r/gamedevscreens • u/thuris4x • 22h ago
r/gamedevscreens • u/hotfiremixtape98 • 7h ago
What's with these slop games?
"Ten million cans. 50 million pieces of hay, push 5,000 ducks into a hole. Scratch these scratchers. Hit these pigs!" What the fuck is gaming these days.
What TF is the point. Bro we can do 99% of these entire game ideas in whiterun with cabbages. Please inform me why we should care to look at these games. We see these games EVERY DAY. And at the end of all the games there is nothing. No memories no fun mechanics no story. These sort of games, while good at helping you refine your craft, do absolutely nothing for everyone else.
r/gamedevscreens • u/SimpleTap7982 • 20h ago
I spent $50 US dollars to an art student to make this game capsule, is it worth or a bad bargain?
He said "people like brainrot style, its gonna work, trust me bro.''
r/gamedevscreens • u/Humuzz • 8h ago
Making a little game about cans, here's what happens when you pull one from a pile. What do you think?
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r/gamedevscreens • u/iEnesius • 7h ago
President: Valdoria, you have five years (60 months) to run a country nobody prepared you to lead
galleryr/gamedevscreens • u/Traditional_Newt7823 • 20h ago
Aura Clash, a 3D anime fighting game playable in your browser (feedback welcome!)
Hi everyone! Aura Clash is my first game: a 3D anime-style fighter with 10 fighters, 15 creatures, and 5 arenas. You can play it right in your browser.
I'd really like feedback. Did the controls feel clear? Was anything frustrating or buggy? Which fighter would you like to see next?
Play it here: https://www.newgrounds.com/portal/view/1056487
Thanks for trying it!
r/gamedevscreens • u/Cautious_Grade_4741 • 15h ago
LOS ORÍGENES DOCUMENTADOS DE EL PIONERO DEL DESARROLLO DE VIDEOJUEGOS EN PUERTO RICO
r/gamedevscreens • u/_sodoj • 8h ago
Progress of our puzzle game so far
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Back in February, me and my friend started working on a puzzle game that combines 2048 and Snake called 204Snake. Since then, we've made a ton of progress, we got a Steam page up, we're gonna launch a demo soon and, of course, learned a lot. One of the biggest things we learned is that, even though this late in development it can seem your progress is slow and you're going nowhere, it's important to look back and see how much work you've done.
r/gamedevscreens • u/Expensive-Cat2293 • 20h ago
What the developer sees vs. what the player sees 😂
r/gamedevscreens • u/Oni_Giri_hehe • 22h ago
We finally got 10K wishlists!
Our game Song of Kings finally hit 10K wishlists. This is insane! Thank you all for making this possible!
r/gamedevscreens • u/Few-Statement3937 • 21h ago
First kisses are electrifying.
They say love makes sparks fly.
So if a couple were literally made of wires, wouldn't they actually conduct electricity?
r/gamedevscreens • u/nofuture09 • 10h ago
Tornado vs. brick wall in my physics magic sandbox
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r/gamedevscreens • u/N0N_00000 • 18h ago
SLASHER NIGHT — physical NPC reactions in my VR slasher simulator [fictional gore / NSFW] NSFW
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I’m the developer of SLASHER NIGHT, a single-player VR slasher simulator for Meta Quest and PC VR. This is actual early gameplay, with fictional graphic violence.
I’m working on how physical NPC reactions and melee encounters feel. Which part of this interaction looks least convincing, and what would you improve? Bugs and unfinished features are expected; early test access is available by request.
Meta Quest wishlist: https://www.meta.com/experiences/app/1355518070970803/
Steam: https://store.steampowered.com/app/5390760/SLASHER_NIGHT/
Testing Discord: https://discord.gg/KWChQSwSD6
Disclosure: I’m promoting my own game. Steam discloses AI-made cover art and decorative posters; this video is gameplay. AI helped prepare this post.
r/gamedevscreens • u/makifarslan • 20h ago
A look at our Caribbean-inspired ice cream shop sim, Livin’ the Cream
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Hey everyone,
We've been working on Livin’ the Cream: Ice Cream Simulator, and our demo is now available!
It's a shop management game where you prepare and serve ice cream, manage your supplies, and customize your shop. We've been putting a lot of work into the visuals and the overall atmosphere, so I wanted to share a glimpse of how the game looks now.
You can check out the demo here:
https://store.steampowered.com/app/4621810/Livin_the_Cream_Ice_Cream_Simulator
r/gamedevscreens • u/still_running_games • 21h ago
We just announced our weird indie game, Rotten Crown!
