r/thefinals • • 14m ago

Video Its not always about getting the kills

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They were up top camping body, didn't go QUITE as smooth as I had hoped (thanks oil barrel) but still worked pretty well!


r/thefinals • • 22m ago

Video Rocket riding (red barrel)

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• Upvotes

First time this ever happened to me


r/thefinals • • 28m ago

Question Is scotty's real va in the s12 gameplay trailer?

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At the start of the trailer, It sounds like him but it might just be another battle pass skin talking. Hopefully this means they are doing away with the tts ai voices.


r/thefinals • • 36m ago

Discussion I don't even play the game, I just think Mizty's Ebb and Flow/S3 OST is an absolute banger and everyone should listen

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r/thefinals • • 47m ago

Discussion This is bull***

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• Upvotes

So I understand that there’s nothing they can do about Mid plat and Rubies being matched up every once in a while, plus I’m of the opinion that my team wouldn’t have won regardless of our heavy teammate or not. I am, however pissed that our heavy teammate is teaming with the ruby players on his ALT, he even told us this himself. At first I didn’t notice the matching clan tags, but I noticed our heavy openly helping pink and throwing them our cash box. Like yea, 99% chance we would’ve lost, because I’m not a ruby player, but it’s essentially a 4v2 at this point.


r/thefinals • • 50m ago

Comedy 👀yall really think im blind👀

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r/thefinals • • 59m ago

Discussion Comment your melee weapon ideas!

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r/thefinals • • 1h ago

Discussion My grind to gold as a dagger solo queue

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The finals ranked system is one of the worst ones I've seen and I wanted to share some of my experience with it.

First of all, why is it so hard to climb in the finals? I've gotten into games where I only get 20 RS for a top 2 finish; is the playerbase really that small or does the matchmaking just love wide matches? Another thing is that every player who joins ranked for the first time gets put at 10,000 RS (silver) meaning that you'll often find better players in bronze than low silver. The climb out of low silver was truely hellish, people who have played the game for less than five hours that leave after their first death.

Another thing that isn't related to ranked is how awfull the dagger feels after the melee rework. You can hit a perfect flick and either the new melee dash thing sends you five miles in front of your target or you get a hitreg miss. Being at two dashes also hinders your ability to engage and disengage.

PSA: don't play dagger if you wan't to rank up, it fucking sucks


r/thefinals • • 1h ago

Image October 20, please hurry up

• Upvotes

just five more days


r/thefinals • • 1h ago

Discussion Shockwave Is Honestly Too Strong

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Aside from the fact that Melee becomes useless as a heavy, if you have shield, it breaks your shield AND completes stops everything from working so you can’t even barrier, and even when you barrier it still pushes you off plus add a nerf again to your gadgets where nothing is useable. It stops everything. If you switch from melee to LMG or shotgun guess what they’re still able to get the pussoff plus again, still add the gadget nerf. Can’t even add the fact that is still crates massive distance from you and the enemy.


r/thefinals • • 1h ago

Discussion Medium Specialization Concept- Universal Launcher

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Throwing barrels at people is fun. Therefore, launching barrels at people at absurd speeds is logically more fun.

Thus, the Universal Launcher was made.

Once equipped, you can either supply your own ammo, grab something from the map, or have a teammate supply something. Once loaded, simply fire it in your desired direction. Or if it has unwanted ammo, you can "Reload" to empty the chamber.

Nearly anything that isn't a weapon or bullet-based can be loaded and fired. This includes

  • Cashboxes and allied Revive Statues
  • All barrels and carriables.
    • Barrels are guaranteed to explode on impact.
  • All throwables.
    • The Gateway will give one end to the Medium and one end to the Light. They can be deployed in any order.
    • Remote explosives will need to be manually detonated by the original owner.
  • All mines and deployables
    • Turrets will try to deploy facing you, and will still belong to whoever provided it.
    • The Hoverpad will immediately try to slow down.
    • Zip Lines will be usable mid-flight and can possibly be deployed longer than usual. The starting point will deploy at your feet. You can't fire this one midair.
    • Invalid deployments will spawn the item "loose" at the impact point.
    • The Barricade will have missing sections if it would clip into an object.
  • All launchables

