r/geometrynodes • • Jul 05 '25

Welcome to r/GeometryNodes

22 Upvotes

r/GeometryNodes is a community dedicated to Blender's geometry nodes feature set. In essence, it's a more specialized counterpart to r/Blender.

This community is meant for:
* Blender artists to share their geometry node creations * Asking for and providing help pertaining to geometry nodes * Sharing assets, tutorials, and other materials relevant to users of the geometry nodes system * Generally discussing using Blender's geometry nodes features


r/geometrynodes • • 12h ago

Destruction System for Buildings with Geometry Nodes

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80 Upvotes

r/geometrynodes • • 2h ago

How do I procedurally add these hand drawn lines to my trees?

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3 Upvotes

r/geometrynodes • • 3m ago

How can I make my Geo Node setup have the instances respect the rotation/angle of mesh's faces?

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• Upvotes

r/geometrynodes • • 23h ago

Gate

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38 Upvotes

r/geometrynodes • • 1d ago

Weird Dead Tree

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33 Upvotes

100drips on Youtube helped a lot for optimizing this with his video "Optimize Shortest Edge Paths".

Also there was Erindale with his video on "Shortest Path Nodes" that I remember watching a while ago.

Definitely one of the hardest geo nodes I've made especially the optimization part where I needed to sample overlapping curve points and delete all but one with the longest curve length.

Felt like using complex abstractions on top of complex abstractions on top of complex abstractions.

For the last half of the graph that was.

The first half, I was able to build something pretty coherent.


r/geometrynodes • • 2d ago

Geo-node rigid body fun for the spooky season, sound on for full spook!

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24 Upvotes

r/geometrynodes • • 2d ago

When I put empty hair, it doesn't create the Deform Curves Surfaces

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4 Upvotes

r/geometrynodes • • 3d ago

Simple Blockout Terrain Enhancer

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64 Upvotes

r/geometrynodes • • 4d ago

Wood Spikes

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31 Upvotes

r/geometrynodes • • 4d ago

Procdural led screen fx done using geometry node

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8 Upvotes

r/geometrynodes • • 4d ago

Castle Wall Parametric Asset

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78 Upvotes

Just learned about Gizmos. They are pretty cool.

I think I'll need another one for the wall going up/down a slope.

And scatter a bit more stuff such as flags, vines, torches, crates/barrels, weapon racks, stuff like that.

And cry as I'll need to go back in all the spaghetti and figure out how to procedurally build and store the UV map ._.


r/geometrynodes • • 4d ago

Differential blooming growth in Blender using GeoNodes

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7 Upvotes

r/geometrynodes • • 4d ago

Combining rotation in Geometry Nodes

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1 Upvotes

r/geometrynodes • • 4d ago

How can i add wind to scatter on surface modifier?

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2 Upvotes

r/geometrynodes • • 5d ago

PSX Audio Visualizer

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9 Upvotes

Made this simple PSx loading screen animation to synch up with the audio of this classic jungle/dnb song by LTJ Bukem!


r/geometrynodes • • 5d ago

Building a Skeleton Using Geo Nodes

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12 Upvotes

r/geometrynodes • • 6d ago

Procedural Inductor

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71 Upvotes

r/geometrynodes • • 6d ago

Fractal Refinery

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30 Upvotes

The refinery has been running for a long time...


r/geometrynodes • • 6d ago

Cable physics with self-collision

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37 Upvotes

r/geometrynodes • • 6d ago

how to turn objects into animated particles???

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2 Upvotes

r/geometrynodes • • 6d ago

IV.I Modeling with Geometry Nodes - 28 bis Geometry Group: Operation (4 bis)

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3 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. Blender version 5.2 introduces a new node called Merge Points, which allows you to merge selected points in a point cloud or mesh.


r/geometrynodes • • 6d ago

Macarons Geometry Nodes Setup for Blender

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13 Upvotes

This geometry nodes modeling is getting quite familiar! This asset helps you generate unlimited amount of macarons. I know… Even more useful than the blueberry one I did a while back 😄 Check out the YouTube tutorial to see what all it can do or directly download it from my Patreon page. Any support or feedback is very much welcome. I hope you enjoy this asset.

You can find the geo nodes demo here:
YouTube

Download the add-on:
Patreon


r/geometrynodes • • 7d ago

I saw some bistable rotation illusions and wanted to try creating them myself

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62 Upvotes

The basic effect was very simple to create, it basically just required setting the camera to orthographic and orbiting around the object (or have the object rotate).
I used geometry nodes to convert the objects to points and drive some of the shading. For fun I flatten the object in the camera plane so I could displace them randomly along the view axis making the object only viewable from the camera's perspective.


r/geometrynodes • • 7d ago

Teleportnode

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7 Upvotes