r/gamedevscreens • • 18h ago

Testing fog, rain and enemy visibility on a forest road in my zombie FPS

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65 Upvotes

I’m working on balancing the fog, rain and lighting so the forest remains atmospheric while enemy silhouettes are still readable during combat.

Everything shown was captured directly in-game.


r/gamedevscreens • • 7h ago

What's with these slop games?

62 Upvotes

"Ten million cans. 50 million pieces of hay, push 5,000 ducks into a hole. Scratch these scratchers. Hit these pigs!" What the fuck is gaming these days.

What TF is the point. Bro we can do 99% of these entire game ideas in whiterun with cabbages. Please inform me why we should care to look at these games. We see these games EVERY DAY. And at the end of all the games there is nothing. No memories no fun mechanics no story. These sort of games, while good at helping you refine your craft, do absolutely nothing for everyone else.


r/gamedevscreens • • 11h ago

I spent a few late nights remaking the space elevator for my solo factory game, and the arms boost the cart up and catch it on the way back down

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34 Upvotes

Cosmic Scale is a factory game I’ve been building solo, and this week I completely remade its space elevator. I took a lot of inspiration from Satisfactory for those four big hinged arms, which help boost the cart up the shaft and then catch it on the way back down to cushion its fall, with its rockets doing the rest of the work. It’s still in Blender for now and the clip is sped up about three times, but this is the style I want to carry into the rest of the buildings. AI tools definitely speed up my development as well, but I am the one who finalizes everything that goes into my game. Happy to answer anything about how it works!


r/gamedevscreens • • 20h ago

A look at our Caribbean-inspired ice cream shop sim, Livin’ the Cream

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33 Upvotes

Hey everyone,

We've been working on Livin’ the Cream: Ice Cream Simulator, and our demo is now available!

It's a shop management game where you prepare and serve ice cream, manage your supplies, and customize your shop. We've been putting a lot of work into the visuals and the overall atmosphere, so I wanted to share a glimpse of how the game looks now.

You can check out the demo here:

https://store.steampowered.com/app/4621810/Livin_the_Cream_Ice_Cream_Simulator


r/gamedevscreens • • 10h ago

Tornado vs. brick wall in my physics magic sandbox

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14 Upvotes

r/gamedevscreens • • 22h ago

We finally got 10K wishlists!

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11 Upvotes

Our game Song of Kings finally hit 10K wishlists. This is insane! Thank you all for making this possible!

 Song of Kings steam page


r/gamedevscreens • • 16h ago

first handrawn animation test for Playdate's tiny 1bit display

6 Upvotes

r/gamedevscreens • • 21h ago

We just announced our weird indie game, Rotten Crown!

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8 Upvotes

We are really happy to finally announce our game, Rotten Crown! We are a small indie team of three, and we've been working incredibly hard to make something truly unique for you guys.

If you want to be among the first to try it, we are hosting a free public playtest at the end of November. We’d love to see you there!


r/gamedevscreens • • 16h ago

A bit of my work as a pixel artist

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5 Upvotes

Here is a little ice witch in 16x16.
She has a basic attack and an impact effect.
There is also a freezing magic VFX.
I am open for commissions; send me a DM and let's discuss your idea.


r/gamedevscreens • • 19h ago

Baba Gish menu

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4 Upvotes

The updated in game menu for my RPG called Baba Gish. I'm having trouble balancing giving enough information and info overload, so I'm hoping it came out clean and easy to read.


r/gamedevscreens • • 16h ago

Working on boss, that eats crystals

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4 Upvotes

I love concept of modular things and heavy physics. Having a lot of fun with this one


r/gamedevscreens • • 19h ago

Where the Dead Wander - Leaving Eden Combat

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5 Upvotes

r/gamedevscreens • • 21h ago

First kisses are electrifying.

3 Upvotes

They say love makes sparks fly.

