r/romhacking • • 3h ago

Doki doki majo shinpan

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4 Upvotes

Long ago someone named Shadow-Follower in 2009 tried to create a Spanish translation for the game but after the intro was finished he said something personal was happening and it had to be postponed and since then there was no longer any known attempt..until now, but this time it will be translated in English! By me. Let me know if this is something others would want to see considering this is a very niche game


r/romhacking • • 15h ago

Full English Patch for Fire Pro Wrestling G (PS1)

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15 Upvotes

I've been working on an English translation of Fire Pro Wrestling G as a dream project for a long time now, and I'm really happy to finally share it. Fighting Road has been locked behind the language barrier for over 25 years, and I'm so glad everyone can finally play through all of it.

Download: https://github.com/kactusken/Fire-Pro-Wrestling-G-English/releases

Why did it take so long???

Unlike my translation of Ouja no Tamashii where all the text was just images to edit, all of the Japanese characters were actual text in the game. The hardest part was getting English text to fit on the screen. The game draws text as Japanese characters in fixed-size squares, so the native English letters either didn't show up at all (story mode) or got cut off after a few letters (menus). I ended up writing new text-drawing code in MIPS assembly for both the story box and the menus, packing English letters at their real width into the same tiles the Japanese used. Some screens like Skill Edit had zero spare room and needed their own layout fixes.

All the code, the translation files and a pile of documentation on the game's formats are on GitHub if anyone wants to dig in.


r/romhacking • • 8h ago

[Release] Maison Ikkoku (Famicom/NES) English Fan Translation!

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3 Upvotes

r/romhacking • • 19h ago

With the huge and rapid advancements in game decompilations lately, what are the chances of a Sigma Harmonics translation? ROM hackers kind of gave up on it around 2009 because of its special compression. It's honestly one of the best looking DS games out there.

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3 Upvotes

r/romhacking • • 1d ago

Graphics Mod Dragon Ball Z: Super Saiya Densetsu (SNES) rewritten in Rust, with a static 65816 recompiler + HD remaster

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4 Upvotes

Not a matching decomp, so let me be upfront about that. It's a rewrite + static recompiler for the 1992 SNES card RPG (Saiyan and Frieza sagas, Klepto's English patch).

What's in there:

- Classic mode: the original game, checked frame by frame against the real code (28 recorded playthroughs, both endings, lockstep + a standalone diff of RAM/VRAM/regs every frame)

- a 65816 to Rust static recompiler that runs on your machine from your ROM, nothing generated ships

- a Remastered mode on top: HD art, 16:9, HD text, new inventory, cheats, fast forward

Bring your own ROM, no game data in the repo or releases. Windows only for now.

Heads up: it's heavily AI assisted, the readme says so right at the top.

https://github.com/JackRushante/DBZ-Super-Saiya-Densetsu-Rust

Happy to answer questions about the recompiler or the verification setup.


r/romhacking • • 1d ago

DKC1 recomp with split screen coop

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16 Upvotes

This the real split-screen approach, so Donkey and Diddy have independent controls and their own cameras, with one view above the other. Both views share the same world and game simulation, so Player 2 can explore without constantly being pulled back to Player 1. At this point, I’d say almost the entire game is playable and completable in co-op, although there are still scenes and combinations I haven’t fully checked. I recommend saving at the start of each level while the remaining edge cases get ironed out.

Some info:
The object pool has also been expanded from 25 to 89 actors, giving the game room to keep objects active around both players. A lot of work went into fixing problems with banana pickups, deaths and DK-barrel rescue, ropes, animal mounts, minecarts, barrel cannons, camera transitions, palettes and HUD rendering. Testing covered caves, underwater levels, minecarts, bosses and ropes in both native and widescreen modes. Repeated runs produced identical results, and saving/loading midway through a run matched uninterrupted play.

