r/boardgames • u/Oliverthefish71 • 28m ago
Question Question(s) For Board Game Design - Heavy* Roman Empire Strategy Game
As someone who loves both strategy board games as well as the history of the Romans, a bit of a passion project has developed in my mind but I wanted to ask a few general questions for those who might more experienced in board game design:
1) At what length does a game start being dreadful to play or is “too long” for a strategy game that has a lot of depth to it such as John Company 2e, ARCs campaign, or other games which players operate within an evolving system and mini-mechanics.
2) Is it better to have less systems and mechanics in order to leave some things abstract or lightly covered OR is it better to have several “light” mechanics/levers players interact with but in themselves do not have a large amount of depth.
3) If at the end of a round there is a fair amount of “events and upkeep” that needs to be done that isn’t specifically player driven, how long should that take at most? I don’t want to design a game that is a spreadsheet simulator at the end of the day.
4) This is more open ended and maybe not the right Sub for this but for a game covering the Roman Empire (Fall of Republic -> 450sAD) that focuses on families navigating offices, negotiating, and overall making decisions that affect the wider health and prosperity of the empire, what systems, issues, or mechanics would be worth tackling?
John Company 2nd edition heavily inspired me with its political offices and mechanics of players operating individually within a wider system that I feel like something relatable is deserved for Rome.
Summary of Game Concept (for those curious for context): I imagine a game where players are upper class families/patricians trying to leave the most prestigious legacy in the records of history. This is accomplished by doing “great deeds” for the empire such as having a line of emperors, conquering new provinces, spreading roman culture and religion, passing monumental laws in the senate, or just leaving their mark on the empire. All these things take place within a wider system of the state with offices managing aspects of Roman politics, war, culture, and economics with consequences effecting the whole table potentially. The goal isn’t necessarily to make sure Rome survived till its end or save it from extinction (although this would be possible) but rather to make sure that generations who look back recognize a player’s family as the obvious “greats” of the era for all they contributed and overshadow their opponents.

