r/disabledgamers • u/OkapiWhisperer • 12h ago
Eye tracking on original Dreamcast hardware!
Today was a good day.
r/disabledgamers • u/Nighthawk321 • Jan 05 '23
Always happy to hear if anyone has any suggestions for the server.
r/disabledgamers • u/Nighthawk321 • May 19 '26
Hi all!
This is a project I've wanted to make for many years, but I never really found the time until now. I've always felt one of the most difficult parts about being a disabled gamer is scouring the internet looking for resources. At least for me, this is especially the case in the blind gaming community. For those reasons, I decided to create a wiki where people can create pages and share information about game accessibility: hardware, mods, guides, academic papers, links to other resources, etc. Currently the wiki supports the creation and editing of pages, a search feature, account creation and email authentication, spam protections, text or visual editors, file uploads, and more.
Since I am blind, many of the pages I've been working on are focused on my disability, so I'm really hoping people with other disabilities can contribute their knowledge to the wiki. Below are a few pages I'm proud of:
I'm curious to know what you all think and am of course open to any suggestions.
r/disabledgamers • u/OkapiWhisperer • 12h ago
Today was a good day.
r/disabledgamers • u/Single-Arugula7449 • 3h ago
Who wants to learn how to make your own games on here? Still learning but I can try.
r/disabledgamers • u/TheThingsLeftBehind • 1d ago
hey y'all! we're making a very queer, very disabled little game called The Things Left Behind.
we've been partnering with disability organizations to bring disabled people into game development, including folks who might never have had the opportunity to make a game before.
we're teaching people how to make games, work with Unity, create art, write stories, and build weird little interactive experiences. but we're also trying to make the actual development process something that works for disabled people.
that means creating a safe, accommodating space where people can learn at their own pace, ask for what they need, experiment, and contribute without being expected to work like they're in some crunch-fueled AAA studio.
and importantly, our collaborators aren't just there to tell us about their disabilities so we can turn them into game mechanics. they're actually helping make the game. their ideas, art, stories, and experiences shape what we're building.
the game itself is a collection of short, personal stories about queer and disabled life. sensory overload, executive dysfunction, friendship, love, intimacy, and all the weird little moments that stick with us.
no combat. no scores. no fail states. no inspirational disability narratives about overcoming everything.
just disabled and queer people getting to tell our own stories.
the game will be completely free, and we're working toward getting it into people's hands.
we finally have a Steam page, and wishlists would genuinely help us keep building interest in the project:
https://store.steampowered.com/app/4450900/The_Things_Left_Behind/
but beyond that, I'd genuinely love to hear from other disabled gamers about what makes a creative or development space actually accessible to you. we're trying to build something where accessibility isn't an afterthought, both in the game and in the way we make it.
r/disabledgamers • u/One-Clock-7399 • 1d ago
I had a stroke that paralyzed my left side. Gaming one-handed was one of the hardest parts of recovery — I figured it out on my own, but nobody should have to.
I’m building a website that recommends game settings and controllers based on your disability, and matches you with other players who game the same way. Before I build anything, I want to hear from people who’ve lived this.
What do you use? What still frustrates you? Any one-handed gamers willing to talk?
r/disabledgamers • u/Ning_Yu • 1d ago
I recently, during a Steam Sale, bought the whole package, under recommendation. I even asked how they are for someone who struggles, and they told me they're easy for everybody and very accessible.
Imagine my surprise today, as I finally installed Detroit: Become Human, and found out that not only it has a great total of 0 accessibility settngs, crazy in this day and age, but you're greeted right off the bat with: a flashing menu, nausea-inducing movement, and apparently difficult controls. I also then found an article that said it's a really bad game for accessibility and even the QTA are very hard and failing them greatly influences the story. So yeah, giving up. Why are companies like this?
Anyhow, I wanted to ask if the other two games from them are also the same, since I couldn't find much about them, Heavy Rain and Beyond: Two Souls.
I'm willing to take the loss of having thrown away money, sadly, as it often happens, but this time I'd like to find out without the need to install and go through a sickness-inducing show first.
r/disabledgamers • u/noisebleedpower • 1d ago
r/disabledgamers • u/One-Clock-7399 • 2d ago
I had a stroke that paralyzed my left side. Gaming one-handed was one of the hardest parts of recovery — I figured it out on my own, but nobody should have to.
