r/foundationgame • u/casul_encounters • 24m ago
THEY DID IT- refined tavern architecture
If you were playing early access and yearning- they really fuckin did it and it's beautiful.
Thanks devs!!
r/foundationgame • u/casul_encounters • 24m ago
If you were playing early access and yearning- they really fuckin did it and it's beautiful.
Thanks devs!!
r/foundationgame • u/Basb84 • 46m ago
It would be awesome if we could set min-max levels for stocks. Preferably on both storage and workplaces, but just storage would a great addition on its own.
Example:
Set a warehouse to Tools(30-100).
The transporter will fill up to 100, and only get a resupply when his stock reaches down to 30.
This removes a ton of meaningless 5 tool runs, and massively benefits logistics and pathing calculations.
r/foundationgame • u/Electronic-Dog-586 • 4h ago
Can someone explain how to successfully have a harvest festival. I'm clearly not understanding something I keep scoring zeros across the board. I think I have everything. Food materials are close but, I think I bought the entertainment.
r/foundationgame • u/Mewni17thBestFighter • 5h ago
I saw theory because I'm one person but this has been true for me so far. I was searching and seeing mixed responses of people talking about the pathing / dirt fading quickly or slowly. An old post asked about game speed and it made me experiment.
I'm playing on 3x speed and have been waiting in game months for some pathing to disappear. I turned down the speed to 1x and within 10 minutes i could see a difference.
I'm also playing on challenge mode. Do we know if the resource regrowth rate effects the grass coming back? I could see it being either way. But it would be another reason for the discrepancy in player experience.
This is just one persons experience so I'm curious to hear if anyone else has felt the same.
r/foundationgame • u/protistwrangler • 13h ago
Hi everyone, this post is addressed to the devs if they're listening. I'm playing the Harvest Festival expansion.
I would like to request the ability to program buildings (bakery, for example) to alternate between different recipes. For example, I would love to tell the building to create four breads (A) for every one pastry (B). I imagine the bakery UI would provide a queue (up to a maximum of, say, 5) with the option to repeat it. It would read as A,A,A,A,B, but in the game's icons of course.
Switching the production of a bakery regularly is tedious, especially when a common resource (flour) is shared between a high-demand refined food (bread) and a low-demand luxury food (pastries). Of course, towards the end-game demand between refined and luxury foods will become more balanced, and so building more bakeries that specialize in certain products will become necessary. But in the early and mid-game, I find myself overbuilding refinement facilities because I don't want to be constantly tweaking the production chain. This is primarily true for the bakery, butchery, and drying kiln.
I don't believe the devs intend this in their design, mainly because this was not an issue in the base-game due to production chains being very linear. This annoying aspect of gameplay has emerged with the expansion and I believe the addition of a queue to production building UI would reflect a QOL improvement rather than a fundamental design change.
Having a lot of fun otherwise! Thanks for the great DLC.
r/foundationgame • u/stickdog30 • 14h ago
Is there a list of the new refined food that is available after the Harvest Festival DLC? Or is there a way for me to determine that a particular food is refined or rustic?
For example, I assume dried fruit is refined. But I can only guess that this is the case if I follow a villager and see that her refined food need is met when she buys the dried fruit. Is there a way to determine it before hand?
r/foundationgame • u/Over-Debate-115 • 16h ago
How do you get all the recipe for the achievement ?
r/foundationgame • u/FreedomLizard420 • 17h ago
I build anything & assign workers and then I see the workers move into a home 300m away, even tho there is space for them in a house 30m away. Normal workers, no upgraded ones.
Since this is a problem for years, anyone know a mod or some trick to eliminate this really stupid problem? :O
r/foundationgame • u/Charming-Clue2194 • 17h ago
If you want to see the uncompressed version, check it out on imgur
https://imgur.com/a/fgZ8mPO
(The build was made in vanilla creative mode)
r/foundationgame • u/sweatyfuq • 18h ago
Hey everyone, so I’ve recently started playing again and I’m having trouble with some of the mods? Platforms and the harbor/shipyard mods in particular. Anybody know anyway to fix this? I have tried to remove and reinstall them and verified game files. Any help would be great
r/foundationgame • u/Animely • 20h ago
I want to add windows decoration V4 by vjraymon to put some final touches to my churches but I decided to add it too late. Is there a way to add it now?
r/foundationgame • u/hydendsneak • 1d ago
Anyone else having this issue? Just total black screen on start up since 1.12 came out. Any tips or tricks on what to do?