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We are really happy to finally announce our game, Rotten Crown! We are a small indie team of three, and we've been working incredibly hard to make something truly unique for you guys.
If you want to be among the first to try it, we are hosting a free public playtest at the end of November. We’d love to see you there!
r/gamedevscreens • u/Nearby-Board5283 • 13h ago
From Zero: my first mobile life simulation is out — I’d love feedback on the UI
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Hey fellow indie devs! 👋
This clip combines AI-generated promotional visuals with the game’s interface. I’d especially appreciate feedback on the mobile UI and whether the progression is easy to understand.
I’m excited to share that I’ve just released my first mobile game, From Zero: Build Your Life, on Android and iOS!
It’s a life simulation game where you start with nothing, find jobs, earn money, upgrade your lifestyle, and eventually build your own businesses.
As a developer, getting my first game published on both platforms feels like a big milestone!
I know there’s still plenty of room for improvement, and I’d love to hear feedback about the gameplay progression, difficulty, UI, and overall experience. If you have a few minutes to try it, I’d really appreciate your thoughts!
📱 Android:
https://play.google.com/store/apps/details?id=com.midavco.fromzero
🍎 iOS:
https://apps.apple.com/md/app/from-zero-build-your-life/id6816070266
Free to play, with ads. AI was used for the code, illustrations, music and promotional trailer.
Thanks for checking it out! 🚀
Promotional trailer with AI-generated visuals:
r/gamedevscreens • u/playbeyondthefall • 18h ago
Testing fog, rain and enemy visibility on a forest road in my zombie FPS
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I’m working on balancing the fog, rain and lighting so the forest remains atmospheric while enemy silhouettes are still readable during combat.
Everything shown was captured directly in-game.
r/gamedevscreens • u/galing99 • 5h ago
My first game with my team
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Back in February, two of my friends and I released Voltshadow, an action hack-and-slash platformer on the Playstore. It’s my very first commercial game!
Here’s full gameplay from one of the boss fights. As the Art Director and Technical Artist, I put my heart into shaping the visuals and making encounters like this feel great.
Give the free demo a try! If you enjoy it, you can support our small team by getting the full game for around $1. :")
r/gamedevscreens • u/Chroma-fall • 23h ago
Suck at editing, still love this
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Hi all,
C here 🦋
So I wanted to show my friends that I added some mustaches (totally not cables), to the first robots I did,
bad editing?
Yes!
Do the hats need a ton of work?
Definitely!
Do I totally love it, yes, yes I do
r/gamedevscreens • u/Mcjibblets55 • 11h ago
I spent a few late nights remaking the space elevator for my solo factory game, and the arms boost the cart up and catch it on the way back down
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Cosmic Scale is a factory game I’ve been building solo, and this week I completely remade its space elevator. I took a lot of inspiration from Satisfactory for those four big hinged arms, which help boost the cart up the shaft and then catch it on the way back down to cushion its fall, with its rockets doing the rest of the work. It’s still in Blender for now and the clip is sped up about three times, but this is the style I want to carry into the rest of the buildings. AI tools definitely speed up my development as well, but I am the one who finalizes everything that goes into my game. Happy to answer anything about how it works!
r/gamedevscreens • u/According_Estate5740 • 12h ago
Opening a new route in Aviator: Airline Empire, our turn-based airline management game
r/gamedevscreens • u/arwmoffat • 13h ago
added "shards" to my game. they do nothing. they are pretty.
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they have a little weight too them too (knockback)
r/gamedevscreens • u/Wide-Bat-622 • 13h ago
[PC/Windows] Running Late! – Chaotic comedy platformer! - Feedback?
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We are looking for some feedback on the trailer. What works, what doesnt? Too fast? Too slow?
Are the jokes funny? Does it look fun? All feedback is appreciated! :D
r/gamedevscreens • u/MB_HUNTER2012 • 14h ago
HOBBY] QUERO AJUDA PARA DESENVOLVER MEU JOGO 2D ESTILO UNDERTALE AS PESSOAS NAO PRECISAM NECESSARIAMENTE TER EXPERIENCIA
oi e sou um dev de games inesperiente que so desenvolvo games nas horas vagas quero pessoas com a mesma paixao que tenho para criar jogos . Minha ideia e um jogo 2d estilo undertale com lore pronta que eu mesmo fiz sem ia e nem furos de roteiro . Quero pessoas para me ajudar no script disng e etc se alguem quiser participar coloque o discord nos comentarios