r/ravenswatch • • 10h ago

Help! Grupo brasileiro

11 Upvotes

Não consigo terminar uma partida com randoms porque alguém sai no começo ou alguém joga muito errado e ferra a run, fazendo todo mundo desistir. Se tiver algum grupo no Discord ou similar, ajudem com o link por favor ou me add na PSN


r/ravenswatch • • 15h ago

General Discussion i’m really liking frost queen starting talent.

16 Upvotes

i previously loved playing around with this skill because it made chill application early game a breeze and keeps your chill modifier damage up. honestly felt it was kinda secret OP. with defense cancel nerfs, and increased reliance on special, this has become much harder to manage early game.

keeping this in mind and the DOT damage addition, the skill is a beast early game. you can skate through an entire poi, chill all the enemies, pop trait, enemies refreeze, and auto them to death while the DOT ticks away. clean up with power/special.

this makes her early game clear even better than before and gives her SO much free level 1-3 damage.

it synergies with SO many of her skills in unexpected ways. you can pop 2 traits and everything is still frozen at the end. you can pop trait then remediated go into special and not have to worry about reapplying freeze.

definitely give it a try if you’ve slept on it in the past!


r/ravenswatch • • 6h ago

General Discussion stuck playing melusine

11 Upvotes

im a mel main, and i love her, but i found recently that the friends i play with use her as a sustain crutch, to the point where whenever i dont play her they die and insist i should keep playing her. shes maxed out, i have her entire story, and i really like playing her. i just dont like not being able to play *any* other character. any advice?


r/ravenswatch • • 7h ago

Suggestion Feedback: Impalement (Carmilla ult) should not have been nerfed

32 Upvotes

I don't think Impalement (Carmilla's ult 1) should have been nerfed

  • with Impalement it knocks you out of Winged Form every time you use it, which makes it really punishing for both newer players and in the heat of combat
  • proper trait activation > Impalement rewarded skillful play, it being no longer possible removes an avenue for skill expression :(
  • it's much more awkward to build blood with Impalement taking all blood away, and makes Nibel Ring an indirect nerf on Carmilla as a result too
  • Blood Lash is already strong with how Mass Punishment + Cruel Strikes is one of the strongest builds across the entire game

Would love to get some clarity on why Impalement needed a nerf, or revert the change.


r/ravenswatch • • 36m ago

Meme Can we get Green Dream shards? "We have Green Dream shard camp at home." The camp at home:

Post image
• Upvotes

Always check for free money at home I guess! 💀


r/ravenswatch • • 17h ago

Bug Report Scarlet Signature Outfit Bug?

7 Upvotes

Hello friends! I'm a fairly new player around 10 hours and I've been trying to unlock scarlet signature outfit. I finished a Twilight run with 150 stacks but it didn't unlock. One quick look at the wiki shows the Devourer talent used to be a Completion quest at 40 not Repeatable.

I'm assuming since it can't be "completed" anymore there is no chance to unlock the skin.

Any insight from the Devs or a way to let them know would be appreciated.


r/ravenswatch • • 2h ago

General Discussion Ranking Kintaro's starting talent's

15 Upvotes

I have my thoughts on Kintaro's starting talents. I am curious to hear other people's opinions.

  • Hearty Aura (ranked #3 for solo, #2 for group play)
    • As with any character, time is money. The faster you are, the more points of interest you have a chance to clear. Clearing more pois = more gems, stats, items, etc. Moving faster is nice. However, if you are playing very efficiently, the time you save between poi's does not surpass the kill speed you get with unchained beast or stampede. I would choose this talent if it is offered at a high rarity and everything else is common. I value this talent more in group play. Your team will appreciate the movement speed. This may also incentivize the group to stay together, which will increase survivability and reduce early ended runs by blowing through feathers. Although movement speed is very nice, this talent does not inherently synergize with other talents as well as some of the others.
  • Stampede (ranked #2 for solo, #3 for group play)
    • This ability is by far the wonkiest of the 4 and requires the most experience to use effectively. For this talent to be worthwhile, you will need to reliably be able to guide Kuma through multiple enemies while also keeping yourself out of harm. The damage is nice early on but is held back by requiring power scaling. If played efficiently, this talent should reliably allow for quick clears. However, if played inefficiently, this talent will likely result in more deaths than the others. I do not recommend this talent when learning to use this character. You need to spend time learning to move both characters independently. The cooldown time of this ability makes it difficult to utilize. There may be times when you want to simply move Kuma out of harms way, but moving him wastes his stampede and he charges off without hitting anything. If you take this talent, obviously prioritize other power talents when available.
  • Unchained Beast (ranked #1 solo, #1 for group play)
    • The damage is undeniable. At level 1, Kintaro on foot with unchained beast deals an incredible amount of damage. I firmly believe that Kintaro with unchained beast at level 1 has top 3 hero damage output. Because this ability does not require that you focus on stacking power or special, it grants more flexibility in how your build comes together. This talent is maximized when you can increase attack speed through talents or stacking ace of spades. Prioritize talents such as beserk, frenzy, and strong willed. If you can also incorporate increased dashes and dash cooldown, rush strikes is icing on the cake. As you will be spending a lot of time off of Kuma, you need to be mindful of the damage you are taking. If you can play tight or stack just a bit of life gain or armor, you should be fine. Taking this ability is always a good decision. I would take common unchained beast over legendary Raijin axe.
  • Raijin Axe (ranked #4 solo, #4 group play)
    • Don't take this ability. Seriously, don't take this ability. As stated earlier, time = money. This ability is a flat do nothing when you first select it. It requires that you spend a ton of gems before it does anything of consequence. This ability is also heavily dependent on the map layout. If you don't have green gems available early on, you are playing with one arm tied behind your back. Taking this talent will result in longer clear times and fewer poi's completed, which obviously results in a weaker build. A single crit chance for 100 gems is simply not worth it. It is not uncommon to not spend 1000 gems before leaving act 1. By the time you "complete" this talent, any other synergistic build you are working on can outperform the damage provided by the lightning strikes. As with any character and any talent, you can absolutely make this talent "work". However, I strongly believe this ability is firmly in the basement and will likely see rebalancing in the near future.

Curious to hear the thoughts of others.


r/ravenswatch • • 4h ago

Question Crab Bubbles?

6 Upvotes

I’ve just done my first couple of runs today since the big update, one major thing I noticed that I couldn’t find in the patch notes is that the crabs bubbles in Act 2 can no longer be popped by AoE abilities? Or at least much more inconsistently, I played both Wukong and a Merlin in duo with a friend who was trying it while the game is on free weekend, both runs we got absolutely stumped fighting the crab optional boss simply because the bubbles were such a problem. In the past, the boss was never a hassle but even on Adventure the bubbles weren’t just destroying our health but basically forced us to reposition entirely as he did the attack, where as in the past I would have simply used AoE abilities to clear them as a threat. I’m unsure if this is an intentional change or just a bug, I haven’t seen anything posted on here or in the discord about it.

EDIT: I can confirm it was a bug in the session I was in with my friend, bubbles pop fine in solo. Strange bug though


r/ravenswatch • • 13h ago

Bug Report Switch 2 performance

3 Upvotes

Since Kintaro update Switch 2 performance is unplayable. Extremely blurry with Black lines all over screen. Any update on when we can expect a fix?