r/spaceengineers • • 7h ago

MEDIA Aegis Idris - WIP

Thumbnail
gallery
112 Upvotes

WIP Idris I’ve been working on for a while. Full interior laid out with some finished/near finished areas shown. The gladius isn’t mine


r/spaceengineers • • 4h ago

MEDIA vanilla scriptless beam riding missile

Enable HLS to view with audio, or disable this notification

44 Upvotes

guidance uses an ai recorder. the path is a straight line and it's set to be relative to a beacon, which is on a custom turret, that way it rotates with it. the laser is a projection


r/spaceengineers • • 17h ago

PSA Separation Charge Blocks

Post image
434 Upvotes

https://store.steampowered.com/news/app/244850/view/677386595815391272?l=english

I was thinking these would be great for booster thruster pods, for vehicles leaving atmospheres, but if you want to reattach the booster to the ship, you’ll still need a merge block to attach it.

It’s nice to have options on how they can attach, but I don’t have any immediate ideas on how I can use them over merge blocks and connectors.

Anyone got any ideas?

Sidenote: they do look very nice and detailed! I love it!


r/spaceengineers • • 19h ago

PSA Autocannon Type II

Post image
230 Upvotes

So it seems that fixed weapon revealed in earlier teasers is going to be an Autocannon Type II, alongside the new turret.

https://store.steampowered.com/news/app/244850/view/677386595815391272?l=english


r/spaceengineers • • 17h ago

WORKSHOP There is no "up" in space.

Thumbnail
gallery
69 Upvotes

This is The Wedge and the Steam Workshop Link

Many build guides for ships intended to land on planets suggest putting large thrusters on the bottom of the ship and hitting 'spacebar' to go up to space (or, doing the script thing). But, this is silly to me because you also need large thrusters on the back of the ship for going forward once you're up there.

My solution - a tail lander! By orienting the decks perpendicular to the direction of travel, you can use one set of large thrusters for everything. To lift up from a planet - press W. To go forward in space, also W. When you land on a planet, this ship basically becomes a very strange factory and condominium building because gravity on the ship and gravity on the planet are the same direction.

Backing into parking spaces is much safer because any momentum from the reverse thrusters can be removed quickly by the forward thrusters, making it easy to tail-land on asteroids, too.

This thing is built around two bulk cargo containers and it can lift off from the planet fully loaded.

Typical mobile base stuff.

* Two mining arms for refueling

* 51 thrusters including 13 large thrusters

* 4 small reactors and 2 hydrogen engines

* 2 jump drives

* 8 large and 3 small hydrogen tanks

* 12 O2/H2 generators (I got tired of waiting for refueling on my last ship)

* 5 gatlings, 2 artillery, 2 missle turrets, and a rail gun

* Assembler +3 (it could be +4, but I sacrificed some functionality for engine room aesthetics)

* Refinery +4

* 31 plot farm. (By the way, farm plot blocks work any way you orient them, so vertical farm it is!)

My original plan was to make the full pyramid, but the docking bays didn't play nicely with sloped blocks.


r/spaceengineers • • 14m ago

DEV [SE1, SE2] Marek’s Dev Diary: October 15, 2026

Thumbnail
blog.marekrosa.org
• Upvotes

r/spaceengineers • • 7h ago

DISCUSSION How do you guys make your ships and cars? like when you start to build them do you have a plan beforehand? and im talking about in survival

7 Upvotes

Ive played this game for a few years and have 300+ hours on it but ive never really made something. ive mainly just made a big box for a base on a planet and build really weird ships that somehow work but look like shit (as long as it gets the job done ay) but Ive always wanted to build something cool, something that doesent look like dog shit but still works

https://reddit.com/link/1x70ugx/video/outmb16zspvh1/player

this is my car/ship rn. its the spawn car (I always remember you spawning in a pod not a car) and i broke it down and turned it into a mining car, then i put some jets on it and now it flys (really shitly but works) but I wanna build a real hybrid, i wanna build a car that when i wanna i can flap the tires under the car and so it can turn into a ship, I wanna make somewhat of a interior. I wanna do cool shit like that. so any tips? btw all survival I only played creative once to try and build a ship but that save is lost

also does anyone know a good mod that I can have my own jarvis or some kind of ai companion? I downloaded LIM CLAIRE Unit V2 | Ship AI mod and I cant find the block to build her. also can I use the ai blocks to make a ship auto mine?


r/spaceengineers • • 8h ago

MEDIA Odin - The God of Gods

Enable HLS to view with audio, or disable this notification

10 Upvotes

r/spaceengineers • • 1d ago

WORKSHOP I uploaded my SAR vessel to the workshop

Thumbnail
gallery
548 Upvotes

I was finally able to complete my ship and uploaded it to the workshop and mod io.

