r/spaceengineers • • 7h ago

HELP I have alot of mods and I havent played in awhile but for some reason my world is in eternal darkness, like the sun never comes around, and I need to fix this. it was fine at first but now it annoying as fuck cus solar panels dont work and moving around the world when i Cant see 10ft infrount is bad

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0 Upvotes

r/spaceengineers • • 16h ago

MEDIA (SE2) H-E-I SHIPYARDS

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0 Upvotes

r/spaceengineers • • 8h ago

HELP Why does the sensor not go down to 0

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2 Upvotes

r/spaceengineers • • 10h ago

WORKSHOP DSS - My dynamic skin changing mod is now live!

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7 Upvotes

Inspired by the amazing Rust Mechanics mod, I have spent the past [far too long] working on a mod to automate many more skin changes based on various criteria and events!

The mod incorporates weather effects, temperature, damage - you name it. There are 14 different sets of criteria and events to dynamically modify block skins across 8 of the skins we have in the game.

Some DLC is required as the mod will change your block skins into other skins, so you need access to those skins.

I'd love if you gave it a try!


r/spaceengineers • • 5h ago

MEDIA Odin - The God of Gods

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8 Upvotes

r/spaceengineers • • 18h ago

MEDIA UNSC MES INBOUND! Major update thread!

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45 Upvotes

so got some major updates to the UNSC Halo MES mod coming soon(next month)

major overhaul:

thanks to a few suggestions i have replaced the 94k block Marathon with a 34k one from the builder Viper.

a major contributor thanks to Tex for his punic hull that we are finishing together for the mes hence why its not out yet(sorry).

in the initial release there will be no ground UNSC units till we can test builds on the workshop and see what to add, but it is not guaranteed to be added at this point its just a maybe.

official roster is below

saber - by PrimoSuperT

pelican - by  PrimoSuperT

longsword - by  ne9d1

gladius corvette - by  JuniperFinch

charon light frigate - by  MrEvan312

stalwart light frigate - by  MrEvan312 modified by me

paris heavy frigate - by  MrEvan312 modified by me

halberd destroyer - by  MrEvan312

halcyon light cruiser - by  MrEvan312

marathon heavy cruiser - by Viper

punic super carrier(boss only) - by Viper &  TexasWolf2552 & myself

archer station - by  MrEvan312

drysdocks - by  MrEvan312

refit station - by  MrEvan312

ODP - by  FireGuy1996

possible addons in the future

Artemis-class battlecruiser (by  Wolfie)

Cradle-class Repair Station

Everest Class Super Heavy Cruiser

[UNSC] Epoch Class Assault Carrier


r/spaceengineers • • 14h ago

WORKSHOP There is no "up" in space.

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70 Upvotes

This is The Wedge and the Steam Workshop Link

Many build guides for ships intended to land on planets suggest putting large thrusters on the bottom of the ship and hitting 'spacebar' to go up to space (or, doing the script thing). But, this is silly to me because you also need large thrusters on the back of the ship for going forward once you're up there.

My solution - a tail lander! By orienting the decks perpendicular to the direction of travel, you can use one set of large thrusters for everything. To lift up from a planet - press W. To go forward in space, also W. When you land on a planet, this ship basically becomes a very strange factory and condominium building because gravity on the ship and gravity on the planet are the same direction.

Backing into parking spaces is much safer because any momentum from the reverse thrusters can be removed quickly by the forward thrusters, making it easy to tail-land on asteroids, too.

This thing is built around two bulk cargo containers and it can lift off from the planet fully loaded.

Typical mobile base stuff.

* Two mining arms for refueling

* 51 thrusters including 13 large thrusters

* 4 small reactors and 2 hydrogen engines

* 2 jump drives

* 8 large and 3 small hydrogen tanks

* 12 O2/H2 generators (I got tired of waiting for refueling on my last ship)

* 5 gatlings, 2 artillery, 2 missle turrets, and a rail gun

* Assembler +3 (it could be +4, but I sacrificed some functionality for engine room aesthetics)

* Refinery +4

* 31 plot farm. (By the way, farm plot blocks work any way you orient them, so vertical farm it is!)

My original plan was to make the full pyramid, but the docking bays didn't play nicely with sloped blocks.


r/spaceengineers • • 16h ago

PSA Autocannon Type II

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223 Upvotes

So it seems that fixed weapon revealed in earlier teasers is going to be an Autocannon Type II, alongside the new turret.

https://store.steampowered.com/news/app/244850/view/677386595815391272?l=english


r/spaceengineers • • 14h ago

PSA Separation Charge Blocks

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401 Upvotes

https://store.steampowered.com/news/app/244850/view/677386595815391272?l=english

I was thinking these would be great for booster thruster pods, for vehicles leaving atmospheres, but if you want to reattach the booster to the ship, you’ll still need a merge block to attach it.

It’s nice to have options on how they can attach, but I don’t have any immediate ideas on how I can use them over merge blocks and connectors.

Anyone got any ideas?

Sidenote: they do look very nice and detailed! I love it!


r/spaceengineers • • 21h ago

HELP (SE2) Camera movement feels choppy even at 120+ fps, any possible fix?

8 Upvotes

I've read that the physics engine runs at 60 fps and running above that has some reported issues. There are what feels like microstutters when moving around no matter how high the framerate. Just curios if Keen has said anything about any upcoming fixes or maybe someone has found a workaround for the meantime?


r/spaceengineers • • 4h ago

DISCUSSION How do you guys make your ships and cars? like when you start to build them do you have a plan beforehand? and im talking about in survival

6 Upvotes

Ive played this game for a few years and have 300+ hours on it but ive never really made something. ive mainly just made a big box for a base on a planet and build really weird ships that somehow work but look like shit (as long as it gets the job done ay) but Ive always wanted to build something cool, something that doesent look like dog shit but still works

https://reddit.com/link/1x70ugx/video/outmb16zspvh1/player

this is my car/ship rn. its the spawn car (I always remember you spawning in a pod not a car) and i broke it down and turned it into a mining car, then i put some jets on it and now it flys (really shitly but works) but I wanna build a real hybrid, i wanna build a car that when i wanna i can flap the tires under the car and so it can turn into a ship, I wanna make somewhat of a interior. I wanna do cool shit like that. so any tips? btw all survival I only played creative once to try and build a ship but that save is lost

also does anyone know a good mod that I can have my own jarvis or some kind of ai companion? I downloaded LIM CLAIRE Unit V2 | Ship AI mod and I cant find the block to build her. also can I use the ai blocks to make a ship auto mine?


r/spaceengineers • • 4h ago

MEDIA Aegis Idris - WIP

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86 Upvotes

WIP Idris I’ve been working on for a while. Full interior laid out with some finished/near finished areas shown. The gladius isn’t mine


r/spaceengineers • • 7h ago

LFG Looking for server

8 Upvotes

I’m looking to join a server with a few exceptions.
I’m trying to find something like the server I was part of a long time ago.
There was basically multiple factions with their own hierarchy. Wars or raids would happen quite often to occupy territory.

-Very little mods
-Active players
-Rare wipes
-Decent PCU limits


r/spaceengineers • • 14h ago

MEDIA My Current Mega Project

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25 Upvotes

It's like a Resurgent Class Star Destroyer but mostly my Own Design.

I will also Built a special Version with a Belly design like "Thrawn's" Destroyer from SW Rebels


r/spaceengineers • • 1h ago

MEDIA vanilla scriptless beam riding missile

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• Upvotes

guidance uses an ai recorder. the path is a straight line and it's set to be relative to a beacon, which is on a custom turret, that way it rotates with it. the laser is a projection