r/spikes • • 3d ago

Scheduled Post Weekly Deck Check Thread | Monday, October 12, 2026

15 Upvotes

Hello spikes!

This is the place where any and all decks can be posted for all spikes to see. The goal of this is to fit all your needs for competitive magic. Maybe it's a card consideration given an X dollar budget. Maybe you need that sweet sideboard tech that no one else thought of? Perhaps you just can't figure out the best card to beat a certain matchup. The ideas here are only limited by your imagination!

Feel free to discuss most anything here. We only ask that with any question, you also make sure to post your decklist so people have some context to answer your question. Otherwise, have at it! If you have any questions, shoot us a modmail and we'll be happy to help you out. Survive your deck check and survive your competition!


r/spikes • • 10d ago

Scheduled Post Weekly Deck Check Thread | Monday, October 05, 2026

9 Upvotes

Hello spikes!

This is the place where any and all decks can be posted for all spikes to see. The goal of this is to fit all your needs for competitive magic. Maybe it's a card consideration given an X dollar budget. Maybe you need that sweet sideboard tech that no one else thought of? Perhaps you just can't figure out the best card to beat a certain matchup. The ideas here are only limited by your imagination!

Feel free to discuss most anything here. We only ask that with any question, you also make sure to post your decklist so people have some context to answer your question. Otherwise, have at it! If you have any questions, shoot us a modmail and we'll be happy to help you out. Survive your deck check and survive your competition!


r/spikes • • 1h ago

Standard [Standard] Random 4c control question

• Upvotes

Looking at this list:

https://www.mtggoldfish.com/deck/7996820#paper

Why are they running [[firebending lesson]] over [[burst lightning]]? The only reason I can think of for doing that is if you care about lessons, and it looks like nothing in this deck cares about lessons - so why? Sorry if this is a dumb question


r/spikes • • 17h ago

Modern [MODERN] Two of the largest RC's of the Season - Ghent & Los Angeles - are now completed! | Recap both Regional Championships in one, massive Recap! | Win Rates for all decks & more! | Detailed video analysis in the post | Recap the RCs statistically!

30 Upvotes

PNG Tables via Tweet (multiple posts) + H2H Matrix:

Twitter Version of PNG Tables

PNG Tables via Bsky (multiple posts) + H2H Matrix:

Bsky Version of PNG Tables

Event Page (ALL DECKLISTS!):

RC Ghent Event Page

RC Los Angeles Event Page

Google Sheet to search by deck name (CTRL+F or Copy it)

Video Recap & Analysis (In-Depth)

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See the deck list Google Sheet above where I post the original listed deck name assigned on Melee.gg next to the deck name I change it to.

There are 472 total changes, some are renaming things like "Esper Goryo's" -> "Goryo's Vengeance" but over half are straight archetype fixes.

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Statistics Key

Archetype/Deck Name - The name of the Deck

Decks - Number of Decks at the Event

Matches - Number of Bo3 Matches Played

Wins - Match Wins

Losses - Match Losses

Ties - Match Draws

WIN% - Win Rate (Wins / Matches)

Shows overall win rate against everything - including mirrors & ties

META% - Metagame Share (Decks / Total Decks)

Shows deck archetype representation at an Event

WIN%-T - Win Rate without Ties (Wins / Wins + Losses)

No ties shows how many matches a deck WON versus it's record due to time restrictions

NM Matches - Non-Mirror Matches (Same Archetype vs Archetype)

NM WIN% - Non-Mirror Win Rate

Non-Mirror Win Rate shows how a deck performs against the rest of the meta - not itself

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Metagame Breakdown

Archetype Decks META%
Mono-Green Eldrazi Broodscale 407 16.8%
Izzet Prowess 247 10.2%
Azorius Control (Kaheera) 131 5.4%
Boros Energy 130 5.4%
Domain Zoo 128 5.3%
Esper Blink 124 5.1%
Devoted Druid Combo 94 3.9%
Goryo's Vengeance 91 3.8%
Amulet Titan 77 3.2%
Ruby Storm 69 2.8%
Grixis Affinity 66 2.7%
Mono-Green Eldrazi Tron 55 2.3%
Izzet Affinity 53 2.2%
Jeskai Blink 52 2.1%
Dimir Midrange 45 1.9%
Living End 41 1.7%
Rakdos Aggro 39 1.6%
Colorless Eldrazi Tron 34 1.4%
Boros Land Destruction (Kaheera) 27 1.1%
Jeskai Energy 24 1.0%
Mono-Green Eldrazi Trudge 24 1.0%
Simic Neoform 24 1.0%
Tameshi Belcher 24 1.0%
Esper Midrange 23 0.9%
Golgari Yawgmoth 22 0.9%
Golgari Necro 15 0.6%
Jeskai Control (Kaheera) 15 0.6%
Jund Cosmogoyf 13 0.5%
Izzet Murktide 12 0.5%
No Deck List 11 0.5%
Izzet Metalcraft 10 0.4%
Azorius Control 9 0.4%
Boros Hollow One 9 0.4%
Dimir Control 9 0.4%
Golgari Eldrazi Ramp 9 0.4%
Mono-Blue Merfolk 9 0.4%
Grixis Reanimator 8 0.3%
Gruul Broodscale 8 0.3%
Gruul Eldrazi Ramp 8 0.3%
Samwise Gamgee Combo 8 0.3%
Four-Color Birthing Ritual 6 0.2%
Rakdos Phoenix 6 0.2%
Burn 5 0.2%
Dimir Affinity 5 0.2%
Dimir Oculus 5 0.2%
Five-Color Creativity 5 0.2%
Five-Color Ritual 5 0.2%
Grixis Midrange 5 0.2%
Grixis Wizards 5 0.2%
Hexhaven Collapse 5 0.2%
Jeskai Ascendancy Combo 5 0.2%
Jeskai Control 5 0.2%
Mono-Green Broodscale 5 0.2%
Arclight Dredge 4 0.2%
Azorius Energy 4 0.2%
Bant Control (Kaheera) 4 0.2%
Dimir Mill 4 0.2%
Esper Reanimator 4 0.2%
Mardu Energy 4 0.2%
Mono-Black Necro 4 0.2%
Simic Birthing Ritual 4 0.2%
Bant Birthing Ritual 3 0.1%
Devoted Druid Karnbo 3 0.1%
Eldrazi Aggro 3 0.1%
Esper Energy 3 0.1%
Grixis Control 3 0.1%
Jeskai Prowess 3 0.1%
Rhinos 3 0.1%
Song of Creation 3 0.1%
Azorius Blink 2 0.1%
Azorius Hammer 2 0.1%
Azorius Loki 2 0.1%
Boros Burn 2 0.1%
Boros Land Destruction 2 0.1%
Dimir Reanimator 2 0.1%
Esper Hammer 2 0.1%
Four-Color Ritual 2 0.1%
Golgari Phoenix 2 0.1%
Izzet Wizards 2 0.1%
Jund Sagavan 2 0.1%
Mardu Blink 2 0.1%
Mono-Black Coffers 2 0.1%
Mono-Blue Eldrazi Tron 2 0.1%
Mono-Blue Tron 2 0.1%
Oops All Lands 2 0.1%
Orzhov Blink 2 0.1%
Rakdos Hollow One 2 0.1%
Sultai Birthing Ritual 2 0.1%
Sultai Living End 2 0.1%
Azorius Fiddlebender 1 0.0%
Bant Blink 1 0.0%
Bant Ritual 1 0.0%
Battle of Wits 1 0.0%
Boros Belcher 1 0.0%
Boros Prowess 1 0.0%
CrabVine 1 0.0%
Dimir Necro 1 0.0%
Dimir Shadow 1 0.0%
Eldrazi Breach 1 0.0%
Esper Oculus Energy 1 0.0%
Four-Color Control 1 0.0%
Glimpse Combo 1 0.0%
Goblin Aggro 1 0.0%
Golgari CosmoNecro 1 0.0%
Grixis Aggro 1 0.0%
Grixis Murktide 1 0.0%
Grixis Phoenix 1 0.0%
Grixis Shadow 1 0.0%
Humans 1 0.0%
Izzet Breach 1 0.0%
Izzet Eldrazi 1 0.0%
Izzet Loki 1 0.0%
Izzet Spellementals 1 0.0%
Izzet Twin 1 0.0%
Jeskai Fiddlebender 1 0.0%
Jeskai Wizards 1 0.0%
Jund Crag 1 0.0%
Kasmina Combo 1 0.0%
Kethis Combo 1 0.0%
Mono-Black Necro Belcher 1 0.0%
Mono-Blue Eldrazi 1 0.0%
Mono-Blue Loki 1 0.0%
Mono-Green Eldrazi Ramp 1 0.0%
Mono-Green Hardened Scales 1 0.0%
Mono-Green Leyline 1 0.0%
Mono-Red Belcher 1 0.0%
Mono-Red Metalcraft 1 0.0%
Mono-Red Prowess 1 0.0%
Mono-White Death & Taxes 1 0.0%
Mono-White Energy 1 0.0%
Mono-White Hammer 1 0.0%
No Leyline Zoo 1 0.0%
Orzhov Blink Sorin 1 0.0%
Rakdos Burn 1 0.0%
Rakdos Creativity 1 0.0%
Selesnya Bogles 1 0.0%
Selesnya Ritual 1 0.0%
Simic Eldrazi Tron 1 0.0%
Simic Infect 1 0.0%
Simic Omniscience 1 0.0%
Simic Ritual 1 0.0%
Sultai Phoenix 1 0.0%
Sultai Reanimator 1 0.0%
Temur Ritual 1 0.0%

