Hi, I'm Justin, a space enthusiast making my first solo game, StellarForge.
I'm exploring spacecraft construction that begins with the machinery that makes the craft possible: a huge load-bearing spine and propulsion interfaces, with habitats built around them. Fighters would use compact chassis instead.
The images below are early Blender grayboxes, produced with AI-assisted Python modeling scripts—not in-game flight footage or finished ships. The proposed colony backbone is 200 metres long. This pass is about proportions, modular anchors and engine interfaces; materials, detailed systems and engine-side fit are still being worked on.
The wider game is a space colony-building project. Working systems and prototypes are at different stages, and the complete colony-to-spacecraft journey is not finished.
I'm looking for colony/space-game players interested in following early builds and helping spot confusing interactions and bugs. Join the Discord for development updates, feedback and test-build announcements: https://discord.gg/K3MUpZjD4
This is a tester-interest invitation, not a promise of immediate access. Honest criticism is welcome. Would you prefer building freely around an exposed core, or selecting a chassis with stronger constraints?