r/thrive • • Sep 06 '26

Bug Report Where do I report unhandled exception based crashes? I can't get the game to start at all.

6 Upvotes

As stated above, I'm not sure where to report the bug. Here's the crash report:
Thrive has crashed at 2026-09-06T02:14:32.8304061Z (crash happened immediately before creating this report)

Exit code: 0

Description: Crash is an unhandled exception

==== START OF LAUNCHER OUTPUT ====

Playing Steam Version

Thrive is starting. Log output (due to buffering this is likely not in real time):

Thrive was not detected as having started correctly. Will attempt to start Thrive again, attempt number: 2

Thrive is starting. Log output (due to buffering this is likely not in real time):

Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org

Note: error lines may not match up when they happened in relation to normal output due to buffering.

Error lines are any lines received from the game's stderr output stream.

Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.

ERROR: Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\1779200\fozpipelinesv6\steamapprun_pipeline_cache".

Vulkan 1.0.56 - Forward+ - Using Device #0: NVIDIA - GeForce GTX 970M

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

Child process exited with code 255

ERROR: Restarting Thrive due to detected startup failure

Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org

Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.

ERROR: Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\1779200\fozpipelinesv6\steamapprun_pipeline_cache".

Vulkan 1.0.56 - Forward+ - Using Device #0: NVIDIA - GeForce GTX 970M

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

Doing delayed apply for some settings

Set audio output device to: Default

Set C# locale to: en-CA Godot locale is: en

Switching window mode from Windowed to ExclusiveFullscreen

TaskExecutor started with parallel job count: 4

This is Thrive version: 1.6.0.0 (see below for more build info)

Thrive is starting at: September 5, 2026 10:12:16 PM (log file name may say something else but this is the correct time)

Startup C# locale is: en-CA Godot locale is: en

user:// directory is: C:/Users/Giaxine/AppData/Roaming/Thrive

Game logs are written to: C:/Users/Giaxine/AppData/Roaming/Thrive\logs latest log is 'log.txt'

Checked that required CPU features are present

CommandRegistry: Loaded. Command groups: 10.

Loaded native Thrive library version 24

Starting load of Thrive GDExtension

Thrive GDExtension initialized successfully

Thrive extension load succeeded, version: 9

Starting Steam load

Setting breakpad minidump AppID = 1779200

SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198126693142 [API loaded no]

Steam load finished

Game is owned by current Steam user

Our app id is: 1779200

Using Steam as achievements storage

Reading current achievement status from Steam

Disabling all mods with a command line option

Skipping initial mod loading due to launch options

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

SimulationParameters are good

This version of Thrive was built at Sunday, 30 August 2026 12:48:53 from commit d397ffdf603c7aa57acc23512450b6db30a5b810 on branch master

Beginning Thrive news feed fetch

Detected store name from launch parameters: steam

Launcher tells us that we are store version: steam

Launcher told us store name: steam

We were opened through the Thrive Launcher

Thrive Launcher started us, launcher hidden: False

We are playing a new version of Thrive for the first time, showing patch notes

Videos are disabled with a command line option

Jukebox now playing from: Menu

Disk cache not loaded yet, pruning it later

ERROR: Skipping clearing an UI input action: ui_accessibility_drag_and_drop

Disk cache loaded, total size: 206.0 MiB

Achievements data loaded

ERROR: ------------ Begin of Unhandled Exception Log ------------

ERROR: The following exception prevented the game from running:

ERROR:

ERROR: Condition "err" is true. Returning: PipelineID()

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR:

ERROR: Please provide us with this log, thank you.

ERROR: ------------ End of Unhandled Exception Log ------------

Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0

We are most likely a store version of Thrive, showing the thanks dialog

ERROR: The following is not an error, but is printed as an error to ensure launcher always sees it without buffering:

ERROR: ------------ Thrive Startup Succeeded ------------

Detected launch ID from parameters: f8a460f2-91b6-463c-8d73-77e6707f3cf9

ERROR: Pause lock that was not created was removed: ErrorDialog_ErrorDialog

User requested program exit, Thrive will close shortly

Final achievements data save complete

Shutting down Steam API

Shutting down native library

Shutdown actions complete

ERROR: 4 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)

ERROR: WARNING: 8 RIDs of type "Texture" were leaked.

