r/ffxi • • 11h ago

Discussion FFXI is my first MMORPG, and it's a lot of fun! Spoiler

68 Upvotes

Getting my butt handed to me by rabbits aside, I've gone in relatively blind but the various NPCs have helped me out well with getting my barings. I'm unsure of where to get my first Black Magic spells though, maybe that's proof enough I should be using a guide lol. Otherwise, I am really happy I chose XI to be my first and I hope to spend more time with this game!


r/ffxi • • 1h ago

Today I learned...

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• Upvotes

That some items go straight into the abyss when your inventory is full!

After hundreds and hundreds of hours, where my only experience with full inventories & drops has been "when you make room you'll receive it."

Every day I learn something new about this game. Some lessons are more painful than others!


r/ffxi • • 17h ago

Fan Work I made a FF1 pixel remaster mod that gives FFXI skills to the starting job

24 Upvotes

Hi! I made a mod for Final Fantasy 1 remaster to give it a bit of FFXI flair.

The original six jobs have been modified to emulate FFXI starter job - skills, equipment requirements and level curve.

At Bahamas cave, the upgrade emulates relic armor.

No real graphical changes were made yet, this is just version 1. Its a bit lanky tbh. You will have to buy skills at a shop (0 gil) and I haven't tested all of the skills just yet.

Tested and developed using the Xbox pc version of the game. Should work on steam versions as well.

I hope yall have a good one!

https://github.com/TheMightyDisko/FF1PR-FFXI-Jobs-Mod


r/ffxi • • 3h ago

whats going on?

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20 Upvotes

just logged on to see a couple characters spookified. is this a Halloween event?


r/ffxi • • 8h ago

Fan Work I'm building a custom NM hunt system for FFXI. What would make it more fun?

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19 Upvotes

A while back, I stood up my own local FFXI server, mostly to revisit all the old-school quests and missions, actually watch the cutscenes instead of skipping through them while a party rushes ahead, and enjoy a little nostalgia. I've been documenting the journey along the way and have over 200 videos so far. Surprisingly, there is still a lot to do in-game that I havent done, and LandSandBoat (server code im using) still has tons of stuff that isnt implemented yet. But, I just want to take a break from missions and quests and do something a bit different.

Lately I have been working on a hunt system, kinda similar to VW but involving all our favorite NMs from back in the day.
So far basically I have a Hunt coordinator in the 3 starter cities to start the "hunt" - For example in Bastok you start the hunt, zone into South Gustaberg and it will immediately spawn Leaping Lizzy, Tococo, and Carnero in their normal locations (dont mind the screenshot is right at the entrance, its all a work in progress). I decided to avoid making this TOO big of an undertaking I stuck to lottery/timed pops and left out quest/vw/anything else. But anyway, they spawn at lv 119, have the same model but larger, same moves, 5x health (to be honest its still a bit easy so that could use some tweaking also), right now they have no drops as I really dont need low level drops (more on that later).

Once you kill all 3, you talk to the hunt coordinator who advances you to Tier 2, which will start the hunt in N. Gusta, then Tier 3 in Konschtat Highlands, and so on. Same deal with the other starter cities, then when you beat everything you can move onto a hunt coordinator in Jeuno and work from there. Eventually I want to implement fights against all classic lottery/timed/camp-able NMs around Vanadiel.

TL;DR; Im really looking for ideas on what could make it more interesting. Honestly romping through all the zones and having a fight against all the classic NMs was the original goal when I started this project, but one-shotting them got boring pretty quick. So harder fights, goals, rewards are the direction I am leaning. Really this is just for me, as a coding exercise and something fun to do in game, so rewards can be more fun/interesting rather than progression.

Restrictions: "Implement the VW system" is a bit of a bigger undertaking than I am ready for at the moment. This hunt system is actually pretty easy to implement, and though i'm a software dev, deciphering packets and coding all this stuff in lua (aside from gearswap files) are still pretty new to me, so I work with what LandSandBoat already provides for the most part. Also I want to stick to server side only for now. I cant create new items, new models, new monsters etc. I mean I can call Lizzy "Lizzy Prime" but as far as the game code goes she is still the same old Lizzy so I just kept the names as/is. But creating completely new things would require client side dat updates also and I'm not ready for that yet.


r/ffxi • • 15h ago

Question Login Campaign Question

7 Upvotes

I am new-ish to XI and wondering if there was any trusts/cipher from login Campaign that are must grabs.
I already have Shantotto II, King of Hearts as well the ones given from doing the few small quests at the start of the game.


r/ffxi • • 23h ago

Can’t find help for Ebur Talar anywhere…willing to buy all materials and crafting fee!

7 Upvotes

Hey guys,

I’d love a Ebur Talar for my RDM, but the cost to get there is astounding. I’d be willing to pay Gil to anyone that could craft/synergize it for me.

I’m on the Ragnarok server. Thanks!


r/ffxi • • 18h ago

Are crafting guides on the wiki still viable?

6 Upvotes

I’m thinking about taking clothcraft to 100 so I can make ebon/ebur/furia gear and I’m currently lvl2. None of the guides mention then kits they sell at the guild though, are these viable?

Looking for any advice, thanks!