- - - - - - - - - - - - - - - - - - - -

Decks by META%

Deck Name Decks Wins Losses Ties Matches NM Matches WIN% NM WIN% % Meta
Mono-Green Eldrazi Broodscale 407 1738 1496 119 3353 2737 51.8% 52.7% 16.8%
Izzet Prowess 247 876 929 15 1820 1636 48.1% 47.9% 10.2%
Azorius Control (Kaheera) 131 620 456 85 1161 1073 53.4% 53.9% 5.4%
Boros Energy 130 561 501 11 1073 997 52.3% 52.5% 5.4%
Domain Zoo 128 471 488 14 973 927 48.4% 48.3% 5.3%
Esper Blink 124 416 463 34 913 875 45.6% 45.4% 5.1%
Devoted Druid Combo 94 298 347 9 654 632 45.6% 45.4% 3.9%
Goryo's Vengeance 91 323 347 22 692 674 46.7% 46.6% 3.8%
Amulet Titan 77 296 293 13 602 588 49.2% 49.1% 3.2%
Ruby Storm 69 263 267 8 538 518 48.9% 48.8% 2.8%
Grixis Affinity 66 252 257 4 513 499 49.1% 49.1% 2.7%
Mono-Green Eldrazi Tron 55 157 216 8 381 373 41.2% 41.0% 2.3%
Izzet Affinity 53 215 214 2 431 421 49.9% 49.9% 2.2%
Jeskai Blink 52 197 204 23 424 406 46.5% 46.3% 2.1%
Dimir Midrange 45 169 190 5 364 356 46.4% 46.3% 1.9%
Living End 41 133 150 10 293 287 45.4% 45.3% 1.7%
Rakdos Aggro 39 198 145 5 348 334 56.9% 57.2% 1.6%
Colorless Eldrazi Tron 34 124 133 4 261 259 47.5% 47.5% 1.4%
Boros Land Destruction (Kaheera) 27 90 93 16 199 199 45.2% 45.2% 1.1%
Tameshi Belcher 24 99 90 3 192 190 51.6% 51.6% 1.0%
Mono-Green Eldrazi Trudge 24 76 86 4 166 166 45.8% 45.8% 1.0%
Jeskai Energy 24 82 93 5 180 178 45.6% 45.5% 1.0%
Simic Neoform 24 75 96 2 173 173 43.4% 43.4% 1.0%
Esper Midrange 23 69 76 6 151 147 45.7% 45.6% 0.9%
Golgari Yawgmoth 22 49 72 4 125 121 39.2% 38.8% 0.9%
Jeskai Control (Kaheera) 15 73 56 10 139 139 52.5% 52.5% 0.6%
Golgari Necro 15 39 52 8 99 97 39.4% 39.2% 0.6%
Jund Cosmogoyf 13 39 47 1 87 87 44.8% 44.8% 0.5%
Izzet Murktide 12 68 49 2 119 119 57.1% 57.1% 0.5%
No Deck List 11 0 11 0 11 11 0.0% 0.0% 0.5%
Izzet Metalcraft 10 29 33 5 67 67 43.3% 43.3% 0.4%
Boros Hollow One 9 25 35 0 60 60 41.7% 41.7% 0.4%
Azorius Control 9 24 31 4 59 59 40.7% 40.7% 0.4%
Mono-Blue Merfolk 9 27 40 0 67 65 40.3% 40.0% 0.4%
Dimir Control 9 25 40 1 66 66 37.9% 37.9% 0.4%
Golgari Eldrazi Ramp 9 22 39 1 62 62 35.5% 35.5% 0.4%
Gruul Broodscale 8 35 24 2 61 61 57.4% 57.4% 0.3%
Samwise Gamgee Combo 8 41 28 4 73 73 56.2% 56.2% 0.3%
Gruul Eldrazi Ramp 8 33 34 1 68 68 48.5% 48.5% 0.3%
Grixis Reanimator 8 23 32 1 56 56 41.1% 41.1% 0.3%
Rakdos Phoenix 6 46 32 1 79 77 58.2% 58.4% 0.2%
Four-Color Birthing Ritual 6 22 24 1 47 47 46.8% 46.8% 0.2%
Mono-Green Broodscale 5 25 16 1 42 42 59.5% 59.5% 0.2%
Five-Color Creativity 5 29 16 4 49 49 59.2% 59.2% 0.2%
Jeskai Ascendancy Combo 5 22 18 0 40 40 55.0% 55.0% 0.2%
Burn 5 24 22 0 46 46 52.2% 52.2% 0.2%
Hexhaven Collapse 5 21 22 0 43 41 48.8% 48.8% 0.2%
Dimir Affinity 5 19 19 1 39 39 48.7% 48.7% 0.2%
Five-Color Ritual 5 18 19 2 39 39 46.2% 46.2% 0.2%
Grixis Midrange 5 18 21 0 39 39 46.2% 46.2% 0.2%
Jeskai Control 5 15 19 1 35 35 42.9% 42.9% 0.2%
Dimir Oculus 5 10 18 1 29 29 34.5% 34.5% 0.2%
Grixis Wizards 5 10 19 1 30 30 33.3% 33.3% 0.2%
Mono-Black Necro 4 19 19 0 38 38 50.0% 50.0% 0.2%
Simic Birthing Ritual 4 14 16 0 30 30 46.7% 46.7% 0.2%
Bant Control (Kaheera) 4 11 12 1 24 24 45.8% 45.8% 0.2%
Azorius Energy 4 10 14 0 24 24 41.7% 41.7% 0.2%
Arclight Dredge 4 11 17 0 28 28 39.3% 39.3% 0.2%
Mardu Energy 4 10 16 0 26 26 38.5% 38.5% 0.2%
Esper Reanimator 4 9 14 1 24 24 37.5% 37.5% 0.2%
Dimir Mill 4 10 17 0 27 27 37.0% 37.0% 0.2%
Devoted Druid Karnbo 3 19 14 0 33 33 57.6% 57.6% 0.1%
Esper Energy 3 16 12 0 28 28 57.1% 57.1% 0.1%
Jeskai Prowess 3 14 13 0 27 27 51.9% 51.9% 0.1%
Bant Birthing Ritual 3 12 13 0 25 25 48.0% 48.0% 0.1%
Eldrazi Aggro 3 9 13 0 22 22 40.9% 40.9% 0.1%
Grixis Control 3 6 9 0 15 15 40.0% 40.0% 0.1%
Rhinos 3 6 11 1 18 18 33.3% 33.3% 0.1%
Song of Creation 3 6 13 0 19 19 31.6% 31.6% 0.1%
Esper Hammer 2 15 8 0 23 23 65.2% 65.2% 0.1%
Four-Color Ritual 2 12 10 0 22 22 54.5% 54.5% 0.1%
Orzhov Blink 2 12 9 1 22 22 54.5% 54.5% 0.1%
Azorius Blink 2 11 9 2 22 22 50.0% 50.0% 0.1%
Mono-Blue Eldrazi Tron 2 9 9 0 18 18 50.0% 50.0% 0.1%
Sultai Living End 2 7 7 0 14 14 50.0% 50.0% 0.1%
Dimir Reanimator 2 8 9 0 17 17 47.1% 47.1% 0.1%
Golgari Phoenix 2 6 6 1 13 13 46.2% 46.2% 0.1%
Mardu Blink 2 6 8 0 14 14 42.9% 42.9% 0.1%
Rakdos Hollow One 2 6 7 1 14 14 42.9% 42.9% 0.1%
Azorius Loki 2 5 6 1 12 12 41.7% 41.7% 0.1%
Boros Burn 2 4 6 0 10 8 40.0% 37.5% 0.1%
Azorius Hammer 2 5 7 1 13 13 38.5% 38.5% 0.1%
Boros Land Destruction 2 5 8 0 13 13 38.5% 38.5% 0.1%
Sultai Birthing Ritual 2 5 8 1 14 14 35.7% 35.7% 0.1%
Izzet Wizards 2 3 7 0 10 10 30.0% 30.0% 0.1%
Mono-Blue Tron 2 3 7 0 10 10 30.0% 30.0% 0.1%
Oops All Lands 2 1 3 0 4 4 25.0% 25.0% 0.1%
Mono-Black Coffers 2 2 7 0 9 9 22.2% 22.2% 0.1%
Jund Sagavan 2 1 6 0 7 7 14.3% 14.3% 0.1%
Kethis Combo 1 11 3 1 15 15 73.3% 73.3% 0.0%
Orzhov Blink Sorin 1 7 4 0 11 11 63.6% 63.6% 0.0%
Grixis Aggro 1 5 3 0 8 8 62.5% 62.5% 0.0%
Grixis Shadow 1 5 3 0 8 8 62.5% 62.5% 0.0%
Simic Infect 1 9 6 0 15 15 60.0% 60.0% 0.0%
Selesnya Ritual 1 4 3 0 7 7 57.1% 57.1% 0.0%
Temur Ritual 1 4 3 0 7 7 57.1% 57.1% 0.0%
Esper Oculus Energy 1 5 4 0 9 9 55.6% 55.6% 0.0%
Four-Color Control 1 5 4 0 9 9 55.6% 55.6% 0.0%
Humans 1 5 4 0 9 9 55.6% 55.6% 0.0%
Mono-Red Prowess 1 5 4 0 9 9 55.6% 55.6% 0.0%
Dimir Necro 1 6 6 0 12 12 50.0% 50.0% 0.0%
Bant Ritual 1 4 4 0 8 8 50.0% 50.0% 0.0%
Boros Prowess 1 4 4 0 8 8 50.0% 50.0% 0.0%
Mono-Red Belcher 1 4 4 0 8 8 50.0% 50.0% 0.0%
Sultai Reanimator 1 4 4 0 8 8 50.0% 50.0% 0.0%
Golgari CosmoNecro 1 3 3 0 6 6 50.0% 50.0% 0.0%
Izzet Loki 1 2 2 0 4 4 50.0% 50.0% 0.0%
CrabVine 1 3 4 0 7 7 42.9% 42.9% 0.0%
Mono-Blue Loki 1 3 4 0 7 7 42.9% 42.9% 0.0%
Selesnya Bogles 1 3 4 0 7 7 42.9% 42.9% 0.0%
Goblin Aggro 1 2 3 0 5 5 40.0% 40.0% 0.0%
Mono-Green Leyline 1 2 3 0 5 5 40.0% 40.0% 0.0%
Mono-Red Metalcraft 1 2 3 0 5 5 40.0% 40.0% 0.0%
Simic Eldrazi Tron 1 2 3 0 5 5 40.0% 40.0% 0.0%
Simic Ritual 1 2 3 0 5 5 40.0% 40.0% 0.0%
Jeskai Fiddlebender 1 3 5 0 8 8 37.5% 37.5% 0.0%
Mono-White Energy 1 3 3 2 8 8 37.5% 37.5% 0.0%
Izzet Breach 1 3 6 0 9 9 33.3% 33.3% 0.0%
Dimir Shadow 1 2 4 0 6 6 33.3% 33.3% 0.0%
Grixis Phoenix 1 2 4 0 6 6 33.3% 33.3% 0.0%
Izzet Eldrazi 1 2 4 0 6 6 33.3% 33.3% 0.0%
Rakdos Burn 1 2 4 0 6 6 33.3% 33.3% 0.0%
Azorius Fiddlebender 1 1 3 0 4 4 25.0% 25.0% 0.0%
Grixis Murktide 1 1 3 0 4 4 25.0% 25.0% 0.0%
Jeskai Wizards 1 1 3 0 4 4 25.0% 25.0% 0.0%
Bant Blink 1 1 4 0 5 5 20.0% 20.0% 0.0%
Boros Belcher 1 1 4 0 5 5 20.0% 20.0% 0.0%
Izzet Twin 1 1 4 0 5 5 20.0% 20.0% 0.0%
Kasmina Combo 1 1 3 1 5 5 20.0% 20.0% 0.0%
Mono-White Hammer 1 1 4 0 5 5 20.0% 20.0% 0.0%
No Leyline Zoo 1 1 4 0 5 5 20.0% 20.0% 0.0%
Sultai Phoenix 1 1 4 0 5 5 20.0% 20.0% 0.0%
Mono-Blue Eldrazi 1 0 4 0 4 4 0.0% 0.0% 0.0%
Simic Omniscience 1 0 4 0 4 4 0.0% 0.0% 0.0%
Eldrazi Breach 1 0 3 0 3 3 0.0% 0.0% 0.0%
Glimpse Combo 1 0 3 0 3 3 0.0% 0.0% 0.0%
Jund Crag 1 0 3 0 3 3 0.0% 0.0% 0.0%
Rakdos Creativity 1 0 3 0 3 3 0.0% 0.0% 0.0%
Mono-Green Eldrazi Ramp 1 0 2 0 2 2 0.0% 0.0% 0.0%
Mono-Green Hardened Scales 1 0 2 0 2 2 0.0% 0.0% 0.0%
Battle of Wits 1 0 1 0 1 1 0.0% 0.0% 0.0%
Izzet Spellementals 1 0 1 0 1 1 0.0% 0.0% 0.0%
Mono-Black Necro Belcher 1 0 1 0 1 1 0.0% 0.0% 0.0%
Mono-White Death & Taxes 1 0 1 0 1 1 0.0% 0.0% 0.0%

