r/thefinals • u/Frosty-Bus5510 • 5h ago
r/thefinals • u/MillennialProdigy93 • 8h ago
Discussion If your wondering why this game isn’t popular. It’s simply the lack of goon skins
Seriously. Add some goth baddies and weeb girls in mini skirts (WITHOUT SHORTS or STOCKiNGS) and embark will have a fatter wallet than Elon musk. The family friendly skins isn’t cutting it. Even Fortnite has bigger booties than the finals.
r/thefinals • u/THE_RED_BAROON • 14h ago
Discussion Embark I'm not asking to make sword compete with other ranged light weapons in melee range god forbid, just don't nerf it even more after the rework you blessed us with.....[Read description]
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before we start here's my tips on how to balance sword:
- Listen to Appo and his fanbase attacks
- take feedback from new players that installed the game 2 hours ago and hasn't figured out how to aim , position, or how to play the game at all....
now let's talk about glancing blows , the most fantastic idea Embark had put in this game, it's like a cherry on top of the most amazing stuff they done in this game so far!
adding more hit rig to an already suffering servers seems like an awesome idea !
making melee weapons deal less damge if they were just 10° degrees off is fantastic !
and maybe giving them some extra damge (that will not decrease ttk) if the servers are in good mood and feels like it !
let's not talk about the other amazing ideas like making melee player kick people further more far away draining their stamina and locking some melee weapons m2 attacks behind it !
or the lunge system that's barely useful (expect for sledge hammer of course)
or removing/ bugging skill expression tech....
or starlight hollow .......
but anyway here's a perfectly reasonable list of light ranged weapons that can outperform precise sword m2 hits (120 damage ) in it's fucking melee range before the upcoming nerf :
infinite ammo weapons :
- bow : 126 body damge / 189 headshot
- throwing knifes : 140 body damge / 210 headshot
these two light ranged weapons can one shot a light with a head shot , or with an m2 + quick melee in melee range while sword can't ! and kill a medium with two m2 hits while sword can't too !
now guns that needs reloading:
m26 matter : 121 body damge
Sh1900 : 180 body damge
sniper : 118 body damge / 236 headshot
250 hp medium weapons that outperform a "glass canon" class melee weapon in melee range:
Cerberus : 147 with burn damge
Model 1887 : 117 body damge
So Embark , if you want to keep fucking us with this "balancing" and this melee rework at least take us to dinner by buffing m2 lunge back to 140 on freaking 9° degrees precision hits....
and at the end i want to express my love to shockwave spec , i really love that not only how it pushes you away , send you high up in the air or out of the map even after a fresh spawn sometimes , but it's refreshing glitch effect that leaves you as a melee player helpless without your specs or gadgets at the mercy of that medium player, i suggest making it last 10 seconds so we can enjoy it even more!
Maybe I'm talking too early , let's wait maybe the balance changes will be good or maybe even make melee weapons better !!!!! (that's what some people said before the melee rework....)
btw I'm speaking as a 620 hours diamond player, and by mentioning Embark i mean the balance team not the visuals , music, map making ,animation, destruction ,3d modeling teams that have been doing mostly S+ work since ever.
r/thefinals • u/MrNobodyX3 • 20h ago
Discussion 3 Class Specializations I would like to see added.
r/thefinals • u/ohBloom • 4h ago
Discussion Shockwave Is Honestly Too Strong
Aside from the fact that Melee becomes useless as a heavy, if you have shield, it breaks your shield AND completes stops everything from working so you can’t even barrier, and even when you barrier it still pushes you off plus add a nerf again to your gadgets where nothing is useable. It stops everything. If you switch from melee to LMG or shotgun guess what they’re still able to get the pussoff plus again, still add the gadget nerf. Can’t even add the fact that is still crates massive distance from you and the enemy.
r/thefinals • u/Important_Service_40 • 8h ago
Discussion I'm nervous for season 12...
1500+ hour player. Diamond 4 seasons in a row. Beta player.
