MCP in modkit has been available before this update - and the recent gameplay mods have very likely depended very heavily on that. The scale and speed of their production (plus other things) point to this. MCP is essentially - set up a connection between modkit and codex/claude/Gemini - you don’t have to write a single line of code if you don’t want to.
I will not name any mod(s) or the creator - but things are raising red flags for me, and for those who are not familiar with programming and/or script modding might not see the implications.
A creator has made claims they are highly experienced in a very similar field, but the severity, frequency and handling of bugs does not convince me ( plus other things) This is just my opinion, not an allegation.
The interesting part is that there is a significant difference between being able to generate code using AI and actually understanding how that code works.
What concerns me most is that some updates appear not to have been properly tested before release, with users effectively being asked to find out whether the fixes actually work. That’s particularly worrying with gameplay mods. poorly tested scripts can potentially cause crashes, break game function or even corrupt save files.
Bugs happen, even to experienced
developers. But the frequency, severity and approach to fixing them makes me question how well the code is understood.
I have no issue with AI assisted modding. It has saved me time. But it cannot replace certain aspects of mod development.
My concern is really that if rapid development takes priority over proper testing, the responsibility for finding potentially serious problems is effectively passed on to unsuspecting player. You, basically.