The idea came randomly to me at 3pm, hopefully it's hype and aura


r/thefinals • • 1h ago

Comedy Analysing the new Season 12 trailer at 2am like:

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r/thefinals • • 1h ago

Comedy The new FINALS gameplay trailer lol

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r/thefinals • • 2h ago

Discussion the ranked RS system needs to be reworked

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14 Upvotes

<breathing exercises>

why does it take me 20 minutes to only gain 50-75 RS (for finishing higher than our seed), and only 10 minutes to lose 1,000+ RS? the math for this time-to-reward ratio is absolutely horrid.

what other competitive games with a ranked system punish you this hard, or change your rank so quickly but only in the negative direction?


r/thefinals • • 2h ago

Image Does this game have a better ranked system than The Finals?

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5 Upvotes

r/thefinals • • 2h ago

Comedy Only in The Finals 🥹🙏

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17 Upvotes

r/thefinals • • 2h ago

Discussion what are your opinions on season 12 changes?

7 Upvotes

- light/heavy speed + hp changes

- ui rework

- destruction changes

- any things you think should be fixed that weren't addressed

just trying to check if i'm out of touch or not but not including my opinions so this doesn't turn into a bunch of angry bots xoxo


r/thefinals • • 2h ago

Image The Finals drop fps and crash

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3 Upvotes

Every time I kill someone, assist, or my friends kill the finals freeze about 3 to 5 seconds, is anyone facing that that could help me?


r/thefinals • • 2h ago

Comedy Fun fact: if Embark buff turret from 6dmg@400rpm to 8dmg@500rpm, the triple turret setup will just about reach FCAR's DPS

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7 Upvotes

Currently, triple turret can only match FCAR's damage output if factor in FCAR's reload. Both sides reaching same amount of damage outputted until FCAR fires the first shot in the 2nd mag. Food for thought


r/thefinals • • 2h ago

Comedy Rubies when you manage to hurt their ego:

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43 Upvotes

r/thefinals • • 3h ago

Discussion How to fix Point Break pt. 2

8 Upvotes

Hey I’m watchdominionorg and I’m currently #10 in point break, and was #2 in PB last season. I basically haven’t played any other modes or games since point break came out since it’s my favorite, but it has a few issues. Here I have laid out a few points that I think would make point break a much better game mode and much more fun and balanced for everyone. Please share any feedback on my points and add your own if you feel I missed something. I’m making this post again because only one of my points was fully addressed with another being partially addressed, and I have more to add. Also ggs