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Decks by WIN%

Deck Name Wins Losses Ties Matches WIN% NM WIN% WIN%-T % Meta
Kethis Combo 11 3 1 15 73.3% 73.3% 78.6% 0.0%
Esper Hammer 15 8 0 23 65.2% 65.2% 65.2% 0.1%
Orzhov Blink Sorin 7 4 0 11 63.6% 63.6% 63.6% 0.0%
Grixis Aggro 5 3 0 8 62.5% 62.5% 62.5% 0.0%
Grixis Shadow 5 3 0 8 62.5% 62.5% 62.5% 0.0%
Simic Infect 9 6 0 15 60.0% 60.0% 60.0% 0.0%
Mono-Green Broodscale 25 16 1 42 59.5% 59.5% 61.0% 0.2%
Five-Color Creativity 29 16 4 49 59.2% 59.2% 64.4% 0.2%
Rakdos Phoenix 46 32 1 79 58.2% 58.4% 59.0% 0.2%
Devoted Druid Karnbo 19 14 0 33 57.6% 57.6% 57.6% 0.1%
Gruul Broodscale 35 24 2 61 57.4% 57.4% 59.3% 0.3%
Izzet Murktide 68 49 2 119 57.1% 57.1% 58.1% 0.5%
Esper Energy 16 12 0 28 57.1% 57.1% 57.1% 0.1%
Selesnya Ritual 4 3 0 7 57.1% 57.1% 57.1% 0.0%
Temur Ritual 4 3 0 7 57.1% 57.1% 57.1% 0.0%
Rakdos Aggro 198 145 5 348 56.9% 57.2% 57.7% 1.6%
Samwise Gamgee Combo 41 28 4 73 56.2% 56.2% 59.4% 0.3%
Esper Oculus Energy 5 4 0 9 55.6% 55.6% 55.6% 0.0%
Four-Color Control 5 4 0 9 55.6% 55.6% 55.6% 0.0%
Humans 5 4 0 9 55.6% 55.6% 55.6% 0.0%
Mono-Red Prowess 5 4 0 9 55.6% 55.6% 55.6% 0.0%
Jeskai Ascendancy Combo 22 18 0 40 55.0% 55.0% 55.0% 0.2%
Four-Color Ritual 12 10 0 22 54.5% 54.5% 54.5% 0.1%
Orzhov Blink 12 9 1 22 54.5% 54.5% 57.1% 0.1%
Azorius Control (Kaheera) 620 456 85 1161 53.4% 53.9% 57.6% 5.4%
Jeskai Control (Kaheera) 73 56 10 139 52.5% 52.5% 56.6% 0.6%
Boros Energy 561 501 11 1073 52.3% 52.5% 52.8% 5.4%
Burn 24 22 0 46 52.2% 52.2% 52.2% 0.2%
Jeskai Prowess 14 13 0 27 51.9% 51.9% 51.9% 0.1%
Mono-Green Eldrazi Broodscale 1738 1496 119 3353 51.8% 52.7% 53.7% 16.8%
Tameshi Belcher 99 90 3 192 51.6% 51.6% 52.4% 1.0%
Mono-Black Necro 19 19 0 38 50.0% 50.0% 50.0% 0.2%
Azorius Blink 11 9 2 22 50.0% 50.0% 55.0% 0.1%
Mono-Blue Eldrazi Tron 9 9 0 18 50.0% 50.0% 50.0% 0.1%
Sultai Living End 7 7 0 14 50.0% 50.0% 50.0% 0.1%
Dimir Necro 6 6 0 12 50.0% 50.0% 50.0% 0.0%
Bant Ritual 4 4 0 8 50.0% 50.0% 50.0% 0.0%
Boros Prowess 4 4 0 8 50.0% 50.0% 50.0% 0.0%
Mono-Red Belcher 4 4 0 8 50.0% 50.0% 50.0% 0.0%
Sultai Reanimator 4 4 0 8 50.0% 50.0% 50.0% 0.0%
Golgari CosmoNecro 3 3 0 6 50.0% 50.0% 50.0% 0.0%
Izzet Loki 2 2 0 4 50.0% 50.0% 50.0% 0.0%
Izzet Affinity 215 214 2 431 49.9% 49.9% 50.1% 2.2%
Amulet Titan 296 293 13 602 49.2% 49.1% 50.3% 3.2%
Grixis Affinity 252 257 4 513 49.1% 49.1% 49.5% 2.7%
Ruby Storm 263 267 8 538 48.9% 48.8% 49.6% 2.8%
Hexhaven Collapse 21 22 0 43 48.8% 48.8% 48.8% 0.2%
Dimir Affinity 19 19 1 39 48.7% 48.7% 50.0% 0.2%
Gruul Eldrazi Ramp 33 34 1 68 48.5% 48.5% 49.3% 0.3%
Domain Zoo 471 488 14 973 48.4% 48.3% 49.1% 5.3%
Izzet Prowess 876 929 15 1820 48.1% 47.9% 48.5% 10.2%
Bant Birthing Ritual 12 13 0 25 48.0% 48.0% 48.0% 0.1%
Colorless Eldrazi Tron 124 133 4 261 47.5% 47.5% 48.2% 1.4%
Dimir Reanimator 8 9 0 17 47.1% 47.1% 47.1% 0.1%
Four-Color Birthing Ritual 22 24 1 47 46.8% 46.8% 47.8% 0.2%
Goryo's Vengeance 323 347 22 692 46.7% 46.6% 48.2% 3.8%
Simic Birthing Ritual 14 16 0 30 46.7% 46.7% 46.7% 0.2%
Jeskai Blink 197 204 23 424 46.5% 46.3% 49.1% 2.1%
Dimir Midrange 169 190 5 364 46.4% 46.3% 47.1% 1.9%
Five-Color Ritual 18 19 2 39 46.2% 46.2% 48.6% 0.2%
Grixis Midrange 18 21 0 39 46.2% 46.2% 46.2% 0.2%
Golgari Phoenix 6 6 1 13 46.2% 46.2% 50.0% 0.1%
Bant Control (Kaheera) 11 12 1 24 45.8% 45.8% 47.8% 0.2%
Mono-Green Eldrazi Trudge 76 86 4 166 45.8% 45.8% 46.9% 1.0%
Esper Midrange 69 76 6 151 45.7% 45.6% 47.6% 0.9%
Devoted Druid Combo 298 347 9 654 45.6% 45.4% 46.2% 3.9%
Esper Blink 416 463 34 913 45.6% 45.4% 47.3% 5.1%
Jeskai Energy 82 93 5 180 45.6% 45.5% 46.9% 1.0%
Living End 133 150 10 293 45.4% 45.3% 47.0% 1.7%
Boros Land Destruction (Kaheera) 90 93 16 199 45.2% 45.2% 49.2% 1.1%
Jund Cosmogoyf 39 47 1 87 44.8% 44.8% 45.3% 0.5%
Simic Neoform 75 96 2 173 43.4% 43.4% 43.9% 1.0%
Izzet Metalcraft 29 33 5 67 43.3% 43.3% 46.8% 0.4%
Jeskai Control 15 19 1 35 42.9% 42.9% 44.1% 0.2%
Mardu Blink 6 8 0 14 42.9% 42.9% 42.9% 0.1%
Rakdos Hollow One 6 7 1 14 42.9% 42.9% 46.2% 0.1%
CrabVine 3 4 0 7 42.9% 42.9% 42.9% 0.0%
Mono-Blue Loki 3 4 0 7 42.9% 42.9% 42.9% 0.0%
Selesnya Bogles 3 4 0 7 42.9% 42.9% 42.9% 0.0%
Boros Hollow One 25 35 0 60 41.7% 41.7% 41.7% 0.4%
Azorius Energy 10 14 0 24 41.7% 41.7% 41.7% 0.2%
Azorius Loki 5 6 1 12 41.7% 41.7% 45.5% 0.1%
Mono-Green Eldrazi Tron 157 216 8 381 41.2% 41.0% 42.1% 2.3%
Grixis Reanimator 23 32 1 56 41.1% 41.1% 41.8% 0.3%
Eldrazi Aggro 9 13 0 22 40.9% 40.9% 40.9% 0.1%
Azorius Control 24 31 4 59 40.7% 40.7% 43.6% 0.4%
Mono-Blue Merfolk 27 40 0 67 40.3% 40.0% 40.3% 0.4%
Grixis Control 6 9 0 15 40.0% 40.0% 40.0% 0.1%
Goblin Aggro 2 3 0 5 40.0% 40.0% 40.0% 0.0%
Mono-Green Leyline 2 3 0 5 40.0% 40.0% 40.0% 0.0%
Mono-Red Metalcraft 2 3 0 5 40.0% 40.0% 40.0% 0.0%
Simic Eldrazi Tron 2 3 0 5 40.0% 40.0% 40.0% 0.0%
Simic Ritual 2 3 0 5 40.0% 40.0% 40.0% 0.0%
Boros Burn 4 6 0 10 40.0% 37.5% 40.0% 0.1%
Golgari Necro 39 52 8 99 39.4% 39.2% 42.9% 0.6%
Arclight Dredge 11 17 0 28 39.3% 39.3% 39.3% 0.2%
Golgari Yawgmoth 49 72 4 125 39.2% 38.8% 40.5% 0.9%
Mardu Energy 10 16 0 26 38.5% 38.5% 38.5% 0.2%
Azorius Hammer 5 7 1 13 38.5% 38.5% 41.7% 0.1%
Boros Land Destruction 5 8 0 13 38.5% 38.5% 38.5% 0.1%
Dimir Control 25 40 1 66 37.9% 37.9% 38.5% 0.4%
Esper Reanimator 9 14 1 24 37.5% 37.5% 39.1% 0.2%
Jeskai Fiddlebender 3 5 0 8 37.5% 37.5% 37.5% 0.0%
Mono-White Energy 3 3 2 8 37.5% 37.5% 50.0% 0.0%
Dimir Mill 10 17 0 27 37.0% 37.0% 37.0% 0.2%
Sultai Birthing Ritual 5 8 1 14 35.7% 35.7% 38.5% 0.1%
Golgari Eldrazi Ramp 22 39 1 62 35.5% 35.5% 36.1% 0.4%
Dimir Oculus 10 18 1 29 34.5% 34.5% 35.7% 0.2%
Grixis Wizards 10 19 1 30 33.3% 33.3% 34.5% 0.2%
Rhinos 6 11 1 18 33.3% 33.3% 35.3% 0.1%
Izzet Breach 3 6 0 9 33.3% 33.3% 33.3% 0.0%
Dimir Shadow 2 4 0 6 33.3% 33.3% 33.3% 0.0%
Grixis Phoenix 2 4 0 6 33.3% 33.3% 33.3% 0.0%
Izzet Eldrazi 2 4 0 6 33.3% 33.3% 33.3% 0.0%
Rakdos Burn 2 4 0 6 33.3% 33.3% 33.3% 0.0%
Song of Creation 6 13 0 19 31.6% 31.6% 31.6% 0.1%
Izzet Wizards 3 7 0 10 30.0% 30.0% 30.0% 0.1%
Mono-Blue Tron 3 7 0 10 30.0% 30.0% 30.0% 0.1%
Oops All Lands 1 3 0 4 25.0% 25.0% 25.0% 0.1%
Azorius Fiddlebender 1 3 0 4 25.0% 25.0% 25.0% 0.0%
Grixis Murktide 1 3 0 4 25.0% 25.0% 25.0% 0.0%
Jeskai Wizards 1 3 0 4 25.0% 25.0% 25.0% 0.0%
Mono-Black Coffers 2 7 0 9 22.2% 22.2% 22.2% 0.1%
Bant Blink 1 4 0 5 20.0% 20.0% 20.0% 0.0%
Boros Belcher 1 4 0 5 20.0% 20.0% 20.0% 0.0%
Izzet Twin 1 4 0 5 20.0% 20.0% 20.0% 0.0%
Kasmina Combo 1 3 1 5 20.0% 20.0% 25.0% 0.0%
Mono-White Hammer 1 4 0 5 20.0% 20.0% 20.0% 0.0%
No Leyline Zoo 1 4 0 5 20.0% 20.0% 20.0% 0.0%
Sultai Phoenix 1 4 0 5 20.0% 20.0% 20.0% 0.0%
Jund Sagavan 1 6 0 7 14.3% 14.3% 14.3% 0.1%
No Deck List 0 11 0 11 0.0% 0.0% 0.0% 0.5%
Mono-Blue Eldrazi 0 4 0 4 0.0% 0.0% 0.0% 0.0%
Simic Omniscience 0 4 0 4 0.0% 0.0% 0.0% 0.0%
Eldrazi Breach 0 3 0 3 0.0% 0.0% 0.0% 0.0%
Glimpse Combo 0 3 0 3 0.0% 0.0% 0.0% 0.0%
Jund Crag 0 3 0 3 0.0% 0.0% 0.0% 0.0%
Rakdos Creativity 0 3 0 3 0.0% 0.0% 0.0% 0.0%
Mono-Green Eldrazi Ramp 0 2 0 2 0.0% 0.0% 0.0% 0.0%
Mono-Green Hardened Scales 0 2 0 2 0.0% 0.0% 0.0% 0.0%
Battle of Wits 0 1 0 1 0.0% 0.0% 0.0% 0.0%
Izzet Spellementals 0 1 0 1 0.0% 0.0% 0.0% 0.0%
Mono-Black Necro Belcher 0 1 0 1 0.0% 0.0% 0.0% 0.0%
Mono-White Death & Taxes 0 1 0 1 0.0% 0.0% 0.0% 0.0%

- - - - - - - - - - - - - - - - - - - -

If you enjoy these recap posts, I cover more statistics such as Head to Head match ups, comparison among Popularity Tier decks & more in my recap videos over on YouTube - which is the best way to Support more analysis! You can also use my ManaPool Code or my ManaTraders Code OTTV_MODERN2 if this breakdown inspired you to build a new deck!


r/spikes • • 19h ago

Sealed [Sealed] I saw this rare pool and had to try to do the token thing, am I being too greedy? Is this deck bad? 8 Creatures, 12 bounce/removal.

