r/kingdomsofamalur • u/shawnikaros • 1d ago
Has science gone too far?
Just trying out some things, don't get too excited.. yet.
edit: Well.. I have a perfectly fine working mount.
edit2: Should a mount be a combat pet and follow you around when unmounted? Or should it just disappear and appear like in most games?
edit3: a quick video of testing https://youtu.be/lKQ5fkdjbWA
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u/Hegaladorne 1d ago
Oooooh I want this to be real and installable so bad. Practical value? Probably not much. Vibes? Priceless.
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u/shawnikaros 1d ago
I know, it's basically pointless
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u/Hegaladorne 1d ago
As someone who never likes to fast travel in the beautiful world of Amalur, I would beg to differ. Mounts would be a dream come true for me specifically. But I admit for most players the practical value is not super high, which is partially because Amalur's maps wasn't built with mounts in mind.
If you do end up making it a combat wolf too though, that's a whole different story in regards to utility. Either way I love everything about this and will wish for your success. :D
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u/Tremerefury 20h ago
I would suggest making the speed match the running speed with the ring from the Developer Room. I think it was called the Ring of Ludicous Speed?
If you make the mount a combat pet, I'd also suggest giving it it's own skill tree system, armor and make it killable.
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u/shawnikaros 20h ago
I don't think you understand the amount of work you're asking.
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u/Tremerefury 2h ago
I am just starting to mod. I have no idea. π Your skill already exceeds mine.
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u/Dario_Torresi Might/Sorcery 1d ago
π can I pet that dooooog