There’s a Windows release available here, and I’ve submitted an upstream PR. Enable Mods > Simultaneous co-op and configure Player 2 in Controls.
Really happy to share this!

p.s. Big thanks to elliotttate for original recomp


r/romhacking • • 16h ago

DESCOMPILACION DE HARVEST MOON FOMT A CODIGO C Y HERRAMIENTA DE DESCOMPILACION

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1 Upvotes

r/romhacking • • 12h ago

I added split-screen co-op to Metal Gear Solid… with two Crash Bandicoots

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0 Upvotes

https://youtube.com/shorts/3le03Ma_Co8

Player 2 joins with START as a blue Crash. Stay close and you share the full screen; walk away and it splits. Both Crashes can climb on top of things now, TNT hurts everyone (guards, your partner and you), and the guards finally see Crash 2: they yell "Woah!" and open fire.

Fitting all of that into the PlayStation's 2 MB of RAM meant moving Crash's death animations to the CD. 96 bytes left.

The idea, the direction and the testing are mine. The investigation and the code are Claude's (Anthropic's AI, through Claude Code).

Credits: Metal Gear Solid decompilation by FoxdieTeam (mgs_reversing). Crash formats learned from CBHacks (CrashEdit), wurlyfox (c1) and ManDude (goocdump); Matteo842 (CrashBandicoot-Launcher) and BlackLabelHQ (RecompOne). The original idea is the "Metal Gear Bandicoot: Wumpa Fruit Eater" drawing by u/Max_Comix (Reddit, 2018), plus yuvi3000 and ZXE102R in the comments. PCSX ReARMed, mkpsxiso (Lameguy64).
Fan project, non-profit. No games, BIOS or discs are distributed.
Metal Gear Solid © Konami. Crash Bandicoot © Sony Interactive Entertainment / Naughty Dog / Activision.

Discord: https://discord.com/invite/4H5hGwVnPn
Portuguese channel: https://www.youtube.com/channel/UCp0SOYb8KMWTLm7wK9YfGMQ


r/romhacking • • 1d ago

Text/Translation Mod Doubutsu no Mori(Animal Crossing 64) Save Data corrupted

3 Upvotes

https://www.romhacking.net/translations/1581/

When I do Tom Nooks tutorial chore of sending a letter the next day the save data is corrupt on start up.

Even if I use the n64 save on the unpatched Japanese version and then load back up in the patched version after sending the letter, it only get a few more days forward at most before freezing on the start screen. I also read that actually paying off the first loan causes it to crash to black screen.

Is there a better English patch or fix so that the game is actually completable (pay off loan to Tom Nook)?

I’m playing on a Everdrive X7 RTC Flash Cart. I also have the original Japanese Game Cart but it’s a conversion sim and my Japanese is very poor.


r/romhacking • • 1d ago

PS3-White Knight Chronicles 2 - Japanese 1.15 to English patch

6 Upvotes

Posting to see if anyone knows of anyone working on this seriously? We never got the rest of the content here in the west, and it would be awesome to be able to play it and know what is going on.


r/romhacking • • 1d ago

Text/Translation Mod Giant Gram 2000: AJPW 3 - English Translation Patch! (Dreamcast)

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16 Upvotes

I am releasing my English Translation patch for Giant Gram 2000 on Dreamcast!

Just an FYI, despite the use of AI, I'm a lifelong pro wrestling fan with extensive knowledge of puroresu as well, so much of this was easy enough to give a proper translation to. The AI was heavily relied on for automating all the graphics that needed to be ripped and reimplemented.

As far as I can tell, I was able to get everything in the game translated with 2 exceptions:

  • There is a number of left over graphics that were clearly from the NAOMI version, so I did not bother with those.
  • In Create-A-Wrestler, the English alphabet is present but only a certain amount of letters. This may be fixed in a future update.

Additionally, a couple of minor gameplay changes were implemented.

  • Originally, you could never leave the ring unless you knocked your opponent out of the ring or they knocked you out of the ring. It's now possible at any time to press "Y" next to the ropes and you'll go out on your own.
  • In VS mode, the Singles and Tag matches would always default to 1P vs. 2P and 1P/1P vs. 2P/2P. I've simply adjusted this so it now defaults to 1P vs. COM and 1P/1P vs. COM/COM. The other options remain intact, they just aren't the first selected now.