I’m building a website that recommends game settings and controllers based on your disability, and matches you with other players who game the same way. Before I build anything, I want to hear from people who’ve lived this.
What do you use? What still frustrates you? Any one-handed gamers willing to talk?
r/disabledgamers • u/speardrops • 1d ago
I'm looking at buying a one handed controller and would appreciate some advice on which device would work best.
Due to a medical condition affecting my left arm/hand, I can only really game using my right hand. I'd like to get back into playing FPS games and other titles that normally require two hands.
Ideally, I'm looking for something that works on both Xbox and PC, rather than having to buy separate devices.
I already own an Xbox Adaptive Controller with joysticks, so I'm wondering if there's anything that will work will for me.
Two I see recommended regularly are the Byowave Proteus and Azeron Cryo.
I would also be interested in knowing if the Xbox Adaptive Controller would work as a XIM for the Azeron or other devices.
I'm happy to spend a bit more on the right setup, but I want to make sure it'll work on both platforms before buying anything.
I'd really appreciate hearing from anyone who's tried something similar. Thanks.
r/disabledgamers • u/Dry_Abies_6692 • 1d ago
Hi everyone!
I'm a Game Design student from Italy, currently working on my bachelor's thesis about accessibility in video games.
As part of my thesis, I'm developing a Unity accessibility toolkit aimed at helping indie developers create more inclusive gaming experiences.
I've created a short survey to better understand the challenges people with motor disabilities face when playing video games, particularly regarding controls, movement, and interactions.
Your experiences and feedback would really help me understand real accessibility needs and guide the development of this project.
Survey: https://forms.gle/WHjHsD9mZxjxjh3N6
Thank you so much for your time and support! ❤️
r/disabledgamers • u/FinanceMelodic9248 • 2d ago
I'm a university student working on a project about hands-free game controls —
the idea is a headset that picks up brain signals from the scalp, so someone who
can't use their hands could move a character by imagining the movement.
I know this community has heard big promises about "mind control" before, and
most of them never shipped anything real. That's exactly why I'm asking first
instead of designing first. I'd rather hear "this is the wrong problem" or
"X already does it better" than guess from my desk.
The survey is anonymous and takes about 3 minutes. It asks what you play with
now, what the biggest problem with it is, and what you'd consider paying for
something better. It branches, so you only see the questions that apply to you.
There are no questions about your diagnosis. It's a standard Google Form —
plain text, works with keyboard and screen readers.
https://docs.google.com/forms/d/e/1FAIpQLSc6lDqOkZE3fqOJAQxVKowAAhpRO_4XmpijmBdnarPGbyeSGg/viewform
If you'd rather not fill in a form, a comment about what your current setup
gets wrong is just as useful to me. I'll read everything and I'll post the
results here when I'm done.
Thank you for your time.
r/disabledgamers • u/Leading-Shrimp • 2d ago
Hi!
My girlfriend recently learned she has a rare hand condition. In short, she has an anomalous extra muscle in each of her hands – around where her index finger and thumb connect in her palm – that gets more painful with overuse and causes her hand to cramp and lock up. The issue is much more prominent in her right hand. Gripping is what really stresses it out. The muscles have always been there but have recently further developed and started causing these problems. She’s been frustrated that she can no longer play fast-paced games she likes at the level she is used to because of the pain and cramping she experiences, and she has to take frequent breaks to alleviate the pain when she does play. Even for slower paced games, the dexterity required for some inputs and movements is painful to do now. A lot of the games she plays require camera movement and actions at the same time or moving the character and doing an action at the same time (i.e. roguelikes, Splatoon, modern Zelda), inputs that have become increasingly difficult. One specific thing she said is that using the R/ZR triggers a lot causes pain because pushing down with her index and middle finger like that engages and irritates the muscle.
I’ve thought of, researched, and run a couple of things by her. I thought about compression gloves, but I wonder if they would be counterintuitive because the muscle is already causing overcrowding so I worry holding it together would just make it worse. We talked about button remapping to try to find a way to make movements easier and require less gripping, but she doesn’t feel this would work for her or that she’d be able to adjust. And I have been going through controller options (she currently plays with a NS Pro Controller on the NS Systems). Most I’ve looked at don't seem like they’d work for her condition and/or the games she plays (i.e. single joycon, 8BitDo Controllers, Box controllers). And more adaptive options don't seem like the right fit for her and just feel too far away from her comfortability with a standard controller (i.e., HORI Flex, XBOX Adaptive Controller).