6 Upvotes

I'm hoping that this deck is greedy and will play well, I need a sealed win so I can get the achievement and I want to improve my deck building.

I was hoping to use most of my white, blue, and red rares for this deck, focusing on the Draconic Visitor triggers. I have both Saheeli, Soul of Stone, and 2 phantasms. I also have the Theorist. With 12 removal/bounce cards and 1 sweeper is this a mistake? I only have 1 landcycler in my pool.

I realize this deck is very short on creatures but if I'm right, with the removal it's a control deck anyway. But did I build the best deck?

This is the link to the deck and pool I made:

https://sealeddeck.tech/FE5SVtZwAt


r/spikes • • 1d ago

Standard [Standard] Orzhov Lifegain Guide for Reality Fracture

33 Upvotes

Hello spikes, I am Predeag133 on MTGO, and I am the current trophy leader on MTGO with 10 trophies, 9 of which came with versions of this deck. I've played the deck going back to last year, and as it got more popular, I have noticed that most players pilot the deck incorrectly, or have misconceptions about what the deck is trying to do. To help people who are picking up the deck I decided to share my experience playing with it and write a guide for it.

https://mfy.gg/guides/view/standard-orzhov-lifegain-guide-reality-fra-sZ8TQ2qweO9

The sections on general strategy, decklist and card choices and technical play are free, so I recommend checking them out.

The deck is positioned extremely well in the current metagame (provided you know what you are doing), and I recommend it to people who are trying to qualify for an RC, or are looking for a deck to play in Hartford, at the Spotlight Series event.


r/spikes • • 1d ago

Standard [Standard] What deck has a positive matchup against Dimir Reanimator?

19 Upvotes

It has a lot of enchantment/artifact removal in the sideboard for graveyard hate, Caverns makes countering the reanimation unreliable, and the density of value creatures lets them rebuild after a board wipe. Not sure what aggro decks can finish the game before turn 4. What's the right angle of attack against this deck?


r/spikes • • 2d ago

Standard [Standard] Jund Sacrifice after FRA

18 Upvotes

Hello everyone! I’m planning to participate in a tournament soon and I have decided to go Jund but the more I play it in arena the more I feel as if there was either something with me or with the deck or both.

Since reached the plat I can hardly manage a 30% win rate no matter what: I struggle against every matchup, either have a hand full of lands or a screw with no possibility to set up while my opps always have answers or better threats.

I have a nice start like 1 game after every 6 loses but it really hard to go through. Was there a meta shift and jund is not reliable anymore? Am I a bad player that can’t understand the deck, or is it just a bad luck? I’d like to hear any advice possible.


r/spikes • • 3d ago

Standard [Standard] Getting good at standard?

12 Upvotes

Hi all! I’m historically a modern player, coming back from a long break. Back when I used to play more (up till Covid basically), you could find tournaments year round for modern or limited so I was golden. Now it seems like if you want to be a serious competitive player, you must move with the RC season.

So I find myself trying to improve in standard. Thing is, the format moves much faster than what I’m used to in modern. New sets are much more impactful, and the meta moves way too fast. So for the standard aficionados out there, what’s your general advice for day to day improving in standard? Right now I’m focusing on UB Midrange because I had a ton of cards for it from modern so it was cheap-ish to build, but I assume I’ll have to build more decks in the future if I want to stay current. Any tips for this modern player?


r/spikes • • 4d ago

Standard [Standard] - Azorius Flass advice (Sideboard)

9 Upvotes

Hi everyone, I am playing Azorius flash at Standard Showdowns on my LGS.

Although not top tier at the moment, I like how the deck plays and the problems it presents to opponent (not allow them to play if succesful, essentially🔥)

I had good results, but against some decks (I will place a example Boros Dragons, which tends to play one 4-cost card per turn or can have a few mana sink abilities a well) I feel like I need to rework the deck through the sideboard and Remove all of my High Noons. My issue with that is that the Win-Con of having high noon and voice of victory in play at the same time dissapears and the way the decks plays then is quite different.

I would love to hear from experienced players of this archetype how do you reshape your deck when some core cards (like High Noon) are useless in a given matchup.

TL;DR I guess I want to approach the Azorius Flash deck as more of a toolbox if possible

Azorius Prison <--- Here is my decklist! Should have shared it from the beginning!


r/spikes • • 6d ago

Draft [Draft] The Ultimate Reality Fracture Draft Guide

6 Upvotes

Hey Spikes!

We're winding down our coverage of Reality Fracture with one final guide, this time focused on Drafting the most complex set of the year (maybe recent years, honestly). Reality Fracture has been awesome, and Bryan Hohns is here to deliver his thoughts on the format.

The combination of Jace token management, bombs across all colors, deep mana fixing with duals and actually good landcyclers, plus a well of great removal all combines for a very powerful format with a lot of back-and-forth potential. [[Craftwork Crusher]] on Craftwork Crusher action, that sort of thing.

I'll let Bryan and his 15-something Arena Direct boxes do most of the talking, but suffice to say you're in for long attrition battles in Reality Fracture, with just a hint of aggro when it's wide open. Maybe even some week-2 metagame shifts where people are figuring out how curve-out creature decks actually fit into everything (lemme know if you've had success with those).

At any rate, Reality Fracture's great, and has even been extended on MTGA into Star Trek season, which is looming right around the corner, way sooner than it feels like it should be.

Let me know your thoughts on Reality Fracture, what colors/decks you're biasing towards/away from, and hope the guide helps in your next event(s). Happy drafting! https://draftsim.com/mtg-reality-fracture-draft-guide/


r/spikes • • 6d ago

Standard [Standard] Is Izzet Prowess back?

15 Upvotes

Currently playing this list: https://moxfield.com/decks/_T7qDbqZVUCxor4m6p4pzg

(Have riverpires in arena)

The deck finally feels good again with the addition of pompous. Enables a lot of lines that didn´t exist previously. Have you tried the deck since FRA´s release? Have you played vs it?


r/spikes • • 6d ago

Standard [standard] 4c control

20 Upvotes

[standard]

Time to get back into standard. Before they banned the big 3 I was on 4c control. Is it still viable into Jund? Any new tech? I saw people running more black, tried a few games on arena and hated it tbh. What do people think is the best deck right now? What do we think of the new meta in general? What should I look out for?

This is my old decklist that was very successful for me last season. https://moxfield.com/decks/Qo57Ny0E1UaAeX64EiYPeQ


r/spikes • • 7d ago

Modern [Article] September ’26 Metagame Update: Broodscale Blitz

Thumbnail
6 Upvotes

r/spikes • • 7d ago

Standard [Standard] Abzan Lifegain - Question on the one-drops.

9 Upvotes

I have been working on brewing abzan lifegain, mostly testing on BO1 on arena currently, but ideally I'd like to build it out in paper once I get a strong final list.

I've seen a few different lists for this deck - and quite a few are splashing green JUST for [[Way of the Paradox]] and [[Professor Dellian Fel]] - both of which are very strong in the deck, so I understand completely.

What I do NOT understand is why so many lists are playing 4 of [[Hinterland Sanctifier]] and ZERO [[Virulent Emissary]] - when by all accounts, it is the strictly better card.

There is definitely something to be said for needing white turn one for [[Liliana the Faultless]] or [[Case of the Uneaten Feast]], or even [[Authority of the Consuls]] (which I've been mainboarding at least one of - helps big time in the mirror), but with 4x [[Temple Garden]], 4x [[Starting Town]], 4x [[Multiversal Passage]] - I feel like going to some split of Hinterland and Virulent is better than 4 of Hinterland, by all accounts?

Like, if every land was [[City of Brass]], clearly Virulent is the better choice 100% of the time. I can understand in the Pioneer version of the deck, wanting the devotion to white - but I just don't get why I am not seeing more lists running Virulent. Is there something I am missing? Is it the single point of toughness? I feel that deathtouch is WAY better, as opponents expect me to value it like a mana dork and not block - but its essentially a free removal spell, as I can get crazy value in returning it later with [[Moseo]] or Case of the Uneaten Feast - arguably making it one of the best "removal" spells in the deck.

I've been trying to lean into the green splash here because of how useful I think it is (let alone Paradox or Dellian Fel), and am even debating throwing in some [[Tigra]]s here too - flashing in this in response to a creature spell while I have Authority on the field feels SO, SO good - and trample by default can break some tricky boardstates or, super relevant now, trample over chump blockers to hit planeswalkers (like the Cadets or various 1/1 tokens in the superfriends deck).

For anyone running abzan lifegain right now, are you playing Virulent Emissary? Please drop your list if you have one. I just think there is NO way mana fixing isn't good enough in standard right now to not justify at least SOME amount of virulent, over 4 hinterlands - but I would love to be corrected if I am wrong here.

Another point - for any orzhov lifegain players - why AREN'T you running green? Just consistency? I'll admit that my current lists I have been testing are definitely a little light in removal compared to orzhov lists I see (I am going 2x [[Get Lost]] + 1x [[Erode]] to deal with most threats, but generally I just go crazy with lifegain fast enough that most threats except the red ajani can't keep up.)

And a final point - it seems that many lists also aren't using [[Enlightened Confidant]] - another card that seems really, REALLY great in the deck, especially with the low mana curve - and lifelink makes it one of the best targets for [[Essence Channeler]] death trigger counters. Is [[Lunar Convocation]] just that much better for card draw?

My current arena list is here, ignore the jank lands + missing convocations + case of the uneaten feasts, I am grinding rare wildcards to finish it out right now.


r/spikes • • 7d ago

Modern [MODERN] TWO more Regional Championships played across the Globe! | Recap Champions Cup Finals & RC Ottawa in one, massive Recap! | Win Rates for all decks & more! | Detailed video analysis in the post | Recap the RCs statistically!

29 Upvotes

PNG Tables via Tweet (multiple posts) + H2H Matrix:

Twitter Version of PNG Tables

PNG Tables via Bsky (multiple posts) + H2H Matrix:

Bsky Version of PNG Tables

Event Page (ALL DECKLISTS!):

RC Yokohama Event Page

RC Ottawa Event Page

Google Sheet to search by deck name (CTRL+F or Copy it)

Video Recap & Analysis (In-Depth)

- - - - - - - - - - - - - - - - - - - -

See the deck list Google Sheet above where I post the original listed deck name assigned on Melee.gg next to the deck name I change it to.

There are 472 total changes, some are renaming things like "Esper Goryo's" -> "Goryo's Vengeance" but over half are straight archetype fixes.