This is my first translation project (that I've released, been working on something else for a long time now) so I hope you all enjoy it!


r/romhacking • • 1d ago

[Trailer] DK CIFRA - 1981 Donkey Kong Hack

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3 Upvotes

r/romhacking • • 1d ago

Utility Native reimplementation of Solomon's Key 2 / Fire 'n Ice

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6 Upvotes

r/romhacking • • 1d ago

Uncharted Waters: New Horizons - Gameplay editor Tool

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1 Upvotes

This has been a favorite SNES game of mine for many years. I've searched for years for ROM hacks and editing tools, but could never really find what I was looking for. So I decided to put together my own editor.

The editor allows you to modify all 25 original ships and add up to 5 additional custom ships to the game.

You can change ship names, sailing stats, hull strength, crew and gun limits, and prices. You can also choose which ports build them and the industry requirements needed to unlock them.

It's still in beta, and I'm sure there's more work to be done, but I've made the source code and Windows executable available on GitHub.

https://github.com/erich121/uncharted-waters-new-horizons-editor

I plan to keep expanding the editor to allow modifications to other parts of the game including allowing the control of all your own ships when in battle. I felt that was a huge limiting factor of the game is that you could have 10 ships but only control 1. I've got some more issues to work out but I think I can have that done soon.

If anyone still plays New Horizons, I'd be interested in hearing what other things you'd like to be able to change.


r/romhacking • • 1d ago

Game Translation? Not Asking About a Specific Games, Just Games in General

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1 Upvotes

r/romhacking • • 1d ago

Super Kuribo Bros 3 romhack puts kuribo shoe all over SMB3

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1 Upvotes

r/romhacking • • 1d ago

Yu-gi-oh nightmare troubadour: Need help with NTTX and NARC files

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1 Upvotes

r/romhacking • • 2d ago

[Release] Shin SD Gundam Gaiden: Knight Gundam Monogatari — English Translation v1.0 (Game Boy)

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7 Upvotes

r/romhacking • • 2d ago

Rockman DASH/Mega Man Legends - Uncensored and Undubbed

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10 Upvotes

r/romhacking • • 2d ago

Complete Translation of the PS2 Torneko's Great Adventure 3 (Mystery Dungeon)

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6 Upvotes

Reposting this here as I think it's relevant to the community :)


r/romhacking • • 2d ago

Complete Overhaul Pokemon Yellow w/ Co-Op and 3D

14 Upvotes
In-Game, with the Voxxel 3D as our graphics system

I've used the Voxxel 3D version of Yellow - added couch-co op (max 2 players), then upscaled the game, added more colors, following starter pokemon sprites for player 2 (not just pikachu following the player), and co-op logic (each player gets one menu at each side: left and right, shared co-op logic in the same arena with screen as the boundary limiation, battles are shared screen with one battle on the left and one on the right (if indeed both are in battle), doors can be entered exited by both players - but they need to be close to one another to not troll or confuse eachother, and much, much more.

The project is in the work, finishing up the few remaining bugfixes as we speak.

CAN BE PLAYED ON JAILBROKEN PS5 and PC.


r/romhacking • • 2d ago

Complete Overhaul English patch for Everybody's Golf Portable: Coca-Cola Special Edition (PSP)

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2 Upvotes

r/romhacking • • 2d ago

[WIP] Traducción al español - SHINING FORCE MEGA CD | Primer vistazo

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6 Upvotes

r/romhacking • • 3d ago

Graphics Mod Metal Gear Solid + Crash Bandicoot

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402 Upvotes

I created a fusion of Metal Gear and Crash; check out this and other new fusions in the YouTube video: https://youtu.be/D7PZbJuJQlU


r/romhacking • • 2d ago

ACTUALIZACIÓN FINAL DE FOMT STUDIO

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1 Upvotes