This one took quite a lot of time but I'm very happy with how it came out and I'm curious to hear what you guys think of it. I hope you have fun with it and in case there's any problems feel free to let me know!


r/spaceengineers • • 10h ago

LFG Looking for server

8 Upvotes

I’m looking to join a server with a few exceptions.
I’m trying to find something like the server I was part of a long time ago.
There was basically multiple factions with their own hierarchy. Wars or raids would happen quite often to occupy territory.

-Very little mods
-Active players
-Rare wipes
-Decent PCU limits


r/spaceengineers • • 17h ago

MEDIA My Current Mega Project

Post image
28 Upvotes

It's like a Resurgent Class Star Destroyer but mostly my Own Design.

I will also Built a special Version with a Belly design like "Thrawn's" Destroyer from SW Rebels


r/spaceengineers • • 21h ago

MEDIA UNSC MES INBOUND! Major update thread!

Thumbnail
gallery
46 Upvotes

so got some major updates to the UNSC Halo MES mod coming soon(next month)

major overhaul:

thanks to a few suggestions i have replaced the 94k block Marathon with a 34k one from the builder Viper.

a major contributor thanks to Tex for his punic hull that we are finishing together for the mes hence why its not out yet(sorry).

in the initial release there will be no ground UNSC units till we can test builds on the workshop and see what to add, but it is not guaranteed to be added at this point its just a maybe.

official roster is below

saber - by PrimoSuperT

pelican - by  PrimoSuperT

longsword - by  ne9d1

gladius corvette - by  JuniperFinch

charon light frigate - by  MrEvan312

stalwart light frigate - by  MrEvan312 modified by me

paris heavy frigate - by  MrEvan312 modified by me

halberd destroyer - by  MrEvan312

halcyon light cruiser - by  MrEvan312

marathon heavy cruiser - by Viper

punic super carrier(boss only) - by Viper &  TexasWolf2552 & myself

archer station - by  MrEvan312

drysdocks - by  MrEvan312

refit station - by  MrEvan312

ODP - by  FireGuy1996

possible addons in the future

Artemis-class battlecruiser (by  Wolfie)

Cradle-class Repair Station

Everest Class Super Heavy Cruiser

[UNSC] Epoch Class Assault Carrier


r/spaceengineers • • 13h ago

WORKSHOP DSS - My dynamic skin changing mod is now live!

Thumbnail
steamcommunity.com
10 Upvotes

Inspired by the amazing Rust Mechanics mod, I have spent the past [far too long] working on a mod to automate many more skin changes based on various criteria and events!

The mod incorporates weather effects, temperature, damage - you name it. There are 14 different sets of criteria and events to dynamically modify block skins across 8 of the skins we have in the game.

Some DLC is required as the mod will change your block skins into other skins, so you need access to those skins.

I'd love if you gave it a try!


r/spaceengineers • • 11h ago

HELP Why does the sensor not go down to 0

Post image
5 Upvotes

r/spaceengineers • • 1d ago

MEDIA This is my large grid ship so far

Thumbnail
gallery
38 Upvotes

I have spent so far like a week into building this, and only have about 110 hours into the game, have only been to asteroids and earth. Still working on the ship everyday. I really don't know how many thrusters I'll need to even lift the thing by the time im done with it.


r/spaceengineers • • 1d ago

HELP (PS) I built something so ugly, but I feel bad scrapping it.

Thumbnail
gallery
30 Upvotes

I made this ship to haul as much weight as possible and travel over 6,000 km with Jump Drives, but now I have no idea how to make it look good. Any aesthetic tips? I'd really appreciate some advice on how to fix this ugly beast!

