Did they ever fix the atrocious combat? No hitstun for enemies, terrible "parry" timings, borderline cheat mode magic class, useless ranged class, repetitive enemies, etc.?
1.0 seems to be handling a lot of that criticisms. Mages went from OP in early EA to annoying to play and now they are tweaking them again to have more utility (CCs, AoEs, more diverse attacks).
I've been a Ranger the whole time and the overall bow gameplay hasn't changed too much, but they've added some interesting skills.
They made a point to highlight the increasing diversity of enemies in the 1.0 path notes. There's a new enemy faction in the new biome with 14 new enemies, and they added that they've added 37 new enemy types as a whole to the game. Which means that there are 23 new enemies added across the existing factions. Should be a good buff to enemy diversity.
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u/lordraiden007 14h ago
Did they ever fix the atrocious combat? No hitstun for enemies, terrible "parry" timings, borderline cheat mode magic class, useless ranged class, repetitive enemies, etc.?