- - - - - - - - - - - - - - - - - - - -

Statistics Key

Archetype/Deck Name - The name of the Deck

Decks - Number of Decks at the Event

Matches - Number of Bo3 Matches Played

Wins - Match Wins

Losses - Match Losses

Ties - Match Draws

WIN% - Win Rate (Wins / Matches)

Shows overall win rate against everything - including mirrors & ties

META% - Metagame Share (Decks / Total Decks)

Shows deck archetype representation at an Event

WIN%-T - Win Rate without Ties (Wins / Wins + Losses)

No ties shows how many matches a deck WON versus it's record due to time restrictions

NM Matches - Non-Mirror Matches (Same Archetype vs Archetype)

NM WIN% - Non-Mirror Win Rate

Non-Mirror Win Rate shows how a deck performs against the rest of the meta - not itself

- - - - - - - - - - - - - - - - - - - -

Metagame Breakdown

Archetype Decks META%
Mono-Green Eldrazi Broodscale 161 16.1%
Izzet Prowess 125 12.5%
Goryo's Vengeance 59 5.9%
Boros Energy 52 5.2%
Esper Blink 43 4.3%
Devoted Druid Combo 34 3.4%
Amulet Titan 31 3.1%
Domain Zoo 27 2.7%
Mono-Green Eldrazi Tron 24 2.4%
Ruby Storm 23 2.3%
Grixis Affinity 22 2.2%
Izzet Affinity 22 2.2%
Dimir Midrange 21 2.1%
Simic Neoform 21 2.1%
Boros Land Destruction (Kaheera) 19 1.9%
Grixis Reanimator 18 1.8%
Azorius Control (Kaheera) 16 1.6%
Esper Midrange 14 1.4%
Living End 14 1.4%
Colorless Eldrazi Tron 12 1.2%
Boros Land Destruction 11 1.1%
Jeskai Control 11 1.1%
Jeskai Control (Kaheera) 11 1.1%
Tameshi Belcher 11 1.1%
Mono-Green Eldrazi Trudge 10 1.0%
Boros Hollow One 7 0.7%
Gruul Broodscale 7 0.7%
Izzet Murktide 6 0.6%
Mono-Blue Merfolk 6 0.6%
Samwise Gamgee Combo 6 0.6%
Boros Burn 5 0.5%
Dimir Mill 5 0.5%
Gruul Eldrazi Ramp 5 0.5%
Izzet Metalcraft 5 0.5%
Mono-Blue Tron 5 0.5%
Mono-Green Eldrazi Ramp 5 0.5%
Rakdos Aggro 5 0.5%
Four-Color Ritual 4 0.4%
Gruul Scapeshift 4 0.4%
Jeskai Blink 4 0.4%
Jund Cosmogoyf 4 0.4%
Rakdos Hollow One 4 0.4%
Azorius Hammer 3 0.3%
Darklight Dredge 3 0.3%
Dimir Reanimator 3 0.3%
Four-Color Control 3 0.3%
Golgari Necro 3 0.3%
Golgari Yawgmoth 3 0.3%
Izzet Storm 3 0.3%
Jeskai Energy 3 0.3%
Mono-Green Broodscale 3 0.3%
Arclight Dredge 2 0.2%
Boros Hammer 2 0.2%
Dimir Control 2 0.2%
Dimir Tron 2 0.2%
Esper Control 2 0.2%
Esper Reanimator 2 0.2%
Five-Color Goryo's 2 0.2%
Golgari Eldrazi Ramp 2 0.2%
Izzet Loki 2 0.2%
Simic Eldrazi Tron 2 0.2%
Song of Creation 2 0.2%
Sultai Ritual 2 0.2%
Azorius Control 1 0.1%
Azorius Energy 1 0.1%
Azorius Loki 1 0.1%
Bant Control (Kaheera) 1 0.1%
Bant Ritual 1 0.1%
Boros Belcher 1 0.1%
Boros Dragons 1 0.1%
Boros Legends 1 0.1%
Boros Prowess 1 0.1%
Boros's Belcher 1 0.1%
Cycle Burn (Zirda) 1 0.1%
Five-Color Ritual 1 0.1%
Four-Color Ulamog Combo 1 0.1%
Golgari Aggro 1 0.1%
Golgari Soultrader 1 0.1%
Grixis Crag 1 0.1%
Grixis Dredge 1 0.1%
Grixis Goryo's 1 0.1%
Grixis Wizards 1 0.1%
Gruul Eldrazi Aggro 1 0.1%
Heliod Combo 1 0.1%
Incinerator Burn 1 0.1%
Izzet Breach 1 0.1%
Izzet Ruby Storm 1 0.1%
Izzet Shape Anew 1 0.1%
Jeskai Affinity 1 0.1%
Jeskai Ascendancy Combo 1 0.1%
Jeskai Wizards 1 0.1%
Jund Soultrader 1 0.1%
Mardu Energy 1 0.1%
Mardu Hollow One 1 0.1%
Mono-Black Control 1 0.1%
Mono-Black Necro 1 0.1%
Mono-Black Reanimator 1 0.1%
Mono-Blue Control 1 0.1%
Mono-Blue Loki 1 0.1%
Mono-Red Belcher 1 0.1%
Mono-White Midrange 1 0.1%
Oops All Lands 1 0.1%
Restore Balance 1 0.1%
Rhinos 1 0.1%
Ruby Belcher 1 0.1%
Selesnya Amulet Titan 1 0.1%
Selesnya Eldrazi Ramp 1 0.1%
Selesnya Ritual 1 0.1%
Simic Broodscale 1 0.1%
Simic Ritual 1 0.1%
Sultai Living End 1 0.1%
Temur Eldrazi Aggro 1 0.1%

- - - - - - - - - - - - - - - - - - - -

Decks by META%

Deck Name Decks Wins Losses Ties Matches NM Matches WIN% NM WIN% % Meta
Mono-Green Eldrazi Broodscale 161 809 642 53 1504 1198 53.8% 55.4% 16.1%
Izzet Prowess 125 486 525 11 1022 898 47.6% 47.2% 12.5%
Goryo's Vengeance 59 183 242 22 447 413 40.9% 41.2% 5.9%
Boros Energy 52 199 216 4 419 401 47.5% 47.9% 5.2%
Esper Blink 43 210 183 10 403 385 52.1% 52.2% 4.3%
Devoted Druid Combo 34 129 150 2 281 267 45.9% 45.7% 3.4%
Amulet Titan 31 141 139 2 282 260 50.0% 50.0% 3.1%
Domain Zoo 27 147 115 1 263 249 55.9% 56.2% 2.7%
Mono-Green Eldrazi Tron 24 95 95 1 191 189 49.7% 49.7% 2.4%
Ruby Storm 23 89 87 4 180 180 49.4% 49.4% 2.3%
Grixis Affinity 22 129 94 1 224 216 57.6% 57.9% 2.2%
Izzet Affinity 22 105 98 1 204 198 51.5% 51.5% 2.2%
Simic Neoform 21 90 96 0 186 182 48.4% 48.4% 2.1%
Dimir Midrange 21 79 93 1 173 169 45.7% 45.6% 2.1%
Boros Land Destruction (Kaheera) 19 49 68 11 128 128 38.3% 38.3% 1.9%
Grixis Reanimator 18 76 76 0 152 150 50.0% 50.0% 1.8%
Azorius Control (Kaheera) 16 92 58 10 160 158 57.5% 57.6% 1.6%
Esper Midrange 14 63 55 4 122 118 51.6% 51.7% 1.4%
Living End 14 47 56 0 103 103 45.6% 45.6% 1.4%
Colorless Eldrazi Tron 12 40 44 3 87 87 46.0% 46.0% 1.2%
Tameshi Belcher 11 53 45 0 98 98 54.1% 54.1% 1.1%
Jeskai Control (Kaheera) 11 46 38 11 95 95 48.4% 48.4% 1.1%
Jeskai Control 11 37 49 6 92 92 40.2% 40.2% 1.1%
Boros Land Destruction 11 26 40 6 72 68 36.1% 36.8% 1.1%
Mono-Green Eldrazi Trudge 10 36 41 2 79 79 45.6% 45.6% 1.0%
Boros Hollow One 7 40 32 0 72 72 55.6% 55.6% 0.7%
Gruul Broodscale 7 11 23 2 36 36 30.6% 30.6% 0.7%
Samwise Gamgee Combo 6 30 27 0 57 57 52.6% 52.6% 0.6%
Izzet Murktide 6 23 27 1 51 51 45.1% 45.1% 0.6%
Mono-Blue Merfolk 6 11 24 0 35 35 31.4% 31.4% 0.6%
Rakdos Aggro 5 24 14 2 40 40 60.0% 60.0% 0.5%
Izzet Metalcraft 5 21 22 0 43 43 48.8% 48.8% 0.5%
Mono-Green Eldrazi Ramp 5 22 21 4 47 47 46.8% 46.8% 0.5%
Dimir Mill 5 13 19 0 32 32 40.6% 40.6% 0.5%
Gruul Eldrazi Ramp 5 14 20 1 35 35 40.0% 40.0% 0.5%
Mono-Blue Tron 5 9 16 1 26 26 34.6% 34.6% 0.5%
Boros Burn 5 10 19 0 29 29 34.5% 34.5% 0.5%
Four-Color Ritual 4 28 16 3 47 47 59.6% 59.6% 0.4%
Jund Cosmogoyf 4 16 15 0 31 31 51.6% 51.6% 0.4%
Jeskai Blink 4 18 15 2 35 35 51.4% 51.4% 0.4%
Rakdos Hollow One 4 17 18 0 35 35 48.6% 48.6% 0.4%
Gruul Scapeshift 4 13 15 0 28 28 46.4% 46.4% 0.4%
Jeskai Energy 3 15 8 2 25 25 60.0% 60.0% 0.3%
Dimir Reanimator 3 16 11 0 27 27 59.3% 59.3% 0.3%
Golgari Necro 3 16 12 1 29 29 55.2% 55.2% 0.3%
Darklight Dredge 3 11 12 0 23 23 47.8% 47.8% 0.3%
Azorius Hammer 3 8 11 0 19 19 42.1% 42.1% 0.3%
Four-Color Control 3 7 10 3 20 20 35.0% 35.0% 0.3%
Mono-Green Broodscale 3 7 13 0 20 20 35.0% 35.0% 0.3%
Golgari Yawgmoth 3 6 14 0 20 20 30.0% 30.0% 0.3%
Izzet Storm 3 2 8 4 14 14 14.3% 14.3% 0.3%
Sultai Ritual 2 10 7 0 17 17 58.8% 58.8% 0.2%
Golgari Eldrazi Ramp 2 13 10 0 23 23 56.5% 56.5% 0.2%
Simic Eldrazi Tron 2 8 8 0 16 16 50.0% 50.0% 0.2%
Esper Control 2 8 10 0 18 18 44.4% 44.4% 0.2%
Izzet Loki 2 6 9 0 15 15 40.0% 40.0% 0.2%
Arclight Dredge 2 5 8 0 13 13 38.5% 38.5% 0.2%
Boros Hammer 2 5 8 0 13 13 38.5% 38.5% 0.2%
Song of Creation 2 5 8 0 13 13 38.5% 38.5% 0.2%
Dimir Control 2 4 7 0 11 11 36.4% 36.4% 0.2%
Five-Color Goryo's 2 7 12 2 21 21 33.3% 33.3% 0.2%
Dimir Tron 2 4 10 0 14 14 28.6% 28.6% 0.2%
Esper Reanimator 2 2 7 0 9 9 22.2% 22.2% 0.2%
Bant Control (Kaheera) 1 10 3 1 14 14 71.4% 71.4% 0.1%
Gruul Eldrazi Aggro 1 8 5 0 13 13 61.5% 61.5% 0.1%
Izzet Breach 1 8 4 1 13 13 61.5% 61.5% 0.1%
Mono-Blue Loki 1 8 5 0 13 13 61.5% 61.5% 0.1%
Simic Broodscale 1 8 5 0 13 13 61.5% 61.5% 0.1%
Simic Ritual 1 8 5 0 13 13 61.5% 61.5% 0.1%
Cycle Burn (Zirda) 1 8 6 0 14 14 57.1% 57.1% 0.1%
Mono-Red Belcher 1 4 3 0 7 7 57.1% 57.1% 0.1%
Five-Color Ritual 1 5 4 0 9 9 55.6% 55.6% 0.1%
Grixis Wizards 1 5 4 0 9 9 55.6% 55.6% 0.1%
Izzet Ruby Storm 1 5 4 0 9 9 55.6% 55.6% 0.1%
Jeskai Affinity 1 5 4 0 9 9 55.6% 55.6% 0.1%
Jund Soultrader 1 5 5 0 10 10 50.0% 50.0% 0.1%
Azorius Loki 1 4 4 0 8 8 50.0% 50.0% 0.1%
Mardu Hollow One 1 4 4 0 8 8 50.0% 50.0% 0.1%
Temur Eldrazi Aggro 1 4 5 0 9 9 44.4% 44.4% 0.1%
Azorius Control 1 3 4 0 7 7 42.9% 42.9% 0.1%
Golgari Aggro 1 3 4 0 7 7 42.9% 42.9% 0.1%
Grixis Dredge 1 3 4 0 7 7 42.9% 42.9% 0.1%
Selesnya Ritual 1 5 5 2 12 12 41.7% 41.7% 0.1%
Boros Legends 1 3 5 0 8 8 37.5% 37.5% 0.1%
Jeskai Ascendancy Combo 1 3 5 0 8 8 37.5% 37.5% 0.1%
Mono-Blue Control 1 3 5 0 8 8 37.5% 37.5% 0.1%
Boros Prowess 1 3 6 0 9 9 33.3% 33.3% 0.1%
Boros's Belcher 1 2 4 0 6 6 33.3% 33.3% 0.1%
Grixis Crag 1 2 4 0 6 6 33.3% 33.3% 0.1%
Izzet Shape Anew 1 2 4 0 6 6 33.3% 33.3% 0.1%
Mardu Energy 1 2 4 0 6 6 33.3% 33.3% 0.1%
Mono-Black Necro 1 2 4 0 6 6 33.3% 33.3% 0.1%
Restore Balance 1 2 4 0 6 6 33.3% 33.3% 0.1%
Selesnya Amulet Titan 1 2 4 0 6 6 33.3% 33.3% 0.1%
Sultai Living End 1 2 4 0 6 6 33.3% 33.3% 0.1%
Incinerator Burn 1 2 5 0 7 7 28.6% 28.6% 0.1%
Rhinos 1 2 5 0 7 7 28.6% 28.6% 0.1%
Ruby Belcher 1 2 6 0 8 8 25.0% 25.0% 0.1%
Bant Ritual 1 1 3 0 4 4 25.0% 25.0% 0.1%
Golgari Soultrader 1 1 3 0 4 4 25.0% 25.0% 0.1%
Mono-White Midrange 1 1 3 0 4 4 25.0% 25.0% 0.1%
Azorius Energy 1 1 4 0 5 5 20.0% 20.0% 0.1%
Selesnya Eldrazi Ramp 1 1 4 0 5 5 20.0% 20.0% 0.1%
Jeskai Wizards 1 1 4 1 6 6 16.7% 16.7% 0.1%
Mono-Black Control 1 1 2 3 6 6 16.7% 16.7% 0.1%
Boros Belcher 1 1 6 0 7 7 14.3% 14.3% 0.1%
Heliod Combo 1 1 7 0 8 8 12.5% 12.5% 0.1%
Boros Dragons 1 0 4 0 4 4 0.0% 0.0% 0.1%
Four-Color Ulamog Combo 1 0 3 0 3 3 0.0% 0.0% 0.1%
Grixis Goryo's 1 0 3 0 3 3 0.0% 0.0% 0.1%
Mono-Black Reanimator 1 0 3 0 3 3 0.0% 0.0% 0.1%
Oops All Lands 1 0 1 0 1 1 0.0% 0.0% 0.1%

