r/kingdomsofamalur • • 1d ago

Discussion Would you play a Kingdoms of Amalur MMORPG? What if we could turn Reckoning into a shared online world?

I've been thinking about a project that I think could be really interesting, and before investing time into it, I'd like to hear what the community thinks.

Kingdoms of Amalur has an amazing foundation for an MMORPG: beautiful fantasy world, action combat, tons of abilities, loot, crafting, factions, dungeons, and a lot of existing content.

Imagine being able to explore that world with other players, form parties, fight world bosses, run dungeons, trade equipment, join guilds, and progress through a persistent online world.

Rather than building an entirely new game from scratch, the idea would be to investigate whether the existing PC game could be extended through a community modding project.

I know this would be a technically challenging project. Multiplayer movement is one thing, but synchronizing combat, enemies, loot, quests, and persistent character progression is a completely different challenge. I'm not claiming any of this is already working.

For some context, I'm the developer behind a project that rebuilt World of Warcraft 1.12.1 to run directly in the browser. Here's that project:

https://www.reddit.com/r/wowservers/comments/1vsimnk/i_rebuilt_world_of_warcraft_1121_to_run_directly/

Before committing to this idea, I'd like to know:

  • Would you genuinely play this? Would you prefer co-op, a small persistent MMO world, or something closer to a full MMORPG?
  • What would make it worth playing? New dungeons, raids, world bosses, guilds, crafting, PvP, or something else?
  • Would you play the original game with multiplayer added, or would you want new content and progression systems?
  • Would anyone here be interested in helping with the technical side, especially reverse engineering, game modding, networking, or multiplayer development?

I'm trying to gauge genuine interest and understand what people would want before committing to a project of this scale.

If enough people are interested, the next step would be investigating the game's technical feasibility and putting together a small proof of concept.

Curious to hear your thoughts!

35 Upvotes

32 comments sorted by

16

u/Tozzeb 1d ago

Something I've learnt from this community is that they really dont want an Amalur-MMO, not even Copernicus, even if it wouldnt stop a possible Reckoning-sequel. Trust me. Just check out the comments in my old thread after the reading the main post https://www.reddit.com/r/kingdomsofamalur/comments/1ke64w9/ex38_studios_devs_wish_for_project_copernicus/ . The copernicus-fanbase is long gone. This thread will most likely be downvoted to h*ll. I would play it though!

14

u/Vylnce 1d ago

Came here to say this.

MMOs suck. They have to balance the need to keep the money flowing and gameplay always seems to ebb and flow because of it. I'll take a single player with a better story and no need to balance anyday.

3

u/alinoanta21 1d ago

Couldn't agree more! I've been an MMORPG fan my entire life, and I really feel like the golden age of MMOs died a long time ago. Many modern MMOs feel more like cash grabs, Aion 2, for example, is one of the reasons people like me are looking for something different.

I'd love to work on a project like this simply out of passion for the genre. I genuinely think it has a lot of potential. I've finished Kingdoms of Amalur around 30 times over the past 10 years, and I've always wondered what it would feel like to explore that world with other people running around.

4

u/TheLordOfLore Finesse/Sorcery 1d ago

A sad truth, my friend. A MMO would be good, but in today’s day and age they’re just associated with micro transactions and crazy grinding - PLUS I hate when I’m trying to explore a world and see a hundred people talking to the same dude I’m talking to for the same fetch quest. Takes away the immersion

Love me some Copernicus lore, but I think it would be better explored and immersed as a traditional open world RPG like Reckoning. Maybe some co-op parties like Souls games or in dungeons? Maybe so. Seeing hundreds of other players I don’t know doing stuff in real time and my world not recognizing it? Nah

6

u/alinoanta21 1d ago

That would be quite a shame, honestly. I've really fallen in love with this game, and I feel like there's so much untapped potential here.

Just to clarify , I'm not suggesting an official MMO or anything that would interfere with a potential Reckoning sequel. I'm talking about a community driven mod that could bring multiplayer and eventually MMO-like features to the existing game.

I understand that not everyone wants that, which is exactly why I'm asking the community before investing serious time into it.

Even if it's something only a smaller group of players would enjoy..

3

u/Vylnce 1d ago

just in case you don't have some background

38 Studios - Wikipedia

1

u/DesKamori 31m ago edited 25m ago

Honestly, Koar:(R-)R online in any way, shape or form is my lifelong dream, and that would be amazing, especially in the form of Co-op mod for the Re-Reckoning. In fact, there's already someone who's trying to make it work: GitHub - hardkiller2565123123/Kingdoms-of-Amalur-Re-Reckoning-coop-mod: Early prototype multiplayer mod · GitHub
They dropped the 0.5 version just about 9h ago so you can check it out. And if you want to make it happen, you could contact the modder and offer your help (or use their code to make your own version since their project is opensource, tho obviously it would be 2 times faster to do it together). I'd really like to do so to, but I have no expirience in coding whatsoever so it's out of the question. Here's their post on this subreddit: kingdom of amalur multiplayer mod. : r/kingdomsofamalur
So, yes, there's 100% a group of people (not a small one too) that would enjoy co-op in this game. Obviously, the game would need balance tweaks, sync, story progression and all that, but if people made SAMP, Mafia 2 RP, Resident Evil 2 Co-op, Dark Sould/Elden Ring Co-op and many more work - it's more than possible to do so with Koar, especially with the tools we have now.