Only game I've played for 4 years now or so. I have a weird relationship with gaming where I'm either absolutely addicted or my PC collects dust, otherwise I'd have more hours on the game, but anyway, The Finals has been my main game religiously for some years now.
I'm really nervous for the new season. The prop hunt, the gameplay trailer being extremely casual play focused, etc. I don't have the time to dig in further right now so I guess I will in interactive comments.
I'm not trying to be the constant complainer, or negative, I want the game to grow so I think that's what they are doing here, but I don't want it to be at the cost of those who actually like Competitive play. This season almost reminds me of when Fortnite brought Mechs in, casuals loved it and it revived the game from a casual playerbase standpoint, but it made the ranked/competitive mode so unserious and laughable.
Maybe that's what we have to go through for a season to get the player counts up then we have a better pool for matchmaking - which sounds awesome.
Idk just putting this out there for a forum, would love to hear everyone's opinions.
Specific things that have made me nervous:
- Rebalancing because of Respec. It's going to be miserable.
- Light. We already see Triple L on any casual gamemode way too much, is it legit going to just be 95% lights to start the season? Like for at least 3 weeks or so it's going to be unplayable prop hunt.
- Gameplay trailer is extremely casual focused.
- Haven't heard a single thing regarding ranked rework, minimizing issues with smurfing/cheating.
- UI focus is for casuals - Idrc about this. Like I'm not going to complain about a menu but just adds on to the theme I've painted here.
- Destruction - like from what I've seen destruction is just going to be so different and odd idek
Open forum now :)
r/thefinals • u/DepartmentNo2094 • 21h ago
Discussion New menu UI looks like Fortnite Season 1
Blocky UI, basic font and the strong glow makes it look like fortnite kinda
r/thefinals • u/DonkeyTall5265 • 23h ago
Discussion Give us Duos? Random 3rds suck
i’m sick of tired of grinding to 35k in ranked & constantly having to go down from random 3rds that’ll sell the game everytime. I’m so sick of random 3rds being super terrible and costing me my hardwork. give us duos.
r/thefinals • u/ranoutofusernames22 • 8h ago
Video S12 Trailer FRESH
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Season 12. The Finals.
r/thefinals • u/BadLuckBen • 8h ago
Image The chair breaking here would result in all three turrets falling through the world and getting destroyed.
This bug has existed since very early into the game's life, and has never been fixed.
Also, unless they're adding the ability to use props as a temporary melee weapon, it really feels like marketing doesn't play the game.
Maybe they fixed the bug, finally, but if they didn't, yikes.
r/thefinals • u/Pnqo8dse1Z • 9h ago
Video i was genuinely about to crash out at this medium but i saved it 😭
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"let's defib the light after teamkilling him" r we serious?
r/thefinals • u/vesseckta • 10h ago
Question Kinda sad that I couldn't get all the sponsor rewards
Has Embark confirmed that these current sponsor rewards will never come back? There were still a few I wanted to get, but it's too late now ☹️
r/thefinals • u/Flumex1505 • 6h ago
Image My take on the UI
Here is my take on the new UI.
r/thefinals • u/Sad_Bank4257 • 8h ago
Video Love and hate relationship with the game
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Tracking is very enjoyable honestly, I wish i didnt have 120+ ping all the time.
