hey y'all! we're making a very queer, very disabled little game called The Things Left Behind.
we've been partnering with disability organizations to bring disabled people into game development, including folks who might never have had the opportunity to make a game before.
we're teaching people how to make games, work with Unity, create art, write stories, and build weird little interactive experiences. but we're also trying to make the actual development process something that works for disabled people.
that means creating a safe, accommodating space where people can learn at their own pace, ask for what they need, experiment, and contribute without being expected to work like they're in some crunch-fueled AAA studio.
and importantly, our collaborators aren't just there to tell us about their disabilities so we can turn them into game mechanics. they're actually helping make the game. their ideas, art, stories, and experiences shape what we're building.
the game itself is a collection of short, personal stories about queer and disabled life. sensory overload, executive dysfunction, friendship, love, intimacy, and all the weird little moments that stick with us.
no combat. no scores. no fail states. no inspirational disability narratives about overcoming everything.
just disabled and queer people getting to tell our own stories.
the game will be completely free, and we're working toward getting it into people's hands.
we finally have a Steam page, and wishlists would genuinely help us keep building interest in the project:
https://store.steampowered.com/app/4450900/The_Things_Left_Behind/
but beyond that, I'd genuinely love to hear from other disabled gamers about what makes a creative or development space actually accessible to you. we're trying to build something where accessibility isn't an afterthought, both in the game and in the way we make it.