that's what I have experimented with.
Anything I'm missing?
What are your favorite ways to analyze and use live music streams?
(Feel free to link to example videos.)
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Re-rendered one of my old Projects but added more intense glitch stuff what do you think?
I used Blender in this + resolume ofc for the glitchy stuff, the propose was exploring old stuff I did and give it a bit of new direction with my taste now not back then.
I am still considering to release that as an updated version of old clips.
r/vjing • u/Betty_Sweaters • 3d ago
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Visuals/Loops available here :)
r/vjing • u/Crypto_boeing • 3d ago
If you haven't know, someone reversed enginer the full Adobe suite, including AfterEffects, and the Office using AI, and apparently it's all legal because not one piece of original code was used.
So... when will vj tools be reversed enginer?
r/vjing • u/Diligent-Reality-722 • 3d ago
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r/vjing • u/aven_carter • 4d ago
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I posted FRCTL here in August and some comments stuck with me.. "does it do anything existing VJ software cant do?", "another low effort vibe coded VJ app", and "horrendous subscription pricing"..
Not quite the reaction I was hoping for when sharing with the community, but it was a great learning experience nonetheless. The attention also brought me 20 new users that week, so thank you.
Since then I've updated the user experience and polished the interface. Improved performance all around and better issue tracking/logging on the dev side. Even turned the landing page into an audio-reactive experience. A few key updates:
- Free tier now gives you access to the full platform. 1080p exports. No watermark. Upgrade for higher res and HAP exports, and commercial use.
- Guided tutorial for new users, accessible in the menu for everyone
- The lifetime license is available for preorder and will be shipping in January. All preorders get instant access to a Pro sub until release, plus a price lock on updates to the offline version for future years. Same licensing model used by other VJ software.
- The monthly plans include cloud backup of your media, so your clips and projects follow you to any machine.
- A native game engine included in live mode. 3 different games added with more on the horizon. My favorite is the Retro Racer. Full driving controls, cockpit or 3rd person view, and a cinematic camera mode where it drives by itself.
- Window capture for live mode.
- Daily Drops. Every day a new shader is available in the main menu. Free users can save the drop to their library if they grab it in time. Paid users automatically get access to the full library which includes all previous drops.
Probably more that I'm forgetting.
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What would it take for you to use this at a gig? What about creating and/or selling loop packs on the marketplace?
I'm open to all feedback, even if you still think it sucks.