Post #1: https://www.reddit.com/r/battlefield_4/s/dnN2FRFNvR
Post #2: https://www.reddit.com/r/battlefield_4/s/4yxqWgzIPe
hello again, after further reverse engineering work on bf4's campaign in relation to no clipping and other systems i feel like i'm getting to the point i wanted, bc even tho moving around like the first posts was cool i was still having problems with the game freezing after getting out of no clipping and walking again.
i had a question that i wanted the answers for which was: if in bf4's campaign a lot of systems are based on where you currently are, then what happens if you can just escape that sandbox and walk around anywhere?
well, after some testing i was able to get it to not freeze anymore after coming out of no clip and be able to walk anywhere, so then i started exploring and this was the first funny thing i noticed, the beginning of the game is based on a tragic event, but bc your friends spawn on you when you get in a vehicle and the game put one in an area that you should not be able to access, i was able to no clip and skip the whole helicopter chase scene and having the car go underwater, thus saving Dunn's life, in my version we all survive and enjoy the views (at least in imagination).
it's very interesting what happens to the game once you go in areas that you're still not supposed to go (or that you should never be able to go. every little movement can change the scene a lot, time of day, having buildings spawn in front of you out of nowhere, etc.
another question i had is if using no clip to go to buildings (that are usually fake), if you could stand up on them to watch the view. the answer is mostly yes, tho obvious there's a lot of fake buildings in there, but DICE did make surprising number of real physical ones which shows effort.
i'll post another video of me walking around Shanghai and hopping rooftops in the comments, cheers.