r/newworldgame • u/datkyza • 8h ago
Discussion Updating Azoth [Day 4]: PvE Combat, Skinning, Two Players & Our Server, Live on Screen
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Day 4, everyone! Your support keeps pushing us forward, and today we have a lot to show.
Thank you to everyone who has been following our progress, leaving comments, sharing ideas, and encouraging us along the way. Seeing the community grow around Azoth has been incredible, and every message genuinely motivates us to keep going.
On our last post, one comment said this "has gotta be fake". We understand: progress this fast can be hard to believe. So today, we're doing things a little differently.
This time, our server is on screen.
In the first half of the video, the right side shows our server's live view of the world: every boar, its health, its combat state, and the attack it's using, all updating as the fight happens. Later, you'll see two game clients connected to that same server, each one seeing the other.
Everything in today's video was recorded directly in-game, showcasing the actual state of our development.
Let's get into it!
PvE Combat
On Day 3, the boars could only wander around. Now you can fight them!
- The boars on the starting beach take hits, fight back, and go down.
- On the right, our server tracks each boar: its name and level, its health, whether it's in combat, and the attack it's using.
- You can watch a boar's health drop on the server, hit by hit, until it dies.
- Every hit earns weapon mastery XP. In the video: +6 Great Axe Mastery and +3 Greatsword Mastery.
Skinning
This is one of the parts we're most excited about.
- Defeated boars can now be skinned.
- Each skinning action grants +95 Tracking & Skinning XP, along with Rawhide and Pork. In the video: +12 Rawhide and +1 Pork.
- Tracking & Skinning levels up as you go, reaching level 21 in the video.
- The loot and XP come from our server, and you can see the server's view right next to the game throughout the video.
Potions Animation
- Drink a health potion and your health goes back up with the correct animation.
Two Players, One Server
This is where it gets fun.
- A second player connects, and Player 1 sees them appear on the beach while the second client loads in.
- Once Player 2 is in the world, each player can see the other in real time.
- Running, jumping, and rolling are reflected on the other player's screen.
- From Player 2's perspective, you can watch Player 1 with their Greatsword equipped and gathering resources from a tree. At the same time, Player 1 receives +44 Logging XP and +9 Green Wood.
Two game clients. One server. Ours.
You Asked About Open Source
A lot of you have been asking about open source, so here's what we're sharing with the community.
Azoth Central: https://projectazoth.com
- Every packet type the game uses. When we recorded this video, we had 1,062 packet types documented: 59 solved, 492 captured, and 511 still wanted.
- Packet documentation in plain English. Learn what each packet does and how it fits into the game's communication.
- Detailed breakdowns of solved packets. Every field documented byte by byte, including offsets, data types, meanings, and recordings.
- Guides for capturing missing packets. Follow step-by-step instructions to record the packets we're still missing and submit your recordings through our Discord.
- AI-friendly data. The same information is available as plain JSON, ready for AI agents and your own tools. No login required.
If you want to build your own server or explore the game's protocol, Azoth Central is the place to start.
What's Next?
We'll keep building on these foundations, improving what already works and expanding what's still missing.
Combat timing, damage calculations, creature behavior, and the feel of every hit still need a lot of work. Getting these systems functional is an important milestone, but there's still a long road ahead.
We'll keep being transparent about what's working, what's still missing, and what we're tackling next.
We're not going to pretend Azoth is further along than it actually is. We'd rather show you real progress every day and let the work speak for itself.
Join the Azoth Community
Discord: https://discord.gg/Ya8xM2NaGf
Azoth Central: https://projectazoth.com
We use Discord to share updates, discuss development, and bring the community together as the project grows.
If you want to help, Azoth Central shows which packets we're still missing and explains how to capture them in-game.
We'll keep posting our daily development updates here on Reddit as well, so you can follow our progress wherever you prefer.
Thank you again to everyone supporting Azoth. Your continued encouragement genuinely motivates us to keep working, improving, and pushing this project forward.
Let's give New World a future, one update at a time.