r/celestegame • • 1d ago

Achievement (vanilla) Update: My now almost ten year old got all strawberries and immediately demanded I post his victory here

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2.0k Upvotes

r/celestegame • • 2h ago

Clip (modded) After 17hrs and like 25k deaths I FINALLY cleared the hardest screen i've ever attempted!

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37 Upvotes

I did it!!!

The level is MOCE // CPVL and the difficulty sits at Yellow GM+1 - By far the longest i've ever spent on a single screen to this date. Insane grind, but its so so much fun.

Time to clear heart room and finish this level off, but felt like posting this here before I do. So proud of this


r/celestegame • • 9h ago

Achievement (modded) Never again

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36 Upvotes

This is going near the top of my list of things that I've done once to prove to myself I could do it, but will never do again lol. Genuinely fun map! Took me close to 20 hours in total to do, and I have a lot of thoughts about the map.

In the form of room difficulty ratings, from hardest to easiest:

  1. B4 Extra Ball - took 4.5 hours, kept struggling with the spring regrab before the 3 bumpers at the end. Fun challenge but very difficult, took forever to get consistent at the first phase with Theo.
  2. Pumber - took around 3 hours, hardest part is the beginning.
  3. Helix -took around 2.5 hours, most of which was me being stuck at the first moonboost of the map
  4. B5 Malfunction - Took around 30 mins, but is the hardest section of the entire map due to its precision and timing.
  5. Recoil - As is a trend with a lot of the rooms in this map, the hardest part is the beginning.
  6. Haste - Everything except for the end is difficult and fast, hence the name
  7. B3 Rebound - Very input-dense berry, quicker inputs than haste but shorter and thus slightly easier imo. The ending was the least consistent too.
  8. Symbiosis - Felt a bit like juggling, timing was fairly precise too. Died a ton in the beginning third trying to get into the swing of things, and even by the time I beat it, I was still fairly inconsistent at the beginning.
  9. Phase - There are a lot of precise maneuvers in this, but I felt like once I actually got the hang of phasing through bumpers, the level wasn't too bad. Because of this, the berry wasn't bad at all. The hardest part in this case was the ending, I died so many times to the chain of like 5 bumpers at the end.
  10. Instability - If I had figured out I could have phased through the central bumper at the end, I would have finished in half the time that I did. There are some difficult coins here, but nothing felt inherently unfair.
  11. Delta - Hardest part was the last third imo, very fair level overall
  12. Pursuit - Felt difficult when I played it, but compared to the rest, not all that bad. The moonboost at the very end felt mean since I was very inexperienced in these at this point.
  13. Ready? - Took almost an hour, and I gaslit myself into believing the level was showing off the difficulty pumber could get to, and that the next few screens would be easier, and that it would only become more difficult at the end. Nope.

All in all, very fun mechanics presented in an extremely difficult level. If there was an advanced level like this I would love to try it, but as it stands, this is way too difficult for me to want to play again. However, as is the case with all of the gm levels that I've completed so far, I feel like I've become a better celeste player because of beating pumber! But never again aha


r/celestegame • • 22h ago

Fanart Last night I made Rayman in the celeste artstyle now it's time to do the opposite

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384 Upvotes

r/celestegame • • 8h ago

Achievement (modded) Finaly beat room 3 of GDDH :D

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23 Upvotes

I know i know, my overlay is awesome

also heres the aqua skin: https://gamebanana.com/mods/703386 its awesome


r/celestegame • • 1d ago

Question does anyone have this art but without the celeste text?

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663 Upvotes

r/celestegame • • 2h ago

Discussion Should Celeste use Steam's new achievement sets?

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6 Upvotes

https://steamcommunity.com/games/593110/announcements/detail/710037059469839142

This was just announced. Achievements can be put into different sets now. One of the comments in the r/games thread talked about maybe using this for something like the Farewell Golden. When I read that comment I thought I would make a thread here to see what people think.

In theory, every golden could have its own achievement in a new Golden Berry set. And maybe there could be other sets with other difficult challenges the community can come up with, or for getting speedruns under certain times. And these wouldn't take away anybody's 100% completion of the set we have now.

This idea probably isn't possible, but if it is possible it might be cool to have new achievement sets for modded Celeste.


r/celestegame • • 6h ago

Discussion Advice for Improvement for this IL-Forsaken City Run? (Run starts at 0:12)

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10 Upvotes

Hey folks! First of all, any advice on how to improve the frame rate for recording the run would be appreciated, idk why the snipping tool is recording the gameplay at such a bad frame rate.

Apart from that though, any advice on how to actually improve the run? I can only think of up to a second of improvement here myself, and I am going for sub-50 for the main run right now (my first full game run yesterday was 56 mins), but I know I am like 20 seconds off WR for this IL so I would at least like to get closer to that.


r/celestegame • • 13m ago

Achievement (vanilla) 2C Clear!

• Upvotes

Took me about 20 mins! Really fun dream boosts too! :3

Now it’s onto-

…

Dear God, 3C WHAT THE FU-?!


r/celestegame • • 10h ago

Achievement (vanilla) Finally did it

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20 Upvotes

Took me some time but now I have everything but the golden strawberries (which honestly I don't think I'll try to get)

Played it a bit on a console that I don't use and never got further than chapter 4.

Finally, the other day I decided to actually go for it since I had the game just sitting on the library for months, im so happy I just had to post it here, farewell is so challenging but also so beautiful.


r/celestegame • • 18h ago

Question HELP im stuck!