So if a couple were literally made of wires, wouldn't they actually conduct electricity?


r/gamedevscreens • • 5h ago

My first game with my team

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2 Upvotes

Back in February, two of my friends and I released Voltshadow, an action hack-and-slash platformer on the Playstore. It’s my very first commercial game!

Here’s full gameplay from one of the boss fights. As the Art Director and Technical Artist, I put my heart into shaping the visuals and making encounters like this feel great.

Give the free demo a try! If you enjoy it, you can support our small team by getting the full game for around $1. :")


r/gamedevscreens • • 8h ago

Progress of our puzzle game so far

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2 Upvotes

Back in February, me and my friend started working on a puzzle game that combines 2048 and Snake called 204Snake. Since then, we've made a ton of progress, we got a Steam page up, we're gonna launch a demo soon and, of course, learned a lot. One of the biggest things we learned is that, even though this late in development it can seem your progress is slow and you're going nowhere, it's important to look back and see how much work you've done.


r/gamedevscreens • • 10h ago

OPEN WORLD CRIME SIM GAME

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2 Upvotes

r/gamedevscreens • • 12h ago

Opening a new route in Aviator: Airline Empire, our turn-based airline management game

2 Upvotes

r/gamedevscreens • • 13h ago

added "shards" to my game. they do nothing. they are pretty.

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2 Upvotes

they have a little weight too them too (knockback)


r/gamedevscreens • • 13h ago

[PC/Windows] Running Late! – Chaotic comedy platformer! - Feedback?

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2 Upvotes

We are looking for some feedback on the trailer. What works, what doesnt? Too fast? Too slow?
Are the jokes funny? Does it look fun? All feedback is appreciated! :D


r/gamedevscreens • • 14h ago

HOBBY] QUERO AJUDA PARA DESENVOLVER MEU JOGO 2D ESTILO UNDERTALE AS PESSOAS NAO PRECISAM NECESSARIAMENTE TER EXPERIENCIA

2 Upvotes

oi e sou um dev de games inesperiente que so desenvolvo games nas horas vagas quero pessoas com a mesma paixao que tenho para criar jogos . Minha ideia e um jogo 2d estilo undertale com lore pronta que eu mesmo fiz sem ia e nem furos de roteiro . Quero pessoas para me ajudar no script disng e etc se alguem quiser participar coloque o discord nos comentarios


r/gamedevscreens • • 18h ago

Jack on our team built a town editor. You draw the streets, it raises the town, and every door has a room behind it

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2 Upvotes

This is the editor for the towns in our game.

You lay out the streets and plots on the map, and it builds the town from them. Every door

leads to a room, and the room editor lets you go in and change any of them by hand.

It can also lay out caves, mines and dungeons under the town.

Pictures in order: the town it built, the map in the editor, the room editor, a

terrace street.


r/gamedevscreens • • 20h ago

What the developer sees vs. what the player sees 😂

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2 Upvotes

r/gamedevscreens • • 22h ago

Who says survival games have to be stressful all the time? Adding some chill ambient life to my sandbox.

2 Upvotes

r/gamedevscreens • • 23h ago

Suck at editing, still love this

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2 Upvotes

​

Hi all,

C here 🦋

So I wanted to show my friends that I added some mustaches (totally not cables), to the first robots I did,

bad editing?

Yes!

Do the hats need a ton of work?

Definitely!

Do I totally love it, yes, yes I do


r/gamedevscreens • • 3m ago

Claim: Race to Zero - Feedback needed

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• Upvotes

Hey everyone,
I wanted to share a passion project I've been working on. It’s a fast-paced card game called Claim: Race to Zero.

The goal is simple: end the round with as few points as possible and shout "CLAIM" to finish it. I loved playing this with friends in real life, but I couldn't find a good digital version with the exact rules I knew, so I decided to develop it myself.

Some features:
Online multiplayer or play against bots
Interactive on-the-fly tutorial if you've never played
Hints system if you get stuck

Completely free and zero ads

I've set up a web version for beta testing, and it's also on mobile. I would really appreciate any feedback, bug reports, or thoughts on the gameplay!