r/destiny2 • u/Iccotak • 8h ago
Discussion The Master Chief collection is Not a solution
TL;DR - it’s literally impossible to make Destiny operate like MCC because the latter is a bundle of games rather than one game with multiple dlcs which have intertwined assets and a shared player base.
Post Body
I see people often point to the Master Chief collection as if that’s a simple and elegant solution to the file size issue of D2, if it were to continue receiving new content.
But they miss the fact that the MCC is a series of separate (key word there) games in a bundle. It makes zero sense to compare it to Destiny or to say that expansions could be treated similarly.
Online “forever” games and MMOs do not work like that because they are singular games, you are sharing the space with other players who are using that content - so in order for you to actually be able to play the same game that requires you to be playing the same version.
A dlc becomes intertwined with everything.
Even if you don’t have access to the latest expansion, it is still downloaded onto your device so you can still play with those who do have access and its associated loot & assets.
the only reason a game like Monster Hunter can separate players based on access to dlc is because those games only get One massive expansion (+ post launch support updates), and you have to complete the base game to access the dlc, which is a lot of content.
so the player populations in those games are just Base game vs Base game + 1 DLC, which works just fine for that game.
It would not work for something like Destiny 2 or any mmo.