r/thrive • • 1h ago

Suggestion Confusing way to show data

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• Upvotes

Nitrogen and carbon dioxide on this atmospheric composition graph mirror each other and confuse me on what it actually is visually. Perhaps a filled-in graph, with vertically largest to smallest, and maybe an extra piece of info under time info on the graph showing atmospheric mass (and mass for each gas on each dot)

Image on next slide for visualization of a patch atmospheric composition I made a little while ago (without mention of atmospheric mass since I do not have that information in the game)


r/thrive • • 1d ago

Am coding my own version of an evolution simulator!

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0 Upvotes

Hey guys, I decided to start a little project on my own, I hope its okay if I share some of my progress here: I started experimenting around with some macroevolutionary models and implemented a simple DE solver alongside a neat vibe-coded interface which shows me how species within my model grow and evolve. Am hoping to implement this engine in a Spore-like videogame one day!

My idea essentially is that the player can control an evolutionairy force to "guide" certain features according to their liking. The other species evolve autonomously according to what essentially is the canoncial Lande equation. Instead of however simulating thousands of creatures in a real environment I decided to use a mathematical abstraction which captures all of evolutions' most essential features. That way the evolution of tens of thousands of different species, each with millions of individuals, can be simulated in the background with relatively good precision. I was surprised to see that my relatively simple model was also able to replicate some real-life phenomena, like the latitudinal gradient in biodiversity, which I didn't anticipate.


r/thrive • • 2d ago

Suggestion Will the plants also have auto evo ?

7 Upvotes

.


r/thrive • • 5d ago

Discussion So will the macroscopic stage happen only underwater

5 Upvotes

.


r/thrive • • 5d ago

Progress Update Progress Update 10/10/2026

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15 Upvotes

r/thrive • • 6d ago

Tips for thrive???

7 Upvotes

I need some tips because my species always goes extinct or its population drops drastically. Can anyone help me?


r/thrive • • 6d ago

"How to increase my oxygen endurance?"

7 Upvotes

Whenever I play Thrive, a message pops up about oxygen resistance, and I don't know how to fix it. Can anyone help me?


r/thrive • • 7d ago

Discussion So how many features are left to add before the macroscopic stage ?

14 Upvotes

Because i read on some development forum that the end for the multicellular stage is "rapidly ending "


r/thrive • • 9d ago

Discussion Does anyone feel like the trailer feels underwhelming?

9 Upvotes

Because a few bacteria zooming out to a droplet of water doesn't show the amount of ambition this project has


r/thrive • • 9d ago

Discussion How would the macroscopic editor work ?

13 Upvotes

Because since developpment of the multicellular stage should be completed by the end of the year , i figured discusion of the later stages should be pretty relevant since the macroscopic editor Will be used throughout most of the future game


r/thrive • • 12d ago

Progress Update Progress Update 10/03/2026

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19 Upvotes

r/thrive • • 19d ago

Progress Update Progress Update 9/26/2026

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24 Upvotes

r/thrive • • 19d ago

Advice on what order to build

10 Upvotes

I’ve been trying to do multicellular for a while but something that I’ve been having trouble dealing with is how to specialise my multicellular creature. I’ve gotten how to handle individual cells down now and i have been able to design a multicellular lifeforms that works when it’s completed but its the whole “growing into being complete” part im having trouble with.

I’ll gladly take any advice on how to handle the order i should grow my multicellular organism


r/thrive • • 25d ago

I can’t eat

6 Upvotes

I’ve gotten to the multicellular stage lately and I’ve been struggling. I float over clouds of glucose and iron but it doesn’t absorb at all, I’ve died from lack of ATP while in a cloud full of glucose. Does anyone know what I can change to fix this?

