From what I've played, absolutely. Rune magic is a feature everyone uses, not just dedicated mages. Like melee can flame enchant, you can conjure an axe to chop tons of trees or splinter to explode all the logs in an area into wood. And then as a mage you can make a staff that uses wind, fire, and/or water runes with different effects and spells for your attack combos.
I picked up Dragonwilds to check it out and the rune magic turned me off pretty hard when I went to refresh my simple weapon buff and I was already out of runes! Exploring felt like a real chore (this and the runbacks ended my time with the game for good).
I simply don't click with games that require reagents for casting everything. There are already too many items that need tracking in games like this.
The runes as a form of reagent is incredibly minimal, it might be annoying within the first few hours, but once you explore more, it's incredibly easy to get runes, and a ton of them.
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u/fuzzynavel34 16h ago
Is dragonwilds better for magic?