ERROR: at: finalize (servers/rendering/rendering_device.cpp:8900)

Child process exited with code 0

Thrive exited abnormally with an error

ERROR: Thrive has encountered an unhandled exception, please report this to us. In the future there will be support for automatically reporting these crashes.

Crash dumps have been detected but they may be from a previous Thrive run (please check before reporting). To stop being notified about the crash dumps, please open the reporter and clear the crash dumps.

==== END OF LAUNCHER OUTPUT ====

Crash happened due to an unhandled exception:

------------ Begin of Unhandled Exception Log ------------

The following exception prevented the game from running:

Condition "err" is true. Returning: PipelineID()

Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

Please provide us with this log, thank you.

------------ End of Unhandled Exception Log ------------


r/thrive • • Sep 05 '26

Progress Update 9/05/2026

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revolutionarygamesstudio.com
14 Upvotes

r/thrive • • Sep 05 '26

Bug Report I think i found out why the game just freezes

6 Upvotes

Turns out after exiting the editor in multicellular freebuild for the 2nd time it freezes before any loading happens and it's just a black screen


r/thrive • • Sep 04 '26

Thrive just stops working when using the mass budding reproduction

5 Upvotes

For some reason it just stops doing anything


r/thrive • • Aug 30 '26

Bug Report I have the cell cannon

28 Upvotes

Is it supposed to work like this?


r/thrive • • Aug 30 '26

Is a H2S Tolerance Still Planned for This Game?

8 Upvotes

So for context H2S sucks, thank you for coming to my ted talk

nah, but for real, when I'm trying to do heterotrophic builds, I end up having a hard time surviving in my patches because I seem to attract H2S meteors to them and I refuse put H2S synthesizing proteins or chemoplasts in my cells to counter these generations of high H2S because by nature it changes the niche I am playing for as those are aberrantly autotrophic proteins and organelles. It also makes no sense that you need a tolerance to O2 and not H2S as both are dangerous to cell anatomy. If this is not a feature planned to be covered at all by the dedicated dev team, I might just learn C# and implement the feature myself lol


r/thrive • • Aug 28 '26

Suggestion Maybe make these numbers more visually clear

Post image
20 Upvotes

I sometimes believe these numbers mean the population I have at these patches, and not the energy there. Not sure how many other people look at this without too much thought and think that, but I think it must be common, right?


r/thrive • • Aug 26 '26

Announcement Upcoming Thrivestream

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youtube.com
16 Upvotes

Note that it is on a Sunday rather than the usual Saturday stream.

You can ask prestream questions on our forums: https://community.revolutionarygamesstudio.com/t/questions-for-the-1-6-0-release-thrivestream/9140


r/thrive • • Aug 22 '26

Screenshot I'm playing Thrive for the first time with the Multicellular Auto Evo.

Post image
26 Upvotes

r/thrive • • Aug 22 '26

Progress Update Progress Update 8/22/2026

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revolutionarygamesstudio.com
20 Upvotes

r/thrive • • Aug 15 '26

Progress Update Progress Update 8/15/2026

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27 Upvotes

r/thrive • • Aug 13 '26

Meme Chemosynthesis gaming

Post image
69 Upvotes

But seriously, the presence of acid in the sunlit areas still makes even just chemosynthesizing proteins seem like a must.


r/thrive • • Aug 11 '26

Co rozwijać na tym etapie?

Post image
13 Upvotes

Zabijają mnie organizmy o wiele mniejsze i mniej rozbudowane, żeby się przed nimi chronić wbudowałem kolce (Performator Pilus) a żeby dodać szybkości mam trzy wicie (Flagellum). Kiedy przechodze na ocean odrazu gine od drapieżników.