EDIT: Most recent Intel Graphics Drivers update for Intel cards seems to have fully fixed the issue. Update it if you haven't!
r/foundationgame • u/Phoenix-3D • 1d ago
I'm aware that I haven't made full use of the DLC yet, and this is very much a work in progress.
This is my first real attempt at building several smaller settlements instead of 1 big town with several districts. Right now I have around 320 residents. Happiness is at 85% and I have an excess of nearly everything. Money is no object at all. Eventually I aim to build a larger fortified city with castle pieces throughout on the hill in the background.
I'd love any and all feedback!
r/foundationgame • u/toxinwolf • 1d ago
TLDR: Title
I had an itch for a city-builder game, and luckily someone in my Steam family has this, plus the two DLCs (Guivre Garden and Harvest Festival), and he won't play it for a while.
I am a complete beginner who played some city builders maybe 10 years ago, of which I don't even remember the names. So when I started this game, it gave me the option to either enable or disable the DLCs, and I can't decide. For other options, I will just go through the classic/default ones, as some posts in this sub have suggested.
Should I enable them in my first (and maybe my only) playthrough? Or do they make it too complex for a newbie and thus better for a next playthrough?
r/foundationgame • u/SirUratak • 1d ago
Hi everyone,
Now that my monastery serving as a food source and my city center with its bridges are in place, I need to plan the next areas. I intend to build transport, worker, and supply districts specifically in the area in front of the bridges.
To me, these represent small, compact zones where a lot of activity takes place. However, first we need to ...

















If any of these things helped you, please let me know and as always, feel free to ask questions at any time.
Greetings
SirUratak
r/foundationgame • u/Dry_Bet_8682 • 1d ago
Please help! I have everything I need to make Cabbage farci. Multiple cabbage and egg farms, multiple tavern kitchens.
It will never craft Cabbage farci. It will show 0/3000 in outgoing but wont craft. It wont craft while in festival preparations either. Im so stuck. Ive reset a few times and still dont understand what I am missing... how do I select my kitchen to craft the festival food so I can stockpile?
r/foundationgame • u/Oikoumenee • 1d ago
r/foundationgame • u/themustymaggotmarket • 2d ago
r/foundationgame • u/K-tra • 2d ago
I see a lot of questions regarding the festival organization, so here is a few tips on how to unlock all tiers.
Points are awarded for each festival participant need fulfill (I do not know if it is more than 1 but it does not matter).
They need to have their home in the festival decoration area (in blue), so be sure to cover every single house, dorms, and barracks to have all your population participate in the festival.
According to the statement above, we have many ways to increase total points we can earn from a festival.
The 4 first advices (in bold) are very important to have successful festivities, having spread kitchens is very inefficient.
Here is my town I built for achievement completion playthrough.

On the picture above, you can see that :
Have fun and I hope it helps some of you !
r/foundationgame • u/SirUratak • 2d ago
Moin everyone,
No long write-up today because everything is already in the title.
Feel free to leave questions in the comments below. I hope you’re all having as much fun with the game as I am. Man, it’s a rocket.
All part of the prep for the 1500 🚀
Greetings
SirUratak
r/foundationgame • u/nayak_sahab • 2d ago
Approaching late game and I'm absolutely overwhelmed with intertwined recipes and the supply chain management. How do you keep up with stats? Are there tools for this (either in game or third party)?
r/foundationgame • u/HappySheep28 • 2d ago
750 population & 94 happiness on average for those wondering
r/foundationgame • u/Mundane-Smell-5954 • 2d ago
Just started a new game in vanilla mode to go for the new content, there are a lot of new recepies and foods. Any tips? I did my first festival with a amazing total score of 0 points. I'm sharing a couple of photos of some of the new things in the game, I like them. I think they changed a little the visuals and graphics. Cheers!
r/foundationgame • u/kattdjur • 2d ago
Hello!
I've made a small program that lets you view and extract Foundation game files for perusal.
You can preview 3d models, textures, and materials, see how the different prefabs are laid out, and export files.
I plan on adding more functionality in the future, but for now I hope you enjoy :)
Let me know if you run into any issues or have any suggestions
https://github.com/aelurus/foundationbrowser/
-----
I'm a game dev myself - I do not condone stealing of assets, or any breaches of copyright. This was made purely for my own interest and curiosity