r/truegaming • u/brotherwoogames • 8h ago
I make games solo, and one thing keeps surprising me
When something in a game is broken or just annoying (a menu that eats a click, an item that sometimes doesn't stack, a door you have to open twice), most players don't report it. They learn it. They invent a workaround, pass it on to friends as a "tip", and treat it like part of the world's physics. Some even defend it when it finally gets fixed.
My half-serious theory: it's learned helplessness from real life. Outside games we live with rules we can't change all the time: bureaucracy, terrible apps, "that's just how the system works". Don Norman wrote about something similar with everyday tech: when a device keeps failing us, we blame ourselves instead of the design. So when a game behaves weirdly, the reflex isn't "someone made a mistake and could fix it", it's "this is how this world works, adapt".
The other theory is more boring: in games, friction is often intentional. Difficulty, odd controls, hidden mechanics. Players genuinely can't tell a bug from a design choice, so they assume it's on purpose.
Which one is it for you? Do you report stuff, or just adapt? And have you ever found out that a "mechanic" you'd mastered was actually a bug?