Does anyone have any suggestions on what to do or how to help with relieving the pain? I’m not sure there is a true solution because it is an anatomical issue, not something like swelling or inflammation, but any ideas would be great! Anything new or anything we may have missed such as controller options. Also maybe game recommendations that would let her play more relaxed? We’re currently playing Stardew and that hasn’t been stressing it out almost at all.
Thank you!
r/disabledgamers • u/Rare_Pitch_6420 • 2d ago
Hi all, several years ago my husband had a stroke that left him without feeling in his right hand. In addition to that he has EssentialTremors. He was ready to give up the hopes of ever gaming again but thankfully he has overcome a lot of that discouragement. He can use his right hand for some things but he has to look at his hand to know what he is doing with it so he uses a reading pillow on his lap to rest his arms on and keep the controller closer to view of the TV screen so he doesn't have to look too far away to see his hands while playing.
My hope is to find some help modifying his controller or fabricating a mount that would attach to his lap cushion and stabilize the controller position to ease the burden for his left hand. I know this is a big ask and I thank you for taking the time to read my request. I have video that may help to highlight his challenges if needed.
Many blessings to you all.
Wife 🥰
r/disabledgamers • u/One-Clock-7399 • 2d ago
I had a stroke that paralyzed my left side. Gaming one-handed was one of the hardest parts of recovery — I figured it out on my own, but nobody should have to.
I’m building a website that recommends game settings and controllers based on your disability, and matches you with other players who game the same way. Before I build anything, I want to hear from people who’ve lived this.
What do you use? What still frustrates you? Any one-handed gamers willing to talk?
r/disabledgamers • u/The-disabled-gamer • 1d ago
I’ve been playing Forza Horizon 5 and 6, and I absolutely love these games. I’ve also played Forza Horizon 4, and while I enjoyed it, I particularly appreciate the accessibility features in the newer games.
One of the things I love most about the Forza Horizon series is how each game takes us to a different part of the world.
We’ve experienced Britain in Forza Horizon 4, Mexico in Horizon 5 and Japan in Horizon 6.
But there’s one country I would absolutely love to see featured in a future Forza Horizon game.
IRELAND! 🇮🇪
I genuinely believe Ireland deserves to be considered if Playground Games decides to make another Forza Horizon game.
We rarely get to experience Ireland in open-world racing games, and I think that’s a massive missed opportunity.
Ireland has some absolutely breathtaking scenery, from mountains and coastlines to beautiful countryside, small villages and busy cities.
Imagine racing through Limerick, Nenagh, Tipperary, Galway, Kildare, Kerry and Dublin.
Imagine driving along our motorways at high speed before turning onto narrow country roads filled with sharp bends, stone walls and beautiful scenery.
It could offer a completely different driving experience, where handling and skill are just as important as speed.
And imagine the weather!
Driving through the Irish countryside at sunrise, watching the sunlight shine through the trees, or racing along the Wild Atlantic Way as the sun sets over the ocean.
Then suddenly the weather changes, and you’re driving through heavy rain on winding country roads.
I genuinely think this could make for an incredible open-world racing experience.
Wouldn’t Ireland be too similar to Forza Horizon 4?
I understand why some people might think that, but I respectfully disagree.
Ireland, England and Scotland are different places, each with their own landscapes, histories, cultures and atmosphere.
I’m not saying Ireland is better than either country. I’m saying Ireland has something different to offer.
Anyone who has visited Ireland and Scotland will understand that the scenery, roads and atmosphere aren’t identical simply because the countries are geographically close.
But what about Ireland’s car culture?
I’ve also seen people question whether Ireland has a car culture because we don’t manufacture internationally famous supercars.
But I think that misses one of the biggest attractions of Forza Horizon.
Ireland has a strong rallying tradition, racing events and passionate car enthusiasts.
And more importantly, Forza Horizon isn’t just about where cars are manufactured. It’s about where we get to drive them.
Look at Forza Horizon 5 in Mexico.
You can drive German, British, Italian, Japanese and American cars there. Those vehicles don’t need to be manufactured in Mexico to belong in the game.
The same should apply to Ireland.
Imagine driving a Lamborghini through the countryside of Tipperary, taking a Ferrari along the Wild Atlantic Way, or racing a Porsche through the mountain roads of Kerry.
The location itself is a huge part of the experience.
