r/playrust • u/FieryRally-rLuV • 21h ago
Image Why introduce a system to immediately nerf it an update later?
https://commits.facepunch.com/r/rust_reboot/main/QualiTeaOfLife_Nerf
I refuse to believe that it took you only 2~ weeks to decide that the new bonuses provided to teas is NOW suddenly a problem. Just doing the math you'd realized the new combos you created would boost Teas even further. (example: 2x+ on Ore Teas)
If a bonus on say Ore Tea above 50% yield was such a problem then who's decision was it to introduce all of the new teas/pie variants in the first place?
If feels a bit shit to have the baseline of Teas nerfed and the only way to get back to that is to interact with the new system you created. Which you actually are only getting to the yield you still have the duration reduction from the Creamy tea variants. Assuming the wording is correct this doesn't just pertain to Ore Teas, which is the most obvious offender of the new scaling.
Nerfing Crafting Quality would be no sense as it was never scaled by the new system. "Rad Removal" teas is misleading because that's not what the teas even do. No one uses the Anti-Radiation teas because they're absolutely useless. Unless you want to specifically use it at Launch puzzle to reduce the radiation damage you'd receive.
This is a weird strategy to get people to interact with the new a powerful system only to rug pull it the next update. It's one thing to reign in the bonuses of the new variants as opposed to gutting the whole system.
Edit: I want to clarify something as it seems people are misunderstanding my argument. I have zero issue with them wanting to nerf specific teas for various reasons. If they wanted to nerf Ore Teas to damper sulfur generation then so be it. I'd have zero issues with this. My actual issue is a blanket nerf to the other 7 teas which have nothing to do with sulfur generation. We can all see and agree the current values are absolutely bonkers. Why is the solution a blanket nerf to teas as a whole?
Edit 2: I'd like to clarify why I am frustrated with this change. When I first posted this I was quite upset and didn't quite clearly get what I was frustrated about across. I am not upset that they are nerfing teas, truthfully some of them were honestly ridiculous.
What I am frustrated about is how these nerfs came to be. Facepunch spent the time and resources to create this new avenue for farming. Albeit at the cost of power creep, which is a little hard to avoid when adding new systems to an existing one. The current wipe you will be rewarded with engaging with it with some new powerful teas and pies, awesome. Good game design, reward players for engaging with your system.
However, moving forward all teas are getting a baseline nerf, even ones that aren't even problematic. Perhaps you have a strategy you use with off meta teas and enjoy that gameplay loop. Unfortunately it's no longer as strong without even more time investment.
Putting together a farm was already a big investment you had to make. Proper base location with water access or spending tarp to put up water catches on your base. Going out and getting seeds so you can make your own clones. Spending time in or close to your base to efficiently make these clones. Working on getting a T2 so you can use water pumps unless you want to manually water every planter. Then when you finally get these clones you spend even more time cloning the clones so you can plant for actual profit. You proceed to wait 1.5h~ to harvest those precious berries/cloth. You are rewarded with a powerful boost you can either use yourself or even sell.
Now you not only have to do all that you'll need to micro manage cows and their milk/cream timer. Even with the proposed changes to cows milk adding up to 3 charges you'll still need to baby sit them if you want to efficiently procure Milk/Cream. At least with berries you can go fuck off for over an hour and not need to worry about your berries as they need that time to grow. You do all this extra work for effectively the same yield as you had before.
I understand most people don't even engage with this system as you're all just a bunch of PvP chads. I actually enjoy engaging with this system and it leaves a shit taste in my mouth knowing I'll be doing even more micro managing for no extra gain.
tl;dr: The livestock update introduced more work and time investment into making teas/pies. FP gave us very strong teas, some even very problematic with their numbers. In response to this there is a blanket nerf to all teas, teas that I imagine most people don't even know exist or realistically use. Now moving forward you are expected to do even more work to get to the same result you had prior to this update. And this nerf doesn't even address the sulfur acquisition of clans. Prior to this update they were getting 525 sulfur per node, current update it's 639, next update it'll be 562. A loss of 77 sulfur per node from the livestock but prior to this update it's still an extra 37. So no, this doesn't slow down clans they're still going to raid you and the server. What this does do is affect everyone else that wanted or decided to engage with this system.