Edit: I figured it out! I photosynthesize so I need to be more sedentary. The more I move, the more glucose I use. I hold still during the day but o store up glucose to survive the night. It’s not as exciting as moving around but it works and I’ve been able to survive a few more generations! I should be able to advance to the macroscopic stage soon


r/thrive • • 26d ago

Progress Update Progress Update 9/19/2026

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16 Upvotes

r/thrive • • 27d ago

Video Cell lysis of a ciliate (Askenasia volvox) under DIC microscopy

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21 Upvotes

r/thrive • • Sep 14 '26

Bug Report Disabled the day/night cycle and this appears when i placed thylakoids lol

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11 Upvotes

r/thrive • • Sep 13 '26

a genuinely overpowered prokaryote predator build

15 Upvotes
6 predator pillus, 3 flagellums, 4 rusticyanin, 3 metabolosomes, 10 empty cytoplasms, one chemeosynthesizing protein

this predator genuinely is not killable if paired with double membraine or even the normal thin membraine, if a cell shoots a toxin at you you can deflect it, if a predator attacks you you can block with the pillus and attack while deflecting with a speed of 32, only thing that can take this predator out is environmental change, because it relies heavily on iron and glucose


r/thrive • • Sep 12 '26

Progress Update Progress Update 9/12/2026

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15 Upvotes

r/thrive • • Sep 11 '26

guys what the hell is oxygen protection

6 Upvotes

this game continues saying "cannot adapt not enough oxygen protection" and i dont know what that is help plz


r/thrive • • Sep 11 '26

i need help with multicellular mode

6 Upvotes

when i multicellular like 12 cells i have a mouth cell which was my normal cell a defence cell with 2 pointy things and a slime shooter i have i digestion cell with more lysozomes and vacuoles and movement cells with 4 cilia and 3 flaggelum and randomly when i grow glucose stops generating ATP and before i can react im way too far from the nearest cloud of iron and i die plz i need help with stopping that from happening


r/thrive • • Sep 10 '26

Bug Report How exactly is Mass Budding supposed to work?

5 Upvotes

I've had some issues with mass budding as a reproductive system. On one life with it, my life form was invincible & I could pass through other cells with no interaction. On another life, I started from the singular cell & only grew 4 out of my 7 selected cells before reproduction began.

What exactly is supposed to happen with mass budding? I was under the impression that mass budding would give me 2-4 extra cells at the start, but it doesn't seem to do that? At least, with the save file I have selected.


r/thrive • • Sep 07 '26

Multicellular Feedback

4 Upvotes

Problem 1

The controls are terrible. I don't think it's possible to make the rigid body work.

Best QoL Idea:

  1. Have an "anchor" cell the player controls like the single cell stage.

  2. The rest of the cells in the colony plot a vector to arrive with the desired offset every n frames.

  3. When they collide with an object, it should behave like a rope... they create friction slowing the anchor down while they pathfind

Alternate Idea:

I don't know how you would make the player controls feel good this way... but setting a gravity around the anchor should cause the colony to collapse on the player dynamically.

Easiest Solution:

The "come to me" command code can probably be modified slightly and power the non-anchor cells.

Problem 2

Evolution feels a bit off. Trying to add cells, modify specialized cells, and develop new specialized cells all from one currency feels clunky.

Idea 2–1:

Let the player pay a cost penalty of 0.5n–1 for the number of cells they upgrade each cycle, but each cell type has its own mutation currency.

Note about Idea 2–1:

I don't have another idea, but I my suggestion is better than the current pricing system. Please fix Problem 2 with something better than my idea 🤷‍♀️

Note about Janky Controls

The early multicellular stage being janky may be realistic. That was charming.

The proper multicellular stage should feel nearly as fun to move as the single celled part of the game.


r/thrive • • Sep 06 '26

Organism stops producing Glucose

8 Upvotes

i am almost enough to go in the editor with almost enough ammonia and phosphates but my Glucose generating proteins or organelles stops making glucose and i continue dying from no glucose


r/thrive • • Sep 06 '26

Bug Report Where do I report unhandled exception based crashes? I can't get the game to start at all.

6 Upvotes

As stated above, I'm not sure where to report the bug. Here's the crash report:
Thrive has crashed at 2026-09-06T02:14:32.8304061Z (crash happened immediately before creating this report)

Exit code: 0

Description: Crash is an unhandled exception

==== START OF LAUNCHER OUTPUT ====

Playing Steam Version

Thrive is starting. Log output (due to buffering this is likely not in real time):

Thrive was not detected as having started correctly. Will attempt to start Thrive again, attempt number: 2

Thrive is starting. Log output (due to buffering this is likely not in real time):

Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org

Note: error lines may not match up when they happened in relation to normal output due to buffering.