Why I feel Ireland deserves consideration
Ireland may be a small country, but we have a rich history, beautiful landscapes, fascinating culture and incredible places to explore.
We’ve contributed so much to the world through our music, literature, history and people.
I would love to see our country represented more in the gaming industry.
I’m not suggesting that every single county needs to be included. A condensed version of Ireland featuring famous landmarks, cities, villages, mountain roads and coastal routes would be fantastic.
I believe a future Forza Horizon game set in Ireland could introduce players from around the world to places they’ve never experienced before.
Accessibility is also extremely important to me.
As someone with a physical disability, I particularly appreciate the gameplay speed adjustment in the newer Forza Horizon games.
Being able to slow down gameplay gives me more time to react, making steering and racing much more manageable.
This is one of those accessibility features that genuinely makes a difference to me, and I hope it continues in future games.
It also shows how something as simple as giving players more time to react can open up games to people who might otherwise struggle to play them.
I’m also planning a Forza Horizon gameplay series! 🎮
I’m going to be creating a gaming series starting with Forza Horizon 5 and eventually making my way up to Forza Horizon 6.
As a disabled gamer, I want to showcase my experiences playing these games, including their accessibility features, the driving experience and how accessible they are for people with physical disabilities.
I want to demonstrate how I use my own gaming setup and how features such as gameplay speed can make a massive difference.
I also want to highlight the challenges that disabled gamers can face, while showing just how enjoyable these games can be when the right accessibility options are available.
Gaming should be for everyone, regardless of their abilities.
My final thoughts
I genuinely believe Forza Horizon: Ireland could be something special.
Not just for Irish gamers, but for players around the world who would love to explore a beautiful country through an open-world racing experience.
I’m not saying Ireland should automatically be chosen over every other country. I’m simply asking that it be seriously considered for what it has to offer.
We’ve raced through so many incredible locations around the world.
I think it’s about time we took a trip to Ireland! 🇮🇪🏎️
I’ve also officially submitted my Ireland proposal to the Forza Feedback Portal.
Official suggestion – FH6S-8874:
https://forzafeedback.atlassian.net/servicedesk/customer/portal/44/FH6S-8874
If you support the idea, I’d really appreciate your vote.
I’d also love to hear from other disabled gamers about their experiences with Forza Horizon and whether the accessibility features have helped them enjoy racing games.
r/disabledgamers • u/EggrollSammy • 2d ago
A friend of mine recently started playing video games on my PS5. He hadn’t played video games in decades and a conversation about The Last of Us show made him interested in experiencing the games for himself (he now sees what a dumpster fire season 2 is, but I digress). He watched me play Red Dead Redemption 2 a little bit and is now interested in playing. I really want to help make that happen for him, but the accessibility options aren’t nearly as robust.
He has full use of his left hand with very limited use of his right. He told me a big part of why he loved The Last of Us was being able to play on his own so I'm trying to figure out what hardware or settings could let him play independently.
I've read about the Sony Access Controller, Xbox Adaptive Controller (with an adapter), the HORI Flex, and the QuadStick, but I'd rather hear from people who actually have experience.
A few questions:
- Has anyone played RDR2 with one hand or very limited use of the other?
- Any layouts or remaps that made aiming, riding, and menus manageable?
- Anything you wish you'd known before buying gear?
He doesn’t have a Reddit account but I’m sending him a link to this post so he may jump in to answer questions himself if I can convince him to make an account.
Thanks in advance!
r/disabledgamers • u/siegarettes • 2d ago
r/disabledgamers • u/Ok-Brilliant8727 • 3d ago
As the title states I'm trying to get feedback about how to make a game more accessible for all gamers. What controllers are being used most by this community? I would love to buy some of them and make sure my games have proper inputs for the most accessibility. Thanks in advance for the responses
r/disabledgamers • u/lidd0red • 3d ago
r/disabledgamers • u/nmcaff • 2d ago
I have the bite switch and have used 4 or 5 of them over the last 5 years or so, but my teeth are having issues right now and I see that they have a tongue switch.
For anyone that has used the Conceptus tongue switch, is it durable enough to not break after a few months?
r/disabledgamers • u/JarroClayz • 3d ago
Hey all, hopefully reposting things is allowed (I couldn't find anything that said it isn't). A while ago, I made a post asking for any ideas/problems people currently have with gaming, found here: https://www.reddit.com/r/disabledgamers/s/ErsuvRMu8I
If you had a bit of spare time, I'd love to hear your ideas (best would be if it was a comment on the original post, but here works too!!).