- - - - - - - - - - - - - - - - - - - -

Decks by WIN%

Deck Name Wins Losses Ties Matches WIN% NM WIN% WIN%-T % Meta
Bant Control (Kaheera) 10 3 1 14 71.4% 71.4% 76.9% 0.1%
Gruul Eldrazi Aggro 8 5 0 13 61.5% 61.5% 61.5% 0.1%
Izzet Breach 8 4 1 13 61.5% 61.5% 66.7% 0.1%
Mono-Blue Loki 8 5 0 13 61.5% 61.5% 61.5% 0.1%
Simic Broodscale 8 5 0 13 61.5% 61.5% 61.5% 0.1%
Simic Ritual 8 5 0 13 61.5% 61.5% 61.5% 0.1%
Rakdos Aggro 24 14 2 40 60.0% 60.0% 63.2% 0.5%
Jeskai Energy 15 8 2 25 60.0% 60.0% 65.2% 0.3%
Four-Color Ritual 28 16 3 47 59.6% 59.6% 63.6% 0.4%
Dimir Reanimator 16 11 0 27 59.3% 59.3% 59.3% 0.3%
Sultai Ritual 10 7 0 17 58.8% 58.8% 58.8% 0.2%
Grixis Affinity 129 94 1 224 57.6% 57.9% 57.8% 2.2%
Azorius Control (Kaheera) 92 58 10 160 57.5% 57.6% 61.3% 1.6%
Cycle Burn (Zirda) 8 6 0 14 57.1% 57.1% 57.1% 0.1%
Mono-Red Belcher 4 3 0 7 57.1% 57.1% 57.1% 0.1%
Golgari Eldrazi Ramp 13 10 0 23 56.5% 56.5% 56.5% 0.2%
Domain Zoo 147 115 1 263 55.9% 56.2% 56.1% 2.7%
Boros Hollow One 40 32 0 72 55.6% 55.6% 55.6% 0.7%
Five-Color Ritual 5 4 0 9 55.6% 55.6% 55.6% 0.1%
Grixis Wizards 5 4 0 9 55.6% 55.6% 55.6% 0.1%
Izzet Ruby Storm 5 4 0 9 55.6% 55.6% 55.6% 0.1%
Jeskai Affinity 5 4 0 9 55.6% 55.6% 55.6% 0.1%
Golgari Necro 16 12 1 29 55.2% 55.2% 57.1% 0.3%
Tameshi Belcher 53 45 0 98 54.1% 54.1% 54.1% 1.1%
Mono-Green Eldrazi Broodscale 809 642 53 1504 53.8% 55.4% 55.8% 16.1%
Samwise Gamgee Combo 30 27 0 57 52.6% 52.6% 52.6% 0.6%
Esper Blink 210 183 10 403 52.1% 52.2% 53.4% 4.3%
Esper Midrange 63 55 4 122 51.6% 51.7% 53.4% 1.4%
Jund Cosmogoyf 16 15 0 31 51.6% 51.6% 51.6% 0.4%
Izzet Affinity 105 98 1 204 51.5% 51.5% 51.7% 2.2%
Jeskai Blink 18 15 2 35 51.4% 51.4% 54.5% 0.4%
Amulet Titan 141 139 2 282 50.0% 50.0% 50.4% 3.1%
Grixis Reanimator 76 76 0 152 50.0% 50.0% 50.0% 1.8%
Simic Eldrazi Tron 8 8 0 16 50.0% 50.0% 50.0% 0.2%
Jund Soultrader 5 5 0 10 50.0% 50.0% 50.0% 0.1%
Azorius Loki 4 4 0 8 50.0% 50.0% 50.0% 0.1%
Mardu Hollow One 4 4 0 8 50.0% 50.0% 50.0% 0.1%
Mono-Green Eldrazi Tron 95 95 1 191 49.7% 49.7% 50.0% 2.4%
Ruby Storm 89 87 4 180 49.4% 49.4% 50.6% 2.3%
Izzet Metalcraft 21 22 0 43 48.8% 48.8% 48.8% 0.5%
Rakdos Hollow One 17 18 0 35 48.6% 48.6% 48.6% 0.4%
Jeskai Control (Kaheera) 46 38 11 95 48.4% 48.4% 54.8% 1.1%
Simic Neoform 90 96 0 186 48.4% 48.4% 48.4% 2.1%
Darklight Dredge 11 12 0 23 47.8% 47.8% 47.8% 0.3%
Izzet Prowess 486 525 11 1022 47.6% 47.2% 48.1% 12.5%
Boros Energy 199 216 4 419 47.5% 47.9% 48.0% 5.2%
Mono-Green Eldrazi Ramp 22 21 4 47 46.8% 46.8% 51.2% 0.5%
Gruul Scapeshift 13 15 0 28 46.4% 46.4% 46.4% 0.4%
Colorless Eldrazi Tron 40 44 3 87 46.0% 46.0% 47.6% 1.2%
Devoted Druid Combo 129 150 2 281 45.9% 45.7% 46.2% 3.4%
Dimir Midrange 79 93 1 173 45.7% 45.6% 45.9% 2.1%
Living End 47 56 0 103 45.6% 45.6% 45.6% 1.4%
Mono-Green Eldrazi Trudge 36 41 2 79 45.6% 45.6% 46.8% 1.0%
Izzet Murktide 23 27 1 51 45.1% 45.1% 46.0% 0.6%
Esper Control 8 10 0 18 44.4% 44.4% 44.4% 0.2%
Temur Eldrazi Aggro 4 5 0 9 44.4% 44.4% 44.4% 0.1%
Azorius Control 3 4 0 7 42.9% 42.9% 42.9% 0.1%
Golgari Aggro 3 4 0 7 42.9% 42.9% 42.9% 0.1%
Grixis Dredge 3 4 0 7 42.9% 42.9% 42.9% 0.1%
Azorius Hammer 8 11 0 19 42.1% 42.1% 42.1% 0.3%
Selesnya Ritual 5 5 2 12 41.7% 41.7% 50.0% 0.1%
Goryo's Vengeance 183 242 22 447 40.9% 41.2% 43.1% 5.9%
Dimir Mill 13 19 0 32 40.6% 40.6% 40.6% 0.5%
Jeskai Control 37 49 6 92 40.2% 40.2% 43.0% 1.1%
Gruul Eldrazi Ramp 14 20 1 35 40.0% 40.0% 41.2% 0.5%
Izzet Loki 6 9 0 15 40.0% 40.0% 40.0% 0.2%
Arclight Dredge 5 8 0 13 38.5% 38.5% 38.5% 0.2%
Boros Hammer 5 8 0 13 38.5% 38.5% 38.5% 0.2%
Song of Creation 5 8 0 13 38.5% 38.5% 38.5% 0.2%
Boros Land Destruction (Kaheera) 49 68 11 128 38.3% 38.3% 41.9% 1.9%
Boros Legends 3 5 0 8 37.5% 37.5% 37.5% 0.1%
Jeskai Ascendancy Combo 3 5 0 8 37.5% 37.5% 37.5% 0.1%
Mono-Blue Control 3 5 0 8 37.5% 37.5% 37.5% 0.1%
Dimir Control 4 7 0 11 36.4% 36.4% 36.4% 0.2%
Boros Land Destruction 26 40 6 72 36.1% 36.8% 39.4% 1.1%
Four-Color Control 7 10 3 20 35.0% 35.0% 41.2% 0.3%
Mono-Green Broodscale 7 13 0 20 35.0% 35.0% 35.0% 0.3%
Mono-Blue Tron 9 16 1 26 34.6% 34.6% 36.0% 0.5%
Boros Burn 10 19 0 29 34.5% 34.5% 34.5% 0.5%
Five-Color Goryo's 7 12 2 21 33.3% 33.3% 36.8% 0.2%
Boros Prowess 3 6 0 9 33.3% 33.3% 33.3% 0.1%
Boros's Belcher 2 4 0 6 33.3% 33.3% 33.3% 0.1%
Grixis Crag 2 4 0 6 33.3% 33.3% 33.3% 0.1%
Izzet Shape Anew 2 4 0 6 33.3% 33.3% 33.3% 0.1%
Mardu Energy 2 4 0 6 33.3% 33.3% 33.3% 0.1%
Mono-Black Necro 2 4 0 6 33.3% 33.3% 33.3% 0.1%
Restore Balance 2 4 0 6 33.3% 33.3% 33.3% 0.1%
Selesnya Amulet Titan 2 4 0 6 33.3% 33.3% 33.3% 0.1%
Sultai Living End 2 4 0 6 33.3% 33.3% 33.3% 0.1%
Mono-Blue Merfolk 11 24 0 35 31.4% 31.4% 31.4% 0.6%
Gruul Broodscale 11 23 2 36 30.6% 30.6% 32.4% 0.7%
Golgari Yawgmoth 6 14 0 20 30.0% 30.0% 30.0% 0.3%
Dimir Tron 4 10 0 14 28.6% 28.6% 28.6% 0.2%
Incinerator Burn 2 5 0 7 28.6% 28.6% 28.6% 0.1%
Rhinos 2 5 0 7 28.6% 28.6% 28.6% 0.1%
Ruby Belcher 2 6 0 8 25.0% 25.0% 25.0% 0.1%
Bant Ritual 1 3 0 4 25.0% 25.0% 25.0% 0.1%
Golgari Soultrader 1 3 0 4 25.0% 25.0% 25.0% 0.1%
Mono-White Midrange 1 3 0 4 25.0% 25.0% 25.0% 0.1%
Esper Reanimator 2 7 0 9 22.2% 22.2% 22.2% 0.2%
Azorius Energy 1 4 0 5 20.0% 20.0% 20.0% 0.1%
Selesnya Eldrazi Ramp 1 4 0 5 20.0% 20.0% 20.0% 0.1%
Jeskai Wizards 1 4 1 6 16.7% 16.7% 20.0% 0.1%
Mono-Black Control 1 2 3 6 16.7% 16.7% 33.3% 0.1%
Izzet Storm 2 8 4 14 14.3% 14.3% 20.0% 0.3%
Boros Belcher 1 6 0 7 14.3% 14.3% 14.3% 0.1%
Heliod Combo 1 7 0 8 12.5% 12.5% 12.5% 0.1%
Boros Dragons 0 4 0 4 0.0% 0.0% 0.0% 0.1%
Four-Color Ulamog Combo 0 3 0 3 0.0% 0.0% 0.0% 0.1%
Grixis Goryo's 0 3 0 3 0.0% 0.0% 0.0% 0.1%
Mono-Black Reanimator 0 3 0 3 0.0% 0.0% 0.0% 0.1%
Oops All Lands 0 1 0 1 0.0% 0.0% 0.0% 0.1%