Error lines are any lines received from the game's stderr output stream.

Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.

ERROR: Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\1779200\fozpipelinesv6\steamapprun_pipeline_cache".

Vulkan 1.0.56 - Forward+ - Using Device #0: NVIDIA - GeForce GTX 970M

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

Child process exited with code 255

ERROR: Restarting Thrive due to detected startup failure

Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org

Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.

ERROR: Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\1779200\fozpipelinesv6\steamapprun_pipeline_cache".

Vulkan 1.0.56 - Forward+ - Using Device #0: NVIDIA - GeForce GTX 970M

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

Doing delayed apply for some settings

Set audio output device to: Default

Set C# locale to: en-CA Godot locale is: en

Switching window mode from Windowed to ExclusiveFullscreen

TaskExecutor started with parallel job count: 4

This is Thrive version: 1.6.0.0 (see below for more build info)

Thrive is starting at: September 5, 2026 10:12:16 PM (log file name may say something else but this is the correct time)

Startup C# locale is: en-CA Godot locale is: en

user:// directory is: C:/Users/Giaxine/AppData/Roaming/Thrive

Game logs are written to: C:/Users/Giaxine/AppData/Roaming/Thrive\logs latest log is 'log.txt'

Checked that required CPU features are present

CommandRegistry: Loaded. Command groups: 10.

Loaded native Thrive library version 24

Starting load of Thrive GDExtension

Thrive GDExtension initialized successfully

Thrive extension load succeeded, version: 9

Starting Steam load

Setting breakpad minidump AppID = 1779200

SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198126693142 [API loaded no]

Steam load finished

Game is owned by current Steam user

Our app id is: 1779200

Using Steam as achievements storage

Reading current achievement status from Steam

Disabling all mods with a command line option

Skipping initial mod loading due to launch options

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

SimulationParameters are good

This version of Thrive was built at Sunday, 30 August 2026 12:48:53 from commit d397ffdf603c7aa57acc23512450b6db30a5b810 on branch master

Beginning Thrive news feed fetch

Detected store name from launch parameters: steam

Launcher tells us that we are store version: steam

Launcher told us store name: steam

We were opened through the Thrive Launcher

Thrive Launcher started us, launcher hidden: False

We are playing a new version of Thrive for the first time, showing patch notes

Videos are disabled with a command line option

Jukebox now playing from: Menu

Disk cache not loaded yet, pruning it later

ERROR: Skipping clearing an UI input action: ui_accessibility_drag_and_drop

Disk cache loaded, total size: 206.0 MiB

Achievements data loaded

ERROR: ------------ Begin of Unhandled Exception Log ------------

ERROR: The following exception prevented the game from running:

ERROR:

ERROR: Condition "err" is true. Returning: PipelineID()

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR:

ERROR: Please provide us with this log, thank you.

ERROR: ------------ End of Unhandled Exception Log ------------

Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0

We are most likely a store version of Thrive, showing the thanks dialog

ERROR: The following is not an error, but is printed as an error to ensure launcher always sees it without buffering:

ERROR: ------------ Thrive Startup Succeeded ------------

Detected launch ID from parameters: f8a460f2-91b6-463c-8d73-77e6707f3cf9

ERROR: Pause lock that was not created was removed: ErrorDialog_ErrorDialog

User requested program exit, Thrive will close shortly

Final achievements data save complete

Shutting down Steam API

Shutting down native library

Shutdown actions complete

ERROR: 4 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)

ERROR: WARNING: 8 RIDs of type "Texture" were leaked.

ERROR: at: finalize (servers/rendering/rendering_device.cpp:8900)

Child process exited with code 0

Thrive exited abnormally with an error

ERROR: Thrive has encountered an unhandled exception, please report this to us. In the future there will be support for automatically reporting these crashes.

Crash dumps have been detected but they may be from a previous Thrive run (please check before reporting). To stop being notified about the crash dumps, please open the reporter and clear the crash dumps.

==== END OF LAUNCHER OUTPUT ====

Crash happened due to an unhandled exception:

------------ Begin of Unhandled Exception Log ------------

The following exception prevented the game from running:

Condition "err" is true. Returning: PipelineID()

Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

Please provide us with this log, thank you.

------------ End of Unhandled Exception Log ------------