Thank you for your time.
r/disabledgamers • u/No-Faithlessness4083 • 3d ago
Update: the grabbed dialogue does show on screen but it must be very unreliable I’m on my third playthrough and for the first time it popped up. So for enemies dialogue seem to be inconsistent if grabbed
So I’m not hard of healing personally and there are two lines of dialogue that don’t get subtitled and it adds more to a character in the game. The first is spoiler free and will only make sense to those who have beaten the game. Then as a bonus I’ll throw in the meaning behind it for those that want to know the meaning or didn’t get it. which is a spoiler but will be censored. These lines should have been subtitled because it adds more to the character. They also didn’t subtitle 2 other characters that have dialogue when they get grabbed, sadly I don’t remember them but will add them if I hear them. Games usually get wikis with every piece of dialogue listed, but this is a newer release so all that info might not be compiled yet so I figured I’d write this.
Richard has two lines of dialogue with his enemies, at one point he says
“I’m tired of dealing with them” when grabbed he says
“I didn’t kill them”
Now as a bonus here is a breakdown behind those enemies and why that dialogue is important,
The name of Richard’s monsters are called the widows, they represent the spouses of every victim who died because of the accident which was mostly his fault because he knew the part was faulty and had a chance of malfunctioning which it did
The lines
I’m tired of dealing with them
I didn’t kill them
Represent both his belief it wasn’t his fault weither he actually believes it or is in denial could be up to you, however Richard saying “I’m tired of dealing with them” implies more he just finds it annoying and lacks empathy towards the widows, doesn’t really feel guilty and they are just simply a nuisance and not people he wronged with him being completely apathetic and annoyed
I’m aware the rest of the game does a good job showing this, but when you actually beat the game those lines reveal he was a monster from the start and they even hinted at it, which is a cool revelation. For People who are hard of hearing they miss this nice little detail because they never subtitled it
They didn’t subtitle Zoe’s or Simon’s dialouge when they get grabbed either, but sadly I don’t have those lines in my memory and I might add what I can later
r/disabledgamers • u/GalacticThrow • 3d ago
So Skyrim is one of my old favorite games, and since there's a lot of other games I liked with similar control setups, I'm hoping to use Skyrim as a test bed for trying to figure out how to be able to play games that require a bit more complexity again
I currently have quite a bit of equipment, including an eye tracker, a glydr that unfortunately caused me some inflammation but I'm hoping to try again at some point, a webcam, a Logitech switch set, and Xbox adaptive controller, and a number of joysticks that currently do not work for me anymore.
I am currently working on putting together a mag stick pro setup with an alternative topper in the hopes that that will allow me to play games with a joystick again, but with the frequency of subluxations I've had, and concerned about how frequently I'm going to be able to actually use it without risk of injury. I do think that once I start using it more, I might get fewer subluxations since right now I'm barely able to use my hands and so they aren't getting exercised enough, but I don't super want to have to just hope that things work out
Thumb sticks do not work for me, my thumbs are my most injured body part and I have put a ton of work into trying to find joysticks that do not strain my thumbs. The topper I'm going to be having printed is going to be mirrored, so if my left hand is in better shape than my right hand on a given day, it might be usable, but I haven't had surgery on my left hand yet so it generally is having its own issues even when there's no subluxation
I have been working on trying to set up a head tracking program so that I can play my normal set of games, stuff like civilization, rogue trader, and maybe if I can get everything working, Total war (I had a single month of being able to play Total war again, my old favorite game series, and then the joystick I was using broke and the new one I replaced it with had a number of issues that made it less functional, well at the same time I was using a lot of foot inputs that started causing me greater pain). But I'm not sure if any of the programs out there for webcam based head tracker are capable of doing multiple joysticks worth of input at once. That has continuously been the main reason I have not been able to play any Skyrim or similar games, I've never been able to have multiple joysticks at once since all this started
I'm wondering if there's either a program that can be used with my eye tracker (tobii pceye 5, I also use millmouse for faster paced games, or at least I did before that previous joystick broke) to allow me to combine that with the head tracker in order to have my head control movement, and my eyes be able to be used for aiming. Otherwise has anyone had success with a voice controlled setup for something like that? Since my voice is one of my few things that are more or less fully functional other than some mild speech impediments. I use dragon for a lot of my typing, but that is not a very quick to respond program for something more finicky like gaming