  1. Add more spawn protection and cover to the maps, especially nozomi, starlight, and vegas, so that defenders can’t spawn camp as easily. Starlight needs at least double the buildings (and utilize the windmills) and less space between sections. Nozomi needs some sort of protection from the extremely open spawn area and defender spawns need to be moved back slightly and the area they can’t enter needs to be moved forward. A and D should be reworked so you don’t need to use jump pads, that’s already how it partially is in cashout. Vegas needs spawn jump pads that can get onto the massive metal structure, and smaller jump pads to get up to the three points since zips are easily broken and defenders always have high ground. The zone that defenders can’t enter needs to be pulled back slightly to prevent spawn camping and defender spawns need to be moved back slightly.
  2. Implement better matchmaking that prioritizes putting stacks and skilled players in the same match. It isn't fair for a lobby full of majority solo queuers to face a coordinated five stack. It also isn't fair for people who are brand new to the game to be fighting high skilled players. Obviously it can never be perfect, but it can be better. This problem has only gotten worse this season, I have noticed shorter queue times at the expense of newer players. I KNOW other good players are queueing at the same time as me, but we are put in separate lobbies with new players.
  3. Add a system that damages/kills and/or orbital lasers both attackers and defenders if they sit in their own spawn for too long, like 2-3 min. This will force out annoying mgl’s and snipers that mindlessly sit in the back lines while you can’t do anything about them. This will also fix the issue of attackers endlessly farming free revives.
  4. Add a visible timer to the game at a bare minimum, and I’d like if the timer would extend with each phase and/or vault stolen. This will speed up the game and force it to progress at a normal pace.
  5. Attackers should be forced to coin after about 90-150 seconds. Players being out of the match for longer than this stalls the game and means the team is effectively down a player.
  6. Bring back the old party in the bottom left so you can see the health of the people in your party and add the additional small icons for the random teammates. The new system of a simplified HUD is incredibly buggy and inaccurate, and only the scoreboard is a reliable way of seeing who is alive. Absolutely horrid design of taking away the useful information I want, and replacing it with less information that doesn’t even work.
  7. Show death icons of party members from any distance. When a friend dies a certain distance away from you you have absolutely no clue where they died until you get close to the trophy. Additionally show party member names from any distance because you don't know where your friends are until they're close enough. This info could even be added to the bottom left party hud.
  8. Allow stacks of up to 8 and only allow them to fight large stacks such as a 6+ stack or a 5 and 3 or 4 and 4 stack.
  9. It's common for the match to not fill up once someone leaves. PB should allow rejoining a match in case of a disconnect when an open spot is available. Also allow friends to join your lobby if there are open spots. Also potentially a system could be added so that those in longer queues could fill and play the game while they wait.
  10. Defenders should not instantly respawn when the phase changes, make them wait out their timer or at least just reduce it. The game mode is already defender sided, and this gives them an unnecessary advantage.
  11. On Monaco add a small jump pad or zipline in the defense church spawn to A so it isn't annoying to get over to it.
  12. On Sys Horizon and Monaco push the border that defenders can’t get into on first phase forward just a little so spawn camping is more difficult.
  13. On bernal on attack side push the barrier you can’t get into on E back towards H so defenders can’t sit in spawn to camp objective for free. Also push the barrier back for H.
  14. There’s a bug where points can be armed completely silently, and this is not just my end but the entire lobby. No flashing indicators, no beeping sounds, nothing.
  15. Slightly tangential but add in game DMs and allow me to cancel queue (in casual modes) after a game has been found. I’ll have friends in a point break game that can last anywhere from 3-30 min, and then they want to join right as a game is found, and it takes 30 seconds to load in, back out, which is annoying for my party and the lobby I had to leave, when it could’ve been a simple button press or DM.

r/thefinals • • 3h ago

Image My take on the UI

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0 Upvotes

Here is my take on the new UI.


r/thefinals • • 3h ago

Discussion Abot old sponsor tracks and rewards. Answer from Embark. In short: Wait for the release of Season 12.

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11 Upvotes

I saw some people saying that old rewards will be gone, which is not really true yet. The reality is that we DON'T really know what's gonna happen to sponsor tracks. We need to wait for the release.


r/thefinals • • 3h ago

Discussion Ban ranked quitters!!!

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7 Upvotes

Im just tired. Every 3rd game people are leaving RANKED game or not even joining. Also every 5th game at least 1 troller / basics not knowing new player in high gold/plat.

Nobody takes ranked seriously when they get no penalties (points is nothing in this elo, since I saw multiple newbies in gold/plat who doesnt even understand what to do here). And +300 points for teamates leaving is a joke. You lose -1000 just to get +300. If they leave you should not lose the points and they should get penalties 1hour ban, if repeating 1 day, 1 week ban from rankeds.

It destroys normal gaming experience. When you grind for months for diamond and then drop to gold in 1 day, because you have unlucky teammates lottery that day.

Im already adding all the good players to friends so less often i need to solo queue, but when you grind sometimes all day you still have to go solo.

I love this game, but points system, teammates queue and toxicity in this game is crazy. I thought league of legends or cs2 has the most toxic people, but here is neeeeext level (and this toxicity sticks, I already feel it coming to me).

Do something The Finals team - I saw the new physics update, it is super cool, but in the end I think ranked is the most important thing now.


r/thefinals • • 4h ago

Image Actual rubble buildup after destruction rather than just chunks of broken building parts

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40 Upvotes