- - - - - - - - - - - - - - - - - - - -

If you enjoy these recap posts, I cover more statistics such as Head to Head match ups, comparison among Popularity Tier decks & more in my recap videos over on YouTube - which is the best way to Support more analysis! You can also use my ManaPool Code or my ManaTraders Code OTTV_MODERN2 if this breakdown inspired you to build a new deck!


r/spikes • • 8d ago

Draft [Draft] How to Draft Blue/Black in Reality Fracture

9 Upvotes

Reality Fracture is a very cool format. It's super different than recent formats, and it also has a lot of depth. I've done okay without totally understanding why. Now I think I finally have some understanding. So this will go over blue/black decks, my favorite color pair. I'm happy to report that after multiple sets of being ignored, it's finally back, and back with a vengeance. It's both powerful and very classic blue/black. I think there are at least 3 kinds of blue/black decks in this format. In order of power/how often you should be drafting them, they are:

  1. Blue/Black controlling
  2. Blue/Black control
  3. Blue/Black hyper mill aggro

I'm mostly going to focus on the first one, but will cover the others. Before we get any further, though, I want to make a couple of points about this format and about blue in it.

  1. Any midrange or controlling deck should be trying to splash. Splashing is both very easy and very powerful. There are lots of great cards to splash, both multicolor cards and cards of other colors. There are also lots of ways to splash. The best ways are the dual lands/[[Room of Refuge]] and the landcyclers. I would say for blue/black, the best color to splash is usually green. Green/black also has a graveyard theme, so its gold cards are usually great splashes, and green also just has good cards. After that, I would say white is next best, and red is last, but still very powerful.

  2. Blue controlling can be done with any color as its pair. The mill and hyper control strategies probably need to be blue/black, but the main controlling deck can be done with blue and any other color. And in my opinion, it's currently the best way to play blue (and maybe the best way to play the whole set right now).

Blue/Black Controlling

Okay, so now let's get into it. Blue/black controlling involves using card advantage and removal to take control of the game and win. You can win with your bombs or just by having so much card advantage your creatures go unopposed. So is this as simple as playing card draw and removal? It kinda is, but there are still some things worth pointing out.

Removal: Basically all removal is good. Kill spells, exile spells, tap enchantments, and counterspells are all great. Just play all of them. The super premium ones are the unconditional removal spells (especially exile) and [[Countersculpt]] (so good!). But basically play everything.

Card advantage: I think any 2 for 1 or better is good. There's card draw, obviously, but Empower Jace is also card draw. Also, mill can sort of count if you have enough flashback cards. And there are also 2 for 1 creatures. Cards like [[Rank Rat]], [[Theoretical Necromancer]], and Fblthp will work too. There is a ton of card advantage everywhere.

Beyond that, try to get some ways to splash so that if you open bombs, you can play them. You can win with just card advantage and removal, but it's easier with bombs. A couple of other notes:

  1. Just because you are controlling doesn't mean you don't want to kill your opponent. Make sure to play value creatures. Cards like Theoretical Necromancer and [[Mindseeker Oculus]] can also kill quickly if they're left unchecked. Just because you aren't an aggro deck doesn't mean you shouldn't play aggressively at times.

  2. This isn't a format where you need your early game to be creatures. Your 2 drops can totally just be counterspells and removal. This doesn't run counter to my point above. Good value 2 drop creatures are worth playing, and if you get them down unopposed, you can kill your opponent. But don't play 2 mana 2/2s that do nothing for you just because you feel you need to defend against aggro decks. This isn't The Hobbit.

  3. This format has a lot of weird play around planeswalkers. It would take a whole post to go over them in detail, but here are three things I've noticed. First, make sure you play your dual lands before you kill your Jace so they come in untapped. Second, if you need a land drop for next turn (not this turn) and you have a 4 loyalty Jace, you should use the -1 surveil so that if you don't draw a land next turn, you can draw a card then. Third, remember that if you downtick a Jace to 0 and create a new one, you can use loyalty abilities again.

  4. You should try to mill yourself most of the time when possible. On average, I mill myself until I'm down to about 10 cards in my library. I don't believe there are any ways to mill your opponent (the rare Jace doesn't count, because that will kill you no matter what), so don't worry about your opponent taking advantage of that.

And then some further notes on specific cards that are underrated/interesting:

  1. Countersculpt: BOMB. This card is a BOMB. [[Cancel]] (1UU, counter target spell) would be a good card in this format. This is so much better than that. It's arguably the best uncommon in the set, so take it highly.

  2. [[Fblthp, Impossibly Lost]]: This card is a must have in a control deck (I'll go over that later), and is great with cards like [[Tetsuko Umezawa, Fugitive]] (which makes this unblockable), but it's also just good. I would take and play it in every blue/black deck. It's just not that hard to deal combat damage with something, and it's a shockingly good defensive card, because your opponent will hold stuff back to prevent you from triggering it.

  3. [[Recursive Recruitment]]: This is a bomb. Even without mill, this card's flashback mode creates at least two 4/4s, and usually two 6/6s. With mill, it's even better, but you don't need it. Take and play as many copies as you can.

  4. [[Rewrite Regrets]]: Reanimate effects are almost never good in limited, but this one is. You can't always include this, but as long as you have 2+ landcycling creatures, this card is good. You can also have bombs or mill to make this better, but the landcyclers alone can carry this.

  5. [[Surveillance Phantasm]]: This looks like a blue/white card. It's not. It works totally fine in blue/black. In the early game, it plays great defense for your Jace (and can attack if you really want), and in the late game, you can surveil every turn. Also, the 4 mana surveil ability can be useful if you are getting flooded. It's just a good card.

  6. [[Unsummon]]: It's pretty good. There are a lot of ways to blow out your opponent with this. I would still say it's not premium removal. You play it, but I would rather play an actually good removal spell. I've been cutting it a lot when this color pair is wide open.

  7. [[Tam's Resistance]]: It's good. I play this with no creature target a lot, and it plays fine. It's obviously better with a creature, but 2 mana to cycle plus keep a 1 loyalty Jace is fine a lot of the time.

Just because a card isn't on the list doesn't mean it isn't good. It just means I didn't see a special need to call it out. Cards like [[Twinned Vision]] and [[Icy Reception]] are great, and you should pick them higher than they are going.

Blue/Black Control

So the deck above definitely plays the long game well, but is still looking to kill your opponent quickly when it can. This version literally just controls your opponent and wins with Fblthp or Jace. You could technically play 0 creatures (except Fblthp and Tetsuko) if you want. This kind of deck doesn't usually exist in limited. I'm here to tell you that if you want it, it does exist here. But usually, I would just go controlling, because it's a lot easier and you don't need to build it as specifically as this one.

This deck builds a lot like the one above, but I want to emphasize a couple of differences by talking about specific cards.

  1. Fblthp, Impossibly Lost/[[Jace, Reality Sculptor]]: These are your win conditions. Jace will win on its own if left unbothered. Fblthp needs you to deal combat damage with it out. Tetsuko Umezawa, Fugitive is the best way to do that, but if you have flyers or other ways, those will work too.

  2. Countersculpt: I think this is the single best card in the entire set for this deck. You need a way to ensure that your win condition doesn't get disrupted, and that your opponent can't land game altering bombs. Make sure to save these for when you truly need them. Your card advantage and removal should ensure you can handle most things without having to counter them.

  3. [[Paradox Shaper]]: This provides a way to put cards from your graveyard on the bottom of your library and to mill yourself pretty quickly, so you can trigger the Fblthp win condition. It's not necessary, but it is good. You can use two of these to ensure you never mill out and wait for your opponent to die, [[Clear the Mind]] style. However, I have found that isn't usually necessary. If you want to win with Fblthp and this card, I find that you should bottom Countersculpt, then Fblthp, and finally Tetsuko. If Fblthp is at the bottom, remember that you need to be able to deal combat damage the turn you play it in order to win before you deck yourself.

Blue/Black Hyper Mill Aggro

For now, I'll just say that the support for this deck exists, but don't play it. It's not powerful enough to be worth it. Maybe later in the format, when everyone is drafting control cards highly enough, this will work, but not yet.


r/spikes • • 9d ago

Standard [Standard] Anyone trying Oculus since FRA came out?

21 Upvotes

Dimir Oculus was a fringe deck that some tried to make work before, but I could only find two lists that were played on mtgo tournaments since FRA came out, one barely using anything new, and the other list is this:

https://mtgdecks.net/Standard/dimir-oculus-decklist-by-popeville-3115284

[[Dark Matter Manipulator]] and [[Seasoned Cryomancer]] are obvious nice additions imo, but beyond that, I'm not sure how to build the deck. The main dilemma is to Moonshadow or not to Moonshadow, ​in other words, is it better to take this deck in a more creature-heavy​ direction going harder on graveyard synergy, or to have more interaction? Before the new set, most people did the latter.

​I'm now leaning towards that​​ myself after trying it both ways, cause I'm not sure if we can race most of the other creature heavy decks (Landfall​/​Lizards, etc)​ while just having 4 pieces of interaction. But then again, maybe we can. I even tried [[​Souls of the Lost]] with 3 [[​Qarsi Revenant]] in the shell which is cool when it pops off, but then the deck is also very vulnerable to graveyard hate past game 1.​​

I ​currently just run Oculus, Cryomancer/Manipulator, Balemurk and a few Quantum Riddlers. The rest is ​interaction, some Winternright Stories. But it's a work in progress.

Anyone has thoughts on the archetype?


r/spikes • • 9d ago

Standard [Standard] Thoughts on Slumbering Trudge + Glamdring Combo

27 Upvotes

Current Decklist

https://moxfield.com/decks/wcqgAW4NI3Cpv2F7b-kwUQ

I have been tuning this [[Slumbering Trudge]] [[Glamdring, Foe-Hammer]] combo deck since RFA dropped and wanted to see what r/spikes thinks.

Gameplan is to get the Trudge Equipped with Glamdring to reduce the cost of instants and sorceries by 6, making a large portion of the deck free, or mana positive to cast, [[Rakshasa's Bargain]] to dig, [[sorceress's schemes]] to loop spells while floating a R, once 2 schemes are available in any combination of hand, graveyard, or exile the combo goes infinite with whatever you have access, to Bargain gives infinite digs, [[Brass's Bounty]] gives infinite mana, then tutor up a [[Thor, God of Thunder]] with a [[Nature's Rhythm]] to ping for infinite damage.

Deck is held together by a fairly elaborate tutor network.

Nature's Rhythm is the main assembly tool Grabbing trudge for 1GG, or [[Cloud, Midgar Mercenary]] for 2GG, who in turn grabs glamdring. Once the combo is assembled GG can turn into any creature in the deck, including Curse-Marred Demon for a gamble, or [[Prime Speaker Zegana]] for a draw 7, or Thor for a finisher.

Backup Tutor is [[Curse-Marred Demon]], which will grab your missing combo piece if you are still assembling, works to grab combo gas once the combo is assembled, and can turn hand and graveyard combinations into deterministic wins. Some very fun lines with grabbing [[Daydream]]. A flying Trampling 4/4 is also still just a good creature, and in a pinch can make the combo work, still making the schemes loop free, and often enough to make infinite mana off Brass's bounty. Gamble does not really feel like gamble in a deck that recures all of its spells.