1

u/daicon 5h ago

That's really sad. The Copernicus preview we got to see was beautiful for its time. Really inspired. Still hope we can see it in some form someday.

7

u/shawnikaros 1d ago

Co-op would be cool, but I'd honestly do whatever you feel like is the best fit for you and what you would actually finish.

21

u/pendovah 1d ago

Absolutely not. It would change the identity of the game completely.

7

u/Socialist_Potato 1d ago

Nah. A sequel though, probably.

7

u/DWOMT 1d ago

Red Dead Redemption 2, Skyrim, Morrowind...all have online RPG servers running in the worlds of these games. If you could do something like that for Amalur I would be in. The only thing that would keep me away from it would be douchebag Moderators that don't know how to have fun and crush the soul out of the game. If that could be avoided as much as possible I would play.

5

u/Broserk42 1d ago

I think an MMO-lite coop experience would be badass but I don’t think retooling the game into a full mmo would work well, the character progression doesn’t support it and like you kinda touched on you’d have to add raid bosses and just change all the balance so massively to arrive there.

5

u/SlippiBird 1d ago edited 1d ago

I think this game would facilitate co-op better than an MMO to be honest. It would also be monumentally easier to do as well. I like the bones of an MMO that amalur has, but I feel like it ends up being much more akin to a "looter shooter" than anything else by design. The Copernicus project that they were developing even deviated a good bit from the design philosophies of KoA so it seems like they were even pretty cognizant of the deviations that were required even if KoA originated from an MMO.

3

u/alinoanta21 1d ago

I feel like a complete co-op is definitely needed before anything else.

3

u/st-shenanigans 1d ago

I think the idea of what an MMO is needs to be revisited in general, but I don't think it would be a very enjoyable experience. It would just be the same game but now there are people around competing for mobs for quests, and there's no reason to keep playing at the end.

2

u/Action-a-go-go-baby 15h ago

Did you know that had an internal version of the game that was actively being beta tested that had co-op?

Apparently a party of 4 players/developers was running around together, having a blast, and it was cut due to design creep and timing (as the project was grossly mismanaged in both time and budget)

2

u/ElCoyote_AB 1d ago

That was the original plan, they were working on an MMO follow up. Creative team was on top of their end. The business manglement couldn’t get loans because no investors wanted to risk funding a new IP to go head to head with Elder Scrolls 5(Skyrim) as a gateway to go up against WoW.

Instead Shilling used sleazy connections to highjack a fund intended for Rhode Island small businesses. It was just enough to launch the game but they couldn’t keep up with the loan payments, salaries etc.

1

u/ElCoyote_AB 4h ago

https://en.wikipedia.org/wiki/38_Studios

An accurate assessment of the failure.

The Providence Journal covered the story in great depth but the content is paywalled.

0

u/daicon 5h ago

that's not really what happened but it hardly matters to argue it at this point

2

u/Puzzled_Addendum6200 1d ago

The MMO space is quite saturated, and it would require building things from the ground up almost .

I have nothing against the idea, but I don't think the juice would be worth the squeeze for the devs.

1

u/Elvothien 1d ago

I've played a lot of MMOs over the decades, I do play coop games, too, but for KoA I want neither. Not every game needs to have some sort of social aspect or live services.

If we ever get KoA2 I hope it's singleplayer as well. To be honest, I'm kind of tired of chasing battle passes, raids, extraction PvPvE and all that nonsense.

1

u/Zod1n 16h ago

We just need a coop feature with 2 or 3 players

1

u/daicon 5h ago

Don't worry about if people on reddit want to play it or not. Do the project you actually want to do, I say

1

u/NathenStrive 1d ago

Even though it was originally designed to be a MMO, I think it would make a good series to turn into a online co-op game but nothing more that 3-4 players.

1

u/tidehunterrrr 1d ago

Yes! co-op world and dungeouns and pvp only in the arenas with matchmaking if at all possible.

1

u/Prestigious_Floor155 1d ago

I would. I think it has the bones for it. My main interest would be they keep the structure of the map. Where it's open world, but contained clean with those beautiful map information details and they just keep adding new areas like each map on updates. Detyre, erathell, and east, naros,kel, etc..

So the MMO was largely single player with certain dungeons in the regions where it's group of AI companions to fill it in (players choice) and certain regions and content where it was heavily mmo focused. Like the arena or challenge towers,fishing,etc..

So like you could do something like have the single player dungeons with the sidequests in the regions. But add 3 group or AI fill in in order to complete the region or maybe even turn it into a chaos region after completion or make properties available after for purchasing ownership shares in like fable but shared somehow. Like it generates profit if you buy in, and whoever owns the most of something controls design,what the shop carries,etc.. I have no idea how you could do the economy to that scale, just the idea would nice and that would cover grind I guess for mmo interests w/o ruining things.

0

u/Jobes115 1d ago

It exists already: world of warcraft shadowlands

0

u/Hot_Attention2377 1d ago

I want a kingdom of amalur 2

0

u/Askargon 16h ago

Nah, I hate MMOs. I just dream of a sequel (and I know I'm delusional).

-1

u/Chaotic_Brutal90 1d ago

So your just gonna make it World of Warcraft?