r/thefinals • u/_WatchDominionOrg • 6h ago
Discussion How to fix Point Break pt. 2
Hey I’m watchdominionorg and I’m currently #10 in point break, and was #2 in PB last season. I basically haven’t played any other modes or games since point break came out since it’s my favorite, but it has a few issues. Here I have laid out a few points that I think would make point break a much better game mode and much more fun and balanced for everyone. Please share any feedback on my points and add your own if you feel I missed something. I’m making this post again because only one of my points was fully addressed with another being partially addressed, and I have more to add. Also ggs
- Add more spawn protection and cover to the maps, especially nozomi, starlight, and vegas, so that defenders can’t spawn camp as easily. Starlight needs at least double the buildings (and utilize the windmills) and less space between sections. Nozomi needs some sort of protection from the extremely open spawn area and defender spawns need to be moved back slightly and the area they can’t enter needs to be moved forward. A and D should be reworked so you don’t need to use jump pads, that’s already how it partially is in cashout. Vegas needs spawn jump pads that can get onto the massive metal structure, and smaller jump pads to get up to the three points since zips are easily broken and defenders always have high ground. The zone that defenders can’t enter needs to be pulled back slightly to prevent spawn camping and defender spawns need to be moved back slightly.
- Implement better matchmaking that prioritizes putting stacks and skilled players in the same match. It isn't fair for a lobby full of majority solo queuers to face a coordinated five stack. It also isn't fair for people who are brand new to the game to be fighting high skilled players. Obviously it can never be perfect, but it can be better. This problem has only gotten worse this season, I have noticed shorter queue times at the expense of newer players. I KNOW other good players are queueing at the same time as me, but we are put in separate lobbies with new players.
- Add a system that damages/kills and/or orbital lasers both attackers and defenders if they sit in their own spawn for too long, like 2-3 min. This will force out annoying mgl’s and snipers that mindlessly sit in the back lines while you can’t do anything about them. This will also fix the issue of attackers endlessly farming free revives.
- Add a visible timer to the game at a bare minimum, and I’d like if the timer would extend with each phase and/or vault stolen. This will speed up the game and force it to progress at a normal pace.
- Attackers should be forced to coin after about 90-150 seconds. Players being out of the match for longer than this stalls the game and means the team is effectively down a player.
- Bring back the old party in the bottom left so you can see the health of the people in your party and add the additional small icons for the random teammates. The new system of a simplified HUD is incredibly buggy and inaccurate, and only the scoreboard is a reliable way of seeing who is alive. Absolutely horrid design of taking away the useful information I want, and replacing it with less information that doesn’t even work.
- Show death icons of party members from any distance. When a friend dies a certain distance away from you you have absolutely no clue where they died until you get close to the trophy. Additionally show party member names from any distance because you don't know where your friends are until they're close enough. This info could even be added to the bottom left party hud.
- Allow stacks of up to 8 and only allow them to fight large stacks such as a 6+ stack or a 5 and 3 or 4 and 4 stack.
- It's common for the match to not fill up once someone leaves. PB should allow rejoining a match in case of a disconnect when an open spot is available. Also allow friends to join your lobby if there are open spots. Also potentially a system could be added so that those in longer queues could fill and play the game while they wait.
- Defenders should not instantly respawn when the phase changes, make them wait out their timer or at least just reduce it. The game mode is already defender sided, and this gives them an unnecessary advantage.
- On Monaco add a small jump pad or zipline in the defense church spawn to A so it isn't annoying to get over to it.
- On Sys Horizon and Monaco push the border that defenders can’t get into on first phase forward just a little so spawn camping is more difficult.
- On bernal on attack side push the barrier you can’t get into on E back towards H so defenders can’t sit in spawn to camp objective for free. Also push the barrier back for H.
- There’s a bug where points can be armed completely silently, and this is not just my end but the entire lobby. No flashing indicators, no beeping sounds, nothing.
- Slightly tangential but add in game DMs and allow me to cancel queue (in casual modes) after a game has been found. I’ll have friends in a point break game that can last anywhere from 3-30 min, and then they want to join right as a game is found, and it takes 30 seconds to load in, back out, which is annoying for my party and the lobby I had to leave, when it could’ve been a simple button press or DM.
r/thefinals • u/Character_Set1391 • 18h ago
Discussion Genuinely can’t understand the logic behind this
Balancing the game around the worst players makes 0 sense. Changing a core element of the game because shit players don’t stay near each other is genuinely baffling, why not just balance casual and ranked differently? It’s basically 2 completely different games if you compare casual play to higher ranked/ competitive play. The change may end up being decent but it’s the mindset/reason for the change that is worrying and the fact that the only tests were done in world tour (where the quality of player is low for the most part) surely it’s best to conduct these tests or gather data from players who are actually using gadgets/weapons/specialisations to their highest potential?
r/thefinals • u/Quorit • 6h ago
Discussion Abot old sponsor tracks and rewards. Answer from Embark. In short: Wait for the release of Season 12.