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86 Upvotes

sorry im a chud newbie but i literally have no idea how to complete this


r/celestegame • • 4h ago

Question Was I actually supposed to do this?

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5 Upvotes

Remember this screen? The solution I came up with was to jump, throw my friend against the left wall, use an upward dash, grab him, and then throw him to the right. I made it past the screen, but I didn’t use the moving platform down below kkkkkkk, what was I actually supposed to do, oh my god?


r/celestegame • • 14h ago

Fanart Simple drawing

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30 Upvotes

Drew this a few days ago cuz I was bored. Person on the right is supposed to be Maya from Ongezellig. Just 2 depressed (well I guess 1 depressed and 1 ex-depressed) girls sharing their experiences. Didn't have a beige colour pencil so just imagine their faces are coloured in


r/celestegame • • 2h ago

Achievement (vanilla) 1a dashless beaten on webleste on a shitty school given laptop

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2 Upvotes

lol


r/celestegame • • 1d ago

Achievement (vanilla) 200th Berry Acquired

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216 Upvotes

LETS GO!!!! Only 6b and farewell remain...


r/celestegame • • 11h ago

Clip (modded) I can't get enough speed to beat this section of this room. what am i supposed to do???

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12 Upvotes

some times i get way too much speed and die on the ceiling. Does anyone know what to do!?
ive literally beat all the green expert levels but im stuck on the advanced heartside :(

ive also watched multiple play throughs and i think im doing the same thing they are but for some reason it wont work.


r/celestegame • • 23h ago

Discussion Psychokinetic is sick, thank u guys for the help

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90 Upvotes

Thank all of you guys for the advice in my last post! The biggest thing was mentioned by JaeD08, you have to do a rhythm of jump-> instantly dash. Really at a certain point registering anything on the screen felt pointless, I was going by my controller feel. First map that has made me bind a second jump button. 10/10


r/celestegame • • 15h ago

Discussion What Makes Celeste's Music So Memorable?

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18 Upvotes

One of the reasons why I like Celeste's soundtrack so much is its ability to take old-school chiptune music and combine it with something more modern. Those who grew up playing on old-school consoles like the NES or Sega Genesis will feel right at home with Celeste's music. It's nostalgic while also feeling fresh and unique. The game takes inspiration from the past without sacrificing its own identity. The soundtrack and the game's pixel art work in conjunction with each other to perfection. Even though the music blends old-school chiptune sounds with more modern elements, neither one overpowers the other. There's a nice balance between the two. It's also worth mentioning how good the soundtrack sounds on vinyl. The format itself is a perfect fit for Celeste's music.

As with any good video game soundtrack, Celeste's music does a great job of changing its tone depending on the mood. One minute, it's full of energy. The next, it's calming and relaxing. Then, it can become emotional. Much like Madeline's ascent of Mount Celeste, the music has its highs and lows. The pace and tempo pick up when things get intense, while also slowing down to give you a chance to catch your breath and relax. The energetic tracks provide momentum as you push through the more demanding sections, while others offer much-needed moments of peace and tranquility. These shifts in tone work together to reflect not only Madeline's challenges and struggles, but the player's as well. The music isn't just something that you listen to in the background. It's just as important to the experience as the gameplay itself. Lena Raine did a phenomenal job of composing it.


r/celestegame • • 7m ago

Achievement (modded) Finally beat Drifting Deep after 16 hours

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• Upvotes

I finally beat Drifting Deep after 16 hours and 7500 deaths. And not even with berries yet! Next hardest map was Superluminary, which took 4000 deaths and 6.5 hours and Flipside Cliffside (full clear) which took 3000 deaths and 7 hours. Some of that certainly comes from there just being more rooms in the map, but not most of it. The notorious room 6 took me 4.5 hours, and rooms 8 and 9 both took me over 3 hours as well, so over half the total time and deaths was just in those three rooms. Guess that's how it goes sometimes.

In principle the map was kind of fun, but it overstayed its welcome. I know this is a common opinion, but every room was way too long and there were too many rooms. Have this same map, but with 20-30 second rooms instead of 30-45 second rooms and have 6 rooms instead of 10, and this would have been an amazing map.

I guess I'll go back for the berries, though a couple have a lot of fast bubbling, which I'm really bad at. But I've gotten all the berries in the lobby so far, so I might as well try for them. Some of them look fun at least.


r/celestegame • • 15h ago

Other Strawberry Jam is truly an incredible Celeste mod

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16 Upvotes

r/celestegame • • 7h ago

Question What am I supposed to do now ? I'm stuck (Vanilla secret santa collab, beginner lobby )

3 Upvotes

https://reddit.com/link/1x6t7jc/video/afmoxcm6aovh1/player

edit : sorry i macde a mistake it's the strawberry jam collab


r/celestegame • • 1d ago

such meme much wow Finally got that "202" that everyone keeps talking about

334 Upvotes

Wasn't that difficult tbh, dunno why everyone refers to this as "the ultimate challenge in vanilla Celeste"


r/celestegame • • 15h ago

Fanart A Madeleine stamp made with foil stamping

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13 Upvotes

r/celestegame • • 1d ago

Question Demodash help

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62 Upvotes

I almost get it 3 different times in this clip, but it ends the same every time. would anyone be willing to give any pointers?


r/celestegame • • 1d ago

such meme much wow 1000 hours in, would say this game is alright?

62 Upvotes

Had fun, but I'm not sure this one is for me