(Note: I only built/filled out this one side because I'm in Survival mode, so I'll mirror it later once I figure out the design!)


r/spaceengineers • • 10h ago

HELP I have alot of mods and I havent played in awhile but for some reason my world is in eternal darkness, like the sun never comes around, and I need to fix this. it was fine at first but now it annoying as fuck cus solar panels dont work and moving around the world when i Cant see 10ft infrount is bad

Post image
0 Upvotes

r/spaceengineers • • 1d ago

HELP (SE2) Camera movement feels choppy even at 120+ fps, any possible fix?

7 Upvotes

I've read that the physics engine runs at 60 fps and running above that has some reported issues. There are what feels like microstutters when moving around no matter how high the framerate. Just curios if Keen has said anything about any upcoming fixes or maybe someone has found a workaround for the meantime?


r/spaceengineers • • 1d ago

MEDIA Running SE on my Samsung Fold 8

Enable HLS to view with audio, or disable this notification

81 Upvotes

Using deckdroid i tried to Run SE on my Fold8 and Experimental proton on ARM. Its still laggy and needs some adjusting, but it actually worked. What a time to be alive!

And yes it crashed in the end


r/spaceengineers • • 1d ago

MEDIA Summer 41

Post image
19 Upvotes

screenshot of map im curently working on.


r/spaceengineers • • 2d ago

MEDIA Space engineers VR! Runs pretty well I’d say

Enable HLS to view with audio, or disable this notification

590 Upvotes

A short clip I made, figured I’d show off in as many places as possible because space engineers VR is EPIC!


r/spaceengineers • • 19h ago

MEDIA (SE2) H-E-I SHIPYARDS

Thumbnail
youtu.be
0 Upvotes

r/spaceengineers • • 1d ago

DISCUSSION Wireless matter and energy transfer/teleportation by abusing nanobot build & repair?

Thumbnail
gallery
32 Upvotes

I think I figured out a silly use case or exploit for Nanobot Build & Repair, and I'm curious if anyone else has messed with this.

In essence, you wirelessly transmit or teleport components from site-to-site by having a Projector/Printer printing blocks of one color, and a distant site using Build & Repair in Fly Mode to grind that same color. With standard Build & Repair settings, this can permit 'hops' of 225 meters (using a 150 meter offset and a 75 meter work area).

The can, in essence, create a bidirectional, store & forward, network for components, and if you use IIM to auto-disassemble some components you can get all the way back to ingots.

Heck, you can even efficiently transfer nickel around in metal-mesh containing blocks (e.g. Hydrogen engines) to permit wireless power transmission by building/recycling batteries at distant nodes). That's a resource intensive way to generate power, but I'm on a server that runs the Node-Miner mod, so my resources are limited only by my patience for establishing the logistics.

Initial testing certainly make it look like this works. What's the worst that could go wrong with experimenting with teleportation? [https://www.youtube.com/watch?v=2cP6AkXjYaI\]

My main concern at this point is whether this setup would just impact server performance to the point where I'll get booted or they'll turn off the B&R mod.


r/spaceengineers • • 1d ago

WORKSHOP (SE2) Altair Pathfinder

Thumbnail
steamcommunity.com
6 Upvotes

I've been working on the Altair Pathfinder, a hydrogen-powered exploration ship for Space Engineers 2.

The original idea was simply to experiment with different shapes and unusual angles to see if I could come up with a half-decent-looking ship. One thing led to another, and it eventually turned into a fully functional, survival-ready exploration vessel.

I wanted to keep the industrial look while making the different angles and armour sections flow together reasonably well.

A few features:

  • 4 × 2.5 m downward-facing hydrogen thrusters for plenty of planetary lift
  • 2 × 5 m and 6 × 1.5 m hydrogen tanks
  • 6 × 1.5 m cargo containers
  • Survival Kit, Smelter and Gearforge
  • 2 × Gatling guns for a little defence
  • 251.87 tonnes unloaded

It's primarily designed for exploring planets and asteroids, with enough onboard equipment to operate away from a permanent base.

It's not a heavy cargo hauler, though. Despite having six cargo containers, it can struggle when fully loaded in planetary gravity.

Would be interested to hear what everyone thinks or what could be improved.


r/spaceengineers • • 1d ago

HELP How do I start producing after survival update.

9 Upvotes

I haven't played in a while. Now there is food? I started on mars. But I feel like I lack the power to get basic assemblers up and I lack parts to set up power and food. Then my spawn vehicle dissapears and I lose all my progress. How do i even begin now?