I saw some people saying that old rewards will be gone, which is not really true yet. The reality is that we DON'T really know what's gonna happen to sponsor tracks. We need to wait for the release.
r/thefinals • u/jomomma4904 • 14h ago
Discussion Carry me to diamond
I just tested positive for covid, I haven’t had a lot of time to play this season but with 6 days left i’m hoping to reach diamond before the seasons over. Looking for one or two people to try and carry me to diamond. I’ve peaked at around 36,000 rs and currently am at 33,000. I play medium with healing beam.
r/thefinals • u/40kGeek101 • 16h ago
Discussion Uhhh left handed?
So I’m a beginner at The Finals, I’m a full left handed Mouse and Keyboard gamer, (I have been since the start)
The games I play perfectly fine are:
Valorant
CS2
Minecraft (Bedrock and Java PvP)
Halo Infinite
Speed freaks (Warhammer Ork shooting and racing game)
Battle front II
Split gate Arena Reloaded
Mini Royale
AND I AM TRAH AT THE FINALS!
I really don’t understand what’s going on, like my fps is fine fov is fine and I aim train daily for 30mins on aim labs 2.0 so my mouse sensitivity is fine, and I’ve played all the different (people?) Light Medium and HEAVY and nothing really works… like I’ve tried the P90 and the AKM and I just don’t know the best strategy. Or am I just using the wrong weapons?
r/thefinals • u/Fatechanger1 • 12h ago
Discussion Make Respec Chaos Real!
Respec Order has Changed the Game Forever, Coming in Prime Time.
well... any chance we could get Respec Chaos?
r/thefinals • u/No_Anteater6076 • 20h ago
Discussion It seems like you can buy pay-only cosmetics with multibucks in Season 12
r/thefinals • u/Purple_Violinist_378 • 13h ago
Discussion Possible solution to ranked problems (ruby stacks)
The suggestion is simple.
The problem: ruby stacking griefing matches, polluting lower rank matches, etc etc
The solution: whenever you reach ruby, you gain access (AND can ONLY PLAY) to a new ranked mode where you face only ruby players in a 1 team vs 1 team match (remember head to head?)
Why does this works in theory:
- no more ruby playing against lower ranks
- no more griefing, griefing loses its value because everyone is ruby and its 1 team vs 1 team
- win trading? with this separate ranked mode, Embark can have a closer look on whats happening at the high level, so its easy to spot.
“What about the streameeeers???? how are they going to create content without stomping lower ranked players, griefing and manipulating entire matches and ruining the experience for everyoneeeee???”
Ruby vs ruby is the highest (besides pro-play) skill level that this game has. Streaming a pure ruby vs ruby match would be similar to seeing Real Madrid vs Barcelona playing against eachother (silly example)
“But… But…. the game doesnt have that many players!!! the rubys are going to quit the game due to the long queues!!!!” Thats why Im suggesting the head-to-head format, less players required for a match to happen, less time per match, more matches per day
Thoughts? tell me what you think
r/thefinals • u/projectmmiv • 1h ago
Image Best game so far
Just wanted to share this tdm game I had earlier today. Craziest part, I got a 37k game two days ago. Hopefully one day ill be able to hit the 40 mark lol.
r/thefinals • u/Specialist-Number745 • 10h ago
Discussion Tier list Based Upon How Much Fun It Is To Fight Each Weapon With A Normal Gun
- Not Ranked In Each Tier
- I Do Not play ranked because I have a life
I can justify each weapon
