r/kingdomsofamalur • • 9d ago

Game Mod 700 Enemies on screen without graphical issues or crashes! Mod update!

My other project I've been working on, an enemy spawn rate multiplier!

I was stuck on a glitch that started skipping animations around 250 enemies and crashed if you reload a save from that. But that is fixed now. The game crashes before you reach the new limit of roughly 750. I'm still looking a little bit into it but considering a 3080ti is around 30fps at that point, I think it's a fairly ok limit to have.

No idea what a safe modifier for a playthrough is, but the little I played BEFORE fixing the cap was around 3x, so I'd say even 10x could be playable now if you so wish.

Also included:
XP multiplier to counter the amount of enemies for a real playthrough
Modification to enemy behaviour so the extra enemies don't just dance around you (some idling still included)

No / Increased durability patch coming soon to counter the weapon usage.

I'm starting a playthrough after I finish the Increased Draw Distance mod and this, so I won't be doing any QA before that and rely purely on your, the community's feedback on bugs that aren't immediately obvious.

https://www.nexusmods.com/kingdomsofamalurrereckoning/mods/91

56 Upvotes

6 comments sorted by

7

u/Kangabolic 9d ago

KoA Warriors?

Honestly, I’d be so down for this. 😎

2

u/shawnikaros 8d ago

Well, not exactly, but you can crank the spawn multiplier to 10 if you want to and fight groups of 10-60 at a time

5

u/PoodleHeaven 8d ago

Evil genius at work……

3

u/phirdeline Finesse 8d ago

The minimap is bleeding

3

u/shawnikaros 8d ago

Funny you should say that, the issue which caused glitching with attack animations was tied to minimap resources

1

u/Dario_Torresi Might/Sorcery 8d ago

This reminds me of that DAMN BRIDGE!