Tolerancje na wode na mam idealną nawet z zapasem i jak narazie to utknąłem na tym etapie.


r/thrive • • Aug 11 '26

Bug Report Food Chain isn't Working

10 Upvotes

There are 13 species in this patch, only half of them are showing up on the food chain, there aren’t any predators, and I don’t even get assigned a role most of the time. I know that this is the multicellular stage and it isn’t finished yet, but I have the exact same issue in the Microbe stage. Has anyone else had this issue, is it just an issue with the food chain or is there a problem with the auto-evo? Or am I just playing the game wrong?


r/thrive • • Aug 08 '26

Progress Update Progress Update 8/08/2026

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32 Upvotes

r/thrive • • Aug 07 '26

Screenshot What do Y'all Think of my Organism?

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23 Upvotes

A little funky guy I like to make for my multicellular builds in real games, however my most recent save isn't there yet, so I made it in the sandbox editor. might not be the most efficient, so I'd like y'all's opinion. Especially if I made a mistake somewhere that makes this specific iteration actually terrible lol


r/thrive • • Aug 07 '26

Announcement Thrive Soundtrack Updated

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15 Upvotes

News in the land of Thrive music!

Recently we compiled a new full soundtrack containing music for every Thrive Stage, so we decided to update the soundtrack on Steam accordingly. Previously, it only contained the soundtrack for the completed Microbe Stage. A few previously missing Microbe Stage tracks have also been included. The soundtrack is now over 4 hours long in total runtime.

All proceeds go towards supporting the continued development of Thrive. So if you are interested in listening to the Thrive soundtrack whenever you like, or just want to support Thrive even more, consider purchasing the soundtrack!


r/thrive • • Aug 06 '26

Bug Report Visual inconsistency in the Evolution Tree UI: Some extinct species lack the red "dead end" dot.

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21 Upvotes

Hi everyone,

I've noticed a recurring visual bug/inconsistency in the Evolution Tree UI, and I wanted to report it here to see if it's a known issue or if I should submit a formal bug report.

The Issue: Normally, when a species goes extinct, its branch on the evolution tree correctly ends with a red dot (indicating a dead end). However, for some extinct species, the branch just ends abruptly with a flat straight line, missing the red dot completely.

In the attached image (see the purple arrows):

  • Top arrow: Preminela pelama goes extinct and correctly gets the red dot.
  • Bottom arrow: Rhomensis veciaola is also completely extinct (population is exactly 0), but its line just cuts off suddenly without the red indicator.

Important Context to Prevent Confusion:

  • Vanilla Game: This happens in the completely unmodded (vanilla) base game. It is not caused by any third-party mods.
  • Confirmed Extinct: Both species marked in the image are 100% extinct.

It seems the UI engine occasionally fails to render the red dot for certain extinct branches. Has anyone else encountered this UI bug?

Thanks!


r/thrive • • Aug 01 '26

Progress Update Progress Update 8/01/2026

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32 Upvotes

r/thrive • • Jul 29 '26

Screenshot Just made it to the Macroscopic Stage!

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62 Upvotes

r/thrive • • Jul 25 '26

Progress Update Progress Update 7/25/2026

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20 Upvotes

r/thrive • • Jul 25 '26

Is it possible to access the macroscopic stage in the non-patreon build of the game you get in Thrive Launcher?

8 Upvotes

And how? Also will the Macroscopic stage feature the aquatic stage? If so how long would it take as a quess to the reach the ''Creature'' stage ie the land macroscopic stage?


r/thrive • • Jul 25 '26

Suggestion Inefficient with the progress update images

3 Upvotes

Why don't they use one image and overlay website text over it? Would it not save on image space?


r/thrive • • Jul 21 '26

What is the best toxin set up

6 Upvotes

I've never used toxin because it was annoying to aim, but i've decided to try to use it soon.But what is the best setup for toxin for hunting


r/thrive • • Jul 21 '26

Does Anyone Know a Subreddit I Could go to to Learn About how Speculative Xenos Might Make (Paleolithic) Weapons?

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12 Upvotes

I really just want an answer to this because I’m running out of time before bed that I can actually work on my project, but rn all that r/NoStupidQuestions is giving me is stuff about 40k and I don’t think they have the right hard-science know how to get me accurate answers on how to make a bow for a 4-armed snake thing