Hex Magic is best played on Turn 2 with the help of an elf to dig for combo pieces, but also works great to dig for combo gas once it only costs R. Might be testing this against [[Something worth saving]]

Sorceress's Schemes is the engine that makes the deck infinite. It allows for any spell in the deck to be looped.

Interaction suite in preboard games is limited to 3 copies of the Last Agni Kai, which is dependent on having a creature out, but Trudge on 1, Agni on 2 against a 1/1, floating RRRRR and casting a curse marred-demon never feels bad, some fun loops with buying it back with a sorceress's schemes and using it 3 times.

Deck is currently a bit oversized at 63 cards, and I am convinced that the best version of this deck is over 60, have played with it between 63-69, just have not landed on that sweet spot. But the tutor density and hex magics make it play like a much shorter deck than it is.

Playing with [[Spider Manifestation]] at the moment because it generates infinite R & G once the schemes loop is established.

Post-Board games bring in Bolt Bends for any deck with Black or Blue, which typically for R work to deflect removal or fight countermagic, typically Agni Kais out there.

Creature heavy matchups the burn spells and [Nibelheim Aflame]] come in.

[[Into the flood maw]] as generic tempo/removal, pairs well with The last Agni kai too, often worth it to give the fish even if you are hitting a creature.

[[Curious Farm Animals]] As a 1 of nature's rhythm bullet for artifact or enchantment based decks

[[Dragon sniper]] As a 1 of defender against big or flying creature decks.

[[Louisoix's Sacrifice]] Might be a bit cute, but lots of lines end up with a cloud on the battlefield that you don't care bout so having a U counter spell is nice. Once combing too you have access to the whole deck so it can get through some last-ditch opposition.

Worst Matchup is definitely against black, T1 Duress or Intimidation tactics is the worst thing to see, Requiting hex can hurt, but can be played around. The whole combo only costs 4GR to deploy from hand, or 2GR if the sword is already out, so it is often worth waiting for shields to go down against control or removal heavy decks.

Deck is playing great now, and will only get better, because it does not lose a single main deck card to rotation in February.


r/spikes • • 9d ago

Standard [Standard] Fatehold Surveil Tempo: Denzilore + Proctor + Mobilize

14 Upvotes

Hey all - first time posting here. Wanted to share a deck I've been playing and looking for some feedback.

I've played magic off and on for years, but have recently been getting into arena/more competitive play. I usually tend to play Azorius control or prison tempo with high noon. I just love the interaction, not the grief I swear!

I've seen a few decks built around Denzilore/Proctor but not this more mobilize focussed build. So I'm keen to hear your thoughts! It's been holding it's own in platinum Bo1 in arena but it's not super consistent, since we need to work to get the surveil triggers flowing.

1. The deck

Decklist

The idea is to trigger [[Denzilore Fatehold]]'s (and [[Diviner of Victory]]'s) ability as often as possible using ETB surveil triggers and mobilize.

Scry/Surveil activators: [[Proctor of potential]] + [[Gossip's Talent]]

Repeated ETB triggers via mobilize: [[Voice of Victory]] + [[Dalkovan Packbeasts]]

Interaction:

- [[Erode]] + [[Get lost]] to survive against early aggro & clear a path if necessary.

- [[Spell pierce]] to survive a board wipe or removal at a crucial point

- Diviner is also great for bouncing cmc 3 or less creatures to hand

Card draw/selection: [[Opt]] + [[Matoya, Archon Elder]]. Often not needed but helps if the game drags on a little too far.

The dream is to have Diviner/Proctor/Packbeasts on the board at the start of turn 4, drop Denzilore and swing in big.

Card selection overall is great with all of the surveil triggers, but card draw can be a problem particularly against heavy removal.

I considered dropping to 22 lands, but found it crucial to hit the first 4 land drops consistently.

2. Cards I considered but dropped

  • [[Political Triumph]] - It's cheaper than gossip's talent and draws a card but is gone after 4 triggers. Often is gone before dropping Denzilore for the biggest pay off. Considering re-adding for some counters + diviner payoff without Denzilore.
  • [[Sheltered by Ghosts]] - Solid card, but swapped out for get lost for more instant speed interaction and more permanent removal.
  • [[Fatehold Charm]] - Flexible but didn't feel as useful as more specific choices.
  • [[Repurposed Enforcer]] - Lots of empowering jace, but due to timing, you can't hit the surveil trigger until after the combat you empower.
  • [[Meticulous Archive]] - The extra surveil trigger is nice but it's a bit risky to slow down turns 1-4
  • [[No more lies]] / [[Phantom interference]] - The extra mana cost hurt more than expected early game.
  • [[Your Fate Ends Here]] - Solid removal + surveil trigger, but preferred cheaper removal and keeping higher cmc slots for the main plain
  • [[Eye of Jace]], [[Mazemind Tome]], [[Warden of the Inner Sky]], [[Attentive Sunscribe]], [[fear of surveillance]], [[Surveillance Phantasm]], [[Prudent Fateseer]] - All solid scry/surveil triggers or creatures. I decided to lean more into mobilize/ETB triggers
  • [[Practiced Offense]] - Great to surveil away and use for cheap, but seemed overkill with Denzilore & was unpleasant to have clogging up the hand over creatures
  • [[Yuriko, Hope from the Shadows]], [[Kutzil's Flanker]] - Great flash triggers + utility but hard to justify space

r/spikes • • 10d ago

Standard [Standard] Darklight in Standard?

18 Upvotes

Decklist

So I've been messing around with Darklight Pheonix, and I've arrived at a deck thats pretty fun while also winning a good amount of the time... in bo1. I think there may be something here, but there are two big problems I need help solving.

1: We need a plan for graveyard hate. This is the reason I've kept to bo1 thus far. I dont know how the deck functions when there's a RIP in play.

2: There needs to be a compelling reason to play Darklight instead of Bringer of the Last Gift combo. If we're putting effort into filling the graveyard, it would be better to just win the game instead of attacking with 3/2s.

For problem one, I know other formats like modern use [[Pheonix Fleet airship]] to beat GY hate, but I dont think thats viable in standard. Saccing stuff is a genuine hurdle, we cant do it every turn for free like they can. Maybe we could try building up cards in hand and then bouncing the RIP, discarding the Pheonixes, and having a big turn that way, but I think that plan is too vulnerable to the opponent doing anything. I think the answer might be to have a plan to mill the opponent instead. If we shift to a more controlling build we could run [[Singularity Rupture]] maindeck and then have some Riverchurns in the sideboard to combo them out. That might solve problem 2 as well, a control deck doesnt overlap with Bringer combo as much.

Those two issues are what I want the most input on but obviously I'd love to hear more generic suggestions as well.


r/spikes • • 10d ago

Standard [Standard] Rakdos Lizards gained a lot from Reality Fracture. Worth pursuing?

54 Upvotes

[[Master of Barbs]] is a Lizard and fits nicely with the "an opponent lost life this turn" theme of the Lizard tribe from Bloomburrow because they offer a lot of ways to trigger it. I've put together a very aggressive build on Arena and snagged the "win 25 games with 20 nonland maindeck cards from Reality Fracture" achievement using it.

The list is here: Rakdos Lizards

The sideboard is a piece of crap right now, but that's probably something I could improve on. Do you think it's worth putting any more effort (and possibly Arena wildcards) into tuning it? It's certainly able to generate a lot of damage very quickly, but I don't know how good it really is because I'm still sitting at Platinum on Arena after the monthly reset.

One thing I tried that didn't work out as well as I'd hoped was the 4/4 God for 2RR that makes noncombat damage to opponents do at least four - it was hard to consistently cast at four mana and it required other cards on the board to do that boosted damage.


r/spikes • • 11d ago

Standard [Standard] First time playing in an RCQ, are they all like this?

0 Upvotes

I played my first RCQ today (Standard) and was wondering if you guys felt or experienced these same things.

First off, I'm running Boros Dragons in standard, I had every piece except a couple Voice of Victories were magda or Jennifer Walters to save some money. I've played the deck plenty on Arena BO3 and know it inside and out, but..

Every single player at this tourney (that only had 9 players btw) was playing some form of control. Now im not super anti-control or a giga hater, but I think I saw maybe 2 or 3 creatures the entire 5 hours of this RCQ.

Despite playing an aggro deck, the rock paper scissors idealogy failed me and control just beats kinda everything in standard now in case you havent played (Mono green landfall only exception).

Aggro doesn't really exist anymore after the bans, and midrange is pretty much dead outside of Mono Green and occasional Dimir (which is actually Tempo).

But honestly I have no major issues with any of that, thats just how the meta has worked out.

My bigger issues were my opponents manners and the insane amount of flooding/screwing. Out of 5 rounds I played, at least 2 out of 3, one player was getting screwed or mana flooded and lost directly as a result.

I'm not lying, I saw multiple matches completely decided by screw and flood for every single player. It felt like half of the entire tournament was just decided by RNG. Do people really find pleasure in driving half to a full hour to play at these events for 30$ just to get nothing in return even with a few wins?

These shops all stopped providing any kind of fun single booster reward here and there for coming and winning a couple games.

But to top it off, my control players all just had the craziest mannerisms, and a few pretty salty and annoying behaviors that just pointed towards a more lack of social awareness than rudeness I hope but can't be sure.

I'm talking like, these control players would take 6+ minutes deciding what to play, just to pass with nothing played and holding all their mana. Which I GET, but they had they AUDACITY multiple times to ask me if I was done yet as SOON as i hit main phase two and not even two seconds has passed.

I shit you not, one guy asked me if I pass the moment combat phase was over after he killed my momo, and I was like umm no I have a main phase two and I'm gonna play my second momo. Then of course takes 10 minutes to play a Tablet and pass.

Is this really the RCQ experience? Has anyone else been to one lately and experienced any similar sentiments?

I'm just left wondering if this is what competitive magic has become, it just doesnt feel worth it to grind RCQs to grind RC to grind pro tour just to have a chance at the Championship.


r/spikes • • 13d ago

Standard [Standard] On the path of Affinity Artifacts, Part 1. Help, please.

12 Upvotes

Hi everyone, I hope you're doing well.

I've been wanting to play a new deck for a while now—something other than Control or Mardu Discard.

Artifact Affinity caught my eye because there are 12 cards that fit the archetype perfectly; in fact, 8 of them are the same ones used in Modern (ignoring the fact that there are many more tools available there).

Emissary Pinnacle, Weapons Manufacturing, and Ravenous Robots have incredible synergy with Springleaf Drum and—with the new *The Hobbit* release—Giant's Boulder.

You can generate solid value using Tezzeret to tutor up a 1-drop and Krang to draw up to 4 cards.

I've been thinking about win conditions:

Improvised Arsenal can deliver a massive hit; it combos well with the Skateboard, or even with Gingerbrute to make it unblockable.

Or perhaps even with Rust Harvester to deal significant damage to the opponent.

I'm running into a few issues with this deck:

1) I'm not really utilizing the Munitions tokens created by Weapons Manufacturing at all. I feel like I'm missing out on a huge opportunity there.

I considered a Jund Sacrifice-style build with Biotech Specialist and The Sackville-Bagginses, but that’s a different kind of deck—it focuses more on the token gimmick than on artifacts.

I also thought about Legion Extruder, but it costs 4 mana (2 to cast and 2 more for the ability). Maybe Umbral Collar Zealot? I'm not sure.

2) I feel like I'm still lacking value. Krang is great, but costs 2 Blue mana (which is tough if I've been spamming spells), and Tezzeret—at best—comes down on turn 2 to fetch a 1-drop.

Quantum Riddle might be an option, but I want to keep the deck mostly artifact-based to maximize triggers for Pinnacle, Ravenous, and Weapons.

Could you guys throw some ideas my way?


r/spikes • • 13d ago

Standard [Standard] With Jace tokens and Ajani, Unrelenting is Super Friend back?

16 Upvotes

With all the Jace tokens and Ajani, Unrelenting kicking it in draft will we see the return of a plainswalker centered deck in standard? Is anybody doing some brewing in that direction? I'd like to try, but this project would be a huge wildcard sink, and I don't have to WC budget to start from scratch.
Thoughts guys?